| // Copyright 2006-2008 the V8 project authors. All rights reserved. |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| // This module contains the platform-specific code. This make the rest of the |
| // code less dependent on operating system, compilers and runtime libraries. |
| // This module does specifically not deal with differences between different |
| // processor architecture. |
| // The platform classes have the same definition for all platforms. The |
| // implementation for a particular platform is put in platform_<os>.cc. |
| // The build system then uses the implementation for the target platform. |
| // |
| // This design has been chosen because it is simple and fast. Alternatively, |
| // the platform dependent classes could have been implemented using abstract |
| // superclasses with virtual methods and having specializations for each |
| // platform. This design was rejected because it was more complicated and |
| // slower. It would require factory methods for selecting the right |
| // implementation and the overhead of virtual methods for performance |
| // sensitive like mutex locking/unlocking. |
| |
| #ifndef V8_PLATFORM_H_ |
| #define V8_PLATFORM_H_ |
| |
| #define V8_INFINITY INFINITY |
| |
| // Windows specific stuff. |
| #ifdef WIN32 |
| |
| // Microsoft Visual C++ specific stuff. |
| #ifdef _MSC_VER |
| |
| enum { |
| FP_NAN, |
| FP_INFINITE, |
| FP_ZERO, |
| FP_SUBNORMAL, |
| FP_NORMAL |
| }; |
| |
| #undef V8_INFINITY |
| #define V8_INFINITY HUGE_VAL |
| |
| namespace v8 { |
| namespace internal { |
| int isfinite(double x); |
| } } |
| int isnan(double x); |
| int isinf(double x); |
| int isless(double x, double y); |
| int isgreater(double x, double y); |
| int fpclassify(double x); |
| int signbit(double x); |
| |
| int strncasecmp(const char* s1, const char* s2, int n); |
| |
| #endif // _MSC_VER |
| |
| // Random is missing on both Visual Studio and MinGW. |
| int random(); |
| |
| #endif // WIN32 |
| |
| // GCC specific stuff |
| #ifdef __GNUC__ |
| |
| // Needed for va_list on at least MinGW and Android. |
| #include <stdarg.h> |
| |
| #define __GNUC_VERSION__ (__GNUC__ * 10000 + __GNUC_MINOR__ * 100) |
| |
| // Unfortunately, the INFINITY macro cannot be used with the '-pedantic' |
| // warning flag and certain versions of GCC due to a bug: |
| // http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11931 |
| // For now, we use the more involved template-based version from <limits>, but |
| // only when compiling with GCC versions affected by the bug (2.96.x - 4.0.x) |
| // __GNUC_PREREQ is not defined in GCC for Mac OS X, so we define our own macro |
| #if __GNUC_VERSION__ >= 29600 && __GNUC_VERSION__ < 40100 |
| #include <limits> |
| #undef V8_INFINITY |
| #define V8_INFINITY std::numeric_limits<double>::infinity() |
| #endif |
| |
| #endif // __GNUC__ |
| |
| namespace v8 { |
| namespace internal { |
| |
| class Semaphore; |
| |
| double ceiling(double x); |
| |
| // Forward declarations. |
| class Socket; |
| |
| // ---------------------------------------------------------------------------- |
| // OS |
| // |
| // This class has static methods for the different platform specific |
| // functions. Add methods here to cope with differences between the |
| // supported platforms. |
| |
| class OS { |
| public: |
| // Initializes the platform OS support. Called once at VM startup. |
| static void Setup(); |
| |
| // Returns the accumulated user time for thread. This routine |
| // can be used for profiling. The implementation should |
| // strive for high-precision timer resolution, preferable |
| // micro-second resolution. |
| static int GetUserTime(uint32_t* secs, uint32_t* usecs); |
| |
| // Get a tick counter normalized to one tick per microsecond. |
| // Used for calculating time intervals. |
| static int64_t Ticks(); |
| |
| // Returns current time as the number of milliseconds since |
| // 00:00:00 UTC, January 1, 1970. |
| static double TimeCurrentMillis(); |
| |
| // Returns a string identifying the current time zone. The |
| // timestamp is used for determining if DST is in effect. |
| static const char* LocalTimezone(double time); |
| |
| // Returns the local time offset in milliseconds east of UTC without |
| // taking daylight savings time into account. |
| static double LocalTimeOffset(); |
| |
