1. 0e6f931 DefaultBenchmarks: Add 'terrain' benchmark. by Alexandros Frantzis · 13 years ago
  2. 0fed88b Android: Make acceptable values of options available to the java code. by Alexandros Frantzis · 13 years ago
  3. e28b90e Benchmark,SceneDefaultOptions: Warn when trying to set an option with an unacceptable value. by Alexandros Frantzis · 13 years ago
  4. eecfe7d Scene: Don't set options with values that are not acceptable. by Alexandros Frantzis · 13 years ago
  5. 4da3036 Main: Use !std::vector::empty() instead of checking for std::vector::size() > 0. by Alexandros Frantzis · 13 years ago
  6. ad9b72b Scene*: Add acceptable value information to scene options. by Alexandros Frantzis · 13 years ago
  7. 0e1b800 Main: Display list of acceptable option values when listing scene information. by Alexandros Frantzis · 13 years ago
  8. 3a246d5 Scene: Store list of acceptable option values in Scene::Option. by Alexandros Frantzis · 13 years ago
  9. 2771126 SceneJellyfish: Properly initialize member variables. by Alexandros Frantzis · 13 years ago
  10. 2a6ed13 Android: Create a GUI for defining and running benchmarks. by Alexandros Frantzis · 13 years ago
  11. dadc5db Merge of lp:~glmark2-dev/glmark2/jellyfish. by Jesse Barker · 13 years ago
  12. 31d9169 SceneJellyfish: Relocate core scene timing initialization so we don't measure by Jesse Barker · 13 years ago
  13. 4b4d517 Ensure file access for all model data goes through Util::get_resource() or the by Jesse Barker · 13 years ago
  14. d8140b8 SceneJellyfish: Clean up the arrangement of the files to more closely match the by Jesse Barker · 13 years ago
  15. abe3960 SceneJellyfish: Update time initialization to correct initial rotation and vertex by Jesse Barker · 13 years ago
  16. 36f60e5 Android: Implement native function to expose scene information to java code. by Alexandros Frantzis · 13 years ago
  17. 9caf97a SceneTerrain: Add scene based on WebGL dynamic terrain demo. by Alexandros Frantzis · 13 years ago
  18. c0dc0d4 SceneTerrain: Properly initialize member variables. by Alexandros Frantzis · 13 years ago
  19. f812231 SceneIdeas,SceneTexture: Properly initialize member variables. by Alexandros Frantzis · 13 years ago
  20. 654c32a SceneJellyfish: Disable depth test when drawing the jellyfish. Not a problem for by Jesse Barker · 13 years ago
  21. a6d851c SceneJellyfish: Small changes for Android build. by Jesse Barker · 13 years ago
  22. b547b8a Re-order default benchmarks according to convention, now that debugging is done. by Jesse Barker · 13 years ago
  23. 088b1f5 SceneJellyfish: Ensure that the wrap parameters for the caustic textures are set by Jesse Barker · 13 years ago
  24. fdbc812 CanvasX11: Undo the clear color change that was used to "fake" the SceneJellyfish by Jesse Barker · 13 years ago
  25. 605c2dc SceneJellyfish: Do a proper gradient fill for the background of the scene. by Jesse Barker · 13 years ago
  26. 473d442 SceneTerrain: Ensure implementation supports vertex texture fetch before running. by Alexandros Frantzis · 13 years ago
  27. 4909596 SceneJellyfish: Further updates to time management. Looks pretty smooth now. by Jesse Barker · 13 years ago
  28. 9401f9c SceneJellyfish: Tweak update_time() for better caustic texture selection. by Jesse Barker · 13 years ago
  29. abf44a7 SceneJellyfish: A couple of small tweaks to get the geometry rendering and the by Jesse Barker · 13 years ago
  30. 16cfee0 SceneJellyfish: Checkpointing. Everything should be set up at this point, but by Jesse Barker · 13 years ago
  31. efc5fe6 SceneTerrain: Add "bloom" and "tilt-shift" scene options. by Alexandros Frantzis · 13 years ago
  32. fe24621 SceneTerrain: Add "repeat-overlay" scene option. by Alexandros Frantzis · 13 years ago
  33. 5d0013f SceneTerrain: Add scene based on WebGL dynamic terrain demo. by Alexandros Frantzis · 13 years ago
