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// Copyright 2012 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "v8.h"
#include "accessors.h"
#include "contexts.h"
#include "deoptimizer.h"
#include "execution.h"
#include "factory.h"
#include "frames-inl.h"
#include "isolate.h"
#include "list-inl.h"
#include "property-details.h"
namespace v8 {
namespace internal {
template <class C>
static C* FindInPrototypeChain(Object* obj, bool* found_it) {
ASSERT(!*found_it);
Heap* heap = HEAP;
while (!Is<C>(obj)) {
if (obj == heap->null_value()) return NULL;
obj = obj->GetPrototype();
}
*found_it = true;
return C::cast(obj);
}
// Entry point that never should be called.
MaybeObject* Accessors::IllegalSetter(JSObject*, Object*, void*) {
UNREACHABLE();
return NULL;
}
Object* Accessors::IllegalGetAccessor(Object* object, void*) {
UNREACHABLE();
return object;
}
MaybeObject* Accessors::ReadOnlySetAccessor(JSObject*, Object* value, void*) {
// According to ECMA-262, section 8.6.2.2, page 28, setting
// read-only properties must be silently ignored.
return value;
}
//
// Accessors::ArrayLength
//
MaybeObject* Accessors::ArrayGetLength(Object* object, void*) {
// Traverse the prototype chain until we reach an array.
bool found_it = false;
JSArray* holder = FindInPrototypeChain<JSArray>(object, &found_it);
if (!found_it) return Smi::FromInt(0);
return holder->length();
}
// The helper function will 'flatten' Number objects.
Object* Accessors::FlattenNumber(Object* value) {
if (value->IsNumber() || !value->IsJSValue()) return value;
JSValue* wrapper = JSValue::cast(value);
ASSERT(Isolate::Current()->context()->global_context()->number_function()->
has_initial_map());
Map* number_map = Isolate::Current()->context()->global_context()->
number_function()->initial_map();
if (wrapper->map() == number_map) return wrapper->value();
return value;
}
MaybeObject* Accessors::ArraySetLength(JSObject* object, Object* value, void*) {
Isolate* isolate = object->GetIsolate();
// This means one of the object's prototypes is a JSArray and the
// object does not have a 'length' property. Calling SetProperty
// causes an infinite loop.
if (!object->IsJSArray()) {
return object->SetLocalPropertyIgnoreAttributes(
isolate->heap()->length_symbol(), value, NONE);
}
value = FlattenNumber(value);
// Need to call methods that may trigger GC.
HandleScope scope(isolate);
// Protect raw pointers.
Handle<JSObject> object_handle(object, isolate);
Handle<Object> value_handle(value, isolate);
bool has_exception;
Handle<Object> uint32_v = Execution::ToUint32(value_handle, &has_exception);
if (has_exception) return Failure::Exception();
Handle<Object> number_v = Execution::ToNumber(value_handle, &has_exception);
if (has_exception) return Failure::Exception();
if (uint32_v->Number() == number_v->Number()) {
return Handle<JSArray>::cast(object_handle)->SetElementsLength(*uint32_v);
}
return isolate->Throw(
*isolate->factory()->NewRangeError("invalid_array_length",
HandleVector<Object>(NULL, 0)));
}
const AccessorDescriptor Accessors::ArrayLength = {
ArrayGetLength,
ArraySetLength,
0
};
//
// Accessors::StringLength
//
MaybeObject* Accessors::StringGetLength(Object* object, void*) {
Object* value = object;
if (object->IsJSValue()) value = JSValue::cast(object)->value();
if (value->IsString()) return Smi::FromInt(String::cast(value)->length());
// If object is not a string we return 0 to be compatible with WebKit.
