blob: a532e03ca51d5586b112fa87dab42846f553c8d7 [file] [log] [blame]
uniform sampler2D Texture0;
varying vec2 vUv;
void main(void)
{
vec4 result;
vec2 TextureCoord = vUv;
$CONVOLUTION$
gl_FragColor = vec4(result.xyz, 1.0);
}