- 0e6f931 DefaultBenchmarks: Add 'terrain' benchmark. by Alexandros Frantzis · 13 years ago
- 0fed88b Android: Make acceptable values of options available to the java code. by Alexandros Frantzis · 13 years ago
- e28b90e Benchmark,SceneDefaultOptions: Warn when trying to set an option with an unacceptable value. by Alexandros Frantzis · 13 years ago
- eecfe7d Scene: Don't set options with values that are not acceptable. by Alexandros Frantzis · 13 years ago
- 4da3036 Main: Use !std::vector::empty() instead of checking for std::vector::size() > 0. by Alexandros Frantzis · 13 years ago
- ad9b72b Scene*: Add acceptable value information to scene options. by Alexandros Frantzis · 13 years ago
- 0e1b800 Main: Display list of acceptable option values when listing scene information. by Alexandros Frantzis · 13 years ago
- 3a246d5 Scene: Store list of acceptable option values in Scene::Option. by Alexandros Frantzis · 13 years ago
- 2771126 SceneJellyfish: Properly initialize member variables. by Alexandros Frantzis · 13 years ago
- 2a6ed13 Android: Create a GUI for defining and running benchmarks. by Alexandros Frantzis · 13 years ago
- dadc5db Merge of lp:~glmark2-dev/glmark2/jellyfish. by Jesse Barker · 13 years ago
- 31d9169 SceneJellyfish: Relocate core scene timing initialization so we don't measure by Jesse Barker · 13 years ago
- 4b4d517 Ensure file access for all model data goes through Util::get_resource() or the by Jesse Barker · 13 years ago
- d8140b8 SceneJellyfish: Clean up the arrangement of the files to more closely match the by Jesse Barker · 13 years ago
- abe3960 SceneJellyfish: Update time initialization to correct initial rotation and vertex by Jesse Barker · 13 years ago
- 36f60e5 Android: Implement native function to expose scene information to java code. by Alexandros Frantzis · 13 years ago
- 9caf97a SceneTerrain: Add scene based on WebGL dynamic terrain demo. by Alexandros Frantzis · 13 years ago
- c0dc0d4 SceneTerrain: Properly initialize member variables. by Alexandros Frantzis · 13 years ago
- f812231 SceneIdeas,SceneTexture: Properly initialize member variables. by Alexandros Frantzis · 13 years ago
- 654c32a SceneJellyfish: Disable depth test when drawing the jellyfish. Not a problem for by Jesse Barker · 13 years ago
- a6d851c SceneJellyfish: Small changes for Android build. by Jesse Barker · 13 years ago
- b547b8a Re-order default benchmarks according to convention, now that debugging is done. by Jesse Barker · 13 years ago
- 088b1f5 SceneJellyfish: Ensure that the wrap parameters for the caustic textures are set by Jesse Barker · 13 years ago
- fdbc812 CanvasX11: Undo the clear color change that was used to "fake" the SceneJellyfish by Jesse Barker · 13 years ago
- 605c2dc SceneJellyfish: Do a proper gradient fill for the background of the scene. by Jesse Barker · 13 years ago
- 473d442 SceneTerrain: Ensure implementation supports vertex texture fetch before running. by Alexandros Frantzis · 13 years ago
- 4909596 SceneJellyfish: Further updates to time management. Looks pretty smooth now. by Jesse Barker · 13 years ago
- 9401f9c SceneJellyfish: Tweak update_time() for better caustic texture selection. by Jesse Barker · 13 years ago
- abf44a7 SceneJellyfish: A couple of small tweaks to get the geometry rendering and the by Jesse Barker · 13 years ago
- 16cfee0 SceneJellyfish: Checkpointing. Everything should be set up at this point, but by Jesse Barker · 13 years ago
- efc5fe6 SceneTerrain: Add "bloom" and "tilt-shift" scene options. by Alexandros Frantzis · 13 years ago
- fe24621 SceneTerrain: Add "repeat-overlay" scene option. by Alexandros Frantzis · 13 years ago
- 5d0013f SceneTerrain: Add scene based on WebGL dynamic terrain demo. by Alexandros Frantzis · 13 years ago
