- b547b8a Re-order default benchmarks according to convention, now that debugging is done. by Jesse Barker · 13 years ago
- 088b1f5 SceneJellyfish: Ensure that the wrap parameters for the caustic textures are set by Jesse Barker · 13 years ago
- 251b06a SceneJellyfish: Simplify vertex animation computation. by Jesse Barker · 13 years ago
- fdbc812 CanvasX11: Undo the clear color change that was used to "fake" the SceneJellyfish by Jesse Barker · 13 years ago
- 605c2dc SceneJellyfish: Do a proper gradient fill for the background of the scene. by Jesse Barker · 13 years ago
- 4909596 SceneJellyfish: Further updates to time management. Looks pretty smooth now. by Jesse Barker · 13 years ago
- 7d4375f SceneJellyfish: Put transparency value back into fragment color result. by Jesse Barker · 13 years ago
- 9401f9c SceneJellyfish: Tweak update_time() for better caustic texture selection. by Jesse Barker · 13 years ago
- abf44a7 SceneJellyfish: A couple of small tweaks to get the geometry rendering and the by Jesse Barker · 13 years ago
- 16cfee0 SceneJellyfish: Checkpointing. Everything should be set up at this point, but by Jesse Barker · 13 years ago
- 2053a98 SceneJellyfish: Adding vertex and fragment shaders for the jellyfish scene. by Jesse Barker · 13 years ago
- 7c3d228 SceneIdeas: Convert all element array handling from unsigned int to unsigned short. by Jesse Barker · 13 years ago
- 750f7bf Build,Doc: Update files for 2012.06 release. by Alexandros Frantzis · 13 years ago
- cfffb57 CanvasX11,Doc: Support running in fullscreen mode (--fullscreen). by Alexandros Frantzis · 13 years ago
- 387d445 MainLoop,Android: Display average frame time in addition to FPS for each scene. by Alexandros Frantzis · 13 years ago
- f630df7 Build: Exclude *.pyc files from the distribution tarball. by Alexandros Frantzis · 13 years ago
- cb5ed6f Build: Update waf to 1.6.11 and unpack it as required by debian policy. by Alexandros Frantzis · 13 years ago
- 233bc80 Build,Doc: Update files for 2012.05 release. by Alexandros Frantzis · 13 years ago
- 2112301 Android: Fix crash when 'args' extra parameter is undefined. by Alexandros Frantzis · 13 years ago
- 4893627 Android: Don't treat unused parameter warnings as errors when building with the NDK. by Alexandros Frantzis · 13 years ago
- d7a1300 SceneIdeas: Return ValidationUnknown as a validation result. by Alexandros Frantzis · 13 years ago
- 143f110 SceneTexture: Update reference pixel values used for validation. by Alexandros Frantzis · 13 years ago
- ebba16c SceneTexture: Add support for additional models and textures. by Alexandros Frantzis · 13 years ago
- 4b8f63e libmatrix: Missed one (minor) change from the 2012.05 release. by Jesse Barker · 13 years ago
- afa034f libmatrix: Update to 2012.05 release. by Jesse Barker · 13 years ago
- da7adbb Scene{Build,Shading,Texture}: Make the armadillo model start out facing front. by Jesse Barker · 13 years ago
- d03c4e5 Android: Update the in-tree Android makefile to support SceneIdeas. by Alexandros Frantzis · 13 years ago
- 7ac062e SceneTexture: Tweak the translation to push the model away from the viewer a by Jesse Barker · 13 years ago
- 615118a Model: Update calculate_texcoords() to use positional spherical mapping. Yields by Jesse Barker · 13 years ago
- 8279085 SceneTexture: Since Model::calculate_normals() references the texcoord, make by Jesse Barker · 13 years ago
- 9bc38c5 Texture: Add a TextureMap infrastructure similar to what's there for models. It by Jesse Barker · 13 years ago
- 5983d11 Add 3 new 512x512 texture images. These were cropped from larger NASA by Jesse Barker · 13 years ago
- 8d98ce6 Model: In computing texcoords, apply a planar mapping with scaling vector based by Jesse Barker · 13 years ago
