blob: e93bf00afce652366c17976ee678374fedecdb54 [file] [log] [blame]
uniform vec3 color1;
uniform vec3 color2;
varying vec2 uv;
void main()
{
vec3 color = mix(color1, color2, uv.x * uv.y);
gl_FragColor = vec4(color, 1.0);
}