oopsie, quake should init the surface correctly now
diff --git a/standalone/main.cpp b/standalone/main.cpp
index e28f1f5..4e1039c 100644
--- a/standalone/main.cpp
+++ b/standalone/main.cpp
@@ -180,7 +180,6 @@
checkEGLError("eglInitialize");
EGLint configRequest[] = {
- EGL_RED_SIZE, 5, EGL_GREEN_SIZE, 6, EGL_BLUE_SIZE, 5,
EGL_DEPTH_SIZE, 16,
EGL_STENCIL_SIZE, 0,
EGL_NONE
@@ -188,8 +187,8 @@
EGLConfig config;
EGLNativeWindowType window = android_createDisplaySurface();
- gSurface = eglCreateWindowSurface(gDisplay, config, window, NULL);
android::EGLUtils::selectConfigForNativeWindow(gDisplay, configRequest, window, &config);
+ gSurface = eglCreateWindowSurface(gDisplay, config, window, NULL);
eglQuerySurface(gDisplay, gSurface, EGL_WIDTH, &gDisplayWidth);
eglQuerySurface(gDisplay, gSurface, EGL_HEIGHT, &gDisplayHeight);