| /* |
| * Copyright (C) 2008 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of |
| * its contributors may be used to endorse or promote products derived |
| * from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "AccessibilityTable.h" |
| |
| #include "AccessibilityTableCell.h" |
| #include "AccessibilityTableColumn.h" |
| #include "AccessibilityTableHeaderContainer.h" |
| #include "AccessibilityTableRow.h" |
| #include "AXObjectCache.h" |
| #include "HTMLNames.h" |
| #include "HTMLTableElement.h" |
| #include "HTMLTableCaptionElement.h" |
| #include "HTMLTableCellElement.h" |
| #include "RenderObject.h" |
| #include "RenderTable.h" |
| #include "RenderTableCell.h" |
| #include "RenderTableSection.h" |
| |
| using namespace std; |
| |
| namespace WebCore { |
| |
| using namespace HTMLNames; |
| |
| AccessibilityTable::AccessibilityTable(RenderObject* renderer) |
| : AccessibilityRenderObject(renderer), |
| m_headerContainer(0) |
| { |
| // AXTables should not appear in tiger or leopard, on the mac |
| #if PLATFORM(MAC) && (defined(BUILDING_ON_TIGER) || defined(BUILDING_ON_LEOPARD)) |
| m_isAccessibilityTable = false; |
| #else |
| m_isAccessibilityTable = isTableExposableThroughAccessibility(); |
| #endif |
| |
| } |
| |
| AccessibilityTable::~AccessibilityTable() |
| { |
| } |
| |
| PassRefPtr<AccessibilityTable> AccessibilityTable::create(RenderObject* renderer) |
| { |
| return adoptRef(new AccessibilityTable(renderer)); |
| } |
| |
| bool AccessibilityTable::isTableExposableThroughAccessibility() |
| { |
| // the following is a heuristic used to determine if a |
| // <table> should be exposed as an AXTable. The goal |
| // is to only show "data" tables |
| |
| if (!m_renderer || !m_renderer->isTable()) |
| return false; |
| |
| // if the developer assigned an aria role to this, then we shouldn't |
| // expose it as a table, unless, of course, the aria role is a table |
| AccessibilityRole ariaRole = ariaRoleAttribute(); |
| if (ariaRole == TableRole) |
| return true; |
| if (ariaRole != UnknownRole) |
| return false; |
| |
| RenderTable* table = static_cast<RenderTable*>(m_renderer); |
| |
| // this employs a heuristic to determine if this table should appear. |
| // Only "data" tables should be exposed as tables. |
| // Unfortunately, there is no good way to determine the difference |
| // between a "layout" table and a "data" table |
| |
| Node* tableNode = table->element(); |
| if (!tableNode || !tableNode->hasTagName(tableTag)) |
| return false; |
| |
| // if there is a caption element, summary, THEAD, or TFOOT section, it's most certainly a data table |
| HTMLTableElement* tableElement = static_cast<HTMLTableElement*>(tableNode); |
| if (!tableElement->summary().isEmpty() || tableElement->tHead() || tableElement->tFoot() || tableElement->caption()) |
| return true; |
| |
| // if someone used "rules" attribute than the table should appear |
| if (!tableElement->rules().isEmpty()) |
| return true; |
| |
| // go through the cell's and check for tell-tale signs of "data" table status |
| // cells have borders, or use attributes like headers, abbr, scope or axis |
| RenderTableSection* firstBody = table->firstBody(); |
| if (!firstBody) |
| return false; |
| |
| int numCols = firstBody->numColumns(); |
| int numRows = firstBody->numRows(); |
| |
| // if there's only one cell, it's not a good AXTable candidate |
| if (numRows == 1 && numCols == 1) |
| return false; |
| |
