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/*
* drivers/gpu/ion/ion_priv.h
*
* Copyright (C) 2011 Google, Inc.
*
* This software is licensed under the terms of the GNU General Public
* License version 2, as published by the Free Software Foundation, and
* may be copied, distributed, and modified under those terms.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#ifndef _ION_PRIV_H
#define _ION_PRIV_H
#include <linux/kref.h>
#include <linux/mm_types.h>
#include <linux/mutex.h>
#include <linux/rbtree.h>
#include <linux/ion.h>
struct ion_mapping;
struct ion_dma_mapping {
struct kref ref;
struct scatterlist *sglist;
};
struct ion_kernel_mapping {
struct kref ref;
void *vaddr;
};
struct ion_buffer *ion_handle_buffer(struct ion_handle *handle);
/**
* struct ion_buffer - metadata for a particular buffer
* @ref: refernce count
* @node: node in the ion_device buffers tree
* @dev: back pointer to the ion_device
* @heap: back pointer to the heap the buffer came from
* @flags: buffer specific flags
* @size: size of the buffer
*/
struct ion_buffer {
struct kref ref;
struct rb_node node;
struct ion_device *dev;
struct ion_heap *heap;
unsigned long flags;
size_t size;
union {
void *priv_virt;
ion_phys_addr_t priv_phys;
};
struct mutex lock;
int kmap_cnt;
void *vaddr;
int dmap_cnt;
struct scatterlist *sglist;
};
/**
* struct ion_heap_ops - ops to operate on a given heap
* @allocate: allocate memory
* @free: free memory
* @phys get physical address of a buffer (only define on
* physically contiguous heaps)
* @map_dma map the memory for dma to a scatterlist
* @map_kernel map memory to the kernel
* @map_user map memory to userspace
*/
struct ion_heap_ops {
int (*allocate) (struct ion_heap *heap,
struct ion_buffer *buffer, unsigned long len,
unsigned long align, unsigned long flags);
void (*free) (struct ion_buffer *buffer);
int (*phys) (struct ion_heap *heap, struct ion_buffer *buffer,
ion_phys_addr_t *addr, size_t *len);
struct scatterlist *(*map_dma) (struct ion_heap *heap,
struct ion_buffer *buffer);
void (*unmap_dma) (struct ion_heap *heap, struct ion_buffer *buffer);
void * (*map_kernel) (struct ion_heap *heap, struct ion_buffer *buffer);
void (*unmap_kernel) (struct ion_heap *heap, struct ion_buffer *buffer);
int (*map_user) (struct ion_heap *mapper, struct ion_buffer *buffer,
struct vm_area_struct *vma);
};
/**
* struct ion_heap - represents a heap in the system
* @node: rb node to put the heap on the device's tree of heaps
* @dev: back pointer to the ion_device
* @type: type of heap
* @ops: ops struct as above
* @prio: priority (lower numbers first) of this heap when
* allocating. These are specified by platform data and
* MUST be unique
* @priv: private data used by the heap implementation
*
* Represents a pool of memory from which buffers can be made. In some
* systems the only heap is regular system memory allocated via vmalloc.
* On others, some blocks might require large physically contiguous buffers
* that are allocated from a specially reserved heap.
*/
struct ion_heap {
struct rb_node node;
struct ion_device *dev;
enum ion_heap_type type;
struct ion_heap_ops *ops;
int prio;
const char *name;
};
/**
* ion_device_create - allocates and returns an ion device
*
* returns a valid device or -PTR_ERR
*/
struct ion_device *ion_device_create(long (*custom_ioctl)
(struct ion_client *client,
unsigned int cmd,
unsigned long arg));
/**
* ion_device_destroy - free and device and it's resource
* @dev: the device
*/
void ion_device_destroy(struct ion_device *dev);
/**
* ion_device_add_heap - adds a heap to the ion device
* @dev: the device
* @heap: the heap to add
*/
void ion_device_add_heap(struct ion_device *dev, struct ion_heap *heap);
/* CREATE HEAPS */
struct ion_heap *ion_heap_create(struct ion_platform_heap *);
void ion_heap_destroy(struct ion_heap *);
struct ion_heap *ion_system_heap_create(struct ion_platform_heap *);
void ion_system_heap_destroy(struct ion_heap *);
struct ion_heap *ion_system_contig_heap_create(struct ion_platform_heap *);
void ion_system_contig_heap_destroy(struct ion_heap *);
struct ion_heap *ion_carveout_heap_create(struct ion_platform_heap *);
void ion_carveout_heap_destroy(struct ion_heap *);
ion_phys_addr_t ion_carveout_allocate(struct ion_heap *heap, unsigned long size,
unsigned long align);
void ion_carveout_free(struct ion_heap *heap, ion_phys_addr_t addr,
unsigned long size);
#define ION_CARVEOUT_ALLOCATE_FAIL -1
#endif /* _ION_PRIV_H */