blob: d6cadbd47f164a4d26f7f3e32af080f3bad03763 [file] [log] [blame]
attribute vec2 position;
attribute vec2 texcoord;
varying vec2 TextureCoord;
void main(void)
{
TextureCoord = texcoord;
gl_Position = vec4(position, 0.0, 1.0);
}