blob: 27d8a8472f6f7ec1ddc27f8405fd72a3f68da460 [file] [log] [blame]
/*
* Copyright (C) 2006, 2008 Apple Inc. All rights reserved.
* Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies)
* Copyright (C) 2007 Alp Toker <alp@atoker.com>
* Copyright (C) 2008 Eric Seidel <eric@webkit.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "CanvasStyle.h"
#include "CSSParser.h"
#include "CanvasGradient.h"
#include "CanvasPattern.h"
#include "GraphicsContext.h"
#include <wtf/PassRefPtr.h>
#if PLATFORM(CG)
#include <CoreGraphics/CGContext.h>
#endif
#if PLATFORM(QT)
#include <QPainter>
#include <QBrush>
#include <QPen>
#include <QColor>
#elif PLATFORM(CAIRO)
#include "NotImplemented.h"
#endif
namespace WebCore {
CanvasStyle::CanvasStyle(const String& color)
: m_type(ColorString)
, m_color(color)
{
}
CanvasStyle::CanvasStyle(float grayLevel)
: m_type(GrayLevel)
, m_alpha(1)
, m_grayLevel(grayLevel)
{
}
CanvasStyle::CanvasStyle(const String& color, float alpha)
: m_type(ColorStringWithAlpha)
, m_color(color)
, m_alpha(alpha)
{
}
CanvasStyle::CanvasStyle(float grayLevel, float alpha)
: m_type(GrayLevel)
, m_alpha(alpha)
, m_grayLevel(grayLevel)
{
}
CanvasStyle::CanvasStyle(float r, float g, float b, float a)
: m_type(RGBA), m_alpha(a), m_red(r), m_green(g), m_blue(b)
{
}
CanvasStyle::CanvasStyle(float c, float m, float y, float k, float a)
: m_type(CMYKA), m_alpha(a), m_cyan(c), m_magenta(m), m_yellow(y), m_black(k)
{
}
CanvasStyle::CanvasStyle(PassRefPtr<CanvasGradient> gradient)
: m_type(gradient ? Gradient : ColorString)
, m_gradient(gradient)
{
}
CanvasStyle::CanvasStyle(PassRefPtr<CanvasPattern> pattern)
: m_type(pattern ? ImagePattern : ColorString)
, m_pattern(pattern)
{
}
void CanvasStyle::applyStrokeColor(GraphicsContext* context)
{
if (!context)
return;
switch (m_type) {
case ColorString: {
RGBA32 color = 0; // default is transparant black
if (CSSParser::parseColor(color, m_color))
context->setStrokeColor(color);
break;
}
case ColorStringWithAlpha: {
RGBA32 color = 0; // default is transparant black
if (CSSParser::parseColor(color, m_color))
context->setStrokeColor(colorWithOverrideAlpha(color, m_alpha));
break;
}
case GrayLevel:
// We're only supporting 255 levels of gray here. Since this isn't
// even part of HTML5, I don't expect anyone will care. If they do
// we'll make a fancier Color abstraction.
context->setStrokeColor(Color(m_grayLevel, m_grayLevel, m_grayLevel, m_alpha));
break;
case RGBA:
context->setStrokeColor(Color(m_red, m_green, m_blue, m_alpha));
break;
case CMYKA: {
// FIXME: Do this through platform-independent GraphicsContext API.
// We'll need a fancier Color abstraction to support CYMKA correctly
#if PLATFORM(CG)
CGContextSetCMYKStrokeColor(context->platformContext(), m_cyan, m_magenta, m_yellow, m_black, m_alpha);
#elif PLATFORM(QT)
QPen currentPen = context->platformContext()->pen();
QColor clr;
clr.setCmykF(m_cyan, m_magenta, m_yellow, m_black, m_alpha);
currentPen.setColor(clr);
context->platformContext()->setPen(currentPen);
#elif PLATFORM(CAIRO)
notImplemented();
#elif PLATFORM(SGL)
context->setCMYKAStrokeColor(m_cyan, m_magenta, m_yellow, m_black, m_alpha);
#endif
break;
}
case Gradient:
context->setStrokeGradient(canvasGradient()->gradient());
break;
case ImagePattern:
context->setStrokePattern(canvasPattern()->pattern());
break;
}
}
void CanvasStyle::applyFillColor(GraphicsContext* context)
{
if (!context)
return;
switch (m_type) {
case ColorString: {
RGBA32 rgba = 0; // default is transparant black
if (CSSParser::parseColor(rgba, m_color))
context->setFillColor(rgba);
break;
}
case ColorStringWithAlpha: {
RGBA32 color = 0; // default is transparant black
if (CSSParser::parseColor(color, m_color))
context->setFillColor(colorWithOverrideAlpha(color, m_alpha));
break;
}
case GrayLevel:
// We're only supporting 255 levels of gray here. Since this isn't
// even part of HTML5, I don't expect anyone will care. If they do
// we'll make a fancier Color abstraction.
context->setFillColor(Color(m_grayLevel, m_grayLevel, m_grayLevel, m_alpha));
break;
case RGBA:
context->setFillColor(Color(m_red, m_green, m_blue, m_alpha));
break;
case CMYKA: {
// FIXME: Do this through platform-independent GraphicsContext API.
// We'll need a fancier Color abstraction to support CYMKA correctly
#if PLATFORM(CG)
CGContextSetCMYKFillColor(context->platformContext(), m_cyan, m_magenta, m_yellow, m_black, m_alpha);
#elif PLATFORM(QT)
QBrush currentBrush = context->platformContext()->brush();
QColor clr;
clr.setCmykF(m_cyan, m_magenta, m_yellow, m_black, m_alpha);
currentBrush.setColor(clr);
context->platformContext()->setBrush(currentBrush);
#elif PLATFORM(SGL)
context->setCMYKAFillColor(m_cyan, m_magenta, m_yellow, m_black, m_alpha);
#endif
break;
}
case Gradient:
context->setFillGradient(canvasGradient()->gradient());
break;
case ImagePattern:
context->setFillPattern(canvasPattern()->pattern());
break;
}
}
}