blob: 8d13cd273f6940e1309f18e6097b67bbda4bbf33 [file] [log] [blame]
/*
* Copyright (C) 2000 Harri Porten (porten@kde.org)
* Copyright (C) 2006 Jon Shier (jshier@iastate.edu)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reseved.
* Copyright (C) 2006 Alexey Proskuryakov (ap@webkit.org)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
* USA
*/
#include "config.h"
#include "ScheduledAction.h"
#include "CString.h"
#include "Console.h"
#include "DOMWindow.h"
#include "Document.h"
#include "Frame.h"
#include "FrameLoader.h"
#include "JSDOMWindow.h"
#include "ScriptController.h"
#include <runtime/JSLock.h>
using namespace JSC;
namespace WebCore {
ScheduledAction::ScheduledAction(ExecState* exec, JSValue* function, const ArgList& args)
: m_function(function)
{
ArgList::const_iterator end = args.end();
for (ArgList::const_iterator it = args.begin(); it != end; ++it)
m_args.append((*it).jsValue(exec));
}
void ScheduledAction::execute(JSDOMWindowShell* windowShell)
{
RefPtr<Frame> frame = windowShell->window()->impl()->frame();
if (!frame)
return;
if (!frame->script()->isEnabled())
return;
frame->script()->setProcessingTimerCallback(true);
JSLock lock(false);
if (m_function) {
CallData callData;
CallType callType = m_function->getCallData(callData);
if (callType != CallTypeNone) {
JSDOMWindow* window = windowShell->window();
ExecState* exec = window->globalExec();
ArgList args;
size_t size = m_args.size();
for (size_t i = 0; i < size; ++i)
args.append(m_args[i]);
window->startTimeoutCheck();
call(exec, m_function, callType, callData, windowShell, args);
window->stopTimeoutCheck();
if (exec->hadException())
frame->domWindow()->console()->reportCurrentException(exec);
}
} else
frame->loader()->executeScript(m_code);
// Update our document's rendering following the execution of the timeout callback.
// FIXME: Why not use updateDocumentsRendering to update rendering of all documents?
// FIXME: Is this really the right point to do the update? We need a place that works
// for all possible entry points that might possibly execute script, but this seems
// to be a bit too low-level.
if (Document* document = frame->document())
document->updateRendering();
frame->script()->setProcessingTimerCallback(false);
}
} // namespace WebCore