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/*
* Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef EventHandler_h
#define EventHandler_h
#include "DragActions.h"
#include "FocusDirection.h"
#include "PlatformMouseEvent.h"
#include "ScrollTypes.h"
#include "Timer.h"
#include <wtf/Forward.h>
#include <wtf/Noncopyable.h>
#include <wtf/Platform.h>
#include <wtf/RefPtr.h>
#if PLATFORM(MAC)
#include "WebCoreKeyboardUIMode.h"
#ifndef __OBJC__
class NSEvent;
class NSView;
#endif
#endif
namespace WebCore {
class AtomicString;
class Clipboard;
class Cursor;
class EventTargetNode;
class Event;
class FloatPoint;
class FloatRect;
class Frame;
class HitTestResult;
class HTMLFrameSetElement;
class KeyboardEvent;
class MouseEventWithHitTestResults;
class Node;
class PlatformKeyboardEvent;
class PlatformWheelEvent;
class RenderLayer;
class RenderObject;
class RenderWidget;
class Scrollbar;
class String;
class SVGElementInstance;
class TextEvent;
class VisiblePosition;
class Widget;
#if ENABLE(TOUCH_EVENTS) // Android
class PlatformTouchEvent;
class Touch;
#endif
struct HitTestRequest;
extern const int LinkDragHysteresis;
extern const int ImageDragHysteresis;
extern const int TextDragHysteresis;
extern const int GeneralDragHysteresis;
class EventHandler : Noncopyable {
public:
EventHandler(Frame*);
~EventHandler();
void clear();
void updateSelectionForMouseDrag();
Node* mousePressNode() const;
void setMousePressNode(PassRefPtr<Node>);
bool panScrollInProgress() { return m_panScrollInProgress; }
void setPanScrollInProgress(bool inProgress) { m_panScrollInProgress = inProgress; }
void stopAutoscrollTimer(bool rendererIsBeingDestroyed = false);
RenderObject* autoscrollRenderer() const;
void updateAutoscrollRenderer();
HitTestResult hitTestResultAtPoint(const IntPoint&, bool allowShadowContent);
bool mousePressed() const { return m_mousePressed; }
void setMousePressed(bool pressed) { m_mousePressed = pressed; }
void setCapturingMouseEventsNode(PassRefPtr<Node>);
bool updateDragAndDrop(const PlatformMouseEvent&, Clipboard*);
void cancelDragAndDrop(const PlatformMouseEvent&, Clipboard*);
bool performDragAndDrop(const PlatformMouseEvent&, Clipboard*);
void scheduleHoverStateUpdate();
void setResizingFrameSet(HTMLFrameSetElement*);
void resizeLayerDestroyed();
IntPoint currentMousePosition() const;
void setIgnoreWheelEvents(bool);
bool scrollOverflow(ScrollDirection, ScrollGranularity);
bool shouldDragAutoNode(Node*, const IntPoint&) const; // -webkit-user-drag == auto
bool tabsToLinks(KeyboardEvent*) const;
bool tabsToAllControls(KeyboardEvent*) const;
bool mouseDownMayStartSelect() const { return m_mouseDownMayStartSelect; }
bool mouseMoved(const PlatformMouseEvent&);
bool handleMousePressEvent(const PlatformMouseEvent&);
bool handleMouseMoveEvent(const PlatformMouseEvent&, HitTestResult* hoveredNode = 0);
bool handleMouseReleaseEvent(const PlatformMouseEvent&);
bool handleWheelEvent(PlatformWheelEvent&);
#if ENABLE(TOUCH_EVENTS) // Android
bool handleTouchEvent(const PlatformTouchEvent&);
#endif
bool sendContextMenuEvent(const PlatformMouseEvent&);
void setMouseDownMayStartAutoscroll() { m_mouseDownMayStartAutoscroll = true; }
bool needsKeyboardEventDisambiguationQuirks() const;
static unsigned accessKeyModifiers() { return s_accessKeyModifiers; }
bool handleAccessKey(const PlatformKeyboardEvent&);
bool keyEvent(const PlatformKeyboardEvent&);