- 5407574 Merge of lp:~glmark2-dev/glmark2/texgen by Jesse Barker · 13 years ago
- d8c1aaa Texture: Refactor image reading infrastructure and add support for JPEG files. by Alexandros Frantzis · 13 years ago
- 7c3d228 SceneIdeas: Convert all element array handling from unsigned int to unsigned short. by Jesse Barker · 13 years ago
- 421dfeb ImageReader: Remove C casts. by Alexandros Frantzis · 13 years ago
- c2148e2 libjpeg-turbo: Add libjpeg-turbo source code for use in Android builds. by Alexandros Frantzis · 13 years ago
- 973f626 SceneTexture: Add new option for generating texture coordinates in the shader by Jesse Barker · 13 years ago
- 4a59b1d Texture: Fix comment so it applies to the texture image file processing logic by Jesse Barker · 13 years ago
- d63605b Texture: Refactor ImageData loading API. by Alexandros Frantzis · 13 years ago
- a837c8e ImageReader: Refactor image reading infrastructure. by Alexandros Frantzis · 13 years ago
- 841e47f Texture: Support loading textures from JPEG files. by Alexandros Frantzis · 13 years ago
- 20c6b87 Texture: Add infrastructure for reading images from JPEG files. by Alexandros Frantzis · 13 years ago
- cfffb57 CanvasX11,Doc: Support running in fullscreen mode (--fullscreen). by Alexandros Frantzis · 13 years ago
- 387d445 MainLoop,Android: Display average frame time in addition to FPS for each scene. by Alexandros Frantzis · 13 years ago
- d7a1300 SceneIdeas: Return ValidationUnknown as a validation result. by Alexandros Frantzis · 13 years ago
- 143f110 SceneTexture: Update reference pixel values used for validation. by Alexandros Frantzis · 13 years ago
- ebba16c SceneTexture: Add support for additional models and textures. by Alexandros Frantzis · 13 years ago
- 4b8f63e libmatrix: Missed one (minor) change from the 2012.05 release. by Jesse Barker · 13 years ago
- afa034f libmatrix: Update to 2012.05 release. by Jesse Barker · 13 years ago
- da7adbb Scene{Build,Shading,Texture}: Make the armadillo model start out facing front. by Jesse Barker · 13 years ago
- 7ac062e SceneTexture: Tweak the translation to push the model away from the viewer a by Jesse Barker · 13 years ago
- 615118a Model: Update calculate_texcoords() to use positional spherical mapping. Yields by Jesse Barker · 13 years ago
- 8279085 SceneTexture: Since Model::calculate_normals() references the texcoord, make by Jesse Barker · 13 years ago
- 9bc38c5 Texture: Add a TextureMap infrastructure similar to what's there for models. It by Jesse Barker · 13 years ago
- 8d98ce6 Model: In computing texcoords, apply a planar mapping with scaling vector based by Jesse Barker · 13 years ago
- 8f56efc SceneTexture: Add support for loading any of the models (hypothetically), by Jesse Barker · 13 years ago
- b1ab623 Model: Add a couple of new members to allow us to make up texcoords for models by Jesse Barker · 13 years ago
- b59346b Android: Display a debug message with the chosen visual configuration. by Alexandros Frantzis · 13 years ago
- 63c8c7f Android: Add scoreConfig() native function. by Alexandros Frantzis · 13 years ago
- 30cd759 Android: Use a separate class for the JNI bindings. by Alexandros Frantzis · 13 years ago
- d41ea57 CanvasX11*: Allow user configuration of visual used for rendering. by Alexandros Frantzis · 13 years ago
- 7e4d96c SceneIdeas: Updates to the fly around speed options. Create a special option by Jesse Barker · 13 years ago
- bb7017f CanvasX11*: Improve config selection. by Alexandros Frantzis · 13 years ago
- aafde36 GLVisualConfig: Add method to score how well a config matches another target config. by Alexandros Frantzis · 13 years ago
- 209dd82 CanvasX11*: Remove GLVisualInfo in favor of GLVisualConfig. by Alexandros Frantzis · 13 years ago
- 1829c2e Merging lp:~glmark2-dev/glmark2/ideas by Jesse Barker · 13 years ago