- 6c1b496 Doc: Update Android README file with command-line limitations and peculiarities. by Alexandros Frantzis · 13 years ago
- 97a6bb2 Android: Allow user configuration of visual used for rendering. by Alexandros Frantzis · 13 years ago
- 8f56efc SceneTexture: Add support for loading any of the models (hypothetically), by Jesse Barker · 13 years ago
- b1ab623 Model: Add a couple of new members to allow us to make up texcoords for models by Jesse Barker · 13 years ago
- 4817255 Android: Request a 16-bit depth buffer by default. by Alexandros Frantzis · 13 years ago
- b59346b Android: Display a debug message with the chosen visual configuration. by Alexandros Frantzis · 13 years ago
- 899ade1 Android: Set the target GL visual config from the --visual-config command-line option. by Alexandros Frantzis · 13 years ago
- d09a2db Android: Use the scoreConfig() native function to select the GL visual config. by Alexandros Frantzis · 13 years ago
- 63c8c7f Android: Add scoreConfig() native function. by Alexandros Frantzis · 13 years ago
- 30cd759 Android: Use a separate class for the JNI bindings. by Alexandros Frantzis · 13 years ago
- d41ea57 CanvasX11*: Allow user configuration of visual used for rendering. by Alexandros Frantzis · 13 years ago
- 7e4d96c SceneIdeas: Updates to the fly around speed options. Create a special option by Jesse Barker · 13 years ago
- bb7017f CanvasX11*: Improve config selection. by Alexandros Frantzis · 13 years ago
- aafde36 GLVisualConfig: Add method to score how well a config matches another target config. by Alexandros Frantzis · 13 years ago
- 209dd82 CanvasX11*: Remove GLVisualInfo in favor of GLVisualConfig. by Alexandros Frantzis · 13 years ago
- 1829c2e Merging lp:~glmark2-dev/glmark2/ideas by Jesse Barker · 13 years ago
- a0615e5 Doc: Add documentation for the 'visual-config' command-line option. by Alexandros Frantzis · 13 years ago
- 967efea Main,Options: Add and use the 'visual-config' command-line option. by Alexandros Frantzis · 13 years ago
- 7ab83d1 CanvasX11*: Use the preferred visual configuration parameters to select EGL/GLX config. by Alexandros Frantzis · 13 years ago
- bfff747 Canvas: Add method to set the preferred visual configuration. by Alexandros Frantzis · 13 years ago
- 346eafb GLVisualConfig: Introduce class to hold GL visual configuration parameters. by Alexandros Frantzis · 13 years ago
- 185b485 SceneIdeas: Update the comment for clarity. by Jesse Barker · 13 years ago
- ce9d410 SceneIdeas: Use Alexandros' suggestion to reverse time at the end of each 'cycle' by Jesse Barker · 13 years ago
- eeb9a8b Move SceneIdeas to after SceneBuffer in the default initialization of the by Jesse Barker · 13 years ago
- e10401e SceneIdeas: Add to default benchmark list. by Jesse Barker · 13 years ago
- e226d52 SceneIdeas: Remove extraneous comment. by Jesse Barker · 13 years ago
- 58f184e Android: Revert change to use gnustl rather than stlport as gnu-specific STL by Jesse Barker · 13 years ago
- 63c4224 SceneIdeas: Using less gnu-specific accessor method for std::vector data access. by Jesse Barker · 13 years ago
- 106be46 SceneIdeas: Update benchmark registration for Android to include the new scene. by Jesse Barker · 13 years ago
- 533d435 SceneIdeas: Update Android build to support the new scene. by Jesse Barker · 13 years ago
- 2e26da4 SceneIdeas: Handle the run-forever command line option cleanly, including setup by Jesse Barker · 13 years ago
- 9e0ce73 SceneIdeas: Make sure that we clamp the time when we hit the temporal end of the scene. by Jesse Barker · 13 years ago
- 3b167e3 Ensure that the framebuffer is drawn opaquely. by Alexandros Frantzis · 13 years ago
- a0f843f SceneIdeas: Rename shader source files so they are clearly identified as being by Jesse Barker · 13 years ago
