| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2006 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| #include "SDL_config.h" |
| |
| /* Allow access to an ESD network stream mixing buffer */ |
| |
| #include <sys/types.h> |
| #include <unistd.h> |
| #include <signal.h> |
| #include <errno.h> |
| #include <esd.h> |
| |
| #include "SDL_timer.h" |
| #include "SDL_audio.h" |
| #include "../SDL_audiomem.h" |
| #include "../SDL_audio_c.h" |
| #include "../SDL_audiodev_c.h" |
| #include "SDL_esdaudio.h" |
| |
| #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC |
| #include "SDL_name.h" |
| #include "SDL_loadso.h" |
| #else |
| #define SDL_NAME(X) X |
| #endif |
| |
| /* The tag name used by ESD audio */ |
| #define ESD_DRIVER_NAME "esd" |
| |
| /* Audio driver functions */ |
| static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec); |
| static void ESD_WaitAudio(_THIS); |
| static void ESD_PlayAudio(_THIS); |
| static Uint8 *ESD_GetAudioBuf(_THIS); |
| static void ESD_CloseAudio(_THIS); |
| |
| #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC |
| |
| static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC; |
| static void *esd_handle = NULL; |
| static int esd_loaded = 0; |
| |
| static int (*SDL_NAME(esd_open_sound))( const char *host ); |
| static int (*SDL_NAME(esd_close))( int esd ); |
| static int (*SDL_NAME(esd_play_stream))( esd_format_t format, int rate, |
| const char *host, const char *name ); |
| static struct { |
| const char *name; |
| void **func; |
| } esd_functions[] = { |
| { "esd_open_sound", (void **)&SDL_NAME(esd_open_sound) }, |
| { "esd_close", (void **)&SDL_NAME(esd_close) }, |
| { "esd_play_stream", (void **)&SDL_NAME(esd_play_stream) }, |
| }; |
| |
| static void UnloadESDLibrary() |
| { |
| if ( esd_loaded ) { |
| SDL_UnloadObject(esd_handle); |
| esd_handle = NULL; |
| esd_loaded = 0; |
| } |
| } |
| |
| static int LoadESDLibrary(void) |
| { |
| int i, retval = -1; |
| |
| esd_handle = SDL_LoadObject(esd_library); |
| if ( esd_handle ) { |
| esd_loaded = 1; |
| retval = 0; |
| for ( i=0; i<SDL_arraysize(esd_functions); ++i ) { |
| *esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name); |
| if ( !*esd_functions[i].func ) { |
| retval = -1; |
| UnloadESDLibrary(); |
| break; |
| } |
| } |
| } |
| return retval; |
| } |
| |
| #else |
| |
| static void UnloadESDLibrary() |
| { |
| return; |
| } |
| |
| static int LoadESDLibrary(void) |
| { |
| return 0; |
| } |
| |
| #endif /* SDL_AUDIO_DRIVER_ESD_DYNAMIC */ |
| |
| /* Audio driver bootstrap functions */ |
| |
| static int Audio_Available(void) |
| { |
| int connection; |
| int available; |
| |
| available = 0; |
| if ( LoadESDLibrary() < 0 ) { |
| return available; |
| } |
| connection = SDL_NAME(esd_open_sound)(NULL); |
| if ( connection >= 0 ) { |
| available = 1; |
| SDL_NAME(esd_close)(connection); |
| } |
| UnloadESDLibrary(); |
| return(available); |
| } |
| |
| static void Audio_DeleteDevice(SDL_AudioDevice *device) |
| { |
| SDL_free(device->hidden); |
| SDL_free(device); |
| UnloadESDLibrary(); |
| } |
| |
| static SDL_AudioDevice *Audio_CreateDevice(int devindex) |
| { |
| SDL_AudioDevice *this; |
| |
| /* Initialize all variables that we clean on shutdown */ |
| LoadESDLibrary(); |
| this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
| if ( this ) { |
| SDL_memset(this, 0, (sizeof *this)); |
| this->hidden = (struct SDL_PrivateAudioData *) |
| SDL_malloc((sizeof *this->hidden)); |
| } |
| if ( (this == NULL) || (this->hidden == NULL) ) { |
| SDL_OutOfMemory(); |
| if ( this ) { |
| SDL_free(this); |
| } |
| return(0); |
| } |
| SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
| audio_fd = -1; |
| |
| /* Set the function pointers */ |
| this->OpenAudio = ESD_OpenAudio; |
| this->WaitAudio = ESD_WaitAudio; |
| this->PlayAudio = ESD_PlayAudio; |
