- 3f2913a CanvasX11,Options: Replace the --no-swap-buffers option with the more versatile --frame-end. by Alexandros Frantzis · 13 years ago
- c047bb9 Options,Main: Add --off-screen command-line option and use it to set up the canvas. by Alexandros Frantzis · 13 years ago
- 4e9a8ce CanvasX11: Add support for rendering to an off-screen surface using a FBO. by Alexandros Frantzis · 13 years ago
- 01f129b CanvasX11EGL: Use GLExtensions::support() instead of custom code. by Alexandros Frantzis · 13 years ago
- eadb0f9 gl-headers: Add method to check whether a GL extension is supported. by Alexandros Frantzis · 13 years ago
- bb3fa47 CanvasX11*: Add virtual method to get information about the GL visual used for the canvas. by Alexandros Frantzis · 13 years ago
- 3089d44 Canvas: Add method to set whether the canvas should be backed by an off-screen surface. by Alexandros Frantzis · 13 years ago
- e0748a2 SceneDesktop: Use the FBO of the canvas when drawing to the screen. by Alexandros Frantzis · 13 years ago
- 6817854 Canvas: Add method to get the FBO associated with a Canvas object. by Alexandros Frantzis · 13 years ago
- ccecb4c Build,Doc: Update files for 2012.02 release. by Alexandros Frantzis · 13 years ago
- 3f80d02 Add demo functionality. by Alexandros Frantzis · 13 years ago
- f793200 Doc: Update manpage with documentation of new options. by Alexandros Frantzis · 13 years ago
- 1c377f1 Options,BenchmarkCollection: Add --annotate command-line option. by Alexandros Frantzis · 13 years ago
- 69f64a1 BenchmarkCollection: Add include guards to header file. by Alexandros Frantzis · 13 years ago
- ae8deb9 MainLoop,Options: Add --run-forever command-line option. by Alexandros Frantzis · 13 years ago
- c342b42 MainLoop: Handle special title option values. by Alexandros Frantzis · 13 years ago
- 2aeb2e7 Scene,MainLoop: Add support for per-scene title option. by Alexandros Frantzis · 13 years ago
- 730a86f Options: Remove --show-fps command-line option. by Alexandros Frantzis · 13 years ago
- a7835cf Scene,MainLoop: Add support for per-scene FPS options. by Alexandros Frantzis · 13 years ago
- abd2555 Main,MainLoop,Android: Use the BenchmarkCollection class to handle benchmarks. by Alexandros Frantzis · 13 years ago
- 99742d3 BenchmarkCollection: Add class to handle benchmark collections. by Alexandros Frantzis · 13 years ago
- 2618416 Benchmark: Add method to query whether the benchmark needs decorations. by Alexandros Frantzis · 13 years ago
- dc1339a MainLoop,Android: Refactor MainLoop class to handle logging better. by Alexandros Frantzis · 13 years ago
- bd54d5f Accept and handle options on Android. by Alexandros Frantzis · 13 years ago
- f756646 Doc: Add information about handling of command line arguments on Android. by Alexandros Frantzis · 13 years ago
- 4b5ca87 Android: Accept and handle argument string in the 'args' intent extra key. by Alexandros Frantzis · 13 years ago
- e9dbaa3 Android: Support "--debug" option. by Alexandros Frantzis · 13 years ago
- 7626709 Android: Support "--show-fps" option. by Alexandros Frantzis · 13 years ago
- 0f8d3c8 Android: Get command line arguments from an arguments file and parse them. by Alexandros Frantzis · 13 years ago
- 1986e64 MainLoop,Main,Android: Integrate benchmark vector population into MainLoop. by Alexandros Frantzis · 13 years ago
- 7af0d96 Consolidation of X11 and Android main loops. by Alexandros Frantzis · 13 years ago
- b6149fa Android: Port Android main file to use the MainLoop infrastructure. by Alexandros Frantzis · 13 years ago
- d8d5177 Main: Port X11 main file to use the MainLoop infrastructure. by Alexandros Frantzis · 13 years ago
- 40731f8 MainLoop: Add class implementing main loop functionality. by Alexandros Frantzis · 13 years ago
- 724e460 Build: Update and synchronize X11 and Android compilation flags. by Alexandros Frantzis · 13 years ago