  34. 5407574 Merge of lp:~glmark2-dev/glmark2/texgen by Jesse Barker · 13 years ago
  35. d8c1aaa Texture: Refactor image reading infrastructure and add support for JPEG files. by Alexandros Frantzis · 13 years ago
  36. 7c3d228 SceneIdeas: Convert all element array handling from unsigned int to unsigned short. by Jesse Barker · 13 years ago
  37. 421dfeb ImageReader: Remove C casts. by Alexandros Frantzis · 13 years ago
  38. c2148e2 libjpeg-turbo: Add libjpeg-turbo source code for use in Android builds. by Alexandros Frantzis · 13 years ago
  39. 973f626 SceneTexture: Add new option for generating texture coordinates in the shader by Jesse Barker · 13 years ago
  40. 4a59b1d Texture: Fix comment so it applies to the texture image file processing logic by Jesse Barker · 13 years ago
  41. d63605b Texture: Refactor ImageData loading API. by Alexandros Frantzis · 13 years ago
  42. a837c8e ImageReader: Refactor image reading infrastructure. by Alexandros Frantzis · 13 years ago
  43. 841e47f Texture: Support loading textures from JPEG files. by Alexandros Frantzis · 13 years ago
  44. 20c6b87 Texture: Add infrastructure for reading images from JPEG files. by Alexandros Frantzis · 13 years ago
  45. cfffb57 CanvasX11,Doc: Support running in fullscreen mode (--fullscreen). by Alexandros Frantzis · 13 years ago
  46. 387d445 MainLoop,Android: Display average frame time in addition to FPS for each scene. by Alexandros Frantzis · 13 years ago
  47. d7a1300 SceneIdeas: Return ValidationUnknown as a validation result. by Alexandros Frantzis · 13 years ago
  48. 143f110 SceneTexture: Update reference pixel values used for validation. by Alexandros Frantzis · 13 years ago
  49. ebba16c SceneTexture: Add support for additional models and textures. by Alexandros Frantzis · 13 years ago
  50. 4b8f63e libmatrix: Missed one (minor) change from the 2012.05 release. by Jesse Barker · 13 years ago
  51. afa034f libmatrix: Update to 2012.05 release. by Jesse Barker · 13 years ago
  52. da7adbb Scene{Build,Shading,Texture}: Make the armadillo model start out facing front. by Jesse Barker · 13 years ago
  53. 7ac062e SceneTexture: Tweak the translation to push the model away from the viewer a by Jesse Barker · 13 years ago
  54. 615118a Model: Update calculate_texcoords() to use positional spherical mapping. Yields by Jesse Barker · 13 years ago
  55. 8279085 SceneTexture: Since Model::calculate_normals() references the texcoord, make by Jesse Barker · 13 years ago
  56. 9bc38c5 Texture: Add a TextureMap infrastructure similar to what's there for models. It by Jesse Barker · 13 years ago
  57. 8d98ce6 Model: In computing texcoords, apply a planar mapping with scaling vector based by Jesse Barker · 13 years ago
  58. 8f56efc SceneTexture: Add support for loading any of the models (hypothetically), by Jesse Barker · 13 years ago
  59. b1ab623 Model: Add a couple of new members to allow us to make up texcoords for models by Jesse Barker · 13 years ago
  60. b59346b Android: Display a debug message with the chosen visual configuration. by Alexandros Frantzis · 13 years ago
  61. 63c8c7f Android: Add scoreConfig() native function. by Alexandros Frantzis · 13 years ago
  62. 30cd759 Android: Use a separate class for the JNI bindings. by Alexandros Frantzis · 13 years ago
  63. d41ea57 CanvasX11*: Allow user configuration of visual used for rendering. by Alexandros Frantzis · 13 years ago
  64. 7e4d96c SceneIdeas: Updates to the fly around speed options. Create a special option by Jesse Barker · 13 years ago
  65. bb7017f CanvasX11*: Improve config selection. by Alexandros Frantzis · 13 years ago
  66. aafde36 GLVisualConfig: Add method to score how well a config matches another target config. by Alexandros Frantzis · 13 years ago
  67. 209dd82 CanvasX11*: Remove GLVisualInfo in favor of GLVisualConfig. by Alexandros Frantzis · 13 years ago
  68. 1829c2e Merging lp:~glmark2-dev/glmark2/ideas by Jesse Barker · 13 years ago