| // store the background color of the table to check against cell's background colors |
| RenderStyle* tableStyle = table->style(); |
| if (!tableStyle) |
| return false; |
| Color tableBGColor = tableStyle->backgroundColor(); |
| |
| // check enough of the cells to find if the table matches our criteria |
| // Criteria: |
| // 1) must have at least one valid cell (and) |
| // 2) at least half of cells have borders (or) |
| // 3) at least half of cells have different bg colors than the table, and there is cell spacing |
| unsigned validCellCount = 0; |
| unsigned borderedCellCount = 0; |
| unsigned backgroundDifferenceCellCount = 0; |
| |
| for (int row = 0; row < numRows; ++row) { |
| for (int col = 0; col < numCols; ++col) { |
| RenderTableCell* cell = firstBody->cellAt(row, col).cell; |
| if (!cell) |
| continue; |
| Node* cellNode = cell->element(); |
| if (!cellNode) |
| continue; |
| |
| if (cell->width() < 1 || cell->height() < 1) |
| continue; |
| |
| validCellCount++; |
| |
| HTMLTableCellElement* cellElement = static_cast<HTMLTableCellElement*>(cellNode); |
| |
| // in this case, the developer explicitly assigned a "data" table attribute |
| if (!cellElement->headers().isEmpty() || !cellElement->abbr().isEmpty() || |
| !cellElement->axis().isEmpty() || !cellElement->scope().isEmpty()) |
| return true; |
| |
| RenderStyle* renderStyle = cell->style(); |
| if (!renderStyle) |
| continue; |
| |
| // a cell needs to have matching bordered sides, before it can be considered a bordered cell. |
| if ((cell->borderTop() > 0 && cell->borderBottom() > 0) || |
| (cell->borderLeft() > 0 && cell->borderRight() > 0)) |
| borderedCellCount++; |
| |
| // if the cell has a different color from the table and there is cell spacing, |
| // then it is probably a data table cell (spacing and colors take the place of borders) |
| Color cellColor = renderStyle->backgroundColor(); |
| if (table->hBorderSpacing() > 0 && table->vBorderSpacing() > 0 && |
| tableBGColor != cellColor && cellColor.alpha() != 1) |
| backgroundDifferenceCellCount++; |
| |
| // if we've found 10 "good" cells, we don't need to keep searching |
| if (borderedCellCount >= 10 || backgroundDifferenceCellCount >= 10) |
| return true; |
| } |
| } |
| |
| // if there is less than two valid cells, it's not a data table |
| if (validCellCount <= 1) |
| return false; |
| |
| // half of the cells had borders, it's a data table |
| unsigned neededCellCount = validCellCount / 2; |
| if (borderedCellCount >= neededCellCount) |
| return true; |
| |
| // half had different background colors, it's a data table |
| if (backgroundDifferenceCellCount >= neededCellCount) |
| return true; |
| |
| return false; |
| } |
| |
| void AccessibilityTable::clearChildren() |
| { |
| m_children.clear(); |
| m_rows.clear(); |
| m_columns.clear(); |
| m_haveChildren = false; |
| } |
| |
| void AccessibilityTable::addChildren() |
| { |
| if (!isDataTable()) { |
| AccessibilityRenderObject::addChildren(); |
| return; |
| } |
| |
| ASSERT(!m_haveChildren); |
| |
| m_haveChildren = true; |
| if (!m_renderer) |
| return; |
| |
| RenderTable* table = static_cast<RenderTable*>(m_renderer); |
| AXObjectCache* axCache = m_renderer->document()->axObjectCache(); |
| |
| // go through all the available sections to pull out the rows |
| // and add them as children |
| RenderTableSection* tableSection = table->header(); |
| if (!tableSection) |
| tableSection = table->firstBody(); |
| |
| if (!tableSection) |
| return; |
