| // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef BASE_REF_COUNTED_H_ |
| #define BASE_REF_COUNTED_H_ |
| #pragma once |
| |
| #include "base/atomic_ref_count.h" |
| #include "base/threading/thread_collision_warner.h" |
| |
| namespace base { |
| |
| namespace subtle { |
| |
| class RefCountedBase { |
| public: |
| static bool ImplementsThreadSafeReferenceCounting() { return false; } |
| |
| bool HasOneRef() const { return ref_count_ == 1; } |
| |
| protected: |
| RefCountedBase(); |
| ~RefCountedBase(); |
| |
| void AddRef() const; |
| |
| // Returns true if the object should self-delete. |
| bool Release() const; |
| |
| private: |
| mutable int ref_count_; |
| #ifndef NDEBUG |
| mutable bool in_dtor_; |
| #endif |
| |
| DFAKE_MUTEX(add_release_); |
| |
| DISALLOW_COPY_AND_ASSIGN(RefCountedBase); |
| }; |
| |
| class RefCountedThreadSafeBase { |
| public: |
| static bool ImplementsThreadSafeReferenceCounting() { return true; } |
| |
| bool HasOneRef() const; |
| |
| protected: |
| RefCountedThreadSafeBase(); |
| ~RefCountedThreadSafeBase(); |
| |
| void AddRef() const; |
| |
| // Returns true if the object should self-delete. |
| bool Release() const; |
| |
| private: |
| mutable AtomicRefCount ref_count_; |
| #ifndef NDEBUG |
| mutable bool in_dtor_; |
| #endif |
| |
| DISALLOW_COPY_AND_ASSIGN(RefCountedThreadSafeBase); |
| }; |
| |
| } // namespace subtle |
| |
| // |
| // A base class for reference counted classes. Otherwise, known as a cheap |
| // knock-off of WebKit's RefCounted<T> class. To use this guy just extend your |
| // class from it like so: |
| // |
| // class MyFoo : public base::RefCounted<MyFoo> { |
| // ... |
| // private: |
| // friend class base::RefCounted<MyFoo>; |
| // ~MyFoo(); |
| // }; |
| // |
| // You should always make your destructor private, to avoid any code deleting |
| // the object accidently while there are references to it. |
| template <class T> |
| class RefCounted : public subtle::RefCountedBase { |
| public: |
| RefCounted() { } |
| ~RefCounted() { } |
| |
| void AddRef() const { |
| subtle::RefCountedBase::AddRef(); |
| } |
| |
| void Release() const { |
| if (subtle::RefCountedBase::Release()) { |
| delete static_cast<const T*>(this); |
| } |
| } |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(RefCounted<T>); |
| }; |
| |
| // Forward declaration. |
| template <class T, typename Traits> class RefCountedThreadSafe; |
| |
| // Default traits for RefCountedThreadSafe<T>. Deletes the object when its ref |
| // count reaches 0. Overload to delete it on a different thread etc. |
| template<typename T> |
| struct DefaultRefCountedThreadSafeTraits { |
| static void Destruct(const T* x) { |
| // Delete through RefCountedThreadSafe to make child classes only need to be |
| // friend with RefCountedThreadSafe instead of this struct, which is an |
| // implementation detail. |
| RefCountedThreadSafe<T, |
| DefaultRefCountedThreadSafeTraits>::DeleteInternal(x); |
| } |
| }; |
| |
| // |
| // A thread-safe variant of RefCounted<T> |
| // |
| // class MyFoo : public base::RefCountedThreadSafe<MyFoo> { |
| // ... |
| // }; |
| // |
| // If you're using the default trait, then you should add compile time |
| // asserts that no one else is deleting your object. i.e. |
| // private: |
| // friend class base::RefCountedThreadSafe<MyFoo>; |
| // ~MyFoo(); |
| template <class T, typename Traits = DefaultRefCountedThreadSafeTraits<T> > |
| class RefCountedThreadSafe : public subtle::RefCountedThreadSafeBase { |
| public: |
| RefCountedThreadSafe() { } |
| ~RefCountedThreadSafe() { } |
| |
| void AddRef() const { |
| subtle::RefCountedThreadSafeBase::AddRef(); |
| } |
| |
| void Release() const { |
| if (subtle::RefCountedThreadSafeBase::Release()) { |
| Traits::Destruct(static_cast<const T*>(this)); |
| } |
| } |
| |
| private: |
| friend struct DefaultRefCountedThreadSafeTraits<T>; |
