| // Copyright 2010 the V8 project authors. All rights reserved. |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef V8_VIRTUAL_FRAME_HEAVY_INL_H_ |
| #define V8_VIRTUAL_FRAME_HEAVY_INL_H_ |
| |
| #include "type-info.h" |
| #include "register-allocator.h" |
| #include "scopes.h" |
| #include "register-allocator-inl.h" |
| #include "codegen-inl.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| // On entry to a function, the virtual frame already contains the receiver, |
| // the parameters, and a return address. All frame elements are in memory. |
| VirtualFrame::VirtualFrame() |
| : elements_(parameter_count() + local_count() + kPreallocatedElements), |
| stack_pointer_(parameter_count() + 1) { // 0-based index of TOS. |
| for (int i = 0; i <= stack_pointer_; i++) { |
| elements_.Add(FrameElement::MemoryElement(TypeInfo::Unknown())); |
| } |
| for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { |
| register_locations_[i] = kIllegalIndex; |
| } |
| } |
| |
| |
| // When cloned, a frame is a deep copy of the original. |
| VirtualFrame::VirtualFrame(VirtualFrame* original) |
| : elements_(original->element_count()), |
| stack_pointer_(original->stack_pointer_) { |
| elements_.AddAll(original->elements_); |
| // Copy register locations from original. |
| memcpy(®ister_locations_, |
| original->register_locations_, |
| sizeof(register_locations_)); |
| } |
| |
| |
| void VirtualFrame::PushFrameSlotAt(int index) { |
| elements_.Add(CopyElementAt(index)); |
| } |
| |
| |
| void VirtualFrame::Push(Register reg, TypeInfo info) { |
| if (is_used(reg)) { |
| int index = register_location(reg); |
| FrameElement element = CopyElementAt(index, info); |
| elements_.Add(element); |
| } else { |
| Use(reg, element_count()); |
| FrameElement element = |
| FrameElement::RegisterElement(reg, FrameElement::NOT_SYNCED, info); |
| elements_.Add(element); |
| } |
| } |
| |
| |
| bool VirtualFrame::ConstantPoolOverflowed() { |
| return FrameElement::ConstantPoolOverflowed(); |
| } |
| |
| |
| bool VirtualFrame::Equals(VirtualFrame* other) { |
| #ifdef DEBUG |
| for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { |
| if (register_location(i) != other->register_location(i)) { |
| return false; |
| } |
| } |
| if (element_count() != other->element_count()) return false; |
| #endif |
| if (stack_pointer_ != other->stack_pointer_) return false; |
| for (int i = 0; i < element_count(); i++) { |
| if (!elements_[i].Equals(other->elements_[i])) return false; |
| } |
| |
| return true; |
| } |
| |
| |
| void VirtualFrame::SetTypeForLocalAt(int index, TypeInfo info) { |
| elements_[local0_index() + index].set_type_info(info); |
| } |
| |
| |
| // Make the type of all elements be MEMORY. |
| void VirtualFrame::SpillAll() { |
| for (int i = 0; i < element_count(); i++) { |
| SpillElementAt(i); |
| } |
| } |
| |
| |
| void VirtualFrame::PrepareForReturn() { |
| // Spill all locals. This is necessary to make sure all locals have |
| // the right value when breaking at the return site in the debugger. |
| for (int i = 0; i < expression_base_index(); i++) { |
| SpillElementAt(i); |
| } |
| } |
| |
| |
| void VirtualFrame::SetTypeForParamAt(int index, TypeInfo info) { |
| elements_[param0_index() + index].set_type_info(info); |
| } |
| |
| |
| void VirtualFrame::Nip(int num_dropped) { |
| ASSERT(num_dropped >= 0); |
| if (num_dropped == 0) return; |
| Result tos = Pop(); |
| if (num_dropped > 1) { |
| Drop(num_dropped - 1); |
| } |
| SetElementAt(0, &tos); |
| } |
| |
| |
| void VirtualFrame::Push(Smi* value) { |
| Push(Handle<Object> (value)); |
| } |
| |
| |
| int VirtualFrame::register_location(Register reg) { |
| return register_locations_[RegisterAllocator::ToNumber(reg)]; |
| } |
| |
| |
| void VirtualFrame::set_register_location(Register reg, int index) { |
| register_locations_[RegisterAllocator::ToNumber(reg)] = index; |
| } |
| |
| |
| bool VirtualFrame::is_used(Register reg) { |
| return register_locations_[RegisterAllocator::ToNumber(reg)] |
| != kIllegalIndex; |
| } |
| |
| |
| void VirtualFrame::SetElementAt(int index, Handle<Object> value) { |
| Result temp(value); |
| SetElementAt(index, &temp); |
| } |
| |
| |
| Result VirtualFrame::CallStub(CodeStub* stub, int arg_count) { |
| PrepareForCall(arg_count, arg_count); |
| return RawCallStub(stub); |
| } |
| |
| |
| int VirtualFrame::parameter_count() { |
| return cgen()->scope()->num_parameters(); |
| } |
| |
| |
| int VirtualFrame::local_count() { |
| return cgen()->scope()->num_stack_slots(); |
| } |
| |
| } } // namespace v8::internal |
| |
| #endif // V8_VIRTUAL_FRAME_HEAVY_INL_H_ |