| // Returns the daylight savings offset for the given time. |
| static double DaylightSavingsOffset(double time); |
| |
| static FILE* FOpen(const char* path, const char* mode); |
| |
| // Log file open mode is platform-dependent due to line ends issues. |
| static const char* LogFileOpenMode; |
| |
| // Print output to console. This is mostly used for debugging output. |
| // On platforms that has standard terminal output, the output |
| // should go to stdout. |
| static void Print(const char* format, ...); |
| static void VPrint(const char* format, va_list args); |
| |
| // Print error output to console. This is mostly used for error message |
| // output. On platforms that has standard terminal output, the output |
| // should go to stderr. |
| static void PrintError(const char* format, ...); |
| static void VPrintError(const char* format, va_list args); |
| |
| // Allocate/Free memory used by JS heap. Pages are readable/writable, but |
| // they are not guaranteed to be executable unless 'executable' is true. |
| // Returns the address of allocated memory, or NULL if failed. |
| static void* Allocate(const size_t requested, |
| size_t* allocated, |
| bool is_executable); |
| static void Free(void* address, const size_t size); |
| // Get the Alignment guaranteed by Allocate(). |
| static size_t AllocateAlignment(); |
| |
| #ifdef ENABLE_HEAP_PROTECTION |
| // Protect/unprotect a block of memory by marking it read-only/writable. |
| static void Protect(void* address, size_t size); |
| static void Unprotect(void* address, size_t size, bool is_executable); |
| #endif |
| |
| // Returns an indication of whether a pointer is in a space that |
| // has been allocated by Allocate(). This method may conservatively |
| // always return false, but giving more accurate information may |
| // improve the robustness of the stack dump code in the presence of |
| // heap corruption. |
| static bool IsOutsideAllocatedSpace(void* pointer); |
| |
| // Sleep for a number of milliseconds. |
| static void Sleep(const int milliseconds); |
| |
| // Abort the current process. |
| static void Abort(); |
| |
| // Debug break. |
| static void DebugBreak(); |
| |
| // Walk the stack. |
| static const int kStackWalkError = -1; |
| static const int kStackWalkMaxNameLen = 256; |
| static const int kStackWalkMaxTextLen = 256; |
| struct StackFrame { |
| void* address; |
| char text[kStackWalkMaxTextLen]; |
| }; |
| |
| static int StackWalk(Vector<StackFrame> frames); |
| |
| // Factory method for creating platform dependent Mutex. |
| // Please use delete to reclaim the storage for the returned Mutex. |
| static Mutex* CreateMutex(); |
| |
| // Factory method for creating platform dependent Semaphore. |
| // Please use delete to reclaim the storage for the returned Semaphore. |
| static Semaphore* CreateSemaphore(int count); |
| |
| // Factory method for creating platform dependent Socket. |
| // Please use delete to reclaim the storage for the returned Socket. |
| static Socket* CreateSocket(); |
| |
| class MemoryMappedFile { |
| public: |
| static MemoryMappedFile* create(const char* name, int size, void* initial); |
| virtual ~MemoryMappedFile() { } |
| virtual void* memory() = 0; |
| }; |
| |
| // Safe formatting print. Ensures that str is always null-terminated. |
| // Returns the number of chars written, or -1 if output was truncated. |
| static int SNPrintF(Vector<char> str, const char* format, ...); |
| static int VSNPrintF(Vector<char> str, |
| const char* format, |
| va_list args); |
| |
| static char* StrChr(char* str, int c); |
| static void StrNCpy(Vector<char> dest, const char* src, size_t n); |
| |
| // Support for profiler. Can do nothing, in which case ticks |
| // occuring in shared libraries will not be properly accounted |
| // for. |
| static void LogSharedLibraryAddresses(); |
| |
| // Returns the double constant NAN |
| static double nan_value(); |
| |
| // Returns the activation frame alignment constraint or zero if |
| // the platform doesn't care. Guaranteed to be a power of two. |
| static int ActivationFrameAlignment(); |
| |
| private: |
| static const int msPerSecond = 1000; |
| |
| DISALLOW_IMPLICIT_CONSTRUCTORS(OS); |
| }; |
| |
| |
| class VirtualMemory { |
| public: |
| // Reserves virtual memory with size. |
| explicit VirtualMemory(size_t size); |