void defaultKeyboardEventHandler(KeyboardEvent*);
bool handleTextInputEvent(const String& text, Event* underlyingEvent = 0,
bool isLineBreak = false, bool isBackTab = false);
void defaultTextInputEventHandler(TextEvent*);
bool eventMayStartDrag(const PlatformMouseEvent&) const;
void dragSourceMovedTo(const PlatformMouseEvent&);
void dragSourceEndedAt(const PlatformMouseEvent&, DragOperation);
void focusDocumentView();
void capsLockStateMayHaveChanged();
unsigned pendingFrameUnloadEventCount();
void addPendingFrameUnloadEventCount();
void removePendingFrameUnloadEventCount();
void clearPendingFrameUnloadEventCount();
unsigned pendingFrameBeforeUnloadEventCount();
void addPendingFrameBeforeUnloadEventCount();
void removePendingFrameBeforeUnloadEventCount();
void clearPendingFrameBeforeUnloadEventCount();
#if PLATFORM(MAC)
PassRefPtr<KeyboardEvent> currentKeyboardEvent() const;
void mouseDown(NSEvent*);
void mouseDragged(NSEvent*);
void mouseUp(NSEvent*);
void mouseMoved(NSEvent*);
bool keyEvent(NSEvent*);
bool wheelEvent(NSEvent*);
void sendFakeEventsAfterWidgetTracking(NSEvent* initiatingEvent);
void setActivationEventNumber(int num) { m_activationEventNumber = num; }
NSEvent *currentNSEvent();
#endif
private:
struct EventHandlerDragState {
RefPtr<Node> m_dragSrc; // element that may be a drag source, for the current mouse gesture
bool m_dragSrcIsLink;
bool m_dragSrcIsImage;
bool m_dragSrcInSelection;
bool m_dragSrcMayBeDHTML;
bool m_dragSrcMayBeUA; // Are DHTML and/or the UserAgent allowed to drag out?
bool m_dragSrcIsDHTML;
RefPtr<Clipboard> m_dragClipboard; // used on only the source side of dragging
};
static EventHandlerDragState& dragState();
static const double TextDragDelay;
PassRefPtr<Clipboard> createDraggingClipboard() const;
bool eventActivatedView(const PlatformMouseEvent&) const;
void selectClosestWordFromMouseEvent(const MouseEventWithHitTestResults& event);
void selectClosestWordOrLinkFromMouseEvent(const MouseEventWithHitTestResults& event);
bool handleMouseDoubleClickEvent(const PlatformMouseEvent&);
bool handleMousePressEvent(const MouseEventWithHitTestResults&);
bool handleMousePressEventSingleClick(const MouseEventWithHitTestResults&);
bool handleMousePressEventDoubleClick(const MouseEventWithHitTestResults&);
bool handleMousePressEventTripleClick(const MouseEventWithHitTestResults&);
bool handleMouseDraggedEvent(const MouseEventWithHitTestResults&);
bool handleMouseReleaseEvent(const MouseEventWithHitTestResults&);
void handleKeyboardSelectionMovement(KeyboardEvent*);
Cursor selectCursor(const MouseEventWithHitTestResults&, Scrollbar*);
void setPanScrollCursor();
void hoverTimerFired(Timer<EventHandler>*);
static bool canMouseDownStartSelect(Node*);
static bool canMouseDragExtendSelect(Node*);
void handleAutoscroll(RenderObject*);
void startAutoscrollTimer();
void setAutoscrollRenderer(RenderObject*);
void autoscrollTimerFired(Timer<EventHandler>*);
void invalidateClick();
Node* nodeUnderMouse() const;
void updateMouseEventTargetNode(Node*, const PlatformMouseEvent&, bool fireMouseOverOut);
void fireMouseOverOut(bool fireMouseOver = true, bool fireMouseOut = true, bool updateLastNodeUnderMouse = true);
MouseEventWithHitTestResults prepareMouseEvent(const HitTestRequest&, const PlatformMouseEvent&);
bool dispatchMouseEvent(const AtomicString& eventType, Node* target, bool cancelable, int clickCount, const PlatformMouseEvent&, bool setUnder);
