| // |
| // Copyright © 2012 Linaro Limited |
| // |
| // This file is part of the glmark2 OpenGL (ES) 2.0 benchmark. |
| // |
| // glmark2 is free software: you can redistribute it and/or modify it under the |
| // terms of the GNU General Public License as published by the Free Software |
| // Foundation, either version 3 of the License, or (at your option) any later |
| // version. |
| // |
| // glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY |
| // WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
| // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more |
| // details. |
| // |
| // You should have received a copy of the GNU General Public License along with |
| // glmark2. If not, see <http://www.gnu.org/licenses/>. |
| // |
| // Authors: |
| // Jesse Barker |
| // |
| #ifndef EGL_STATE_H_ |
| #define EGL_STATE_H_ |
| |
| #include <vector> |
| #include <EGL/egl.h> |
| #include "gl-visual-config.h" |
| |
| class EglConfig |
| { |
| EGLConfig handle_; |
| // Color buffer attributes. |
| EGLint bufferSize_; |
| EGLint redSize_; |
| EGLint greenSize_; |
| EGLint blueSize_; |
| EGLint luminanceSize_; |
| EGLint alphaSize_; |
| EGLint alphaMaskSize_; |
| bool bindTexRGB_; |
| bool bindTexRGBA_; |
| EGLint bufferType_; |
| // Base config attributes |
| EGLint caveat_; |
| EGLint configID_; |
| EGLint conformant_; |
| // Depth buffer |
| EGLint depthSize_; |
| // Framebuffer level |
| EGLint level_; |
| // Pbuffers |
| EGLint pbufferWidth_; |
| EGLint pbufferHeight_; |
| EGLint pbufferPixels_; |
| // Swap interval |
| EGLint minSwapInterval_; |
| EGLint maxSwapInterval_; |
| // Native window system attributes. |
| EGLint nativeID_; |
| EGLint nativeType_; |
| bool nativeRenderable_; |
| // Multisample support |
| EGLint sampleBuffers_; |
| EGLint samples_; |
| // Stencil buffer |
| EGLint stencilSize_; |
| EGLint surfaceType_; |
| // Transparency |
| EGLint xparentType_; // Should be RGB or NONE |
| EGLint xparentRedValue_; |
| EGLint xparentGreenValue_; |
| EGLint xparentBlueValue_; |
| |
| public: |
| EglConfig() : |
| handle_(0), |
| bufferSize_(0), |
| redSize_(0), |
| greenSize_(0), |
| blueSize_(0), |
| luminanceSize_(0), |
| alphaSize_(0), |
| alphaMaskSize_(0), |
| bindTexRGB_(false), |
| bindTexRGBA_(false), |
| bufferType_(EGL_RGB_BUFFER), |
| caveat_(0), |
| configID_(0), |
| conformant_(0), |
| depthSize_(0), |
| level_(0), |
| pbufferWidth_(0), |
| pbufferHeight_(0), |
| pbufferPixels_(0), |
| minSwapInterval_(0), |
| maxSwapInterval_(0), |
| nativeID_(0), |
| nativeType_(0), |
| nativeRenderable_(false), |
| sampleBuffers_(0), |
| samples_(0), |
| stencilSize_(0), |
| surfaceType_(0), |
| xparentType_(0), |
| xparentRedValue_(0), |
| xparentGreenValue_(0), |
| xparentBlueValue_(0) {} |
| EglConfig(EGLDisplay dpy, EGLConfig config); |
| ~EglConfig() {} |
| void print() const; |
| static void print_header(); |
| bool isWindowConfig() const { return surfaceType_ & EGL_WINDOW_BIT; } |
| EGLint configID() const { return configID_; } |
| }; |
| |
| class EGLState |
| { |
| EGLNativeDisplayType native_display_; |
| EGLNativeWindowType native_window_; |
| EGLDisplay egl_display_; |
| EGLConfig egl_config_; |
| EGLContext egl_context_; |
| EGLSurface egl_surface_; |
| GLVisualConfig visual_config_; |
| EglConfig best_config_; |
| bool gotValidDisplay(); |
| bool gotValidConfig(); |
| bool gotValidSurface(); |
| bool gotValidContext(); |
| void get_glvisualconfig(EGLConfig config, GLVisualConfig& visual_config); |
| EGLConfig select_best_config(std::vector<EGLConfig>& configs); |
| public: |
| EGLState() : |
| native_display_(0), |
| native_window_(0), |
| egl_display_(0), |
| egl_config_(0), |
| egl_context_(0), |
| egl_surface_(0) {} |
| ~EGLState() {} |
| bool valid(); |
| bool init_display(EGLNativeDisplayType native_display, GLVisualConfig& config_pref); |
| bool init_surface(EGLNativeWindowType native_window); |
| bool reset(); |
| void swap(); |
| // Performs a config search, returning a native visual ID on success |
| bool gotNativeConfig(int& vid); |
| void getVisualConfig(GLVisualConfig& vc) { vc = visual_config_; } |
| }; |
| |
| #endif // EGL_STATE_H_ |