| ~VirtualMemory(); |
| |
| // Returns whether the memory has been reserved. |
| bool IsReserved(); |
| |
| // Returns the start address of the reserved memory. |
| void* address() { |
| ASSERT(IsReserved()); |
| return address_; |
| }; |
| |
| // Returns the size of the reserved memory. |
| size_t size() { return size_; } |
| |
| // Commits real memory. Returns whether the operation succeeded. |
| bool Commit(void* address, size_t size, bool is_executable); |
| |
| // Uncommit real memory. Returns whether the operation succeeded. |
| bool Uncommit(void* address, size_t size); |
| |
| private: |
| void* address_; // Start address of the virtual memory. |
| size_t size_; // Size of the virtual memory. |
| }; |
| |
| |
| // ---------------------------------------------------------------------------- |
| // ThreadHandle |
| // |
| // A ThreadHandle represents a thread identifier for a thread. The ThreadHandle |
| // does not own the underlying os handle. Thread handles can be used for |
| // refering to threads and testing equality. |
| |
| class ThreadHandle { |
| public: |
| enum Kind { SELF, INVALID }; |
| explicit ThreadHandle(Kind kind); |
| |
| // Destructor. |
| ~ThreadHandle(); |
| |
| // Test for thread running. |
| bool IsSelf() const; |
| |
| // Test for valid thread handle. |
| bool IsValid() const; |
| |
| // Get platform-specific data. |
| class PlatformData; |
| PlatformData* thread_handle_data() { return data_; } |
| |
| // Initialize the handle to kind |
| void Initialize(Kind kind); |
| |
| private: |
| PlatformData* data_; // Captures platform dependent data. |
| }; |
| |
| |
| // ---------------------------------------------------------------------------- |
| // Thread |
| // |
| // Thread objects are used for creating and running threads. When the start() |
| // method is called the new thread starts running the run() method in the new |
| // thread. The Thread object should not be deallocated before the thread has |
| // terminated. |
| |
| class Thread: public ThreadHandle { |
| public: |
| // Opaque data type for thread-local storage keys. |
| enum LocalStorageKey {}; |
| |
| // Create new thread. |
| Thread(); |
| virtual ~Thread(); |
| |
| // Start new thread by calling the Run() method in the new thread. |
| void Start(); |
| |
| // Wait until thread terminates. |
| void Join(); |
| |
| // Abstract method for run handler. |
| virtual void Run() = 0; |
| |
| // Thread-local storage. |
| static LocalStorageKey CreateThreadLocalKey(); |
| static void DeleteThreadLocalKey(LocalStorageKey key); |
| static void* GetThreadLocal(LocalStorageKey key); |
| static int GetThreadLocalInt(LocalStorageKey key) { |
| return static_cast<int>(reinterpret_cast<intptr_t>(GetThreadLocal(key))); |
| } |
| static void SetThreadLocal(LocalStorageKey key, void* value); |
| static void SetThreadLocalInt(LocalStorageKey key, int value) { |
| SetThreadLocal(key, reinterpret_cast<void*>(static_cast<intptr_t>(value))); |
| } |
| static bool HasThreadLocal(LocalStorageKey key) { |
| return GetThreadLocal(key) != NULL; |
| } |
| |
| // A hint to the scheduler to let another thread run. |
| static void YieldCPU(); |
| |
| private: |
| class PlatformData; |
| PlatformData* data_; |
| DISALLOW_COPY_AND_ASSIGN(Thread); |
| }; |
| |
| |
| // ---------------------------------------------------------------------------- |
| // Mutex |
| // |
| // Mutexes are used for serializing access to non-reentrant sections of code. |
| // The implementations of mutex should allow for nested/recursive locking. |
| |
| class Mutex { |
| public: |
| virtual ~Mutex() {} |
| |
| // Locks the given mutex. If the mutex is currently unlocked, it becomes |
| // locked and owned by the calling thread, and immediately. If the mutex |
| // is already locked by another thread, suspends the calling thread until |
| // the mutex is unlocked. |
| virtual int Lock() = 0; |
| |
| // Unlocks the given mutex. The mutex is assumed to be locked and owned by |
| // the calling thread on entrance. |
| virtual int Unlock() = 0; |
| }; |
| |
| |
| // ---------------------------------------------------------------------------- |
| // ScopedLock |
| // |
| // Stack-allocated ScopedLocks provide block-scoped locking and unlocking |
| // of a mutex. |
| class ScopedLock { |
| public: |
| explicit ScopedLock(Mutex* mutex): mutex_(mutex) { |
