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// Copyright 2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "v8.h"
#if defined(V8_TARGET_ARCH_IA32)
#include "codegen-inl.h"
#include "jump-target-inl.h"
#include "register-allocator-inl.h"
#include "virtual-frame-inl.h"
namespace v8 {
namespace internal {
// -------------------------------------------------------------------------
// JumpTarget implementation.
#define __ ACCESS_MASM(cgen()->masm())
void JumpTarget::DoJump() {
ASSERT(cgen()->has_valid_frame());
// Live non-frame registers are not allowed at unconditional jumps
// because we have no way of invalidating the corresponding results
// which are still live in the C++ code.
ASSERT(cgen()->HasValidEntryRegisters());
if (is_bound()) {
// Backward jump. There is an expected frame to merge to.
ASSERT(direction_ == BIDIRECTIONAL);
cgen()->frame()->PrepareMergeTo(entry_frame_);
cgen()->frame()->MergeTo(entry_frame_);
cgen()->DeleteFrame();
__ jmp(&entry_label_);
} else if (entry_frame_ != NULL) {
// Forward jump with a preconfigured entry frame. Assert the
// current frame matches the expected one and jump to the block.
ASSERT(cgen()->frame()->Equals(entry_frame_));
cgen()->DeleteFrame();
__ jmp(&entry_label_);
} else {
// Forward jump. Remember the current frame and emit a jump to
// its merge code.
AddReachingFrame(cgen()->frame());
RegisterFile empty;
cgen()->SetFrame(NULL, &empty);
__ jmp(&merge_labels_.last());
}
}
void JumpTarget::DoBranch(Condition cc, Hint hint) {
ASSERT(cgen() != NULL);
ASSERT(cgen()->has_valid_frame());
if (is_bound()) {
ASSERT(direction_ == BIDIRECTIONAL);
// Backward branch. We have an expected frame to merge to on the
// backward edge.
// Swap the current frame for a copy (we do the swapping to get
// the off-frame registers off the fall through) to use for the
// branch.
VirtualFrame* fall_through_frame = cgen()->frame();
VirtualFrame* branch_frame = new VirtualFrame(fall_through_frame);
RegisterFile non_frame_registers;
cgen()->SetFrame(branch_frame, &non_frame_registers);
// Check if we can avoid merge code.
cgen()->frame()->PrepareMergeTo(entry_frame_);
if (cgen()->frame()->Equals(entry_frame_)) {
// Branch right in to the block.
cgen()->DeleteFrame();
__ j(cc, &entry_label_, hint);
cgen()->SetFrame(fall_through_frame, &non_frame_registers);
return;
}
// Check if we can reuse existing merge code.
for (int i = 0; i < reaching_frames_.length(); i++) {
if (reaching_frames_[i] != NULL &&
cgen()->frame()->Equals(reaching_frames_[i])) {
// Branch to the merge code.
cgen()->DeleteFrame();
__ j(cc, &merge_labels_[i], hint);
cgen()->SetFrame(fall_through_frame, &non_frame_registers);
return;
}
}
// To emit the merge code here, we negate the condition and branch
// around the merge code on the fall through path.
Label original_fall_through;
__ j(NegateCondition(cc), &original_fall_through, NegateHint(hint));
cgen()->frame()->MergeTo(entry_frame_);
cgen()->DeleteFrame();
__ jmp(&entry_label_);
cgen()->SetFrame(fall_through_frame, &non_frame_registers);
__ bind(&original_fall_through);
} else if (entry_frame_ != NULL) {
// Forward branch with a preconfigured entry frame. Assert the
// current frame matches the expected one and branch to the block.
ASSERT(cgen()->frame()->Equals(entry_frame_));
// Explicitly use the macro assembler instead of __ as forward
// branches are expected to be a fixed size (no inserted
// coverage-checking instructions please). This is used in
// Reference::GetValue.
cgen()->masm()->j(cc, &entry_label_, hint);
} else {
// Forward branch. A copy of the current frame is remembered and
// a branch to the merge code is emitted. Explicitly use the
// macro assembler instead of __ as forward branches are expected
// to be a fixed size (no inserted coverage-checking instructions
// please). This is used in Reference::GetValue.
AddReachingFrame(new VirtualFrame(cgen()->frame()));
cgen()->masm()->j(cc, &merge_labels_.last(), hint);
}
}
void JumpTarget::Call() {
// Call is used to push the address of the catch block on the stack as
// a return address when compiling try/catch and try/finally. We
// fully spill the frame before making the call. The expected frame
// at the label (which should be the only one) is the spilled current
// frame plus an in-memory return address. The "fall-through" frame
// at the return site is the spilled current frame.
