skia: Fix build in ISO C++11 mode

Fix macro constructs that could be mistaken for new string literals

Signed-off-by: Bernhard Rosenkraenzer <Bernhard.Rosenkranzer@linaro.org>
diff --git a/gpu/src/GrGLProgram.cpp b/gpu/src/GrGLProgram.cpp
new file mode 100644
index 0000000..47b5fd3
--- /dev/null
+++ b/gpu/src/GrGLProgram.cpp
@@ -0,0 +1,1176 @@
+/*
+    Copyright 2011 Google Inc.
+
+    Licensed under the Apache License, Version 2.0 (the "License");
+    you may not use this file except in compliance with the License.
+    You may obtain a copy of the License at
+
+         http://www.apache.org/licenses/LICENSE-2.0
+
+    Unless required by applicable law or agreed to in writing, software
+    distributed under the License is distributed on an "AS IS" BASIS,
+    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+    See the License for the specific language governing permissions and
+    limitations under the License.
+ */
+
+#include "GrGLProgram.h"
+
+#include "GrBinHashKey.h"
+#include "GrGLConfig.h"
+#include "GrMemory.h"
+
+#include "SkXfermode.h"
+
+namespace {
+
+const char* GrPrecision() {
+    if (GR_GL_SUPPORT_ES2) {
+        return "mediump";
+    } else {
+        return " ";
+    }
+}
+
+const char* GrShaderPrecision() {
+    if (GR_GL_SUPPORT_ES2) {
+        return "precision mediump float;\n";
+    } else {
+        return "";
+    }
+}
+
+}  // namespace
+
+#define PRINT_SHADERS 0
+
+#if GR_GL_ATTRIBUTE_MATRICES
+    #define VIEW_MATRIX_NAME "aViewM"
+#else
+    #define VIEW_MATRIX_NAME "uViewM"
+#endif
+
+#define POS_ATTR_NAME "aPosition"
+#define COL_ATTR_NAME "aColor"
+#define COL_UNI_NAME "uColor"
+#define EDGES_UNI_NAME "uEdges"
+#define COL_FILTER_UNI_NAME "uColorFilter"
+
+static inline void tex_attr_name(int coordIdx, GrStringBuilder* s) {
+    *s = "aTexCoord";
+    s->appendS32(coordIdx);
+}
+
+static inline const char* float_vector_type(int count) {
+    static const char* FLOAT_VECS[] = {"ERROR", "float", "vec2", "vec3", "vec4"};
+    GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(FLOAT_VECS));
+    return FLOAT_VECS[count];
+}
+
+static inline const char* vector_homog_coord(int count) {
+    static const char* HOMOGS[] = {"ERROR", "", ".y", ".z", ".w"};
+    GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(HOMOGS));
+    return HOMOGS[count];
+}
+
+static inline const char* vector_nonhomog_coords(int count) {
+    static const char* NONHOMOGS[] = {"ERROR", "", ".x", ".xy", ".xyz"};
+    GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(NONHOMOGS));
+    return NONHOMOGS[count];
+}
+
+static inline const char* vector_all_coords(int count) {
+    static const char* ALL[] = {"ERROR", "", ".xy", ".xyz", ".xyzw"};
+    GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(ALL));
+    return ALL[count];
+}
+
+static inline const char* all_ones_vec(int count) {
+    static const char* ONESVEC[] = {"ERROR", "1.0", "vec2(1,1)",
+                                    "vec3(1,1,1)", "vec4(1,1,1,1)"};
+    GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(ONESVEC));
+    return ONESVEC[count];
+}
+
+static inline const char* all_zeros_vec(int count) {
+    static const char* ZEROSVEC[] = {"ERROR", "0.0", "vec2(0,0)",
+                                    "vec3(0,0,0)", "vec4(0,0,0,0)"};
+    GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(ZEROSVEC));
+    return ZEROSVEC[count];
+}
+
+static inline const char* declared_color_output_name() { return "fsColorOut"; }
+static inline const char* dual_source_output_name() { return "dualSourceOut"; }
+
+static void tex_matrix_name(int stage, GrStringBuilder* s) {
+#if GR_GL_ATTRIBUTE_MATRICES
+    *s = "aTexM";
+#else
+    *s = "uTexM";
+#endif
+    s->appendS32(stage);
+}
+
+static void normalized_texel_size_name(int stage, GrStringBuilder* s) {
+    *s = "uTexelSize";
+    s->appendS32(stage);
+}
+
+static void sampler_name(int stage, GrStringBuilder* s) {
+    *s = "uSampler";
+    s->appendS32(stage);
+}
+
+static void stage_varying_name(int stage, GrStringBuilder* s) {
+    *s = "vStage";
+    s->appendS32(stage);
+}
+
+static void radial2_param_name(int stage, GrStringBuilder* s) {
+    *s = "uRadial2Params";
+    s->appendS32(stage);
+}
+
+static void radial2_varying_name(int stage, GrStringBuilder* s) {
+    *s = "vB";
+    s->appendS32(stage);
+}
+
+static void tex_domain_name(int stage, GrStringBuilder* s) {
+    *s = "uTexDom";
+    s->appendS32(stage);
+}
+
+GrGLProgram::GrGLProgram() {
+}
+
+GrGLProgram::~GrGLProgram() {
+}
+
+void GrGLProgram::overrideBlend(GrBlendCoeff* srcCoeff,
+                                GrBlendCoeff* dstCoeff) const {
+    switch (fProgramDesc.fDualSrcOutput) {
+        case ProgramDesc::kNone_DualSrcOutput:
+            break;
+        // the prog will write a coverage value to the secondary
+        // output and the dst is blended by one minus that value.
