| //===-- BasicBlockPlacement.cpp - Basic Block Code Layout optimization ----===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file implements a very simple profile guided basic block placement |
| // algorithm. The idea is to put frequently executed blocks together at the |
| // start of the function, and hopefully increase the number of fall-through |
| // conditional branches. If there is no profile information for a particular |
| // function, this pass basically orders blocks in depth-first order |
| // |
| // The algorithm implemented here is basically "Algo1" from "Profile Guided Code |
| // Positioning" by Pettis and Hansen, except that it uses basic block counts |
| // instead of edge counts. This should be improved in many ways, but is very |
| // simple for now. |
| // |
| // Basically we "place" the entry block, then loop over all successors in a DFO, |
| // placing the most frequently executed successor until we run out of blocks. I |
| // told you this was _extremely_ simplistic. :) This is also much slower than it |
| // could be. When it becomes important, this pass will be rewritten to use a |
| // better algorithm, and then we can worry about efficiency. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #define DEBUG_TYPE "block-placement" |
| #include "llvm/Transforms/Scalar.h" |
| #include "llvm/ADT/Statistic.h" |
| #include "llvm/Analysis/ProfileInfo.h" |
| #include "llvm/Function.h" |
| #include "llvm/Pass.h" |
| #include "llvm/Support/CFG.h" |
| #include <set> |
| using namespace llvm; |
| |
| STATISTIC(NumMoved, "Number of basic blocks moved"); |
| |
| namespace { |
| struct BlockPlacement : public FunctionPass { |
| static char ID; // Pass identification, replacement for typeid |
| BlockPlacement() : FunctionPass(ID) { |
| initializeBlockPlacementPass(*PassRegistry::getPassRegistry()); |
| } |
| |
| virtual bool runOnFunction(Function &F); |
| |
| virtual void getAnalysisUsage(AnalysisUsage &AU) const { |
| AU.setPreservesCFG(); |
| AU.addRequired<ProfileInfo>(); |
| //AU.addPreserved<ProfileInfo>(); // Does this work? |
| } |
| private: |
| /// PI - The profile information that is guiding us. |
| /// |
| ProfileInfo *PI; |
| |
| /// NumMovedBlocks - Every time we move a block, increment this counter. |
| /// |
| unsigned NumMovedBlocks; |
| |
| /// PlacedBlocks - Every time we place a block, remember it so we don't get |
| /// into infinite loops. |
| std::set<BasicBlock*> PlacedBlocks; |
| |
| /// InsertPos - This an iterator to the next place we want to insert a |
| /// block. |
| Function::iterator InsertPos; |
| |
| /// PlaceBlocks - Recursively place the specified blocks and any unplaced |
| /// successors. |
| void PlaceBlocks(BasicBlock *BB); |
| }; |
| } |
| |
| char BlockPlacement::ID = 0; |
| INITIALIZE_PASS_BEGIN(BlockPlacement, "block-placement", |
| "Profile Guided Basic Block Placement", false, false) |
| INITIALIZE_AG_DEPENDENCY(ProfileInfo) |
| INITIALIZE_PASS_END(BlockPlacement, "block-placement", |
| "Profile Guided Basic Block Placement", false, false) |
| |
| FunctionPass *llvm::createBlockPlacementPass() { return new BlockPlacement(); } |
| |
| bool BlockPlacement::runOnFunction(Function &F) { |
| PI = &getAnalysis<ProfileInfo>(); |
| |
| NumMovedBlocks = 0; |
| InsertPos = F.begin(); |
| |
| // Recursively place all blocks. |
| PlaceBlocks(F.begin()); |
| |
| PlacedBlocks.clear(); |
| NumMoved += NumMovedBlocks; |
| return NumMovedBlocks != 0; |
| } |
| |
| |
| /// PlaceBlocks - Recursively place the specified blocks and any unplaced |
| /// successors. |
| void BlockPlacement::PlaceBlocks(BasicBlock *BB) { |
| assert(!PlacedBlocks.count(BB) && "Already placed this block!"); |
| PlacedBlocks.insert(BB); |
| |
| // Place the specified block. |
| if (&*InsertPos != BB) { |
| // Use splice to move the block into the right place. This avoids having to |
| // remove the block from the function then readd it, which causes a bunch of |
| // symbol table traffic that is entirely pointless. |
| Function::BasicBlockListType &Blocks = BB->getParent()->getBasicBlockList(); |
| Blocks.splice(InsertPos, Blocks, BB); |
| |
| ++NumMovedBlocks; |
| } else { |
| // This block is already in the right place, we don't have to do anything. |
| ++InsertPos; |
| } |
| |
| // Keep placing successors until we run out of ones to place. Note that this |
| // loop is very inefficient (N^2) for blocks with many successors, like switch |
| // statements. FIXME! |
| while (1) { |
| // Okay, now place any unplaced successors. |
| succ_iterator SI = succ_begin(BB), E = succ_end(BB); |
| |
| // Scan for the first unplaced successor. |
| for (; SI != E && PlacedBlocks.count(*SI); ++SI) |
| /*empty*/; |
| if (SI == E) return; // No more successors to place. |
| |
| double MaxExecutionCount = PI->getExecutionCount(*SI); |
| BasicBlock *MaxSuccessor = *SI; |
| |
| // Scan for more frequently executed successors |
| for (; SI != E; ++SI) |
| if (!PlacedBlocks.count(*SI)) { |
| double Count = PI->getExecutionCount(*SI); |
| if (Count > MaxExecutionCount || |
| // Prefer to not disturb the code. |
| (Count == MaxExecutionCount && *SI == &*InsertPos)) { |
| MaxExecutionCount = Count; |
| MaxSuccessor = *SI; |
| } |
| } |
| |
| // Now that we picked the maximally executed successor, place it. |
| PlaceBlocks(MaxSuccessor); |
| } |
| } |