blob: 31ae23e61c99370cb9a680d14e014f8ce76435dc [file] [log] [blame]
varying vec4 dummy;
uniform int FragmentLoops;
void main(void)
{
float d = fract(gl_FragCoord.x * gl_FragCoord.y * 0.0001);
$MAIN$
gl_FragColor = vec4(d, d, d, 1.0);
}