- 78f4176 Android,Util: Fix build warnings. by Alexandros Frantzis · 13 years ago
- 933a9cb SceneDesktop: Add virtual destructor to class with virtual methods. by Jim Huang · 13 years ago
- 9f12fe5 Scene: Rename method that gets whether a scene is running, and add method to change it. by Alexandros Frantzis · 13 years ago
- 47de20b Merge of lp:~glmark2-dev/glmark2/libmatrix-util. by Jesse Barker · 13 years ago
- c93762d Update to reflect the addition of the appname string to the Log object in libmatrix. by Jesse Barker · 13 years ago
- 6582491 Merge one more missing revision from lp:libmatrix found during glcompbench integration. by Jesse Barker · 13 years ago
- 8666ab2 Update local libmatrix to lp:libmatrix revno 34 to include some log fixes for Android by Jesse Barker · 13 years ago
- 953efcd Main,Android,Options: Initialize the Log class explicitly after parsing the options. by Alexandros Frantzis · 13 years ago
- 325e429 Android: Use all libmatrix source files when building it. by Alexandros Frantzis · 13 years ago
- bccca29 Update copyright on files affected by libmatrix update. by Jesse Barker · 13 years ago
- 4c312e8 Now that we get the common utility object (Log, Util, ShaderSource) from by Jesse Barker · 13 years ago
- cce3af5 Update to reflect lp:libmatrix revno 32. A fix found during integration with by Jesse Barker · 13 years ago
- ebd701a Update internal copy of libmatrix to reflect current trunk there by Jesse Barker · 13 years ago
- 7f3f09c Build,Doc: Update files for 2012.01 release. by Alexandros Frantzis · 13 years ago
- a3c172b Main: Implement seamless transition of FPS display when changing scenes. by Alexandros Frantzis · 13 years ago
- bf12656 Create a new TextRenderer each time through the loop so that it is initialized with the newly reset canvas. by Jesse Barker · 13 years ago
- df8d969 Canvas: This adds logic to the canvas and its derivatives to allow a "reset" of the canvas between scenes. In practice what this does is to create a fresh context for each scene. This puts each scene on a level playing field and insulates the scenes from any resource leakage and any resultant performance degradation. Also included is an option to reuse one context for all scenes (the way things have worked up to now) for the sake of being able to test for resource leakage, etc. by Jesse Barker · 13 years ago
- 657f315 SceneDesktop: Allow RenderObjects to be safely reused after a GL context change. by Alexandros Frantzis · 13 years ago
- efb0d5a SceneDesktop: Fix asymmetry discovered when we started using a fresh context for by Jesse Barker · 13 years ago
- 18f64de Update the man page to reflect the new option to reuse the context, as well as by Jesse Barker · 13 years ago
- b8edc7b Main: If benchmark list contains only option-setting descriptions, add the default benchmarks. by Alexandros Frantzis · 13 years ago
- f8f17aa Benchmark: Add method to get the associated scene without setting it up. by Alexandros Frantzis · 13 years ago
- c231860 Android: Kill the app process when pausing. by Alexandros Frantzis · 13 years ago
- 58b3b54 Android: Call the correct super-class function OnDestroy(). by Alexandros Frantzis · 13 years ago
- e585ec9 TextRenderer: Fix position() method signature. by Alexandros Frantzis · 13 years ago
- 8c84234 Android: Log an error message if we are unable to find a suitable EGLConfig. by Alexandros Frantzis · 13 years ago
- 82a7fcc Android: Reset the rendering state when finishing. by Alexandros Frantzis · 13 years ago
- 4a0ffcd Android: Handle the SceneDefaultOptions special scene properly. by Alexandros Frantzis · 13 years ago
- 58779ad Android: Display glmark2 score when finishing. by Alexandros Frantzis · 13 years ago
- 9e1c9b5 Android,SceneBuffer: Fix crash on implementations not supporting glMapBufferOES. by Alexandros Frantzis · 13 years ago
- 95fb804 SceneBuffer: Set up the scene properly, even if needed extensions are missing. by Alexandros Frantzis · 13 years ago
