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/*
* Copyright © 2012 Linaro Limited
*
* This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
*
* glmark2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* glmark2. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Alexandros Frantzis
*/
#ifndef GLMARK2_MAIN_LOOP_H_
#define GLMARK2_MAIN_LOOP_H_
#include "canvas.h"
#include "benchmark.h"
#include "text-renderer.h"
#include "vec.h"
#include <vector>
/**
* Main loop for benchmarking.
*/
class MainLoop
{
public:
MainLoop(Canvas &canvas, const std::vector<Benchmark *> &benchmarks);
virtual ~MainLoop() {}
/**
* Resets the main loop.
*
* You need to call reset() if the loop has finished and
* you need to run it again.
*/
void reset();
/**
* Gets the current total benchmarking score.
*/
unsigned int score();
/**
* Perform the next main loop step.
*
* @returns whether the loop has finished
*/
bool step();
/**
* Overridable method for drawing the canvas contents.
*/
virtual void draw();
/**
* Overridable method for pre scene-setup customizations.
*/
virtual void before_scene_setup() {}
/**
* Overridable method for post scene-setup customizations.
*/
virtual void after_scene_setup() {}
/**
* Overridable method for logging scene info.
*/
virtual void log_scene_info();
/**
* Overridable method for logging scene result.
*/
virtual void log_scene_result();
protected:
enum SceneSetupStatus {
SceneSetupStatusUnknown,
SceneSetupStatusSuccess,
SceneSetupStatusFailure,
SceneSetupStatusUnsupported
};
void next_benchmark();
Canvas &canvas_;
Scene *scene_;
const std::vector<Benchmark *> &benchmarks_;
unsigned int score_;
unsigned int benchmarks_run_;
SceneSetupStatus scene_setup_status_;
std::vector<Benchmark *>::const_iterator bench_iter_;
};
/**
* Main loop for benchmarking with decorations (eg FPS, demo)
*/
class MainLoopDecoration : public MainLoop
{
public:
MainLoopDecoration(Canvas &canvas, const std::vector<Benchmark *> &benchmarks);
virtual ~MainLoopDecoration();
virtual void draw();
virtual void before_scene_setup();
virtual void after_scene_setup();
protected:
void fps_renderer_update_text(unsigned int fps);
LibMatrix::vec2 vec2_from_pos_string(const std::string &s);
bool show_fps_;
bool show_title_;
TextRenderer *fps_renderer_;
TextRenderer *title_renderer_;
unsigned int last_fps_;
uint64_t fps_timestamp_;
};
/**
* Main loop for validation.
*/
class MainLoopValidation : public MainLoop
{
public:
MainLoopValidation(Canvas &canvas, const std::vector<Benchmark *> &benchmarks);
virtual void draw();
virtual void log_scene_result();
};
#endif /* GLMARK2_MAIN_LOOP_H_ */