+        case ProgramDesc::kCoverage_DualSrcOutput:
+        case ProgramDesc::kCoverageISA_DualSrcOutput:
+        case ProgramDesc::kCoverageISC_DualSrcOutput:
+        *dstCoeff = (GrBlendCoeff)GrGpu::kIS2C_BlendCoeff;
+        break;
+        default:
+            GrCrash("Unexpected dual source blend output");
+            break;
+    }
+}
+
+void GrGLProgram::buildKey(GrBinHashKeyBuilder& key) const {
+    // Add stage configuration to the key
+    key.keyData(reinterpret_cast<const uint32_t*>(&fProgramDesc), sizeof(ProgramDesc));
+}
+
+// assigns modulation of two vars to an output var
+// vars can be vec4s or floats (or one of each)
+// result is always vec4
+// if either var is "" then assign to the other var
+// if both are "" then assign all ones
+static inline void modulate_helper(const char* outputVar,
+                                   const char* var0,
+                                   const char* var1,
+                                   GrStringBuilder* code) {
+    GrAssert(NULL != outputVar);
+    GrAssert(NULL != var0);
+    GrAssert(NULL != var1);
+    GrAssert(NULL != code);
+
+    bool has0 = '\0' != *var0;
+    bool has1 = '\0' != *var1;
+
+    if (!has0 && !has1) {
+        code->appendf("\t%s = %s;\n", outputVar, all_ones_vec(4));
+    } else if (!has0) {
+        code->appendf("\t%s = vec4(%s);\n", outputVar, var1);
+    } else if (!has1) {
+        code->appendf("\t%s = vec4(%s);\n", outputVar, var0);
+    } else {
+        code->appendf("\t%s = vec4(%s * %s);\n", outputVar, var0, var1);
+    }
+}
+
+// assigns addition of two vars to an output var
+// vars can be vec4s or floats (or one of each)
+// result is always vec4
+// if either var is "" then assign to the other var
+// if both are "" then assign all zeros
+static inline void add_helper(const char* outputVar,
+                              const char* var0,
+                              const char* var1,
+                              GrStringBuilder* code) {
+    GrAssert(NULL != outputVar);
+    GrAssert(NULL != var0);
+    GrAssert(NULL != var1);
+    GrAssert(NULL != code);
+
+    bool has0 = '\0' != *var0;
+    bool has1 = '\0' != *var1;
+
+    if (!has0 && !has1) {
+        code->appendf("\t%s = %s;\n", outputVar, all_zeros_vec(4));
+    } else if (!has0) {
+        code->appendf("\t%s = vec4(%s);\n", outputVar, var1);
+    } else if (!has1) {
+        code->appendf("\t%s = vec4(%s);\n", outputVar, var0);
+    } else {
+        code->appendf("\t%s = vec4(%s + %s);\n", outputVar, var0, var1);
+    }
+}
+
+// given two blend coeffecients determine whether the src
+// and/or dst computation can be omitted.
+static inline void needBlendInputs(SkXfermode::Coeff srcCoeff,
+                                   SkXfermode::Coeff dstCoeff,
+                                   bool* needSrcValue,
+                                   bool* needDstValue) {
+    if (SkXfermode::kZero_Coeff == srcCoeff) {
+        switch (dstCoeff) {
+            // these all read the src
+            case SkXfermode::kSC_Coeff:
+            case SkXfermode::kISC_Coeff:
+            case SkXfermode::kSA_Coeff:
+            case SkXfermode::kISA_Coeff:
+                *needSrcValue = true;
+                break;
+            default:
+                *needSrcValue = false;
+                break;
+        }
+    } else {
+        *needSrcValue = true;
+    }
+    if (SkXfermode::kZero_Coeff == dstCoeff) {
+        switch (srcCoeff) {
+            // these all read the dst
+            case SkXfermode::kDC_Coeff:
+            case SkXfermode::kIDC_Coeff:
+            case SkXfermode::kDA_Coeff:
+            case SkXfermode::kIDA_Coeff:
+                *needDstValue = true;
+                break;
+            default:
+                *needDstValue = false;
+                break;
+        }
+    } else {
+        *needDstValue = true;
+    }
+}
+
+/**
+ * Create a blend_coeff * value string to be used in shader code. Sets empty
+ * string if result is trivially zero.
+ */
+static void blendTermString(GrStringBuilder* str, SkXfermode::Coeff coeff,
+                             const char* src, const char* dst,
+                             const char* value) {
+    switch (coeff) {
+    case SkXfermode::kZero_Coeff:    /** 0 */
+        *str = "";
+        break;
+    case SkXfermode::kOne_Coeff:     /** 1 */
+        *str = value;
+        break;
+    case SkXfermode::kSC_Coeff:
+        str->printf("(%s * %s)", src, value);
+        break;
+    case SkXfermode::kISC_Coeff:
+        str->printf("((%s - %s) * %s)", all_ones_vec(4), src, value);
+        break;
+    case SkXfermode::kDC_Coeff:
+        str->printf("(%s * %s)", dst, value);
+        break;
+    case SkXfermode::kIDC_Coeff:
+        str->printf("((%s - %s) * %s)", all_ones_vec(4), dst, value);
+        break;
+    case SkXfermode::kSA_Coeff:      /** src alpha */
+        str->printf("(%s.a * %s)", src, value);
+        break;
+    case SkXfermode::kISA_Coeff:     /** inverse src alpha (i.e. 1 - sa) */
+        str->printf("((1.0 - %s.a) * %s)", src, value);
+        break;
+    case SkXfermode::kDA_Coeff:      /** dst alpha */
+        str->printf("(%s.a * %s)", dst, value);
+        break;
+    case SkXfermode::kIDA_Coeff:     /** inverse dst alpha (i.e. 1 - da) */
+        str->printf("((1.0 - %s.a) * %s)", dst, value);
+        break;
+    default:
+        GrCrash("Unexpected xfer coeff.");
+        break;
+    }
+}
+/**
+ * Adds a line to the fragment shader code which modifies the color by
+ * the specified color filter.
+ */
+static void addColorFilter(GrStringBuilder* fsCode, const char * outputVar,
+                           SkXfermode::Coeff uniformCoeff,
+                           SkXfermode::Coeff colorCoeff,
+                           const char* inColor) {
+    GrStringBuilder colorStr, constStr;
+    blendTermString(&colorStr, colorCoeff, COL_FILTER_UNI_NAME,
+                    inColor, inColor);
+    blendTermString(&constStr, uniformCoeff, COL_FILTER_UNI_NAME,
+                    inColor, COL_FILTER_UNI_NAME);
+
+    add_helper(outputVar, colorStr.c_str(), constStr.c_str(), fsCode);
+}
+
+bool GrGLProgram::genProgram(GrGLProgram::CachedData* programData) const {
+
+    ShaderCodeSegments segments;
+    const uint32_t& layout = fProgramDesc.fVertexLayout;
+
+    programData->fUniLocations.reset();
+
+    SkXfermode::Coeff colorCoeff, uniformCoeff;
+    // The rest of transfer mode color filters have not been implemented
+    if (fProgramDesc.fColorFilterXfermode < SkXfermode::kCoeffModesCnt) {
+        GR_DEBUGCODE(bool success =)
+            SkXfermode::ModeAsCoeff(static_cast<SkXfermode::Mode>
+                                    (fProgramDesc.fColorFilterXfermode),
+                                    &uniformCoeff, &colorCoeff);
+        GR_DEBUGASSERT(success);
+    } else {
+        colorCoeff = SkXfermode::kOne_Coeff;
+        uniformCoeff = SkXfermode::kZero_Coeff;
+    }
+
+    bool needColorFilterUniform;
+    bool needComputedColor;
+    needBlendInputs(uniformCoeff, colorCoeff,
+                    &needColorFilterUniform, &needComputedColor);
+
+    // the dual source output has no canonical var name, have to
+    // declare an output, which is incompatible with gl_FragColor/gl_FragData.
