commit | 8de6a30e3b2035b39f308febe2f9536671547096 | [log] [tgz] |
---|---|---|
author | Vladimir Chtchetkine <vchtchetkine@google.com> | Fri May 11 07:14:14 2012 -0700 |
committer | Vladimir Chtchetkine <vchtchetkine@google.com> | Fri May 11 15:32:23 2012 -0700 |
tree | b0c0113929e31546f01857cd023d9d4da037e60d | |
parent | 2c4c30e62aac9f55cf2287feb0ef6ed81c5430d3 [diff] |
Catch up with OpenGLES API changes. It turned out, that OpenGLES framebuffer update callback is expensive, and since it's used rather rarely (since multi-touch emulation is usually off), it's a waste to have that callback always active. So OpenGLES has now an ability to enable / disable framebuffer update callback, and emulator needs to catch up with that change. Change-Id: Iee028ed79f1d9472c3f31bbfbcb5676c4716c34c