| /* |
| * Copyright © 2012 Linaro Limited |
| * |
| * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark. |
| * |
| * glmark2 is free software: you can redistribute it and/or modify it under the |
| * terms of the GNU General Public License as published by the Free Software |
| * Foundation, either version 3 of the License, or (at your option) any later |
| * version. |
| * |
| * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY |
| * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
| * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more |
| * details. |
| * |
| * You should have received a copy of the GNU General Public License along with |
| * glmark2. If not, see <http://www.gnu.org/licenses/>. |
| * |
| * Authors: |
| * Alexandros Frantzis |
| */ |
| #include "options.h" |
| #include "main-loop.h" |
| #include "util.h" |
| #include "log.h" |
| |
| #include <string> |
| #include <sstream> |
| |
| /************ |
| * MainLoop * |
| ************/ |
| |
| MainLoop::MainLoop(Canvas &canvas, const std::vector<Benchmark *> &benchmarks) : |
| canvas_(canvas), benchmarks_(benchmarks) |
| { |
| reset(); |
| } |
| |
| |
| void |
| MainLoop::reset() |
| { |
| scene_ = 0; |
| score_ = 0; |
| benchmarks_run_ = 0; |
| bench_iter_ = benchmarks_.begin(); |
| } |
| |
| unsigned int |
| MainLoop::score() |
| { |
| if (benchmarks_run_) |
| return score_ / benchmarks_run_; |
| else |
| return score_; |
| } |
| |
| bool |
| MainLoop::step() |
| { |
| /* Find the next normal scene */ |
| if (!scene_) { |
| /* Find a normal scene */ |
| while (bench_iter_ != benchmarks_.end()) { |
| scene_ = &(*bench_iter_)->scene(); |
| |
| /* |
| * Scenes with empty names are option-setting scenes. |
| * Just set them up and continue with the search. |
| */ |
| if (scene_->name().empty()) |
| (*bench_iter_)->setup_scene(); |
| else |
| break; |
| |
| next_benchmark(); |
| } |
| |
| /* If we have found a valid scene, set it up */ |
| if (bench_iter_ != benchmarks_.end()) { |
| if (!Options::reuse_context) |
| canvas_.reset(); |
| before_scene_setup(); |
| scene_ = &(*bench_iter_)->setup_scene(); |
| after_scene_setup(); |
| log_scene_info(); |
| } |
| else { |
| /* ... otherwise we are done */ |
| return false; |
| } |
| } |
| |
| bool should_quit = canvas_.should_quit(); |
| |
| if (scene_ ->running() && !should_quit) |
| draw(); |
| |
| /* |
| * Need to recheck whether the scene is still running, because code |
| * in draw() may have changed the state. |
| */ |
| if (!scene_->running() || should_quit) { |
| score_ += scene_->average_fps(); |
| log_scene_result(); |
| (*bench_iter_)->teardown_scene(); |
| scene_ = 0; |
| next_benchmark(); |
| benchmarks_run_++; |
| } |
| |
| return !should_quit; |
| } |
| |
| void |
| MainLoop::draw() |
| { |
| canvas_.clear(); |
| |
| scene_->draw(); |
| scene_->update(); |
| |
| canvas_.update(); |
| } |
| |
| void |
| MainLoop::log_scene_info() |
| { |
| Log::info("%s", scene_->info_string().c_str()); |
| Log::flush(); |
| } |
| |
| void |
| MainLoop::log_scene_result() |
| { |
| static const std::string format_fps(Log::continuation_prefix + " FPS: %u"); |
| static const std::string format_ms(Log::continuation_prefix + " FrameTime: %.3f ms\n"); |
| |
| Log::info(format_fps.c_str(), scene_->average_fps()); |
| Log::info(format_ms.c_str(), 1000.0 / scene_->average_fps()); |
| } |
| |
| void |
| MainLoop::next_benchmark() |
| { |
| bench_iter_++; |
| if (bench_iter_ == benchmarks_.end() && Options::run_forever) |
| bench_iter_ = benchmarks_.begin(); |
| } |
| |
| /********************** |
| * MainLoopDecoration * |
| **********************/ |
| |
| MainLoopDecoration::MainLoopDecoration(Canvas &canvas, const std::vector<Benchmark *> &benchmarks) : |
| MainLoop(canvas, benchmarks), show_fps_(false), show_title_(false), |
| fps_renderer_(0), title_renderer_(0), last_fps_(0) |
| { |
| |
| } |
| |
| MainLoopDecoration::~MainLoopDecoration() |