+    const char* fsColorOutput;
+    bool dualSourceOutputWritten = false;
+    bool usingDeclaredOutputs = ProgramDesc::kNone_DualSrcOutput !=
+                                fProgramDesc.fDualSrcOutput;
+    if (usingDeclaredOutputs) {
+        GrAssert(0 == segments.fHeader.size());
+        segments.fHeader.printf("#version 150\n");
+        fsColorOutput = declared_color_output_name();
+        segments.fFSOutputs.appendf("out vec4 %s;\n", fsColorOutput);
+    } else {
+        fsColorOutput = "gl_FragColor";
+    }
+
+#if GR_GL_ATTRIBUTE_MATRICES
+    segments.fVSAttrs += "attribute mat3 " VIEW_MATRIX_NAME ";\n";
+    programData->fUniLocations.fViewMatrixUni = kSetAsAttribute;
+#else
+    segments.fVSUnis  += "uniform mat3 " VIEW_MATRIX_NAME ";\n";
+    programData->fUniLocations.fViewMatrixUni = kUseUniform;
+#endif
+    segments.fVSAttrs += "attribute vec2 " POS_ATTR_NAME ";\n";
+
+    segments.fVSCode.append(
+        "void main() {\n"
+            "\tvec3 pos3 = " VIEW_MATRIX_NAME " * vec3(" POS_ATTR_NAME ", 1);\n"
+            "\tgl_Position = vec4(pos3.xy, 0, pos3.z);\n");
+
+    // incoming color to current stage being processed.
+    GrStringBuilder inColor;
+
+    if (needComputedColor) {
+        switch (fProgramDesc.fColorType) {
+            case ProgramDesc::kAttribute_ColorType:
+                segments.fVSAttrs.append( "attribute vec4 " COL_ATTR_NAME ";\n");
+                segments.fVaryings.append("varying vec4 vColor;\n");
+                segments.fVSCode.append(    "\tvColor = " COL_ATTR_NAME ";\n");
+                inColor = "vColor";
+                break;
+            case ProgramDesc::kUniform_ColorType:
+                segments.fFSUnis.append(  "uniform vec4 " COL_UNI_NAME ";\n");
+                programData->fUniLocations.fColorUni = kUseUniform;
+                inColor = COL_UNI_NAME;
+                break;
+            default:
+                GrAssert(ProgramDesc::kNone_ColorType == fProgramDesc.fColorType);
+                break;
+        }
+    }
+
+    if (fProgramDesc.fEmitsPointSize){
+        segments.fVSCode.append("\tgl_PointSize = 1.0;\n");
+    }
+
+    segments.fFSCode.append("void main() {\n");
+
+    // add texture coordinates that are used to the list of vertex attr decls
+    GrStringBuilder texCoordAttrs[GrDrawTarget::kMaxTexCoords];
+    for (int t = 0; t < GrDrawTarget::kMaxTexCoords; ++t) {
+        if (GrDrawTarget::VertexUsesTexCoordIdx(t, layout)) {
+            tex_attr_name(t, texCoordAttrs + t);
+            segments.fVSAttrs.appendf("attribute vec2 %s;\n", texCoordAttrs[t].c_str());
+        }
+    }
+
+    ///////////////////////////////////////////////////////////////////////////
+    // compute the final color
+
+    // if we have color stages string them together, feeding the output color
+    // of each to the next and generating code for each stage.
+    if (needComputedColor) {
+        GrStringBuilder outColor;
+        for (int s = 0; s < fProgramDesc.fFirstCoverageStage; ++s) {
+            if (fProgramDesc.fStages[s].isEnabled()) {
+                // create var to hold stage result
+                outColor = "color";
+                outColor.appendS32(s);
+                segments.fFSCode.appendf("\tvec4 %s;\n", outColor.c_str());
+
+                const char* inCoords;
+                // figure out what our input coords are
+                if (GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(s) &
+                    layout) {
+                    inCoords = POS_ATTR_NAME;
+                } else {
+                    int tcIdx = GrDrawTarget::VertexTexCoordsForStage(s, layout);
+                     // we better have input tex coordinates if stage is enabled.
+                    GrAssert(tcIdx >= 0);
+                    GrAssert(texCoordAttrs[tcIdx].size());
+                    inCoords = texCoordAttrs[tcIdx].c_str();
+                }
+
+                genStageCode(s,
+                             fProgramDesc.fStages[s],
+                             inColor.size() ? inColor.c_str() : NULL,
+                             outColor.c_str(),
+                             inCoords,
+                             &segments,
+                             &programData->fUniLocations.fStages[s]);
+                inColor = outColor;
+            }
+        }
+    }
+
+    // if have all ones for the "dst" input to the color filter then we can make
+    // additional optimizations.
+    if (needColorFilterUniform && !inColor.size() &&
+        (SkXfermode::kIDC_Coeff == uniformCoeff ||
+         SkXfermode::kIDA_Coeff == uniformCoeff)) {
+          uniformCoeff = SkXfermode::kZero_Coeff;
+          bool bogus;
+          needBlendInputs(SkXfermode::kZero_Coeff, colorCoeff,
+                          &needColorFilterUniform, &bogus);
+    }
+    if (needColorFilterUniform) {
+        segments.fFSUnis.append(  "uniform vec4 " COL_FILTER_UNI_NAME ";\n");
+        programData->fUniLocations.fColorFilterUni = kUseUniform;
+    }
+
+    bool wroteFragColorZero = false;
+    if (SkXfermode::kZero_Coeff == uniformCoeff &&
+        SkXfermode::kZero_Coeff == colorCoeff) {
+        segments.fFSCode.appendf("\t%s = %s;\n",
+                                 fsColorOutput,
+                                 all_zeros_vec(4));
+        wroteFragColorZero = true;
+    } else if (SkXfermode::kDst_Mode != fProgramDesc.fColorFilterXfermode) {
+        segments.fFSCode.appendf("\tvec4 filteredColor;\n");
+        const char* color = inColor.size() ? inColor.c_str() : all_ones_vec(4);
+        addColorFilter(&segments.fFSCode, "filteredColor", uniformCoeff,
+                       colorCoeff, color);
+        inColor = "filteredColor";
+    }
+
+    ///////////////////////////////////////////////////////////////////////////
+    // compute the partial coverage (coverage stages and edge aa)
+
+    GrStringBuilder inCoverage;
+
+    // we don't need to compute coverage at all if we know the final shader
+    // output will be zero and we don't have a dual src blend output.
