blob: 664cc73055b971213cc7266b95e07badd346e6bd [file] [log] [blame]
uniform mat4 projection;
uniform mat4 modelview;
attribute vec3 vertex;
void main()
{
vec4 curVertex = vec4(vertex.x, vertex.y, vertex.z, 1.0);
gl_Position = projection * modelview * curVertex;
}