Refactor SceneConditionals to derive from SceneGrid base class.
diff --git a/src/scene.h b/src/scene.h
index 636b133..0861e3e 100644
--- a/src/scene.h
+++ b/src/scene.h
@@ -227,26 +227,13 @@
float mRotationSpeed;
};
-class SceneConditionals : public Scene
+class SceneConditionals : public SceneGrid
{
public:
SceneConditionals(Canvas &pCanvas);
- int load();
- void unload();
void setup();
- void teardown();
- void update();
- void draw();
- ValidationResult validate();
~SceneConditionals();
-
-protected:
- Program mProgram;
-
- Mesh mMesh;
- float mRotation;
- float mRotationSpeed;
};
class SceneFunction : public SceneGrid