| |
| RenderTableSection* initialTableSection = tableSection; |
| |
| while (tableSection) { |
| |
| HashSet<AccessibilityObject*> appendedRows; |
| |
| unsigned numRows = tableSection->numRows(); |
| unsigned numCols = tableSection->numColumns(); |
| for (unsigned rowIndex = 0; rowIndex < numRows; ++rowIndex) { |
| for (unsigned colIndex = 0; colIndex < numCols; ++colIndex) { |
| |
| RenderTableCell* cell = tableSection->cellAt(rowIndex, colIndex).cell; |
| if (!cell) |
| continue; |
| |
| AccessibilityObject* rowObject = axCache->get(cell->parent()); |
| if (!rowObject->isTableRow()) |
| continue; |
| |
| AccessibilityTableRow* row = static_cast<AccessibilityTableRow*>(rowObject); |
| // we need to check every cell for a new row, because cell spans |
| // can cause us to mess rows if we just check the first column |
| if (appendedRows.contains(row)) |
| continue; |
| |
| row->setRowIndex((int)m_rows.size()); |
| m_rows.append(row); |
| m_children.append(row); |
| appendedRows.add(row); |
| } |
| } |
| |
| tableSection = table->sectionBelow(tableSection, true); |
| } |
| |
| // make the columns based on the number of columns in the first body |
| unsigned length = initialTableSection->numColumns(); |
| for (unsigned i = 0; i < length; ++i) { |
| AccessibilityTableColumn* column = static_cast<AccessibilityTableColumn*>(axCache->get(ColumnRole)); |
| column->setColumnIndex((int)i); |
| column->setParentTable(this); |
| m_columns.append(column); |
| m_children.append(column); |
| } |
| |
| AccessibilityObject* headerContainerObject = headerContainer(); |
| if (headerContainerObject) |
| m_children.append(headerContainerObject); |
| } |
| |
| AccessibilityObject* AccessibilityTable::headerContainer() |
| { |
| if (m_headerContainer) |
| return m_headerContainer; |
| |
| m_headerContainer = static_cast<AccessibilityTableHeaderContainer*>(axObjectCache()->get(TableHeaderContainerRole)); |
| m_headerContainer->setParentTable(this); |
| |
| return m_headerContainer; |
| } |
| |
| AccessibilityObject::AccessibilityChildrenVector& AccessibilityTable::columns() |
| { |
| if (!hasChildren()) |
| addChildren(); |
| |
| return m_columns; |
| } |
| |
| AccessibilityObject::AccessibilityChildrenVector& AccessibilityTable::rows() |
| { |
| if (!hasChildren()) |
| addChildren(); |
| |
| return m_rows; |
| } |
| |
| void AccessibilityTable::rowHeaders(AccessibilityChildrenVector& headers) |
| { |
| if (!m_renderer) |
| return; |
| |
| if (!hasChildren()) |
| addChildren(); |
| |
| unsigned rowCount = m_rows.size(); |
| for (unsigned k = 0; k < rowCount; ++k) { |
| AccessibilityObject* header = static_cast<AccessibilityTableRow*>(m_rows[k].get())->headerObject(); |
| if (!header) |
| continue; |
| headers.append(header); |
| } |
| } |
| |
| void AccessibilityTable::columnHeaders(AccessibilityChildrenVector& headers) |
| { |
| if (!m_renderer) |
| return; |
| |
| if (!hasChildren()) |
| addChildren(); |
| |
| unsigned colCount = m_columns.size(); |
| for (unsigned k = 0; k < colCount; ++k) { |
| AccessibilityObject* header = static_cast<AccessibilityTableColumn*>(m_columns[k].get())->headerObject(); |
| if (!header) |
| continue; |
| headers.append(header); |
| } |
| } |
| |
| void AccessibilityTable::cells(AccessibilityObject::AccessibilityChildrenVector& cells) |
| { |
| if (!m_renderer) |
| return; |
| |
| if (!hasChildren()) |
| addChildren(); |
| |
| int numRows = m_rows.size(); |
| for (int row = 0; row < numRows; ++row) { |
