| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/win/object_watcher.h" |
| |
| #include "base/logging.h" |
| |
| namespace base { |
| namespace win { |
| |
| //----------------------------------------------------------------------------- |
| |
| struct ObjectWatcher::Watch : public Task { |
| ObjectWatcher* watcher; // The associated ObjectWatcher instance |
| HANDLE object; // The object being watched |
| HANDLE wait_object; // Returned by RegisterWaitForSingleObject |
| MessageLoop* origin_loop; // Used to get back to the origin thread |
| Delegate* delegate; // Delegate to notify when signaled |
| bool did_signal; // DoneWaiting was called |
| |
| virtual void Run() { |
| // The watcher may have already been torn down, in which case we need to |
| // just get out of dodge. |
| if (!watcher) |
| return; |
| |
| DCHECK(did_signal); |
| watcher->StopWatching(); |
| |
| delegate->OnObjectSignaled(object); |
| } |
| }; |
| |
| //----------------------------------------------------------------------------- |
| |
| ObjectWatcher::ObjectWatcher() : watch_(NULL) { |
| } |
| |
| ObjectWatcher::~ObjectWatcher() { |
| StopWatching(); |
| } |
| |
| bool ObjectWatcher::StartWatching(HANDLE object, Delegate* delegate) { |
| if (watch_) { |
| NOTREACHED() << "Already watching an object"; |
| return false; |
| } |
| |
| Watch* watch = new Watch; |
| watch->watcher = this; |
| watch->object = object; |
| watch->origin_loop = MessageLoop::current(); |
| watch->delegate = delegate; |
| watch->did_signal = false; |
| |
| // Since our job is to just notice when an object is signaled and report the |
| // result back to this thread, we can just run on a Windows wait thread. |
| DWORD wait_flags = WT_EXECUTEINWAITTHREAD | WT_EXECUTEONLYONCE; |
| |
| if (!RegisterWaitForSingleObject(&watch->wait_object, object, DoneWaiting, |
| watch, INFINITE, wait_flags)) { |
| NOTREACHED() << "RegisterWaitForSingleObject failed: " << GetLastError(); |
| delete watch; |
| return false; |
| } |
| |
| watch_ = watch; |
| |
| // We need to know if the current message loop is going away so we can |
| // prevent the wait thread from trying to access a dead message loop. |
| MessageLoop::current()->AddDestructionObserver(this); |
| return true; |
| } |
| |
| bool ObjectWatcher::StopWatching() { |
| if (!watch_) |
| return false; |
| |
| // Make sure ObjectWatcher is used in a single-threaded fashion. |
| DCHECK(watch_->origin_loop == MessageLoop::current()); |
| |
| // If DoneWaiting is in progress, we wait for it to finish. We know whether |
| // DoneWaiting happened or not by inspecting the did_signal flag. |
| if (!UnregisterWaitEx(watch_->wait_object, INVALID_HANDLE_VALUE)) { |
| NOTREACHED() << "UnregisterWaitEx failed: " << GetLastError(); |
| return false; |
| } |
| |
| // Make sure that we see any mutation to did_signal. This should be a no-op |
| // since we expect that UnregisterWaitEx resulted in a memory barrier, but |
| // just to be sure, we're going to be explicit. |
| MemoryBarrier(); |
| |
| // If the watch has been posted, then we need to make sure it knows not to do |
| // anything once it is run. |
| watch_->watcher = NULL; |
| |
| // If DoneWaiting was called, then the watch would have been posted as a |
| // task, and will therefore be deleted by the MessageLoop. Otherwise, we |
| // need to take care to delete it here. |
| if (!watch_->did_signal) |
| delete watch_; |
| |
| watch_ = NULL; |
| |
| MessageLoop::current()->RemoveDestructionObserver(this); |
| return true; |
| } |
| |
| HANDLE ObjectWatcher::GetWatchedObject() { |
| if (!watch_) |
| return NULL; |
| |
| return watch_->object; |
| } |
| |
| // static |
| void CALLBACK ObjectWatcher::DoneWaiting(void* param, BOOLEAN timed_out) { |
| DCHECK(!timed_out); |
| |
| Watch* watch = static_cast<Watch*>(param); |
| |
| // Record that we ran this function. |
| watch->did_signal = true; |
| |
| // We rely on the locking in PostTask() to ensure that a memory barrier is |
| // provided, which in turn ensures our change to did_signal can be observed |
| // on the target thread. |
| watch->origin_loop->PostTask(FROM_HERE, watch); |
| } |
| |
| void ObjectWatcher::WillDestroyCurrentMessageLoop() { |
| // Need to shutdown the watch so that we don't try to access the MessageLoop |
| // after this point. |
| StopWatching(); |
| } |
| |
| } // namespace win |
| } // namespace base |