// Note: Firefox returns the length of ToString(object).
return Smi::FromInt(0);
}
const AccessorDescriptor Accessors::StringLength = {
StringGetLength,
IllegalSetter,
0
};
//
// Accessors::ScriptSource
//
MaybeObject* Accessors::ScriptGetSource(Object* object, void*) {
Object* script = JSValue::cast(object)->value();
return Script::cast(script)->source();
}
const AccessorDescriptor Accessors::ScriptSource = {
ScriptGetSource,
IllegalSetter,
0
};
//
// Accessors::ScriptName
//
MaybeObject* Accessors::ScriptGetName(Object* object, void*) {
Object* script = JSValue::cast(object)->value();
return Script::cast(script)->name();
}
const AccessorDescriptor Accessors::ScriptName = {
ScriptGetName,
IllegalSetter,
0
};
//
// Accessors::ScriptId
//
MaybeObject* Accessors::ScriptGetId(Object* object, void*) {
Object* script = JSValue::cast(object)->value();
return Script::cast(script)->id();
}
const AccessorDescriptor Accessors::ScriptId = {
ScriptGetId,
IllegalSetter,
0
};
//
// Accessors::ScriptLineOffset
//
MaybeObject* Accessors::ScriptGetLineOffset(Object* object, void*) {
Object* script = JSValue::cast(object)->value();
return Script::cast(script)->line_offset();
}
const AccessorDescriptor Accessors::ScriptLineOffset = {
ScriptGetLineOffset,
IllegalSetter,
0
};
//
// Accessors::ScriptColumnOffset
//
MaybeObject* Accessors::ScriptGetColumnOffset(Object* object, void*) {
Object* script = JSValue::cast(object)->value();
return Script::cast(script)->column_offset();
}
const AccessorDescriptor Accessors::ScriptColumnOffset = {
ScriptGetColumnOffset,
IllegalSetter,
0
};
//
// Accessors::ScriptData
//
MaybeObject* Accessors::ScriptGetData(Object* object, void*) {
Object* script = JSValue::cast(object)->value();
return Script::cast(script)->data();
}
const AccessorDescriptor Accessors::ScriptData = {
ScriptGetData,
IllegalSetter,
0
};
//
// Accessors::ScriptType
//
MaybeObject* Accessors::ScriptGetType(Object* object, void*) {
Object* script = JSValue::cast(object)->value();
return Script::cast(script)->type();
}
const AccessorDescriptor Accessors::ScriptType = {
ScriptGetType,
IllegalSetter,
0
};
//
// Accessors::ScriptCompilationType
//
MaybeObject* Accessors::ScriptGetCompilationType(Object* object, void*) {
Object* script = JSValue::cast(object)->value();
return Script::cast(script)->compilation_type();
}
const AccessorDescriptor Accessors::ScriptCompilationType = {
ScriptGetCompilationType,
IllegalSetter,
0
};
//
// Accessors::ScriptGetLineEnds
//
MaybeObject* Accessors::ScriptGetLineEnds(Object* object, void*) {
JSValue* wrapper = JSValue::cast(object);
Isolate* isolate = wrapper->GetIsolate();
HandleScope scope(isolate);
Handle<Script> script(Script::cast(wrapper->value()), isolate);
InitScriptLineEnds(script);
ASSERT(script->line_ends()->IsFixedArray());
Handle<FixedArray> line_ends(FixedArray::cast(script->line_ends()));
// We do not want anyone to modify this array from JS.
ASSERT(*line_ends == isolate->heap()->empty_fixed_array() ||
line_ends->map() == isolate->heap()->fixed_cow_array_map());
Handle<JSArray> js_array =
isolate->factory()->NewJSArrayWithElements(line_ends);
return *js_array;
}
const AccessorDescriptor Accessors::ScriptLineEnds = {
ScriptGetLineEnds,
IllegalSetter,
0
};
//
// Accessors::ScriptGetContextData
//
MaybeObject* Accessors::ScriptGetContextData(Object* object, void*) {
Object* script = JSValue::cast(object)->value();
return Script::cast(script)->context_data();
}
const AccessorDescriptor Accessors::ScriptContextData = {
ScriptGetContextData,
IllegalSetter,
0
};
//
// Accessors::ScriptGetEvalFromScript
//
MaybeObject* Accessors::ScriptGetEvalFromScript(Object* object, void*) {
Object* script = JSValue::cast(object)->value();
if (!Script::cast(script)->eval_from_shared()->IsUndefined()) {
Handle<SharedFunctionInfo> eval_from_shared(
SharedFunctionInfo::cast(Script::cast(script)->eval_from_shared()));
if (eval_from_shared->script()->IsScript()) {
Handle<Script> eval_from_script(Script::cast(eval_from_shared->script()));
return *GetScriptWrapper(eval_from_script);
}
}
return HEAP->undefined_value();
}
const AccessorDescriptor Accessors::ScriptEvalFromScript = {
ScriptGetEvalFromScript,
IllegalSetter,
0
};
//
// Accessors::ScriptGetEvalFromScriptPosition
//
MaybeObject* Accessors::ScriptGetEvalFromScriptPosition(Object* object, void*) {
HandleScope scope;
Handle<Script> script(Script::cast(JSValue::cast(object)->value()));
// If this is not a script compiled through eval there is no eval position.