- 967efea Main,Options: Add and use the 'visual-config' command-line option. by Alexandros Frantzis · 13 years ago
- 7ab83d1 CanvasX11*: Use the preferred visual configuration parameters to select EGL/GLX config. by Alexandros Frantzis · 13 years ago
- bfff747 Canvas: Add method to set the preferred visual configuration. by Alexandros Frantzis · 13 years ago
- 346eafb GLVisualConfig: Introduce class to hold GL visual configuration parameters. by Alexandros Frantzis · 13 years ago
- 185b485 SceneIdeas: Update the comment for clarity. by Jesse Barker · 13 years ago
- ce9d410 SceneIdeas: Use Alexandros' suggestion to reverse time at the end of each 'cycle' by Jesse Barker · 13 years ago
- eeb9a8b Move SceneIdeas to after SceneBuffer in the default initialization of the by Jesse Barker · 13 years ago
- e10401e SceneIdeas: Add to default benchmark list. by Jesse Barker · 13 years ago
- e226d52 SceneIdeas: Remove extraneous comment. by Jesse Barker · 13 years ago
- 63c4224 SceneIdeas: Using less gnu-specific accessor method for std::vector data access. by Jesse Barker · 13 years ago
- 106be46 SceneIdeas: Update benchmark registration for Android to include the new scene. by Jesse Barker · 13 years ago
- 2e26da4 SceneIdeas: Handle the run-forever command line option cleanly, including setup by Jesse Barker · 13 years ago
- 9e0ce73 SceneIdeas: Make sure that we clamp the time when we hit the temporal end of the scene. by Jesse Barker · 13 years ago
- 3b167e3 Ensure that the framebuffer is drawn opaquely. by Alexandros Frantzis · 13 years ago
- a0f843f SceneIdeas: Rename shader source files so they are clearly identified as being by Jesse Barker · 13 years ago
- b3cff37 SceneIdeas: Add copyright notices to all source files, and add the general notice by Jesse Barker · 13 years ago
- 96b840c SceneIdeas: Make program management a little cleaner by adding a private member by Jesse Barker · 13 years ago
- 82c6e96 SceneIdeas: Update the Logo object to construct the normal matrix in the object by Jesse Barker · 13 years ago
- dc3d667 SceneIdeas: Update the Lamp object so that its normal matrix is constructed in by Jesse Barker · 13 years ago
- ff10d7d Program: Update the symbol handling in the Program object to deal with uniforms by Jesse Barker · 13 years ago
- da0347f SceneIdeas: Scrub out the rest of the vertex array object logic and tweak the by Jesse Barker · 13 years ago
- 3950c3d Actually mark SceneIdeas as runnable so it draws something... by Jesse Barker · 13 years ago
- b9b5a43 Replacing old GL_POLYGON primitives with GL_TRIANGLE_STRIP for the paper, and by Jesse Barker · 13 years ago
- 67acfc3 SceneIdeas: Everything needed to allow it to build including the definition of by Jesse Barker · 13 years ago
- 319c3ac SceneIdeas: Add the guts of the new "Ideas on OpenGL" scene. It comprises new by Jesse Barker · 13 years ago
- 30b6c6b Canvas*: Add support for rendering to an off-screen surface. by Alexandros Frantzis · 13 years ago
- 3f2913a CanvasX11,Options: Replace the --no-swap-buffers option with the more versatile --frame-end. by Alexandros Frantzis · 13 years ago
- c047bb9 Options,Main: Add --off-screen command-line option and use it to set up the canvas. by Alexandros Frantzis · 13 years ago
- 4e9a8ce CanvasX11: Add support for rendering to an off-screen surface using a FBO. by Alexandros Frantzis · 13 years ago
- 01f129b CanvasX11EGL: Use GLExtensions::support() instead of custom code. by Alexandros Frantzis · 13 years ago
- eadb0f9 gl-headers: Add method to check whether a GL extension is supported. by Alexandros Frantzis · 13 years ago
- bb3fa47 CanvasX11*: Add virtual method to get information about the GL visual used for the canvas. by Alexandros Frantzis · 13 years ago