| /* |
| * Copyright (C) 2007, 2008 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of |
| * its contributors may be used to endorse or promote products derived |
| * from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "MainThread.h" |
| |
| #include "Threading.h" |
| #include "Vector.h" |
| |
| namespace WTF { |
| |
| struct FunctionWithContext { |
| MainThreadFunction* function; |
| void* context; |
| ThreadCondition* syncFlag; |
| |
| FunctionWithContext(MainThreadFunction* function = 0, void* context = 0, ThreadCondition* syncFlag = 0) |
| : function(function) |
| , context(context) |
| , syncFlag(syncFlag) |
| { |
| } |
| }; |
| |
| typedef Vector<FunctionWithContext> FunctionQueue; |
| |
| static bool callbacksPaused; // This global varialble is only accessed from main thread. |
| |
| Mutex& mainThreadFunctionQueueMutex() |
| { |
| static Mutex staticMutex; |
| return staticMutex; |
| } |
| |
| static FunctionQueue& functionQueue() |
| { |
| static FunctionQueue staticFunctionQueue; |
| return staticFunctionQueue; |
| } |
| |
| #if !PLATFORM(WIN) |
| void initializeMainThread() |
| { |
| mainThreadFunctionQueueMutex(); |
| } |
| #endif |
| |
| void dispatchFunctionsFromMainThread() |
| { |
| ASSERT(isMainThread()); |
| |
| if (callbacksPaused) |
| return; |
| |
| FunctionQueue queueCopy; |
| { |
| MutexLocker locker(mainThreadFunctionQueueMutex()); |
| queueCopy.swap(functionQueue()); |
| } |
| |
| for (unsigned i = 0; i < queueCopy.size(); ++i) { |
| FunctionWithContext& invocation = queueCopy[i]; |
| invocation.function(invocation.context); |
| if (invocation.syncFlag) |
| invocation.syncFlag->signal(); |
| } |
| } |
| |
| void callOnMainThread(MainThreadFunction* function, void* context) |
| { |
| ASSERT(function); |
| |
| { |
| MutexLocker locker(mainThreadFunctionQueueMutex()); |
| functionQueue().append(FunctionWithContext(function, context)); |
| } |
| |
| scheduleDispatchFunctionsOnMainThread(); |
| } |
| |
| void callOnMainThreadAndWait(MainThreadFunction* function, void* context) |
| { |
| ASSERT(function); |
| |
| if (isMainThread()) { |
| function(context); |
| return; |
| } |
| |
| ThreadCondition syncFlag; |
| Mutex conditionMutex; |
| |
| { |
| MutexLocker locker(mainThreadFunctionQueueMutex()); |
| functionQueue().append(FunctionWithContext(function, context, &syncFlag)); |
| conditionMutex.lock(); |
| } |
| |
| scheduleDispatchFunctionsOnMainThread(); |
| syncFlag.wait(conditionMutex); |
| } |
| |
| void setMainThreadCallbacksPaused(bool paused) |
| { |
| ASSERT(isMainThread()); |
| |
| if (callbacksPaused == paused) |
| return; |
| |
| callbacksPaused = paused; |
| |
| if (!callbacksPaused) |
| scheduleDispatchFunctionsOnMainThread(); |
| } |
| |
| } // namespace WTF |