int compilation_type = Smi::cast(script->compilation_type())->value();
if (compilation_type != Script::COMPILATION_TYPE_EVAL) {
return HEAP->undefined_value();
}
// Get the function from where eval was called and find the source position
// from the instruction offset.
Handle<Code> code(SharedFunctionInfo::cast(
script->eval_from_shared())->code());
return Smi::FromInt(code->SourcePosition(code->instruction_start() +
script->eval_from_instructions_offset()->value()));
}
const AccessorDescriptor Accessors::ScriptEvalFromScriptPosition = {
ScriptGetEvalFromScriptPosition,
IllegalSetter,
0
};
//
// Accessors::ScriptGetEvalFromFunctionName
//
MaybeObject* Accessors::ScriptGetEvalFromFunctionName(Object* object, void*) {
Object* script = JSValue::cast(object)->value();
Handle<SharedFunctionInfo> shared(SharedFunctionInfo::cast(
Script::cast(script)->eval_from_shared()));
// Find the name of the function calling eval.
if (!shared->name()->IsUndefined()) {
return shared->name();
} else {
return shared->inferred_name();
}
}
const AccessorDescriptor Accessors::ScriptEvalFromFunctionName = {
ScriptGetEvalFromFunctionName,
IllegalSetter,
0
};
//
// Accessors::FunctionPrototype
//
MaybeObject* Accessors::FunctionGetPrototype(Object* object, void*) {
Heap* heap = Isolate::Current()->heap();
bool found_it = false;
JSFunction* function = FindInPrototypeChain<JSFunction>(object, &found_it);
if (!found_it) return heap->undefined_value();
while (!function->should_have_prototype()) {
found_it = false;
function = FindInPrototypeChain<JSFunction>(object->GetPrototype(),
&found_it);
// There has to be one because we hit the getter.
ASSERT(found_it);
}
if (!function->has_prototype()) {
Object* prototype;
{ MaybeObject* maybe_prototype = heap->AllocateFunctionPrototype(function);
if (!maybe_prototype->ToObject(&prototype)) return maybe_prototype;
}
Object* result;
{ MaybeObject* maybe_result = function->SetPrototype(prototype);
if (!maybe_result->ToObject(&result)) return maybe_result;
}
}
return function->prototype();
}
MaybeObject* Accessors::FunctionSetPrototype(JSObject* object,
Object* value,
void*) {
Heap* heap = object->GetHeap();
bool found_it = false;
JSFunction* function = FindInPrototypeChain<JSFunction>(object, &found_it);
if (!found_it) return heap->undefined_value();
if (!function->should_have_prototype()) {
// Since we hit this accessor, object will have no prototype property.
return object->SetLocalPropertyIgnoreAttributes(heap->prototype_symbol(),
value,
NONE);
}
Object* prototype;
{ MaybeObject* maybe_prototype = function->SetPrototype(value);
if (!maybe_prototype->ToObject(&prototype)) return maybe_prototype;
}
ASSERT(function->prototype() == value);
return function;
}
const AccessorDescriptor Accessors::FunctionPrototype = {
FunctionGetPrototype,
FunctionSetPrototype,
0
};
//
// Accessors::FunctionLength
//
MaybeObject* Accessors::FunctionGetLength(Object* object, void*) {
bool found_it = false;
JSFunction* function = FindInPrototypeChain<JSFunction>(object, &found_it);
if (!found_it) return Smi::FromInt(0);
// Check if already compiled.
if (!function->shared()->is_compiled()) {
// If the function isn't compiled yet, the length is not computed
// correctly yet. Compile it now and return the right length.
