| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except |
| * in compliance with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software distributed under the License |
| * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express |
| * or implied. See the License for the specific language governing permissions and limitations under |
| * the License. |
| */ |
| |
| #include "PerspectiveProgram.h" |
| |
| #include <EGL/egl.h> |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| PerspectiveProgram::PerspectiveProgram(GLuint programId) : |
| Program(programId) { |
| mLightPosInModelSpace[0] = 0.0f; |
| mLightPosInModelSpace[1] = 0.0f; |
| mLightPosInModelSpace[2] = 1.0f; |
| mLightPosInModelSpace[3] = 2.0f; |
| mMVMatrixHandle = glGetUniformLocation(programId, "u_MVMatrix"); |
| mMVPMatrixHandle = glGetUniformLocation(programId, "u_MVPMatrix"); |
| mLightPosHandle = glGetUniformLocation(programId, "u_LightPos"); |
| } |
| |
| void PerspectiveProgram::before(Matrix& model, Matrix& view, Matrix& projection) { |
| Program::before(model, view, projection); |
| mLightModelMatrix.identity(); |
| |
| Matrix::multiplyVector(mLightPosInWorldSpace, mLightModelMatrix, mLightPosInModelSpace); |
| Matrix::multiplyVector(mLightPosInEyeSpace, view, mLightPosInWorldSpace); |
| } |