+    if (!wroteFragColorZero ||
+        ProgramDesc::kNone_DualSrcOutput != fProgramDesc.fDualSrcOutput) {
+        if (fProgramDesc.fEdgeAANumEdges > 0) {
+            segments.fFSUnis.append("uniform vec3 " EDGES_UNI_NAME "[");
+            segments.fFSUnis.appendS32(fProgramDesc.fEdgeAANumEdges);
+            segments.fFSUnis.append("];\n");
+            programData->fUniLocations.fEdgesUni = kUseUniform;
+            int count = fProgramDesc.fEdgeAANumEdges;
+            segments.fFSCode.append(
+                "\tvec3 pos = vec3(gl_FragCoord.xy, 1);\n");
+            for (int i = 0; i < count; i++) {
+                segments.fFSCode.append("\tfloat a");
+                segments.fFSCode.appendS32(i);
+                segments.fFSCode.append(" = clamp(dot(" EDGES_UNI_NAME "[");
+                segments.fFSCode.appendS32(i);
+                segments.fFSCode.append("], pos), 0.0, 1.0);\n");
+            }
+            segments.fFSCode.append("\tfloat edgeAlpha = ");
+            for (int i = 0; i < count - 1; i++) {
+                segments.fFSCode.append("min(a");
+                segments.fFSCode.appendS32(i);
+                segments.fFSCode.append(" * a");
+                segments.fFSCode.appendS32(i + 1);
+                segments.fFSCode.append(", ");
+            }
+            segments.fFSCode.append("a");
+            segments.fFSCode.appendS32(count - 1);
+            segments.fFSCode.append(" * a0");
+            for (int i = 0; i < count - 1; i++) {
+                segments.fFSCode.append(")");
+            }
+            segments.fFSCode.append(";\n");
+            inCoverage = "edgeAlpha";
+        }
+
+        GrStringBuilder outCoverage;
+        const int& startStage = fProgramDesc.fFirstCoverageStage;
+        for (int s = startStage; s < GrDrawTarget::kNumStages; ++s) {
+            if (fProgramDesc.fStages[s].isEnabled()) {
+                // create var to hold stage output
+                outCoverage = "coverage";
+                outCoverage.appendS32(s);
+                segments.fFSCode.appendf("\tvec4 %s;\n", outCoverage.c_str());
+
+                const char* inCoords;
+                // figure out what our input coords are
+                if (GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(s) & layout) {
+                    inCoords = POS_ATTR_NAME;
+                } else {
+                    int tcIdx = GrDrawTarget::VertexTexCoordsForStage(s, layout);
+                        // we better have input tex coordinates if stage is enabled.
+                    GrAssert(tcIdx >= 0);
+                    GrAssert(texCoordAttrs[tcIdx].size());
+                    inCoords = texCoordAttrs[tcIdx].c_str();
+                }
+
+                genStageCode(s,
+                             fProgramDesc.fStages[s],
+                             inCoverage.size() ? inCoverage.c_str() : NULL,
+                             outCoverage.c_str(),
+                             inCoords,
+                             &segments,
+                             &programData->fUniLocations.fStages[s]);
+                inCoverage = outCoverage;
+            }
+        }
+        if (ProgramDesc::kNone_DualSrcOutput != fProgramDesc.fDualSrcOutput) {
+            segments.fFSOutputs.appendf("out vec4 %s;\n",
+                                        dual_source_output_name());
+            bool outputIsZero = false;
+            GrStringBuilder coeff;
+            if (ProgramDesc::kCoverage_DualSrcOutput !=
+                fProgramDesc.fDualSrcOutput && !wroteFragColorZero) {
+                if (!inColor.size()) {
+                    outputIsZero = true;
+                } else {
+                    if (fProgramDesc.fDualSrcOutput ==
+                        ProgramDesc::kCoverageISA_DualSrcOutput) {
+                        coeff.printf("(1 - %s.a)", inColor.c_str());
+                    } else {
+                        coeff.printf("(vec4(1,1,1,1) - %s)", inColor.c_str());
+                    }
+                }
+            }
+            if (outputIsZero) {
+                segments.fFSCode.appendf("\t%s = %s;\n",
+                                         dual_source_output_name(),
+                                         all_zeros_vec(4));
+            } else {
+                modulate_helper(dual_source_output_name(),
+                                coeff.c_str(),
+                                inCoverage.c_str(),
+                                &segments.fFSCode);
+            }
+            dualSourceOutputWritten = true;
+        }
+    }
+
+    ///////////////////////////////////////////////////////////////////////////
+    // combine color and coverage as frag color
+
+    if (!wroteFragColorZero) {
+        modulate_helper(fsColorOutput,
+                         inColor.c_str(),
+                         inCoverage.c_str(),
+                         &segments.fFSCode);
+    }
+
+    segments.fVSCode.append("}\n");
+    segments.fFSCode.append("}\n");
+
+    ///////////////////////////////////////////////////////////////////////////
+    // compile and setup attribs and unis
+
+    if (!CompileFSAndVS(segments, programData)) {
+        return false;
+    }
+
+    if (!this->bindOutputsAttribsAndLinkProgram(texCoordAttrs,
+                                                usingDeclaredOutputs,
+                                                dualSourceOutputWritten,
+                                                programData)) {
+        return false;
+    }
+
+    this->getUniformLocationsAndInitCache(programData);
+
+    return true;
+}
+
+bool GrGLProgram::CompileFSAndVS(const ShaderCodeSegments& segments,
+                                 CachedData* programData) {
+
+    static const int MAX_STRINGS = 6;
+    const char* strings[MAX_STRINGS];
+    int lengths[MAX_STRINGS];
+    int stringCnt = 0;
+
+    if (segments.fHeader.size()) {
+        strings[stringCnt] = segments.fHeader.c_str();
+        lengths[stringCnt] = segments.fHeader.size();
+        ++stringCnt;
+    }
+    if (segments.fVSUnis.size()) {
+        strings[stringCnt] = segments.fVSUnis.c_str();
+        lengths[stringCnt] = segments.fVSUnis.size();
+        ++stringCnt;
+    }
+    if (segments.fVSAttrs.size()) {
+        strings[stringCnt] = segments.fVSAttrs.c_str();