HandleScope scope;
Handle<JSFunction> handle(function);
if (!JSFunction::CompileLazy(handle, KEEP_EXCEPTION)) {
return Failure::Exception();
}
return Smi::FromInt(handle->shared()->length());
} else {
return Smi::FromInt(function->shared()->length());
}
}
const AccessorDescriptor Accessors::FunctionLength = {
FunctionGetLength,
ReadOnlySetAccessor,
0
};
//
// Accessors::FunctionName
//
MaybeObject* Accessors::FunctionGetName(Object* object, void*) {
bool found_it = false;
JSFunction* holder = FindInPrototypeChain<JSFunction>(object, &found_it);
if (!found_it) return HEAP->undefined_value();
return holder->shared()->name();
}
const AccessorDescriptor Accessors::FunctionName = {
FunctionGetName,
ReadOnlySetAccessor,
0
};
//
// Accessors::FunctionArguments
//
static MaybeObject* ConstructArgumentsObjectForInlinedFunction(
JavaScriptFrame* frame,
Handle<JSFunction> inlined_function,
int inlined_frame_index) {
Factory* factory = Isolate::Current()->factory();
Vector<SlotRef> args_slots =
SlotRef::ComputeSlotMappingForArguments(
frame,
inlined_frame_index,
inlined_function->shared()->formal_parameter_count());
int args_count = args_slots.length();
Handle<JSObject> arguments =
factory->NewArgumentsObject(inlined_function, args_count);
Handle<FixedArray> array = factory->NewFixedArray(args_count);
for (int i = 0; i < args_count; ++i) {
Handle<Object> value = args_slots[i].GetValue();
array->set(i, *value);
}
arguments->set_elements(*array);
args_slots.Dispose();
// Return the freshly allocated arguments object.
return *arguments;
}
MaybeObject* Accessors::FunctionGetArguments(Object* object, void*) {
Isolate* isolate = Isolate::Current();
HandleScope scope(isolate);
bool found_it = false;
JSFunction* holder = FindInPrototypeChain<JSFunction>(object, &found_it);
if (!found_it) return isolate->heap()->undefined_value();
Handle<JSFunction> function(holder, isolate);
if (function->shared()->native()) return isolate->heap()->null_value();
// Find the top invocation of the function by traversing frames.
List<JSFunction*> functions(2);
for (JavaScriptFrameIterator it(isolate); !it.done(); it.Advance()) {
JavaScriptFrame* frame = it.frame();
frame->GetFunctions(&functions);
for (int i = functions.length() - 1; i >= 0; i--) {
// Skip all frames that aren't invocations of the given function.
if (functions[i] != *function) continue;
if (i > 0) {
// The function in question was inlined. Inlined functions have the
// correct number of arguments and no allocated arguments object, so
// we can construct a fresh one by interpreting the function's
// deoptimization input data.
return ConstructArgumentsObjectForInlinedFunction(frame, function, i);
}
if (!frame->is_optimized()) {
// If there is an arguments variable in the stack, we return that.
Handle<ScopeInfo> scope_info(function->shared()->scope_info());
int index = scope_info->StackSlotIndex(
isolate->heap()->arguments_symbol());
if (index >= 0) {
Handle<Object> arguments(frame->GetExpression(index), isolate);
if (!arguments->IsArgumentsMarker()) return *arguments;
}
}
// If there is no arguments variable in the stack or we have an
// optimized frame, we find the frame that holds the actual arguments
// passed to the function.
it.AdvanceToArgumentsFrame();
frame = it.frame();
// Get the number of arguments and construct an arguments object
// mirror for the right frame.
const int length = frame->ComputeParametersCount();
Handle<JSObject> arguments = isolate->factory()->NewArgumentsObject(
function, length);
Handle<FixedArray> array = isolate->factory()->NewFixedArray(length);
// Copy the parameters to the arguments object.