| { |
| delete fps_renderer_; |
| fps_renderer_ = 0; |
| delete title_renderer_; |
| title_renderer_ = 0; |
| } |
| |
| void |
| MainLoopDecoration::draw() |
| { |
| static const unsigned int fps_interval = 500000; |
| |
| canvas_.clear(); |
| |
| scene_->draw(); |
| scene_->update(); |
| |
| if (show_fps_) { |
| uint64_t now = Util::get_timestamp_us(); |
| if (now - fps_timestamp_ >= fps_interval) { |
| last_fps_ = scene_->average_fps(); |
| fps_renderer_update_text(last_fps_); |
| fps_timestamp_ = now; |
| } |
| fps_renderer_->render(); |
| } |
| |
| if (show_title_) |
| title_renderer_->render(); |
| |
| canvas_.update(); |
| } |
| |
| void |
| MainLoopDecoration::before_scene_setup() |
| { |
| delete fps_renderer_; |
| fps_renderer_ = 0; |
| delete title_renderer_; |
| title_renderer_ = 0; |
| } |
| |
| void |
| MainLoopDecoration::after_scene_setup() |
| { |
| const Scene::Option &show_fps_option(scene_->options().find("show-fps")->second); |
| const Scene::Option &title_option(scene_->options().find("title")->second); |
| show_fps_ = show_fps_option.value == "true"; |
| show_title_ = !title_option.value.empty(); |
| |
| if (show_fps_) { |
| const Scene::Option &fps_pos_option(scene_->options().find("fps-pos")->second); |
| const Scene::Option &fps_size_option(scene_->options().find("fps-size")->second); |
| fps_renderer_ = new TextRenderer(canvas_); |
| fps_renderer_->position(vec2_from_pos_string(fps_pos_option.value)); |
| fps_renderer_->size(Util::fromString<float>(fps_size_option.value)); |
| fps_renderer_update_text(last_fps_); |
| fps_timestamp_ = Util::get_timestamp_us(); |
| } |
| |
| if (show_title_) { |
| const Scene::Option &title_pos_option(scene_->options().find("title-pos")->second); |
| const Scene::Option &title_size_option(scene_->options().find("title-size")->second); |
| title_renderer_ = new TextRenderer(canvas_); |
| title_renderer_->position(vec2_from_pos_string(title_pos_option.value)); |
| title_renderer_->size(Util::fromString<float>(title_size_option.value)); |
| |
| if (title_option.value == "#info#") |
| title_renderer_->text(scene_->info_string()); |
| else if (title_option.value == "#name#") |
| title_renderer_->text(scene_->name()); |
| else if (title_option.value == "#r2d2#") |
| title_renderer_->text("Help me, Obi-Wan Kenobi. You're my only hope."); |
| else |
| title_renderer_->text(title_option.value); |
| } |
| } |
| |
| void |
| MainLoopDecoration::fps_renderer_update_text(unsigned int fps) |
| { |
| std::stringstream ss; |
| ss << "FPS: " << fps; |
| fps_renderer_->text(ss.str()); |
| } |
| |
| LibMatrix::vec2 |
| MainLoopDecoration::vec2_from_pos_string(const std::string &s) |
| { |
| LibMatrix::vec2 v(0.0, 0.0); |
| std::vector<std::string> elems; |
| Util::split(s, ',', elems, Util::SplitModeNormal); |
| |
| if (elems.size() > 0) |
| v.x(Util::fromString<float>(elems[0])); |
| |
| if (elems.size() > 1) |
| v.y(Util::fromString<float>(elems[1])); |
| |
| return v; |
| } |
| |
| /********************** |
| * MainLoopValidation * |
| **********************/ |
| |
| MainLoopValidation::MainLoopValidation(Canvas &canvas, const std::vector<Benchmark *> &benchmarks) : |
| MainLoop(canvas, benchmarks) |
| { |
| } |
| |
| void |
| MainLoopValidation::draw() |
| { |
| /* Draw only the first frame of the scene and stop */ |
| canvas_.clear(); |
| |
| scene_->draw(); |
| |
| canvas_.update(); |
| |
| scene_->running(false); |
| } |
| |
| void |
| MainLoopValidation::log_scene_result() |
| { |
| static const std::string format(Log::continuation_prefix + " Validation: %s\n"); |
| std::string result; |
| |
| switch(scene_->validate()) { |
| case Scene::ValidationSuccess: |
| result = "Success"; |
| break; |
| case Scene::ValidationFailure: |
| result = "Failure"; |
| break; |
| case Scene::ValidationUnknown: |
| result = "Unknown"; |
| break; |
| default: |
| break; |
| } |
| |
| Log::info(format.c_str(), result.c_str()); |
| } |