+        lengths[stringCnt] = segments.fVSAttrs.size();
+        ++stringCnt;
+    }
+    if (segments.fVaryings.size()) {
+        strings[stringCnt] = segments.fVaryings.c_str();
+        lengths[stringCnt] = segments.fVaryings.size();
+        ++stringCnt;
+    }
+
+    GrAssert(segments.fVSCode.size());
+    strings[stringCnt] = segments.fVSCode.c_str();
+    lengths[stringCnt] = segments.fVSCode.size();
+    ++stringCnt;
+
+#if PRINT_SHADERS
+    GrPrintf(segments.fHeader.c_str());
+    GrPrintf(segments.fVSUnis.c_str());
+    GrPrintf(segments.fVSAttrs.c_str());
+    GrPrintf(segments.fVaryings.c_str());
+    GrPrintf(segments.fVSCode.c_str());
+    GrPrintf("\n");
+#endif
+    GrAssert(stringCnt <= MAX_STRINGS);
+    programData->fVShaderID = CompileShader(GR_GL_VERTEX_SHADER,
+                                        stringCnt,
+                                        strings,
+                                        lengths);
+
+    if (!programData->fVShaderID) {
+        return false;
+    }
+
+    stringCnt = 0;
+
+    if (segments.fHeader.size()) {
+        strings[stringCnt] = segments.fHeader.c_str();
+        lengths[stringCnt] = segments.fHeader.size();
+        ++stringCnt;
+    }
+    if (strlen(GrShaderPrecision()) > 1) {
+        strings[stringCnt] = GrShaderPrecision();
+        lengths[stringCnt] = strlen(GrShaderPrecision());
+        ++stringCnt;
+    }
+    if (segments.fFSUnis.size()) {
+        strings[stringCnt] = segments.fFSUnis.c_str();
+        lengths[stringCnt] = segments.fFSUnis.size();
+        ++stringCnt;
+    }
+    if (segments.fVaryings.size()) {
+        strings[stringCnt] = segments.fVaryings.c_str();
+        lengths[stringCnt] = segments.fVaryings.size();
+        ++stringCnt;
+    }
+    if (segments.fFSOutputs.size()) {
+        strings[stringCnt] = segments.fFSOutputs.c_str();
+        lengths[stringCnt] = segments.fFSOutputs.size();
+        ++stringCnt;
+    }
+
+    GrAssert(segments.fFSCode.size());
+    strings[stringCnt] = segments.fFSCode.c_str();
+    lengths[stringCnt] = segments.fFSCode.size();
+    ++stringCnt;
+
+#if PRINT_SHADERS
+    GrPrintf(segments.fHeader.c_str());
+    GrPrintf(GrShaderPrecision());
+    GrPrintf(segments.fFSUnis.c_str());
+    GrPrintf(segments.fVaryings.c_str());
+    GrPrintf(segments.fFSOutputs.c_str());
+    GrPrintf(segments.fFSCode.c_str());
+    GrPrintf("\n");
+#endif
+    GrAssert(stringCnt <= MAX_STRINGS);
+    programData->fFShaderID = CompileShader(GR_GL_FRAGMENT_SHADER,
+                                            stringCnt,
+                                            strings,
+                                            lengths);
+
+    if (!programData->fFShaderID) {
+        return false;
+    }
+
+    return true;
+}
+
+GrGLuint GrGLProgram::CompileShader(GrGLenum type,
+                                      int stringCnt,
+                                      const char** strings,
+                                      int* stringLengths) {
+    GrGLuint shader = GR_GL(CreateShader(type));
+    if (0 == shader) {
+        return 0;
+    }
+
+    GrGLint compiled = GR_GL_INIT_ZERO;
+    GR_GL(ShaderSource(shader, stringCnt, strings, stringLengths));
+    GR_GL(CompileShader(shader));
+    GR_GL(GetShaderiv(shader, GR_GL_COMPILE_STATUS, &compiled));
+
+    if (!compiled) {
+        GrGLint infoLen = GR_GL_INIT_ZERO;
+        GR_GL(GetShaderiv(shader, GR_GL_INFO_LOG_LENGTH, &infoLen));
+        GrAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger
+        if (infoLen > 0) {
+            GR_GL(GetShaderInfoLog(shader, infoLen+1, NULL, (char*)log.get()));
+            for (int i = 0; i < stringCnt; ++i) {
+                if (NULL == stringLengths || stringLengths[i] < 0) {
+                    GrPrintf(strings[i]);
+                } else {
+                    GrPrintf("%.*s", stringLengths[i], strings[i]);
+                }
+            }
+            GrPrintf("\n%s", log.get());
+        }
+        GrAssert(!"Shader compilation failed!");
+        GR_GL(DeleteShader(shader));
+        return 0;
+    }
+    return shader;
+}
+
+bool GrGLProgram::bindOutputsAttribsAndLinkProgram(
+                                        GrStringBuilder texCoordAttrNames[],
+                                        bool bindColorOut,
+                                        bool bindDualSrcOut,
+                                        CachedData* programData) const {
+    programData->fProgramID = GR_GL(CreateProgram());
+    if (!programData->fProgramID) {
+        return false;
+    }
+    const GrGLint& progID = programData->fProgramID;
+
+    GR_GL(AttachShader(progID, programData->fVShaderID));
+    GR_GL(AttachShader(progID, programData->fFShaderID));
+
+    if (bindColorOut) {
+        GR_GL(BindFragDataLocationIndexed(programData->fProgramID,
+                                          0, 0, declared_color_output_name()));
+    }
+    if (bindDualSrcOut) {
+        GR_GL(BindFragDataLocationIndexed(programData->fProgramID,
+                                          0, 1, dual_source_output_name()));
+    }
+
+    // Bind the attrib locations to same values for all shaders
+    GR_GL(BindAttribLocation(progID, PositionAttributeIdx(), POS_ATTR_NAME));
+    for (int t = 0; t < GrDrawTarget::kMaxTexCoords; ++t) {
+        if (texCoordAttrNames[t].size()) {
+            GR_GL(BindAttribLocation(progID,
+                                     TexCoordAttributeIdx(t),
+                                     texCoordAttrNames[t].c_str()));
+        }
+    }
+
+    if (kSetAsAttribute == programData->fUniLocations.fViewMatrixUni) {
+        GR_GL(BindAttribLocation(progID,
+                             ViewMatrixAttributeIdx(),
+                             VIEW_MATRIX_NAME));
+    }
+
+    for (int s = 0; s < GrDrawTarget::kNumStages; ++s) {
+        const StageUniLocations& unis = programData->fUniLocations.fStages[s];
+        if (kSetAsAttribute == unis.fTextureMatrixUni) {
+            GrStringBuilder matName;
+            tex_matrix_name(s, &matName);
+            GR_GL(BindAttribLocation(progID,
+                                     TextureMatrixAttributeIdx(s),
+                                     matName.c_str()));
+        }
+    }
+