| this->GetAudioBuf = ESD_GetAudioBuf; |
| this->CloseAudio = ESD_CloseAudio; |
| |
| this->free = Audio_DeleteDevice; |
| |
| return this; |
| } |
| |
| AudioBootStrap ESD_bootstrap = { |
| ESD_DRIVER_NAME, "Enlightened Sound Daemon", |
| Audio_Available, Audio_CreateDevice |
| }; |
| |
| /* This function waits until it is possible to write a full sound buffer */ |
| static void ESD_WaitAudio(_THIS) |
| { |
| Sint32 ticks; |
| |
| /* Check to see if the thread-parent process is still alive */ |
| { static int cnt = 0; |
| /* Note that this only works with thread implementations |
| that use a different process id for each thread. |
| */ |
| if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ |
| if ( kill(parent, 0) < 0 ) { |
| this->enabled = 0; |
| } |
| } |
| } |
| |
| /* Use timer for general audio synchronization */ |
| ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; |
| if ( ticks > 0 ) { |
| SDL_Delay(ticks); |
| } |
| } |
| |
| static void ESD_PlayAudio(_THIS) |
| { |
| int written; |
| |
| /* Write the audio data, checking for EAGAIN on broken audio drivers */ |
| do { |
| written = write(audio_fd, mixbuf, mixlen); |
| if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) { |
| SDL_Delay(1); /* Let a little CPU time go by */ |
| } |
| } while ( (written < 0) && |
| ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) ); |
| |
| /* Set the next write frame */ |
| next_frame += frame_ticks; |
| |
| /* If we couldn't write, assume fatal error for now */ |
| if ( written < 0 ) { |
| this->enabled = 0; |
| } |
| } |
| |
| static Uint8 *ESD_GetAudioBuf(_THIS) |
| { |
| return(mixbuf); |
| } |
| |
| static void ESD_CloseAudio(_THIS) |
| { |
| if ( mixbuf != NULL ) { |
| SDL_FreeAudioMem(mixbuf); |
| mixbuf = NULL; |
| } |
| if ( audio_fd >= 0 ) { |
| SDL_NAME(esd_close)(audio_fd); |
| audio_fd = -1; |
| } |
| } |
| |
| /* Try to get the name of the program */ |
| static char *get_progname(void) |
| { |
| char *progname = NULL; |
| #ifdef __LINUX__ |
| FILE *fp; |
| static char temp[BUFSIZ]; |
| |
| SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid()); |
| fp = fopen(temp, "r"); |
| if ( fp != NULL ) { |
| if ( fgets(temp, sizeof(temp)-1, fp) ) { |
| progname = SDL_strrchr(temp, '/'); |
| if ( progname == NULL ) { |
| progname = temp; |
| } else { |
| progname = progname+1; |
| } |
| } |
| fclose(fp); |
| } |
| #endif |
| return(progname); |
| } |
| |
| static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec) |
| { |
| esd_format_t format; |
| |
| /* Convert audio spec to the ESD audio format */ |
| format = (ESD_STREAM | ESD_PLAY); |
| switch ( spec->format & 0xFF ) { |
| case 8: |
| format |= ESD_BITS8; |
| break; |
| case 16: |
| format |= ESD_BITS16; |
| break; |
| default: |
| SDL_SetError("Unsupported ESD audio format"); |
| return(-1); |
| } |
| if ( spec->channels == 1 ) { |
| format |= ESD_MONO; |
| } else { |
| format |= ESD_STEREO; |
| } |
| #if 0 |
| spec->samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */ |
| #endif |
| |
| /* Open a connection to the ESD audio server */ |
| audio_fd = SDL_NAME(esd_play_stream)(format, spec->freq, NULL, get_progname()); |
| if ( audio_fd < 0 ) { |
| SDL_SetError("Couldn't open ESD connection"); |
| return(-1); |
| } |
| |
| /* Calculate the final parameters for this audio specification */ |
| SDL_CalculateAudioSpec(spec); |
| frame_ticks = (float)(spec->samples*1000)/spec->freq; |
| next_frame = SDL_GetTicks()+frame_ticks; |
| |
| /* Allocate mixing buffer */ |
| mixlen = spec->size; |
| mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); |
| if ( mixbuf == NULL ) { |
| return(-1); |
| } |
| SDL_memset(mixbuf, spec->silence, spec->size); |
| |
| /* Get the parent process id (we're the parent of the audio thread) */ |
| parent = getpid(); |
| |
| /* We're ready to rock and roll. :-) */ |
| return(0); |
| } |