| static void DeleteInternal(const T* x) { delete x; } |
| |
| DISALLOW_COPY_AND_ASSIGN(RefCountedThreadSafe); |
| }; |
| |
| // |
| // A wrapper for some piece of data so we can place other things in |
| // scoped_refptrs<>. |
| // |
| template<typename T> |
| class RefCountedData : public base::RefCounted< base::RefCountedData<T> > { |
| public: |
| RefCountedData() : data() {} |
| RefCountedData(const T& in_value) : data(in_value) {} |
| |
| T data; |
| }; |
| |
| } // namespace base |
| |
| // |
| // A smart pointer class for reference counted objects. Use this class instead |
| // of calling AddRef and Release manually on a reference counted object to |
| // avoid common memory leaks caused by forgetting to Release an object |
| // reference. Sample usage: |
| // |
| // class MyFoo : public RefCounted<MyFoo> { |
| // ... |
| // }; |
| // |
| // void some_function() { |
| // scoped_refptr<MyFoo> foo = new MyFoo(); |
| // foo->Method(param); |
| // // |foo| is released when this function returns |
| // } |
| // |
| // void some_other_function() { |
| // scoped_refptr<MyFoo> foo = new MyFoo(); |
| // ... |
| // foo = NULL; // explicitly releases |foo| |
| // ... |
| // if (foo) |
| // foo->Method(param); |
| // } |
| // |
| // The above examples show how scoped_refptr<T> acts like a pointer to T. |
| // Given two scoped_refptr<T> classes, it is also possible to exchange |
| // references between the two objects, like so: |
| // |
| // { |
| // scoped_refptr<MyFoo> a = new MyFoo(); |
| // scoped_refptr<MyFoo> b; |
| // |
| // b.swap(a); |
| // // now, |b| references the MyFoo object, and |a| references NULL. |
| // } |
| // |
| // To make both |a| and |b| in the above example reference the same MyFoo |
| // object, simply use the assignment operator: |
| // |
| // { |
| // scoped_refptr<MyFoo> a = new MyFoo(); |
| // scoped_refptr<MyFoo> b; |
| // |
| // b = a; |
| // // now, |a| and |b| each own a reference to the same MyFoo object. |
| // } |
| // |
| template <class T> |
| class scoped_refptr { |
| public: |
| scoped_refptr() : ptr_(NULL) { |
| } |
| |
| scoped_refptr(T* p) : ptr_(p) { |
| if (ptr_) |
| ptr_->AddRef(); |
| } |
| |
| scoped_refptr(const scoped_refptr<T>& r) : ptr_(r.ptr_) { |
| if (ptr_) |
| ptr_->AddRef(); |
| } |
| |
| template <typename U> |
| scoped_refptr(const scoped_refptr<U>& r) : ptr_(r.get()) { |
| if (ptr_) |
| ptr_->AddRef(); |
| } |
| |
| ~scoped_refptr() { |
| if (ptr_) |
| ptr_->Release(); |
| } |
| |
| T* get() const { return ptr_; } |
| operator T*() const { return ptr_; } |
| T* operator->() const { return ptr_; } |
| |
| // Release a pointer. |
| // The return value is the current pointer held by this object. |
| // If this object holds a NULL pointer, the return value is NULL. |
| // After this operation, this object will hold a NULL pointer, |
| // and will not own the object any more. |
| T* release() { |
| T* retVal = ptr_; |
| ptr_ = NULL; |
| return retVal; |
| } |
| |
| scoped_refptr<T>& operator=(T* p) { |
| // AddRef first so that self assignment should work |
| if (p) |
| p->AddRef(); |
| if (ptr_ ) |
| ptr_ ->Release(); |
| ptr_ = p; |
| return *this; |
| } |
| |
| scoped_refptr<T>& operator=(const scoped_refptr<T>& r) { |
| return *this = r.ptr_; |
| } |
| |
| template <typename U> |
| scoped_refptr<T>& operator=(const scoped_refptr<U>& r) { |
| return *this = r.get(); |
| } |
| |
| void swap(T** pp) { |
| T* p = ptr_; |
| ptr_ = *pp; |
| *pp = p; |
| } |
| |
| void swap(scoped_refptr<T>& r) { |
| swap(&r.ptr_); |
| } |
| |
| protected: |
| T* ptr_; |
| }; |
| |
| // Handy utility for creating a scoped_refptr<T> out of a T* explicitly without |
| // having to retype all the template arguments |
| template <typename T> |
| scoped_refptr<T> make_scoped_refptr(T* t) { |
| return scoped_refptr<T>(t); |
| } |
| |
| #endif // BASE_REF_COUNTED_H_ |