+    GR_GL(BindAttribLocation(progID, ColorAttributeIdx(), COL_ATTR_NAME));
+
+    GR_GL(LinkProgram(progID));
+
+    GrGLint linked = GR_GL_INIT_ZERO;
+    GR_GL(GetProgramiv(progID, GR_GL_LINK_STATUS, &linked));
+    if (!linked) {
+        GrGLint infoLen = GR_GL_INIT_ZERO;
+        GR_GL(GetProgramiv(progID, GR_GL_INFO_LOG_LENGTH, &infoLen));
+        GrAutoMalloc log(sizeof(char)*(infoLen+1));  // outside if for debugger
+        if (infoLen > 0) {
+            GR_GL(GetProgramInfoLog(progID,
+                                    infoLen+1,
+                                    NULL,
+                                    (char*)log.get()));
+            GrPrintf((char*)log.get());
+        }
+        GrAssert(!"Error linking program");
+        GR_GL(DeleteProgram(progID));
+        programData->fProgramID = 0;
+        return false;
+    }
+    return true;
+}
+
+void GrGLProgram::getUniformLocationsAndInitCache(CachedData* programData) const {
+    const GrGLint& progID = programData->fProgramID;
+
+    if (kUseUniform == programData->fUniLocations.fViewMatrixUni) {
+        programData->fUniLocations.fViewMatrixUni =
+                        GR_GL(GetUniformLocation(progID, VIEW_MATRIX_NAME));
+        GrAssert(kUnusedUniform != programData->fUniLocations.fViewMatrixUni);
+    }
+    if (kUseUniform == programData->fUniLocations.fColorUni) {
+        programData->fUniLocations.fColorUni =
+                                GR_GL(GetUniformLocation(progID, COL_UNI_NAME));
+        GrAssert(kUnusedUniform != programData->fUniLocations.fColorUni);
+    }
+    if (kUseUniform == programData->fUniLocations.fColorFilterUni) {
+        programData->fUniLocations.fColorFilterUni =
+                        GR_GL(GetUniformLocation(progID, COL_FILTER_UNI_NAME));
+        GrAssert(kUnusedUniform != programData->fUniLocations.fColorFilterUni);
+    }
+
+    if (kUseUniform == programData->fUniLocations.fEdgesUni) {
+        programData->fUniLocations.fEdgesUni =
+            GR_GL(GetUniformLocation(progID, EDGES_UNI_NAME));
+        GrAssert(kUnusedUniform != programData->fUniLocations.fEdgesUni);
+    } else {
+        programData->fUniLocations.fEdgesUni = kUnusedUniform;
+    }
+
+    for (int s = 0; s < GrDrawTarget::kNumStages; ++s) {
+        StageUniLocations& locations = programData->fUniLocations.fStages[s];
+        if (fProgramDesc.fStages[s].isEnabled()) {
+            if (kUseUniform == locations.fTextureMatrixUni) {
+                GrStringBuilder texMName;
+                tex_matrix_name(s, &texMName);
+                locations.fTextureMatrixUni = GR_GL(GetUniformLocation(
+                                                progID,
+                                                texMName.c_str()));
+                GrAssert(kUnusedUniform != locations.fTextureMatrixUni);
+            }
+
+            if (kUseUniform == locations.fSamplerUni) {
+                GrStringBuilder samplerName;
+                sampler_name(s, &samplerName);
+                locations.fSamplerUni = GR_GL(GetUniformLocation(
+                                                     progID,
+                                                     samplerName.c_str()));
+                GrAssert(kUnusedUniform != locations.fSamplerUni);
+            }
+
+            if (kUseUniform == locations.fNormalizedTexelSizeUni) {
+                GrStringBuilder texelSizeName;
+                normalized_texel_size_name(s, &texelSizeName);
+                locations.fNormalizedTexelSizeUni =
+                   GR_GL(GetUniformLocation(progID, texelSizeName.c_str()));
+                GrAssert(kUnusedUniform != locations.fNormalizedTexelSizeUni);
+            }
+
+            if (kUseUniform == locations.fRadial2Uni) {
+                GrStringBuilder radial2ParamName;
+                radial2_param_name(s, &radial2ParamName);
+                locations.fRadial2Uni = GR_GL(GetUniformLocation(
+                                             progID,
+                                             radial2ParamName.c_str()));
+                GrAssert(kUnusedUniform != locations.fRadial2Uni);
+            }
+
+            if (kUseUniform == locations.fTexDomUni) {
+                GrStringBuilder texDomName;
+                tex_domain_name(s, &texDomName);
+                locations.fTexDomUni = GR_GL(GetUniformLocation(
+                                             progID,
+                                             texDomName.c_str()));
+                GrAssert(kUnusedUniform != locations.fTexDomUni);
+            }
+        }
+    }
+    GR_GL(UseProgram(progID));
+
+    // init sampler unis and set bogus values for state tracking
+    for (int s = 0; s < GrDrawTarget::kNumStages; ++s) {
+        if (kUnusedUniform != programData->fUniLocations.fStages[s].fSamplerUni) {
+            GR_GL(Uniform1i(programData->fUniLocations.fStages[s].fSamplerUni, s));
+        }
+        programData->fTextureMatrices[s] = GrMatrix::InvalidMatrix();
+        programData->fRadial2CenterX1[s] = GR_ScalarMax;
+        programData->fRadial2Radius0[s] = -GR_ScalarMax;
+        programData->fTextureWidth[s] = -1;
+        programData->fTextureHeight[s] = -1;
+    }
+    programData->fViewMatrix = GrMatrix::InvalidMatrix();
+    programData->fColor = GrColor_ILLEGAL;
+    programData->fColorFilterColor = GrColor_ILLEGAL;
+}
+
+//============================================================================
+// Stage code generation
+//============================================================================
+
+void GrGLProgram::genStageCode(int stageNum,
+                               const GrGLProgram::ProgramDesc::StageDesc& desc,
+                               const char* fsInColor, // NULL means no incoming color
+                               const char* fsOutColor,
+                               const char* vsInCoord,
+                               ShaderCodeSegments* segments,
+                               StageUniLocations* locations) const {
+
+    GrAssert(stageNum >= 0 && stageNum <= 9);
+
+    GrStringBuilder varyingName;
+    stage_varying_name(stageNum, &varyingName);
+
+    // First decide how many coords are needed to access the texture
+    // Right now it's always 2 but we could start using 1D textures for
+    // gradients.
