blob: 4f5e7aba50161f441196fe4ad9a3ce6c3c8adfbe [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/win/object_watcher.h"
#include "base/logging.h"
namespace base {
namespace win {
//-----------------------------------------------------------------------------
struct ObjectWatcher::Watch : public Task {
ObjectWatcher* watcher; // The associated ObjectWatcher instance
HANDLE object; // The object being watched
HANDLE wait_object; // Returned by RegisterWaitForSingleObject
MessageLoop* origin_loop; // Used to get back to the origin thread
Delegate* delegate; // Delegate to notify when signaled
bool did_signal; // DoneWaiting was called
virtual void Run() {
// The watcher may have already been torn down, in which case we need to
// just get out of dodge.
if (!watcher)
return;
DCHECK(did_signal);
watcher->StopWatching();
delegate->OnObjectSignaled(object);
}
};
//-----------------------------------------------------------------------------
ObjectWatcher::ObjectWatcher() : watch_(NULL) {
}
ObjectWatcher::~ObjectWatcher() {
StopWatching();
}
bool ObjectWatcher::StartWatching(HANDLE object, Delegate* delegate) {
if (watch_) {
NOTREACHED() << "Already watching an object";
return false;
}
Watch* watch = new Watch;
watch->watcher = this;
watch->object = object;
watch->origin_loop = MessageLoop::current();
watch->delegate = delegate;
watch->did_signal = false;
// Since our job is to just notice when an object is signaled and report the
// result back to this thread, we can just run on a Windows wait thread.
DWORD wait_flags = WT_EXECUTEINWAITTHREAD | WT_EXECUTEONLYONCE;
if (!RegisterWaitForSingleObject(&watch->wait_object, object, DoneWaiting,
watch, INFINITE, wait_flags)) {
NOTREACHED() << "RegisterWaitForSingleObject failed: " << GetLastError();
delete watch;
return false;
}
watch_ = watch;
// We need to know if the current message loop is going away so we can
// prevent the wait thread from trying to access a dead message loop.
MessageLoop::current()->AddDestructionObserver(this);
return true;
}
bool ObjectWatcher::StopWatching() {
if (!watch_)
return false;
// Make sure ObjectWatcher is used in a single-threaded fashion.
DCHECK(watch_->origin_loop == MessageLoop::current());
// If DoneWaiting is in progress, we wait for it to finish. We know whether
// DoneWaiting happened or not by inspecting the did_signal flag.
if (!UnregisterWaitEx(watch_->wait_object, INVALID_HANDLE_VALUE)) {
NOTREACHED() << "UnregisterWaitEx failed: " << GetLastError();
return false;
}
// Make sure that we see any mutation to did_signal. This should be a no-op
// since we expect that UnregisterWaitEx resulted in a memory barrier, but
// just to be sure, we're going to be explicit.
MemoryBarrier();
// If the watch has been posted, then we need to make sure it knows not to do
// anything once it is run.
watch_->watcher = NULL;
// If DoneWaiting was called, then the watch would have been posted as a
// task, and will therefore be deleted by the MessageLoop. Otherwise, we
// need to take care to delete it here.
if (!watch_->did_signal)
delete watch_;
watch_ = NULL;
MessageLoop::current()->RemoveDestructionObserver(this);
return true;
}
HANDLE ObjectWatcher::GetWatchedObject() {
if (!watch_)
return NULL;
return watch_->object;
}
// static
void CALLBACK ObjectWatcher::DoneWaiting(void* param, BOOLEAN timed_out) {
DCHECK(!timed_out);
Watch* watch = static_cast<Watch*>(param);
// Record that we ran this function.
watch->did_signal = true;
// We rely on the locking in PostTask() to ensure that a memory barrier is
// provided, which in turn ensures our change to did_signal can be observed
// on the target thread.
watch->origin_loop->PostTask(FROM_HERE, watch);
}
void ObjectWatcher::WillDestroyCurrentMessageLoop() {
// Need to shutdown the watch so that we don't try to access the MessageLoop
// after this point.
StopWatching();
}
} // namespace win
} // namespace base