  69. 967efea Main,Options: Add and use the 'visual-config' command-line option. by Alexandros Frantzis · 13 years ago
  70. 7ab83d1 CanvasX11*: Use the preferred visual configuration parameters to select EGL/GLX config. by Alexandros Frantzis · 13 years ago
  71. bfff747 Canvas: Add method to set the preferred visual configuration. by Alexandros Frantzis · 13 years ago
  72. 346eafb GLVisualConfig: Introduce class to hold GL visual configuration parameters. by Alexandros Frantzis · 13 years ago
  73. 185b485 SceneIdeas: Update the comment for clarity. by Jesse Barker · 13 years ago
  74. ce9d410 SceneIdeas: Use Alexandros' suggestion to reverse time at the end of each 'cycle' by Jesse Barker · 13 years ago
  75. eeb9a8b Move SceneIdeas to after SceneBuffer in the default initialization of the by Jesse Barker · 13 years ago
  76. e10401e SceneIdeas: Add to default benchmark list. by Jesse Barker · 13 years ago
  77. e226d52 SceneIdeas: Remove extraneous comment. by Jesse Barker · 13 years ago
  78. 63c4224 SceneIdeas: Using less gnu-specific accessor method for std::vector data access. by Jesse Barker · 13 years ago
  79. 106be46 SceneIdeas: Update benchmark registration for Android to include the new scene. by Jesse Barker · 13 years ago
  80. 2e26da4 SceneIdeas: Handle the run-forever command line option cleanly, including setup by Jesse Barker · 13 years ago
  81. 9e0ce73 SceneIdeas: Make sure that we clamp the time when we hit the temporal end of the scene. by Jesse Barker · 13 years ago
  82. 3b167e3 Ensure that the framebuffer is drawn opaquely. by Alexandros Frantzis · 13 years ago
  83. a0f843f SceneIdeas: Rename shader source files so they are clearly identified as being by Jesse Barker · 13 years ago
  84. b3cff37 SceneIdeas: Add copyright notices to all source files, and add the general notice by Jesse Barker · 13 years ago
  85. 96b840c SceneIdeas: Make program management a little cleaner by adding a private member by Jesse Barker · 13 years ago
  86. 82c6e96 SceneIdeas: Update the Logo object to construct the normal matrix in the object by Jesse Barker · 13 years ago
  87. dc3d667 SceneIdeas: Update the Lamp object so that its normal matrix is constructed in by Jesse Barker · 13 years ago
  88. ff10d7d Program: Update the symbol handling in the Program object to deal with uniforms by Jesse Barker · 13 years ago
  89. da0347f SceneIdeas: Scrub out the rest of the vertex array object logic and tweak the by Jesse Barker · 13 years ago
  90. 3950c3d Actually mark SceneIdeas as runnable so it draws something... by Jesse Barker · 13 years ago
  91. b9b5a43 Replacing old GL_POLYGON primitives with GL_TRIANGLE_STRIP for the paper, and by Jesse Barker · 13 years ago
  92. 67acfc3 SceneIdeas: Everything needed to allow it to build including the definition of by Jesse Barker · 13 years ago
  93. 319c3ac SceneIdeas: Add the guts of the new "Ideas on OpenGL" scene. It comprises new by Jesse Barker · 13 years ago
  94. 30b6c6b Canvas*: Add support for rendering to an off-screen surface. by Alexandros Frantzis · 13 years ago
  95. 3f2913a CanvasX11,Options: Replace the --no-swap-buffers option with the more versatile --frame-end. by Alexandros Frantzis · 13 years ago
  96. c047bb9 Options,Main: Add --off-screen command-line option and use it to set up the canvas. by Alexandros Frantzis · 13 years ago
  97. 4e9a8ce CanvasX11: Add support for rendering to an off-screen surface using a FBO. by Alexandros Frantzis · 13 years ago
  98. 01f129b CanvasX11EGL: Use GLExtensions::support() instead of custom code. by Alexandros Frantzis · 13 years ago
  99. eadb0f9 gl-headers: Add method to check whether a GL extension is supported. by Alexandros Frantzis · 13 years ago
  100. bb3fa47 CanvasX11*: Add virtual method to get information about the GL visual used for the canvas. by Alexandros Frantzis · 13 years ago