| AccessibilityChildrenVector rowChildren = m_rows[row]->children(); |
| cells.append(rowChildren); |
| } |
| } |
| |
| const unsigned AccessibilityTable::columnCount() |
| { |
| if (!hasChildren()) |
| addChildren(); |
| |
| return m_columns.size(); |
| } |
| |
| const unsigned AccessibilityTable::rowCount() |
| { |
| if (!hasChildren()) |
| addChildren(); |
| |
| return m_rows.size(); |
| } |
| |
| AccessibilityTableCell* AccessibilityTable::cellForColumnAndRow(unsigned column, unsigned row) |
| { |
| if (!m_renderer) |
| return 0; |
| |
| if (!hasChildren()) |
| addChildren(); |
| |
| RenderTable* table = static_cast<RenderTable*>(m_renderer); |
| RenderTableSection* tableSection = table->header(); |
| if (!tableSection) |
| tableSection = table->firstBody(); |
| |
| RenderTableCell* cell = 0; |
| unsigned rowCount = 0; |
| unsigned rowOffset = 0; |
| while (tableSection) { |
| |
| rowCount += tableSection->numRows(); |
| unsigned numCols = tableSection->numColumns(); |
| |
| if (row < rowCount && column < numCols) { |
| int sectionSpecificRow = row - rowOffset; |
| cell = tableSection->cellAt(sectionSpecificRow, column).cell; |
| |
| // we didn't find the cell, which means there's spanning happening |
| // search backwards to find the spanning cell |
| if (!cell) { |
| |
| // first try rows |
| for (int testRow = sectionSpecificRow-1; testRow >= 0; --testRow) { |
| cell = tableSection->cellAt(testRow, column).cell; |
| // cell overlapped. use this one |
| if (cell && ((cell->row() + (cell->rowSpan()-1)) >= (int)sectionSpecificRow)) |
| break; |
| cell = 0; |
| } |
| |
| if (!cell) { |
| // try cols |
| for (int testCol = column-1; testCol >= 0; --testCol) { |
| cell = tableSection->cellAt(sectionSpecificRow, testCol).cell; |
| // cell overlapped. use this one |
| if (cell && ((cell->col() + (cell->colSpan()-1)) >= (int)column)) |
| break; |
| cell = 0; |
| } |
| } |
| } |
| } |
| |
| if (cell) |
| break; |
| |
| rowOffset += rowCount; |
| // we didn't find anything between the rows we should have |
| if (row < rowOffset) |
| break; |
| tableSection = table->sectionBelow(tableSection, true); |
| } |
| |
| if (!cell) |
| return 0; |
| |
| AccessibilityObject* cellObject = axObjectCache()->get(cell); |
| ASSERT(cellObject->isTableCell()); |
| |
| return static_cast<AccessibilityTableCell*>(cellObject); |
| } |
| |
| AccessibilityRole AccessibilityTable::roleValue() const |
| { |
| if (!isDataTable()) |
| return AccessibilityRenderObject::roleValue(); |
| |
| return TableRole; |
| } |
| |
| bool AccessibilityTable::accessibilityIsIgnored() const |
| { |
| if (!isDataTable()) |
| return AccessibilityRenderObject::accessibilityIsIgnored(); |
| |
| return false; |
| } |
| |
| String AccessibilityTable::title() const |
| { |
| if (!isDataTable()) |
| return AccessibilityRenderObject::title(); |
| |
| String title; |
| if (!m_renderer) |
| return title; |
| |
| // see if there is a caption |
| Node *tableElement = m_renderer->element(); |
| if (tableElement) { |
| HTMLTableCaptionElement* caption = static_cast<HTMLTableElement*>(tableElement)->caption(); |
| if (caption) |
| title = caption->innerText(); |
| } |
| |
| // try the standard |
| if (title.isEmpty()) |
| title = AccessibilityRenderObject::title(); |
| |
| return title; |
| } |
| |
| bool AccessibilityTable::isDataTable() const |
| { |
| if (!m_renderer) |
| return false; |
| |
| return m_isAccessibilityTable; |
| } |
| |
| } // namespace WebCore |