commit | 90c50c723d9ee13bcd4cdc4f0284f2c246945095 | [log] [tgz] |
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author | Jesse Barker <jesse.barker@linaro.org> | Thu Dec 13 14:21:57 2012 -0800 |
committer | Jesse Barker <jesse.barker@linaro.org> | Thu Dec 13 14:21:57 2012 -0800 |
tree | 9a8f2c445056533b444fc69b2683abec9f0537d2 | |
parent | b44efa6db340d984a623f6d03d1f451c06050037 [diff] |
SceneRefract: Final (hopefully) tweaks for computing the distance through the object (the set up of the depth texture, the rendering of the back-side pass, and sampling the depth map), and handling the projection of the transmitted vector through the object to the exit point. Also added some comments in the shader to explain the steps.