+    static const int coordDims = 2;
+    int varyingDims;
+    /// Vertex Shader Stuff
+
+    // decide whether we need a matrix to transform texture coords
+    // and whether the varying needs a perspective coord.
+    GrStringBuilder texMName;
+    tex_matrix_name(stageNum, &texMName);
+    if (desc.fOptFlags & ProgramDesc::StageDesc::kIdentityMatrix_OptFlagBit) {
+        varyingDims = coordDims;
+    } else {
+    #if GR_GL_ATTRIBUTE_MATRICES
+        segments->fVSAttrs.appendf("attribute mat3 %s;\n", texMName.c_str());
+        locations->fTextureMatrixUni = kSetAsAttribute;
+    #else
+        segments->fVSUnis.appendf("uniform mat3 %s;\n", texMName.c_str());
+        locations->fTextureMatrixUni = kUseUniform;
+    #endif
+        if (desc.fOptFlags & ProgramDesc::StageDesc::kNoPerspective_OptFlagBit) {
+            varyingDims = coordDims;
+        } else {
+            varyingDims = coordDims + 1;
+        }
+    }
+
+    GrStringBuilder samplerName;
+    sampler_name(stageNum, &samplerName);
+    segments->fFSUnis.appendf("uniform sampler2D %s;\n", samplerName.c_str());
+    locations->fSamplerUni = kUseUniform;
+
+    GrStringBuilder texelSizeName;
+    if (ProgramDesc::StageDesc::k2x2_FetchMode == desc.fFetchMode) {
+        normalized_texel_size_name(stageNum, &texelSizeName);
+        segments->fFSUnis.appendf("uniform vec2 %s;\n", texelSizeName.c_str());
+    }
+
+    segments->fVaryings.appendf("varying %s %s;\n",
+                                float_vector_type(varyingDims), varyingName.c_str());
+
+    if (desc.fOptFlags & ProgramDesc::StageDesc::kIdentityMatrix_OptFlagBit) {
+        GrAssert(varyingDims == coordDims);
+        segments->fVSCode.appendf("\t%s = %s;\n", varyingName.c_str(), vsInCoord);
+    } else {
+        // varying = texMatrix * texCoord
+        segments->fVSCode.appendf("\t%s = (%s * vec3(%s, 1))%s;\n",
+                                  varyingName.c_str(), texMName.c_str(),
+                                  vsInCoord, vector_all_coords(varyingDims));
+    }
+
+    GrStringBuilder radial2ParamsName;
+    radial2_param_name(stageNum, &radial2ParamsName);
+    // for radial grads without perspective we can pass the linear
+    // part of the quadratic as a varying.
+    GrStringBuilder radial2VaryingName;
+    radial2_varying_name(stageNum, &radial2VaryingName);
+
+    if (ProgramDesc::StageDesc::kRadial2Gradient_CoordMapping == desc.fCoordMapping) {
+
+        segments->fVSUnis.appendf("uniform %s float %s[6];\n",
+                                  GrPrecision(), radial2ParamsName.c_str());
+        segments->fFSUnis.appendf("uniform float %s[6];\n",
+                                  radial2ParamsName.c_str());
+        locations->fRadial2Uni = kUseUniform;
+
+        // if there is perspective we don't interpolate this
+        if (varyingDims == coordDims) {
+            GrAssert(2 == coordDims);
+            segments->fVaryings.appendf("varying float %s;\n", radial2VaryingName.c_str());
+
+            // r2Var = 2 * (r2Parm[2] * varCoord.x - r2Param[3])
+            segments->fVSCode.appendf("\t%s = 2.0 *(%s[2] * %s.x - %s[3]);\n",
+                                      radial2VaryingName.c_str(), radial2ParamsName.c_str(),
+                                      varyingName.c_str(), radial2ParamsName.c_str());
+        }
+    }
+
+    /// Fragment Shader Stuff
+    GrStringBuilder fsCoordName;
+    // function used to access the shader, may be made projective
+    GrStringBuilder texFunc("texture2D");
+    if (desc.fOptFlags & (ProgramDesc::StageDesc::kIdentityMatrix_OptFlagBit |
+                          ProgramDesc::StageDesc::kNoPerspective_OptFlagBit)) {
+        GrAssert(varyingDims == coordDims);
+        fsCoordName = varyingName;
+    } else {
+        // if we have to do some special op on the varyings to get
+        // our final tex coords then when in perspective we have to
+        // do an explicit divide. Otherwise, we can use a Proj func.