ASSERT(array->length() == length);
for (int i = 0; i < length; i++) array->set(i, frame->GetParameter(i));
arguments->set_elements(*array);
// Return the freshly allocated arguments object.
return *arguments;
}
functions.Rewind(0);
}
// No frame corresponding to the given function found. Return null.
return isolate->heap()->null_value();
}
const AccessorDescriptor Accessors::FunctionArguments = {
FunctionGetArguments,
ReadOnlySetAccessor,
0
};
//
// Accessors::FunctionCaller
//
static MaybeObject* CheckNonStrictCallerOrThrow(
Isolate* isolate,
JSFunction* caller) {
DisableAssertNoAllocation enable_allocation;
if (!caller->shared()->is_classic_mode()) {
return isolate->Throw(
*isolate->factory()->NewTypeError("strict_caller",
HandleVector<Object>(NULL, 0)));
}
return caller;
}
class FrameFunctionIterator {
public:
FrameFunctionIterator(Isolate* isolate, const AssertNoAllocation& promise)
: frame_iterator_(isolate),
functions_(2),
index_(0) {
GetFunctions();
}
JSFunction* next() {
if (functions_.length() == 0) return NULL;
JSFunction* next_function = functions_[index_];
index_--;
if (index_ < 0) {
GetFunctions();
}
return next_function;
}
// Iterate through functions until the first occurence of 'function'.
// Returns true if 'function' is found, and false if the iterator ends
// without finding it.
bool Find(JSFunction* function) {
JSFunction* next_function;
do {
next_function = next();
if (next_function == function) return true;
} while (next_function != NULL);
return false;
}
private:
void GetFunctions() {
functions_.Rewind(0);
if (frame_iterator_.done()) return;
JavaScriptFrame* frame = frame_iterator_.frame();
frame->GetFunctions(&functions_);
ASSERT(functions_.length() > 0);
frame_iterator_.Advance();
index_ = functions_.length() - 1;
}
JavaScriptFrameIterator frame_iterator_;
List<JSFunction*> functions_;
int index_;
};
MaybeObject* Accessors::FunctionGetCaller(Object* object, void*) {
Isolate* isolate = Isolate::Current();
HandleScope scope(isolate);
AssertNoAllocation no_alloc;
bool found_it = false;
JSFunction* holder = FindInPrototypeChain<JSFunction>(object, &found_it);
if (!found_it) return isolate->heap()->undefined_value();
if (holder->shared()->native()) return isolate->heap()->null_value();
Handle<JSFunction> function(holder, isolate);
FrameFunctionIterator it(isolate, no_alloc);
// Find the function from the frames.
if (!it.Find(*function)) {
// No frame corresponding to the given function found. Return null.
return isolate->heap()->null_value();
}
// Find previously called non-toplevel function.
JSFunction* caller;
do {
caller = it.next();
if (caller == NULL) return isolate->heap()->null_value();
} while (caller->shared()->is_toplevel());
// If caller is a built-in function and caller's caller is also built-in,
// use that instead.
JSFunction* potential_caller = caller;
while (potential_caller != NULL && potential_caller->IsBuiltin()) {
caller = potential_caller;
potential_caller = it.next();
}
// If caller is bound, return null. This is compatible with JSC, and
// allows us to make bound functions use the strict function map
// and its associated throwing caller and arguments.
if (caller->shared()->bound()) {
return isolate->heap()->null_value();
}
return CheckNonStrictCallerOrThrow(isolate, caller);
}
const AccessorDescriptor Accessors::FunctionCaller = {
FunctionGetCaller,
ReadOnlySetAccessor,
0
};
//
// Accessors::ObjectPrototype
//
MaybeObject* Accessors::ObjectGetPrototype(Object* receiver, void*) {
Object* current = receiver->GetPrototype();
while (current->IsJSObject() &&
JSObject::cast(current)->map()->is_hidden_prototype()) {
current = current->GetPrototype();
}
return current;
}
MaybeObject* Accessors::ObjectSetPrototype(JSObject* receiver,
Object* value,
void*) {
const bool skip_hidden_prototypes = true;
// To be consistent with other Set functions, return the value.
return receiver->SetPrototype(value, skip_hidden_prototypes);
}
const AccessorDescriptor Accessors::ObjectPrototype = {
ObjectGetPrototype,
ObjectSetPrototype,
0
};
} } // namespace v8::internal