- b3cff37 SceneIdeas: Add copyright notices to all source files, and add the general notice by Jesse Barker · 13 years ago
- 96b840c SceneIdeas: Make program management a little cleaner by adding a private member by Jesse Barker · 13 years ago
- 82c6e96 SceneIdeas: Update the Logo object to construct the normal matrix in the object by Jesse Barker · 13 years ago
- 3ed92e4 SceneIdeas: the fragment shader for the shadow of the Logo object needs to use by Jesse Barker · 13 years ago
- dc3d667 SceneIdeas: Update the Lamp object so that its normal matrix is constructed in by Jesse Barker · 13 years ago
- ff10d7d Program: Update the symbol handling in the Program object to deal with uniforms by Jesse Barker · 13 years ago
- da0347f SceneIdeas: Scrub out the rest of the vertex array object logic and tweak the by Jesse Barker · 13 years ago
- 7ad6ba0 First pass at making shaders compatible with GLSL|ES. Still much to do, and will by Jesse Barker · 13 years ago
- 3950c3d Actually mark SceneIdeas as runnable so it draws something... by Jesse Barker · 13 years ago
- b9b5a43 Replacing old GL_POLYGON primitives with GL_TRIANGLE_STRIP for the paper, and by Jesse Barker · 13 years ago
- 67acfc3 SceneIdeas: Everything needed to allow it to build including the definition of by Jesse Barker · 13 years ago
- 319c3ac SceneIdeas: Add the guts of the new "Ideas on OpenGL" scene. It comprises new by Jesse Barker · 13 years ago
- 50715e1 Ideas: Add shaders for "Ideas in OpenGL" scene. by Jesse Barker · 13 years ago
- d1d296e Android: Don't treat unused parameters as an error. by Alexandros Frantzis · 13 years ago
- f03d62f Build,Doc: Update files for 2012.03 release. by Alexandros Frantzis · 13 years ago
- 30b6c6b Canvas*: Add support for rendering to an off-screen surface. by Alexandros Frantzis · 13 years ago
- 416edfa Doc: Update man page with new command-line options documentation. by Alexandros Frantzis · 13 years ago
- 3f2913a CanvasX11,Options: Replace the --no-swap-buffers option with the more versatile --frame-end. by Alexandros Frantzis · 13 years ago
- c047bb9 Options,Main: Add --off-screen command-line option and use it to set up the canvas. by Alexandros Frantzis · 13 years ago
- 4e9a8ce CanvasX11: Add support for rendering to an off-screen surface using a FBO. by Alexandros Frantzis · 13 years ago
- 01f129b CanvasX11EGL: Use GLExtensions::support() instead of custom code. by Alexandros Frantzis · 13 years ago
- eadb0f9 gl-headers: Add method to check whether a GL extension is supported. by Alexandros Frantzis · 13 years ago
- bb3fa47 CanvasX11*: Add virtual method to get information about the GL visual used for the canvas. by Alexandros Frantzis · 13 years ago
- 3089d44 Canvas: Add method to set whether the canvas should be backed by an off-screen surface. by Alexandros Frantzis · 13 years ago
- e0748a2 SceneDesktop: Use the FBO of the canvas when drawing to the screen. by Alexandros Frantzis · 13 years ago
- 6817854 Canvas: Add method to get the FBO associated with a Canvas object. by Alexandros Frantzis · 13 years ago
- 14fcf05 Remove unused static function (was repurposed as a class member of the main loop by Jesse Barker · 13 years ago
- ccecb4c Build,Doc: Update files for 2012.02 release. by Alexandros Frantzis · 13 years ago
- 3f80d02 Add demo functionality. by Alexandros Frantzis · 13 years ago
- f793200 Doc: Update manpage with documentation of new options. by Alexandros Frantzis · 13 years ago
- 1c377f1 Options,BenchmarkCollection: Add --annotate command-line option. by Alexandros Frantzis · 13 years ago
- 69f64a1 BenchmarkCollection: Add include guards to header file. by Alexandros Frantzis · 13 years ago
- ae8deb9 MainLoop,Options: Add --run-forever command-line option. by Alexandros Frantzis · 13 years ago