| /* |
| * Copyright © 2012 Linaro Limited |
| * |
| * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark. |
| * |
| * glmark2 is free software: you can redistribute it and/or modify it under the |
| * terms of the GNU General Public License as published by the Free Software |
| * Foundation, either version 3 of the License, or (at your option) any later |
| * version. |
| * |
| * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY |
| * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
| * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more |
| * details. |
| * |
| * You should have received a copy of the GNU General Public License along with |
| * glmark2. If not, see <http://www.gnu.org/licenses/>. |
| * |
| * Authors: |
| * Alexandros Frantzis |
| */ |
| #ifndef GLMARK2_MAIN_LOOP_H_ |
| #define GLMARK2_MAIN_LOOP_H_ |
| |
| #include "canvas.h" |
| #include "benchmark.h" |
| #include "text-renderer.h" |
| #include "vec.h" |
| #include <vector> |
| |
| /** |
| * Main loop for benchmarking. |
| */ |
| class MainLoop |
| { |
| public: |
| MainLoop(Canvas &canvas, const std::vector<Benchmark *> &benchmarks); |
| |
| virtual ~MainLoop() {} |
| |
| /** |
| * Resets the main loop. |
| * |
| * You need to call reset() if the loop has finished and |
| * you need to run it again. |
| */ |
| void reset(); |
| |
| /** |
| * Gets the current total benchmarking score. |
| */ |
| unsigned int score(); |
| |
| /** |
| * Perform the next main loop step. |
| * |
| * @returns whether the loop has finished |
| */ |
| bool step(); |
| |
| /** |
| * Overridable method for drawing the canvas contents. |
| */ |
| virtual void draw(); |
| |
| /** |
| * Overridable method for pre scene-setup customizations. |
| */ |
| virtual void before_scene_setup() {} |
| |
| /** |
| * Overridable method for post scene-setup customizations. |
| */ |
| virtual void after_scene_setup() {} |
| |
| /** |
| * Overridable method for logging scene info. |
| */ |
| virtual void log_scene_info(); |
| |
| /** |
| * Overridable method for logging scene result. |
| */ |
| virtual void log_scene_result(); |
| |
| protected: |
| enum SceneSetupStatus { |
| SceneSetupStatusUnknown, |
| SceneSetupStatusSuccess, |
| SceneSetupStatusFailure, |
| SceneSetupStatusUnsupported |
| }; |
| void next_benchmark(); |
| Canvas &canvas_; |
| Scene *scene_; |
| const std::vector<Benchmark *> &benchmarks_; |
| unsigned int score_; |
| unsigned int benchmarks_run_; |
| SceneSetupStatus scene_setup_status_; |
| |
| std::vector<Benchmark *>::const_iterator bench_iter_; |
| }; |
| |
| /** |
| * Main loop for benchmarking with decorations (eg FPS, demo) |
| */ |
| class MainLoopDecoration : public MainLoop |
| { |
| public: |
| MainLoopDecoration(Canvas &canvas, const std::vector<Benchmark *> &benchmarks); |
| virtual ~MainLoopDecoration(); |
| |
| virtual void draw(); |
| virtual void before_scene_setup(); |
| virtual void after_scene_setup(); |
| |
| protected: |
| void fps_renderer_update_text(unsigned int fps); |
| LibMatrix::vec2 vec2_from_pos_string(const std::string &s); |
| |
| bool show_fps_; |
| bool show_title_; |
| TextRenderer *fps_renderer_; |
| TextRenderer *title_renderer_; |
| unsigned int last_fps_; |
| uint64_t fps_timestamp_; |
| }; |
| |
| /** |
| * Main loop for validation. |
| */ |
| class MainLoopValidation : public MainLoop |
| { |
| public: |
| MainLoopValidation(Canvas &canvas, const std::vector<Benchmark *> &benchmarks); |
| |
| virtual void draw(); |
| virtual void log_scene_result(); |
| }; |
| |
| #endif /* GLMARK2_MAIN_LOOP_H_ */ |