bool dispatchDragEvent(const AtomicString& eventType, Node* target, const PlatformMouseEvent&, Clipboard*);
void freeClipboard();
bool handleDrag(const MouseEventWithHitTestResults&);
bool handleMouseUp(const MouseEventWithHitTestResults&);
void clearDragState();
bool dispatchDragSrcEvent(const AtomicString& eventType, const PlatformMouseEvent&);
bool dragHysteresisExceeded(const FloatPoint&) const;
bool dragHysteresisExceeded(const IntPoint&) const;
bool passMousePressEventToSubframe(MouseEventWithHitTestResults&, Frame* subframe);
bool passMouseMoveEventToSubframe(MouseEventWithHitTestResults&, Frame* subframe, HitTestResult* hoveredNode = 0);
bool passMouseReleaseEventToSubframe(MouseEventWithHitTestResults&, Frame* subframe);
bool passSubframeEventToSubframe(MouseEventWithHitTestResults&, Frame* subframe, HitTestResult* hoveredNode = 0);
bool passMousePressEventToScrollbar(MouseEventWithHitTestResults&, Scrollbar*);
bool passWidgetMouseDownEventToWidget(const MouseEventWithHitTestResults&);
bool passWidgetMouseDownEventToWidget(RenderWidget*);
bool passMouseDownEventToWidget(Widget*);
bool passWheelEventToWidget(PlatformWheelEvent&, Widget*);
void defaultTabEventHandler(KeyboardEvent*);
void allowDHTMLDrag(bool& flagDHTML, bool& flagUA) const;
// The following are called at the beginning of handleMouseUp and handleDrag.
// If they return true it indicates that they have consumed the event.
#if PLATFORM(MAC)
bool eventLoopHandleMouseUp(const MouseEventWithHitTestResults&);
bool eventLoopHandleMouseDragged(const MouseEventWithHitTestResults&);
NSView *mouseDownViewIfStillGood();
#else
bool eventLoopHandleMouseUp(const MouseEventWithHitTestResults&) { return false; }
bool eventLoopHandleMouseDragged(const MouseEventWithHitTestResults&) { return false; }
#endif
bool invertSenseOfTabsToLinks(KeyboardEvent*) const;
void updateSelectionForMouseDrag(Node* targetNode, const IntPoint& localPoint);
Frame* m_frame;
bool m_mousePressed;
RefPtr<Node> m_mousePressNode;
bool m_mouseDownMayStartSelect;
bool m_mouseDownMayStartDrag;
bool m_mouseDownWasSingleClickInSelection;
bool m_beganSelectingText;
IntPoint m_dragStartPos;
IntPoint m_panScrollStartPos;
bool m_panScrollInProgress;
Timer<EventHandler> m_hoverTimer;
Timer<EventHandler> m_autoscrollTimer;
RenderObject* m_autoscrollRenderer;
bool m_autoscrollInProgress;
bool m_mouseDownMayStartAutoscroll;
bool m_mouseDownWasInSubframe;
#if ENABLE(SVG)
bool m_svgPan;
RefPtr<SVGElementInstance> m_instanceUnderMouse;
RefPtr<SVGElementInstance> m_lastInstanceUnderMouse;
#endif
RenderLayer* m_resizeLayer;
RefPtr<Node> m_capturingMouseEventsNode;
RefPtr<Node> m_nodeUnderMouse;
RefPtr<Node> m_lastNodeUnderMouse;
RefPtr<Frame> m_lastMouseMoveEventSubframe;
RefPtr<Scrollbar> m_lastScrollbarUnderMouse;
int m_clickCount;
RefPtr<Node> m_clickNode;
#if ENABLE(TOUCH_EVENTS) // Android
RefPtr<Touch> m_touch;
#endif
RefPtr<Node> m_dragTarget;
RefPtr<HTMLFrameSetElement> m_frameSetBeingResized;
IntSize m_offsetFromResizeCorner;
IntPoint m_currentMousePosition;
IntPoint m_mouseDownPos; // in our view's coords
double m_mouseDownTimestamp;
PlatformMouseEvent m_mouseDown;
static unsigned s_accessKeyModifiers;
unsigned m_pendingFrameUnloadEventCount;
unsigned m_pendingFrameBeforeUnloadEventCount;
#if PLATFORM(MAC)
NSView *m_mouseDownView;
bool m_sendingEventToSubview;
int m_activationEventNumber;
#endif
};
} // namespace WebCore
#endif // EventHandler_h