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jessebarker
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glmark2
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6bd7e1c7b7aa65a2f473c0d4dedd0f47d084b848
/
.
/
data
/
shaders
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conditionals-step-conditional.all
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if
(
d
>=
0.5
)
d
=
fract
(
2.0
*
d
);
else
d
=
fract
(
3.0
*
d
);