ASSERT(cgen() != NULL);
ASSERT(cgen()->has_valid_frame());
// There are no non-frame references across the call.
ASSERT(cgen()->HasValidEntryRegisters());
ASSERT(!is_linked());
cgen()->frame()->SpillAll();
VirtualFrame* target_frame = new VirtualFrame(cgen()->frame());
target_frame->Adjust(1);
// We do not expect a call with a preconfigured entry frame.
ASSERT(entry_frame_ == NULL);
AddReachingFrame(target_frame);
__ call(&merge_labels_.last());
}
void JumpTarget::DoBind() {
ASSERT(cgen() != NULL);
ASSERT(!is_bound());
// Live non-frame registers are not allowed at the start of a basic
// block.
ASSERT(!cgen()->has_valid_frame() || cgen()->HasValidEntryRegisters());
// Fast case: the jump target was manually configured with an entry
// frame to use.
if (entry_frame_ != NULL) {
// Assert no reaching frames to deal with.
ASSERT(reaching_frames_.is_empty());
ASSERT(!cgen()->has_valid_frame());
RegisterFile empty;
if (direction_ == BIDIRECTIONAL) {
// Copy the entry frame so the original can be used for a
// possible backward jump.
cgen()->SetFrame(new VirtualFrame(entry_frame_), &empty);
} else {
// Take ownership of the entry frame.
cgen()->SetFrame(entry_frame_, &empty);
entry_frame_ = NULL;
}
__ bind(&entry_label_);
return;
}
if (!is_linked()) {
ASSERT(cgen()->has_valid_frame());
if (direction_ == FORWARD_ONLY) {
// Fast case: no forward jumps and no possible backward jumps.
// The stack pointer can be floating above the top of the
// virtual frame before the bind. Afterward, it should not.
VirtualFrame* frame = cgen()->frame();
int difference = frame->stack_pointer_ - (frame->element_count() - 1);
if (difference > 0) {
frame->stack_pointer_ -= difference;
__ add(Operand(esp), Immediate(difference * kPointerSize));
}
} else {
ASSERT(direction_ == BIDIRECTIONAL);
// Fast case: no forward jumps, possible backward ones. Remove
// constants and copies above the watermark on the fall-through
// frame and use it as the entry frame.
cgen()->frame()->MakeMergable();
entry_frame_ = new VirtualFrame(cgen()->frame());
}
__ bind(&entry_label_);
return;
}
if (direction_ == FORWARD_ONLY &&
!cgen()->has_valid_frame() &&
reaching_frames_.length() == 1) {
// Fast case: no fall-through, a single forward jump, and no
// possible backward jumps. Pick up the only reaching frame, take
// ownership of it, and use it for the block about to be emitted.
VirtualFrame* frame = reaching_frames_[0];
RegisterFile empty;
cgen()->SetFrame(frame, &empty);
reaching_frames_[0] = NULL;
__ bind(&merge_labels_[0]);
// The stack pointer can be floating above the top of the
// virtual frame before the bind. Afterward, it should not.
int difference = frame->stack_pointer_ - (frame->element_count() - 1);
if (difference > 0) {
frame->stack_pointer_ -= difference;
__ add(Operand(esp), Immediate(difference * kPointerSize));
}
__ bind(&entry_label_);
return;
}
// If there is a current frame, record it as the fall-through. It
// is owned by the reaching frames for now.
bool had_fall_through = false;
if (cgen()->has_valid_frame()) {
had_fall_through = true;
AddReachingFrame(cgen()->frame()); // Return value ignored.
RegisterFile empty;
cgen()->SetFrame(NULL, &empty);
}
// Compute the frame to use for entry to the block.
ComputeEntryFrame();
// Some moves required to merge to an expected frame require purely
// frame state changes, and do not require any code generation.
// Perform those first to increase the possibility of finding equal
// frames below.
for (int i = 0; i < reaching_frames_.length(); i++) {
if (reaching_frames_[i] != NULL) {
reaching_frames_[i]->PrepareMergeTo(entry_frame_);
}
}
if (is_linked()) {
// There were forward jumps. Handle merging the reaching frames
// to the entry frame.
// Loop over the (non-null) reaching frames and process any that
// need merge code. Iterate backwards through the list to handle
// the fall-through frame first. Set frames that will be
// processed after 'i' to NULL if we want to avoid processing
// them.
for (int i = reaching_frames_.length() - 1; i >= 0; i--) {
VirtualFrame* frame = reaching_frames_[i];
if (frame != NULL) {
// Does the frame (probably) need merge code?
if (!frame->Equals(entry_frame_)) {
// We could have a valid frame as the fall through to the
// binding site or as the fall through from a previous merge
// code block. Jump around the code we are about to
// generate.
if (cgen()->has_valid_frame()) {
cgen()->DeleteFrame();
__ jmp(&entry_label_);
}
// Pick up the frame for this block. Assume ownership if
// there cannot be backward jumps.
