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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrInOrderDrawBuffer_DEFINED
#define GrInOrderDrawBuffer_DEFINED
#include "GrDrawTarget.h"
#include "GrAllocPool.h"
#include "GrAllocator.h"
#include "GrPath.h"
#include "SkClipStack.h"
#include "SkStrokeRec.h"
#include "SkTemplates.h"
class GrGpu;
class GrIndexBufferAllocPool;
class GrVertexBufferAllocPool;
/**
* GrInOrderDrawBuffer is an implementation of GrDrawTarget that queues up draws for eventual
* playback into a GrGpu. In theory one draw buffer could playback into another. When index or
* vertex buffers are used as geometry sources it is the callers the draw buffer only holds
* references to the buffers. It is the callers responsibility to ensure that the data is still
* valid when the draw buffer is played back into a GrGpu. Similarly, it is the caller's
* responsibility to ensure that all referenced textures, buffers, and render-targets are associated
* in the GrGpu object that the buffer is played back into. The buffer requires VB and IB pools to
* store geometry.
*/
class GrInOrderDrawBuffer : public GrDrawTarget {
public:
/**
* Creates a GrInOrderDrawBuffer
*
* @param gpu the gpu object where this will be played back
* (possible indirectly). GrResources used with the draw
* buffer are created by this gpu object.
* @param vertexPool pool where vertices for queued draws will be saved when
* the vertex source is either reserved or array.
* @param indexPool pool where indices for queued draws will be saved when
* the index source is either reserved or array.
*/
GrInOrderDrawBuffer(const GrGpu* gpu,
GrVertexBufferAllocPool* vertexPool,
GrIndexBufferAllocPool* indexPool);
virtual ~GrInOrderDrawBuffer();
/**
* Empties the draw buffer of any queued up draws. This must not be called while inside an
* unbalanced pushGeometrySource(). The current draw state and clip are preserved.
*/
void reset();
/**
* This plays the queued up draws to another target. It also resets this object (i.e. flushing
* is destructive). This buffer must not have an active reserved vertex or index source. Any
* reserved geometry on the target will be finalized because it's geometry source will be pushed
* before flushing and popped afterwards.
*
* @return false if the playback trivially drew nothing because nothing was recorded.
*
* @param target the target to receive the playback
*/
bool flushTo(GrDrawTarget* target);
/**
* This function allows the draw buffer to automatically flush itself to another target. This
* means the buffer may internally call this->flushTo(target) when it is safe to do so.
*
* When the auto flush target is set to NULL (as it initially is) the draw buffer will never
* automatically flush itself.
*/
void setAutoFlushTarget(GrDrawTarget* target);
// overrides from GrDrawTarget
virtual bool geometryHints(size_t vertexSize,
int* vertexCount,
int* indexCount) const SK_OVERRIDE;
virtual void clear(const GrIRect* rect,
GrColor color,
GrRenderTarget* renderTarget = NULL) SK_OVERRIDE;
virtual void drawRect(const GrRect& rect,
const SkMatrix* matrix,
const GrRect* srcRects[],
const SkMatrix* srcMatrices[]) SK_OVERRIDE;
protected:
virtual void clipWillBeSet(const GrClipData* newClip) SK_OVERRIDE;
private:
enum Cmd {
kDraw_Cmd = 1,
kStencilPath_Cmd = 2,
kSetState_Cmd = 3,
kSetClip_Cmd = 4,
kClear_Cmd = 5,
};
class DrawRecord : public DrawInfo {
public:
DrawRecord(const DrawInfo& info) : DrawInfo(info) {}
GrVertexLayout fVertexLayout;
const GrVertexBuffer* fVertexBuffer;
const GrIndexBuffer* fIndexBuffer;
};
struct StencilPath {
StencilPath();
SkAutoTUnref<const GrPath> fPath;
SkStrokeRec fStroke;
SkPath::FillType fFill;
};
struct Clear {
Clear() : fRenderTarget(NULL) {}
~Clear() { GrSafeUnref(fRenderTarget); }
GrIRect fRect;
GrColor fColor;
GrRenderTarget* fRenderTarget;
};
// overrides from GrDrawTarget
virtual void onDraw(const DrawInfo&) SK_OVERRIDE;
virtual void onStencilPath(const GrPath*, const SkStrokeRec& stroke, SkPath::FillType) SK_OVERRIDE;
virtual bool onReserveVertexSpace(size_t vertexSize,
int vertexCount,
void** vertices) SK_OVERRIDE;
virtual bool onReserveIndexSpace(int indexCount,
void** indices) SK_OVERRIDE;
virtual void releaseReservedVertexSpace() SK_OVERRIDE;
virtual void releaseReservedIndexSpace() SK_OVERRIDE;
virtual void onSetVertexSourceToArray(const void* vertexArray,
int vertexCount) SK_OVERRIDE;
virtual void onSetIndexSourceToArray(const void* indexArray,
int indexCount) SK_OVERRIDE;
virtual void releaseVertexArray() SK_OVERRIDE;
virtual void releaseIndexArray() SK_OVERRIDE;
virtual void geometrySourceWillPush() SK_OVERRIDE;
virtual void geometrySourceWillPop(const GeometrySrcState& restoredState) SK_OVERRIDE;
virtual void willReserveVertexAndIndexSpace(size_t vertexSize,
int vertexCount,
int indexCount) SK_OVERRIDE;
bool quickInsideClip(const SkRect& devBounds);
// Attempts to concat instances from info onto the previous draw. info must represent an
// instanced draw. The caller must have already recorded a new draw state and clip if necessary.
int concatInstancedDraw(const DrawInfo& info);
// we lazily record state and clip changes in order to skip clips and states that have no
// effect.
bool needsNewState() const;
bool needsNewClip() const;
// these functions record a command
void recordState();
void recordClip();
DrawRecord* recordDraw(const DrawInfo&);
StencilPath* recordStencilPath();
Clear* recordClear();
enum {
kCmdPreallocCnt = 32,
kDrawPreallocCnt = 8,
kStencilPathPreallocCnt = 8,
kStatePreallocCnt = 8,
kClipPreallocCnt = 8,
kClearPreallocCnt = 4,
kGeoPoolStatePreAllocCnt = 4,
};
SkAutoTUnref<const GrGpu> fGpu;
SkSTArray<kCmdPreallocCnt, uint8_t, true> fCmds;
GrSTAllocator<kDrawPreallocCnt, DrawRecord> fDraws;
GrSTAllocator<kStatePreallocCnt, StencilPath> fStencilPaths;
GrSTAllocator<kStatePreallocCnt, GrDrawState::DeferredState> fStates;
GrSTAllocator<kClearPreallocCnt, Clear> fClears;
GrSTAllocator<kClipPreallocCnt, SkClipStack> fClips;
GrSTAllocator<kClipPreallocCnt, SkIPoint> fClipOrigins;
GrDrawTarget* fAutoFlushTarget;
bool fClipSet;
enum ClipProxyState {
kUnknown_ClipProxyState,
kValid_ClipProxyState,
kInvalid_ClipProxyState
};
ClipProxyState fClipProxyState;
SkRect fClipProxy;
GrVertexBufferAllocPool& fVertexPool;
GrIndexBufferAllocPool& fIndexPool;
struct GeometryPoolState {
const GrVertexBuffer* fPoolVertexBuffer;
int fPoolStartVertex;
const GrIndexBuffer* fPoolIndexBuffer;
int fPoolStartIndex;
// caller may conservatively over reserve vertices / indices.
// we release unused space back to allocator if possible
// can only do this if there isn't an intervening pushGeometrySource()
size_t fUsedPoolVertexBytes;
size_t fUsedPoolIndexBytes;
};
SkSTArray<kGeoPoolStatePreAllocCnt, GeometryPoolState> fGeoPoolStateStack;
bool fFlushing;
typedef GrDrawTarget INHERITED;
};
#endif