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/*
* Copyright © 2008 Ben Smith
* Copyright © 2010-2012 Linaro Limited
*
* This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
*
* glmark2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* glmark2. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Ben Smith (original glmark benchmark)
* Alexandros Frantzis (glmark2)
* Jesse Barker (glmark2)
*/
#include "gl-headers.h"
#include "scene.h"
#include "benchmark.h"
#include "options.h"
#include "log.h"
#include "util.h"
#include "text-renderer.h"
#include "main-loop.h"
#include "benchmark-collection.h"
#include <iostream>
#include <fstream>
#if USE_GL
#include "canvas-x11-glx.h"
#elif USE_GLESv2
#include "canvas-x11-egl.h"
#endif
using std::vector;
using std::map;
using std::string;
void
add_and_register_scenes(vector<Scene*>& scenes, Canvas& canvas)
{
scenes.push_back(new SceneDefaultOptions(canvas));
scenes.push_back(new SceneBuild(canvas));
scenes.push_back(new SceneTexture(canvas));
scenes.push_back(new SceneShading(canvas));
scenes.push_back(new SceneConditionals(canvas));
scenes.push_back(new SceneFunction(canvas));
scenes.push_back(new SceneLoop(canvas));
scenes.push_back(new SceneBump(canvas));
scenes.push_back(new SceneEffect2D(canvas));
scenes.push_back(new ScenePulsar(canvas));
scenes.push_back(new SceneDesktop(canvas));
scenes.push_back(new SceneBuffer(canvas));
scenes.push_back(new SceneIdeas(canvas));
scenes.push_back(new SceneTerrain(canvas));
scenes.push_back(new SceneJellyfish(canvas));
for (vector<Scene*>::const_iterator iter = scenes.begin();
iter != scenes.end();
iter++)
{
Benchmark::register_scene(**iter);
}
}
static void
list_scenes()
{
const map<string, Scene *> &scenes = Benchmark::scenes();
for (map<string, Scene *>::const_iterator scene_iter = scenes.begin();
scene_iter != scenes.end();
scene_iter++)
{
Scene *scene = scene_iter->second;
if (scene->name().empty())
continue;
Log::info("[Scene] %s\n", scene->name().c_str());
const map<string, Scene::Option> &options = scene->options();
for (map<string, Scene::Option>::const_iterator opt_iter = options.begin();
opt_iter != options.end();
opt_iter++)
{
const Scene::Option &opt = opt_iter->second;
Log::info(" [Option] %s\n"
" Description : %s\n"
" Default Value: %s\n",
opt.name.c_str(),
opt.description.c_str(),
opt.default_value.c_str());
/* Display list of acceptable values (if defined) */
if (!opt.acceptable_values.empty()) {
Log::info(" Acceptable Values: ");
for (vector<string>::const_iterator val_iter = opt.acceptable_values.begin();
val_iter != opt.acceptable_values.end();
val_iter++)
{
std::string format_value(Log::continuation_prefix + "%s");
if (val_iter + 1 != opt.acceptable_values.end())
format_value += ",";
else
format_value += "\n";
Log::info(format_value.c_str(), val_iter->c_str());
}
}
}
}
}
void
do_benchmark(Canvas &canvas)
{
BenchmarkCollection benchmark_collection;
MainLoop *loop;
benchmark_collection.populate_from_options();
if (benchmark_collection.needs_decoration())
loop = new MainLoopDecoration(canvas, benchmark_collection.benchmarks());
else
loop = new MainLoop(canvas, benchmark_collection.benchmarks());
while (loop->step());
Log::info("=======================================================\n");
Log::info(" glmark2 Score: %u \n", loop->score());
Log::info("=======================================================\n");
delete loop;
}
void
do_validation(Canvas &canvas)
{
BenchmarkCollection benchmark_collection;
benchmark_collection.populate_from_options();
MainLoopValidation loop(canvas, benchmark_collection.benchmarks());
while (loop.step());
}
int
main(int argc, char *argv[])
{
if (!Options::parse_args(argc, argv))
return 1;
/* Initialize Log class */
Log::init(Util::appname_from_path(argv[0]), Options::show_debug);
if (Options::show_help) {
Options::print_help();
return 0;
}
/* Force 800x600 output for validation */
if (Options::validate &&
Options::size != std::pair<int,int>(800, 600))
{
Log::info("Ignoring custom size %dx%d for validation. Using 800x600.\n",
Options::size.first, Options::size.second);
Options::size = std::pair<int,int>(800, 600);
}
// Create the canvas
#if USE_GL
CanvasX11GLX canvas(Options::size.first, Options::size.second);
#elif USE_GLESv2
CanvasX11EGL canvas(Options::size.first, Options::size.second);
#endif
canvas.offscreen(Options::offscreen);
canvas.visual_config(Options::visual_config);
vector<Scene*> scenes;
// Register the scenes, so they can be looked up by name
add_and_register_scenes(scenes, canvas);
if (Options::list_scenes) {
list_scenes();
return 0;
}
if (!canvas.init()) {
Log::error("%s: Could not initialize canvas\n", __FUNCTION__);
return 1;
}
Log::info("=======================================================\n");
Log::info(" glmark2 %s\n", GLMARK_VERSION);
Log::info("=======================================================\n");
canvas.print_info();
Log::info("=======================================================\n");
canvas.visible(true);
if (Options::validate)
do_validation(canvas);
else
do_benchmark(canvas);
Util::dispose_pointer_vector(scenes);
return 0;
}