RegisterFile empty;
if (direction_ == BIDIRECTIONAL) {
cgen()->SetFrame(new VirtualFrame(frame), &empty);
} else {
cgen()->SetFrame(frame, &empty);
reaching_frames_[i] = NULL;
}
__ bind(&merge_labels_[i]);
// Loop over the remaining (non-null) reaching frames,
// looking for any that can share merge code with this one.
for (int j = 0; j < i; j++) {
VirtualFrame* other = reaching_frames_[j];
if (other != NULL && other->Equals(cgen()->frame())) {
// Set the reaching frame element to null to avoid
// processing it later, and then bind its entry label.
reaching_frames_[j] = NULL;
__ bind(&merge_labels_[j]);
}
}
// Emit the merge code.
cgen()->frame()->MergeTo(entry_frame_);
} else if (i == reaching_frames_.length() - 1 && had_fall_through) {
// If this is the fall through frame, and it didn't need
// merge code, we need to pick up the frame so we can jump
// around subsequent merge blocks if necessary.
RegisterFile empty;
cgen()->SetFrame(frame, &empty);
reaching_frames_[i] = NULL;
}
}
}
// The code generator may not have a current frame if there was no
// fall through and none of the reaching frames needed merging.
// In that case, clone the entry frame as the current frame.
if (!cgen()->has_valid_frame()) {
RegisterFile empty;
cgen()->SetFrame(new VirtualFrame(entry_frame_), &empty);
}
// There may be unprocessed reaching frames that did not need
// merge code. They will have unbound merge labels. Bind their
// merge labels to be the same as the entry label and deallocate
// them.
for (int i = 0; i < reaching_frames_.length(); i++) {
if (!merge_labels_[i].is_bound()) {
reaching_frames_[i] = NULL;
__ bind(&merge_labels_[i]);
}
}
// There are non-NULL reaching frames with bound labels for each
// merge block, but only on backward targets.
} else {
// There were no forward jumps. There must be a current frame and
// this must be a bidirectional target.
ASSERT(reaching_frames_.length() == 1);
ASSERT(reaching_frames_[0] != NULL);
ASSERT(direction_ == BIDIRECTIONAL);
// Use a copy of the reaching frame so the original can be saved
// for possible reuse as a backward merge block.
RegisterFile empty;
cgen()->SetFrame(new VirtualFrame(reaching_frames_[0]), &empty);
__ bind(&merge_labels_[0]);
cgen()->frame()->MergeTo(entry_frame_);
}
__ bind(&entry_label_);
}
void BreakTarget::Jump() {
// Drop leftover statement state from the frame before merging, without
// emitting code.
ASSERT(cgen()->has_valid_frame());
int count = cgen()->frame()->height() - expected_height_;
cgen()->frame()->ForgetElements(count);
DoJump();
}
void BreakTarget::Jump(Result* arg) {
// Drop leftover statement state from the frame before merging, without
// emitting code.
ASSERT(cgen()->has_valid_frame());
int count = cgen()->frame()->height() - expected_height_;
cgen()->frame()->ForgetElements(count);
cgen()->frame()->Push(arg);
DoJump();
}
void BreakTarget::Bind() {
#ifdef DEBUG
// All the forward-reaching frames should have been adjusted at the
// jumps to this target.
for (int i = 0; i < reaching_frames_.length(); i++) {
ASSERT(reaching_frames_[i] == NULL ||
reaching_frames_[i]->height() == expected_height_);
}
#endif
// Drop leftover statement state from the frame before merging, even on
// the fall through. This is so we can bind the return target with state
// on the frame.
if (cgen()->has_valid_frame()) {
int count = cgen()->frame()->height() - expected_height_;
cgen()->frame()->ForgetElements(count);
}
DoBind();
}
void BreakTarget::Bind(Result* arg) {
#ifdef DEBUG
// All the forward-reaching frames should have been adjusted at the
// jumps to this target.
for (int i = 0; i < reaching_frames_.length(); i++) {
ASSERT(reaching_frames_[i] == NULL ||
reaching_frames_[i]->height() == expected_height_ + 1);
}
#endif
// Drop leftover statement state from the frame before merging, even on
// the fall through. This is so we can bind the return target with state
// on the frame.
if (cgen()->has_valid_frame()) {
int count = cgen()->frame()->height() - expected_height_;
cgen()->frame()->ForgetElements(count);
cgen()->frame()->Push(arg);
}
DoBind();
*arg = cgen()->frame()->Pop();
}
#undef __
} } // namespace v8::internal
#endif // V8_TARGET_ARCH_IA32