| mutex_->Lock(); |
| } |
| ~ScopedLock() { |
| mutex_->Unlock(); |
| } |
| |
| private: |
| Mutex* mutex_; |
| DISALLOW_COPY_AND_ASSIGN(ScopedLock); |
| }; |
| |
| |
| // ---------------------------------------------------------------------------- |
| // Semaphore |
| // |
| // A semaphore object is a synchronization object that maintains a count. The |
| // count is decremented each time a thread completes a wait for the semaphore |
| // object and incremented each time a thread signals the semaphore. When the |
| // count reaches zero, threads waiting for the semaphore blocks until the |
| // count becomes non-zero. |
| |
| class Semaphore { |
| public: |
| virtual ~Semaphore() {} |
| |
| // Suspends the calling thread until the semaphore counter is non zero |
| // and then decrements the semaphore counter. |
| virtual void Wait() = 0; |
| |
| // Suspends the calling thread until the counter is non zero or the timeout |
| // time has passsed. If timeout happens the return value is false and the |
| // counter is unchanged. Otherwise the semaphore counter is decremented and |
| // true is returned. The timeout value is specified in microseconds. |
| virtual bool Wait(int timeout) = 0; |
| |
| // Increments the semaphore counter. |
| virtual void Signal() = 0; |
| }; |
| |
| |
| // ---------------------------------------------------------------------------- |
| // Socket |
| // |
| |
| class Socket { |
| public: |
| virtual ~Socket() {} |
| |
| // Server initialization. |
| virtual bool Bind(const int port) = 0; |
| virtual bool Listen(int backlog) const = 0; |
| virtual Socket* Accept() const = 0; |
| |
| // Client initialization. |
| virtual bool Connect(const char* host, const char* port) = 0; |
| |
| // Shutdown socket for both read and write. This causes blocking Send and |
| // Receive calls to exit. After Shutdown the Socket object cannot be used for |
| // any communication. |
| virtual bool Shutdown() = 0; |
| |
| // Data Transimission |
| virtual int Send(const char* data, int len) const = 0; |
| virtual int Receive(char* data, int len) const = 0; |
| |
| // Set the value of the SO_REUSEADDR socket option. |
| virtual bool SetReuseAddress(bool reuse_address) = 0; |
| |
| virtual bool IsValid() const = 0; |
| |
| static bool Setup(); |
| static int LastError(); |
| static uint16_t HToN(uint16_t value); |
| static uint16_t NToH(uint16_t value); |
| static uint32_t HToN(uint32_t value); |
| static uint32_t NToH(uint32_t value); |
| }; |
| |
| |
| #ifdef ENABLE_LOGGING_AND_PROFILING |
| // ---------------------------------------------------------------------------- |
| // Sampler |
| // |
| // A sampler periodically samples the state of the VM and optionally |
| // (if used for profiling) the program counter and stack pointer for |
| // the thread that created it. |
| |
| // TickSample captures the information collected for each sample. |
| class TickSample { |
| public: |
| TickSample() : pc(0), sp(0), fp(0), state(OTHER), frames_count(0) {} |
| uintptr_t pc; // Instruction pointer. |
| uintptr_t sp; // Stack pointer. |
| uintptr_t fp; // Frame pointer. |
| StateTag state; // The state of the VM. |
| static const int kMaxFramesCount = 100; |
| EmbeddedVector<Address, kMaxFramesCount> stack; // Call stack. |
| int frames_count; // Number of captured frames. |
| }; |
| |
| class Sampler { |
| public: |
| // Initialize sampler. |
| explicit Sampler(int interval, bool profiling); |
| virtual ~Sampler(); |
| |
| // Performs stack sampling. |
| virtual void SampleStack(TickSample* sample) = 0; |
| |
| // This method is called for each sampling period with the current |
| // program counter. |
| virtual void Tick(TickSample* sample) = 0; |
| |
| // Start and stop sampler. |
| void Start(); |
| void Stop(); |
| |
| // Is the sampler used for profiling. |
| inline bool IsProfiling() { return profiling_; } |
| |
| // Whether the sampler is running (that is, consumes resources). |
| inline bool IsActive() { return active_; } |
| |
| class PlatformData; |
| |
| private: |
| const int interval_; |
| const bool profiling_; |
| bool active_; |
| PlatformData* data_; // Platform specific data. |
| DISALLOW_IMPLICIT_CONSTRUCTORS(Sampler); |
| }; |
| |
| #endif // ENABLE_LOGGING_AND_PROFILING |
| |
| } } // namespace v8::internal |
| |
| #endif // V8_PLATFORM_H_ |