- e407455 Android: Only draw scene contents if the scene is running. by Alexandros Frantzis · 13 years ago
- c54f862 Main,Options,TextRenderer: Add support for optionally showing a live FPS counter on screen. by Alexandros Frantzis · 13 years ago
- a2266af TextRenderer: Avoid setting/restoring the VBO state more than once. by Alexandros Frantzis · 13 years ago
- af9c7bb Add an option to allow all scenes to use the same context (--reuse-context). by Jesse Barker · 13 years ago
- 00dc0ac CanvasX11EGL: Make sure to check whether we have already created our context in by Jesse Barker · 13 years ago
- 99d4e7e CanvasX11*: Add a reset method to the main CanvasX11 object, and add a reset_context by Jesse Barker · 13 years ago
- 9736990 Build,Doc: Update files for 2011.12 release. by Alexandros Frantzis · 13 years ago
- d26d2eb doc: Add information about --show-fps option to man page. by Alexandros Frantzis · 13 years ago
- 5be89f7 Main,Options: Add options to show a live FPS counter. by Alexandros Frantzis · 13 years ago
- 0f69859 TextRenderer: Add class for drawing text on screen. by Alexandros Frantzis · 13 years ago
- d91b122 ShaderSource: Always try to guess the shader type before emitting the shader string. by Alexandros Frantzis · 13 years ago
- 0d34198 Scene: Calculate the average fps value on demand. by Alexandros Frantzis · 13 years ago
- 43a0169 Scene*: Eliminate duplication of scene update code. by Alexandros Frantzis · 13 years ago
- f1ad9e9 SceneBuffer: Properly initialize WaveMesh pointer. by Alexandros Frantzis · 13 years ago
- 7f97072 Scene*: Move common update functionality to Scene::update(). by Alexandros Frantzis · 13 years ago
- 9d51d0c Scene*: Use elapsed time since start instead of since last update to calculate new state when possible. by Alexandros Frantzis · 13 years ago
- cc70985 SceneTexture: Add test for bilinear filtering implemented in the fragment shader. by Alexandros Frantzis · 13 years ago
- 18abc1a SceneTexture: Add validation for "linear-shader" filtering method. by Alexandros Frantzis · 13 years ago
- 677d742 SceneTexture: Add support for bilinear filtering implemented in the fragment shader by Alexandros Frantzis · 13 years ago
- 9a24454 ShaderSource: Add a vec2 version of the add_const() method by Alexandros Frantzis · 13 years ago
- b0f133e CanvasX11: Call glViewport() only after binding a GL context. by Alexandros Frantzis · 13 years ago
- 5be3458 Build,Doc: Update files for 2011.11 release. by Alexandros Frantzis · 13 years ago
- 05a1617 Mesh,Model: Remove trailing whitespace. by Alexandros Frantzis · 13 years ago
- f49384a SceneBump: Implement bump mapping using a tangent space normal map and a height map. by Alexandros Frantzis · 13 years ago
- a009bfe SceneBump: Rename sampler to "HeightMap" for the height map bump mapping method. by Alexandros Frantzis · 13 years ago
- ef70161 SceneBump: Ensure that the texture is properly bound. by Alexandros Frantzis · 13 years ago
- cc552a0 SceneBump: Update validation reference pixel for new height map. by Alexandros Frantzis · 13 years ago
- 4bc1fd6 SceneBump: Recreate height map to get rid of artifacts along UV seam. by Alexandros Frantzis · 13 years ago
- 566c725 SceneBump: Add validation support for "normals-tangent" and "height" methods. by Alexandros Frantzis · 13 years ago
- 310c5d5 SceneBump: Increase height factor for bump mapping using height maps. by Alexandros Frantzis · 13 years ago
- 1710e8a DefaultBenchmarks: Add bump mapping with height map benchmark. by Alexandros Frantzis · 13 years ago
- ff6607f SceneBump: Update 'bump-render' option documentation. by Alexandros Frantzis · 13 years ago
- 7cbed3c SceneBump: Implement bump mapping using height map. by Alexandros Frantzis · 13 years ago
- 7a4bea2 SceneBump: Add bump-mapping method that use a tangent-space normal map. by Alexandros Frantzis · 13 years ago