+        if  (ProgramDesc::StageDesc::kIdentity_CoordMapping == desc.fCoordMapping &&
+             ProgramDesc::StageDesc::kSingle_FetchMode == desc.fFetchMode) {
+            texFunc.append("Proj");
+            fsCoordName = varyingName;
+        } else {
+            fsCoordName = "inCoord";
+            fsCoordName.appendS32(stageNum);
+            segments->fFSCode.appendf("\t%s %s = %s%s / %s%s;\n",
+                                       float_vector_type(coordDims),
+                                       fsCoordName.c_str(),
+                                       varyingName.c_str(),
+                                       vector_nonhomog_coords(varyingDims),
+                                       varyingName.c_str(),
+                                       vector_homog_coord(varyingDims));
+        }
+    }
+
+    GrStringBuilder sampleCoords;
+    bool complexCoord = false;
+    switch (desc.fCoordMapping) {
+    case ProgramDesc::StageDesc::kIdentity_CoordMapping:
+        sampleCoords = fsCoordName;
+        break;
+    case ProgramDesc::StageDesc::kSweepGradient_CoordMapping:
+        sampleCoords.printf("vec2(atan(- %s.y, - %s.x) * 0.1591549430918 + 0.5, 0.5)", fsCoordName.c_str(), fsCoordName.c_str());
+        complexCoord = true;
+        break;
+    case ProgramDesc::StageDesc::kRadialGradient_CoordMapping:
+        sampleCoords.printf("vec2(length(%s.xy), 0.5)", fsCoordName.c_str());
+        complexCoord = true;
+        break;
+    case ProgramDesc::StageDesc::kRadial2Gradient_CoordMapping: {
+        GrStringBuilder cName("c");
+        GrStringBuilder ac4Name("ac4");
+        GrStringBuilder rootName("root");
+
+        cName.appendS32(stageNum);
+        ac4Name.appendS32(stageNum);
+        rootName.appendS32(stageNum);
+
+        // if we were able to interpolate the linear component bVar is the varying
+        // otherwise compute it
+        GrStringBuilder bVar;
+        if (coordDims == varyingDims) {
+            bVar = radial2VaryingName;
+            GrAssert(2 == varyingDims);
+        } else {
+            GrAssert(3 == varyingDims);
+            bVar = "b";
+            bVar.appendS32(stageNum);
+            segments->fFSCode.appendf("\tfloat %s = 2.0 * (%s[2] * %s.x - %s[3]);\n",
+                                        bVar.c_str(), radial2ParamsName.c_str(),
+                                        fsCoordName.c_str(), radial2ParamsName.c_str());
+        }
+
+        // c = (x^2)+(y^2) - params[4]
+        segments->fFSCode.appendf("\tfloat %s = dot(%s, %s) - %s[4];\n",
+                                  cName.c_str(), fsCoordName.c_str(),
+                                  fsCoordName.c_str(),
+                                  radial2ParamsName.c_str());
+        // ac4 = 4.0 * params[0] * c
+        segments->fFSCode.appendf("\tfloat %s = %s[0] * 4.0 * %s;\n",
+                                  ac4Name.c_str(), radial2ParamsName.c_str(),
+                                  cName.c_str());
+
+        // root = sqrt(b^2-4ac)
+        // (abs to avoid exception due to fp precision)
+        segments->fFSCode.appendf("\tfloat %s = sqrt(abs(%s*%s - %s));\n",
+                                  rootName.c_str(), bVar.c_str(), bVar.c_str(),
+                                  ac4Name.c_str());
+
+        // x coord is: (-b + params[5] * sqrt(b^2-4ac)) * params[1]
+        // y coord is 0.5 (texture is effectively 1D)
+        sampleCoords.printf("vec2((-%s + %s[5] * %s) * %s[1], 0.5)",
+                            bVar.c_str(), radial2ParamsName.c_str(),
+                            rootName.c_str(), radial2ParamsName.c_str());
+        complexCoord = true;
+        break;}
+    };
+
+    const char* smear;
+    if (desc.fModulation == ProgramDesc::StageDesc::kAlpha_Modulation) {
+        smear = ".aaaa";
+    } else {
+        smear = "";
+    }
+    GrStringBuilder modulate;
+    if (NULL != fsInColor) {
+        modulate.printf(" * %s", fsInColor);
+    }
+
+    if (desc.fOptFlags &
+        ProgramDesc::StageDesc::kCustomTextureDomain_OptFlagBit) {
+        GrStringBuilder texDomainName;
+        tex_domain_name(stageNum, &texDomainName);
+        segments->fFSUnis.appendf("uniform %s %s;\n",
+                                  float_vector_type(4),
+                                  texDomainName.c_str());
+        GrStringBuilder coordVar("clampCoord");
+        segments->fFSCode.appendf("\t%s %s = clamp(%s, %s.xy, %s.zw);\n",
+                                  float_vector_type(coordDims),
+                                  coordVar.c_str(),
+                                  sampleCoords.c_str(),
+                                  texDomainName.c_str(),
+                                  texDomainName.c_str());
+        sampleCoords = coordVar;
+        locations->fTexDomUni = kUseUniform;
+    }
+
+    if (ProgramDesc::StageDesc::k2x2_FetchMode == desc.fFetchMode) {
+        locations->fNormalizedTexelSizeUni = kUseUniform;
+        if (complexCoord) {
+            // assign the coord to a var rather than compute 4x.
+            GrStringBuilder coordVar("tCoord");
+            coordVar.appendS32(stageNum);
+            segments->fFSCode.appendf("\t%s %s = %s;\n",
+                                      float_vector_type(coordDims),
+                                      coordVar.c_str(), sampleCoords.c_str());
+            sampleCoords = coordVar;
+        }
+        GrAssert(2 == coordDims);
+        GrStringBuilder accumVar("accum");
+        accumVar.appendS32(stageNum);
+        segments->fFSCode.appendf("\tvec4 %s  = %s(%s, %s + vec2(-%s.x,-%s.y))%s;\n", accumVar.c_str(), texFunc.c_str(), samplerName.c_str(), sampleCoords.c_str(), texelSizeName.c_str(), texelSizeName.c_str(), smear);
+        segments->fFSCode.appendf("\t%s += %s(%s, %s + vec2(+%s.x,-%s.y))%s;\n", accumVar.c_str(), texFunc.c_str(), samplerName.c_str(), sampleCoords.c_str(), texelSizeName.c_str(), texelSizeName.c_str(), smear);
+        segments->fFSCode.appendf("\t%s += %s(%s, %s + vec2(-%s.x,+%s.y))%s;\n", accumVar.c_str(), texFunc.c_str(), samplerName.c_str(), sampleCoords.c_str(), texelSizeName.c_str(), texelSizeName.c_str(), smear);
+        segments->fFSCode.appendf("\t%s += %s(%s, %s + vec2(+%s.x,+%s.y))%s;\n", accumVar.c_str(), texFunc.c_str(), samplerName.c_str(), sampleCoords.c_str(), texelSizeName.c_str(), texelSizeName.c_str(), smear);
+        segments->fFSCode.appendf("\t%s = .25 * %s%s;\n", fsOutColor, accumVar.c_str(), modulate.c_str());
+    } else {
+        segments->fFSCode.appendf("\t%s = %s(%s, %s)%s%s;\n", fsOutColor, texFunc.c_str(), samplerName.c_str(), sampleCoords.c_str(), smear, modulate.c_str());
+    }
+}