commit | 23a322d55622b2045eaeb94ebcf5b26e8ef51369 | [log] [tgz] |
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author | Jesse Hall <jessehall@google.com> | Tue May 08 12:00:20 2012 -0700 |
committer | Jesse Hall <jessehall@google.com> | Tue Jun 05 12:20:56 2012 -0700 |
tree | 90bc265ccf9005b009fcb252a8a8766d2c05cd28 | |
parent | d812e574932a0ed386165532868a6854e8c1b331 [diff] |
Track started and initialized states separately Several OpenGL ES renderer functions are called blindly by the emulator and are supposed to do nothing if the renderer isn't running. They were checking whether the libraries were loaded instead of whether the renderer was started. This causes problems when the renderer is started and then stopped (for stats collection) since the libraries aren't unloaded. Change-Id: Ia6c0d2e5b618ff982b55caf35c38bda9aad30ee1