| // Copyright 2008 the V8 project authors. All rights reserved. |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef V8_JUMP_TARGET_H_ |
| #define V8_JUMP_TARGET_H_ |
| |
| #if V8_TARGET_ARCH_IA32 |
| #include "jump-target-heavy.h" |
| #elif V8_TARGET_ARCH_X64 |
| #include "jump-target-heavy.h" |
| #elif V8_TARGET_ARCH_ARM |
| #include "jump-target-light.h" |
| #elif V8_TARGET_ARCH_MIPS |
| #include "jump-target-light.h" |
| #else |
| #error Unsupported target architecture. |
| #endif |
| |
| namespace v8 { |
| namespace internal { |
| |
| // ------------------------------------------------------------------------- |
| // Shadow break targets |
| // |
| // A shadow break target represents a break target that is temporarily |
| // shadowed by another one (represented by the original during |
| // shadowing). They are used to catch jumps to labels in certain |
| // contexts, e.g. try blocks. After shadowing ends, the formerly |
| // shadowed target is again represented by the original and the |
| // ShadowTarget can be used as a jump target in its own right, |
| // representing the formerly shadowing target. |
| |
| class ShadowTarget : public BreakTarget { |
| public: |
| // Construct a shadow jump target. After construction the shadow |
| // target object holds the state of the original target, and the |
| // original target is actually a fresh one that intercepts control |
| // flow intended for the shadowed one. |
| explicit ShadowTarget(BreakTarget* shadowed); |
| |
| virtual ~ShadowTarget() {} |
| |
| // End shadowing. After shadowing ends, the original jump target |
| // again gives access to the formerly shadowed target and the shadow |
| // target object gives access to the formerly shadowing target. |
| void StopShadowing(); |
| |
| // During shadowing, the currently shadowing target. After |
| // shadowing, the target that was shadowed. |
| BreakTarget* other_target() const { return other_target_; } |
| |
| private: |
| // During shadowing, the currently shadowing target. After |
| // shadowing, the target that was shadowed. |
| BreakTarget* other_target_; |
| |
| #ifdef DEBUG |
| bool is_shadowing_; |
| #endif |
| |
| DISALLOW_COPY_AND_ASSIGN(ShadowTarget); |
| }; |
| |
| } } // namespace v8::internal |
| |
| #endif // V8_JUMP_TARGET_H_ |