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/*
* Copyright (C) 2007 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "KeyframeAnimation.h"
#include "CSSPropertyNames.h"
#include "CSSStyleSelector.h"
#include "CompositeAnimation.h"
#include "EventNames.h"
#include "RenderObject.h"
#include "SystemTime.h"
namespace WebCore {
KeyframeAnimation::KeyframeAnimation(const Animation* animation, RenderObject* renderer, int index, CompositeAnimation* compAnim, RenderStyle* unanimatedStyle)
: AnimationBase(animation, renderer, compAnim)
, m_keyframes(renderer, animation->name())
, m_index(index)
, m_unanimatedStyle(unanimatedStyle)
{
// Get the keyframe RenderStyles
if (m_object && m_object->element() && m_object->element()->isElementNode())
m_object->document()->styleSelector()->keyframeStylesForAnimation(static_cast<Element*>(m_object->element()), unanimatedStyle, m_keyframes);
// Update the m_transformFunctionListValid flag based on whether the function lists in the keyframes match.
validateTransformFunctionList();
}
KeyframeAnimation::~KeyframeAnimation()
{
// Do the cleanup here instead of in the base class so the specialized methods get called
if (!postActive())
updateStateMachine(AnimationStateInputEndAnimation, -1);
}
void KeyframeAnimation::animate(CompositeAnimation* animation, RenderObject* renderer, const RenderStyle* currentStyle,
const RenderStyle* targetStyle, RefPtr<RenderStyle>& animatedStyle)
{
// If we have not yet started, we will not have a valid start time, so just start the animation if needed.
if (isNew() && m_animation->playState() == AnimPlayStatePlaying)
updateStateMachine(AnimationStateInputStartAnimation, -1);
// If we get this far and the animation is done, it means we are cleaning up a just finished animation.
// If so, we need to send back the targetStyle.
if (postActive()) {
if (!animatedStyle)
animatedStyle = const_cast<RenderStyle*>(targetStyle);
return;
}
// If we are waiting for the start timer, we don't want to change the style yet.
// Special case - if the delay time is 0, then we do want to set the first frame of the
// animation right away. This avoids a flash when the animation starts.
if (waitingToStart() && m_animation->delay() > 0)
return;
// FIXME: we need to be more efficient about determining which keyframes we are animating between.
// We should cache the last pair or something.
// Find the first key
double elapsedTime = (m_startTime > 0) ? ((!paused() ? currentTime() : m_pauseTime) - m_startTime) : 0;
if (elapsedTime < 0)
elapsedTime = 0;
double t = m_animation->duration() ? (elapsedTime / m_animation->duration()) : 1;
int i = static_cast<int>(t);
t -= i;
if (m_animation->direction() && (i & 1))
t = 1 - t;
const RenderStyle* fromStyle = 0;
const RenderStyle* toStyle = 0;
double scale = 1;
double offset = 0;
Vector<KeyframeValue>::const_iterator endKeyframes = m_keyframes.endKeyframes();
for (Vector<KeyframeValue>::const_iterator it = m_keyframes.beginKeyframes(); it != endKeyframes; ++it) {
if (t < it->key()) {
// The first key should always be 0, so we should never succeed on the first key
if (!fromStyle)
break;
scale = 1.0 / (it->key() - offset);
toStyle = it->style();
break;
}
offset = it->key();
fromStyle = it->style();
}
// If either style is 0 we have an invalid case, just stop the animation.
if (!fromStyle || !toStyle) {
updateStateMachine(AnimationStateInputEndAnimation, -1);
return;
}
// Run a cycle of animation.
// We know we will need a new render style, so make one if needed.
if (!animatedStyle)
animatedStyle = RenderStyle::clone(targetStyle);
const TimingFunction* timingFunction = 0;
if (fromStyle->animations() && fromStyle->animations()->size() > 0)
timingFunction = &(fromStyle->animations()->animation(0)->timingFunction());
double prog = progress(scale, offset, timingFunction);
HashSet<int>::const_iterator endProperties = m_keyframes.endProperties();
for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != endProperties; ++it) {
if (blendProperties(this, *it, animatedStyle.get(), fromStyle, toStyle, prog))
setAnimating();
}
}
bool KeyframeAnimation::hasAnimationForProperty(int property) const
{
HashSet<int>::const_iterator end = m_keyframes.endProperties();
for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != end; ++it) {
if (*it == property)
return true;
}
return false;
}
void KeyframeAnimation::endAnimation(bool)
{
// Restore the original (unanimated) style
if (m_object)
setChanged(m_object->element());
}
bool KeyframeAnimation::shouldSendEventForListener(Document::ListenerType listenerType)
{
return m_object->document()->hasListenerType(listenerType);
}
void KeyframeAnimation::onAnimationStart(double elapsedTime)
{
sendAnimationEvent(eventNames().webkitAnimationStartEvent, elapsedTime);
}
void KeyframeAnimation::onAnimationIteration(double elapsedTime)
{
sendAnimationEvent(eventNames().webkitAnimationIterationEvent, elapsedTime);
}
void KeyframeAnimation::onAnimationEnd(double elapsedTime)
{
if (!sendAnimationEvent(eventNames().webkitAnimationEndEvent, elapsedTime)) {
// We didn't dispatch an event, which would call endAnimation(), so we'll just call it here.
endAnimation(true);
}
}
bool KeyframeAnimation::sendAnimationEvent(const AtomicString& eventType, double elapsedTime)
{
Document::ListenerType listenerType;
if (eventType == eventNames().webkitAnimationIterationEvent)
listenerType = Document::ANIMATIONITERATION_LISTENER;
else if (eventType == eventNames().webkitAnimationEndEvent)
listenerType = Document::ANIMATIONEND_LISTENER;
else {
ASSERT(eventType == eventNames().webkitAnimationStartEvent);
listenerType = Document::ANIMATIONSTART_LISTENER;
}
if (shouldSendEventForListener(listenerType)) {
// Dispatch the event
RefPtr<Element> element;
if (m_object->node() && m_object->node()->isElementNode())
element = static_cast<Element*>(m_object->node());
ASSERT(!element || element->document() && !element->document()->inPageCache());
if (!element)
return false;
// Keep a reference to this ImplicitAnimation so it doesn't go away in the handler
RefPtr<KeyframeAnimation> retainer(this);
// Call the event handler
element->dispatchWebKitAnimationEvent(eventType, m_keyframes.animationName(), elapsedTime);
// Restore the original (unanimated) style
if (eventType == eventNames().webkitAnimationEndEvent && element->renderer())
setChanged(element.get());
return true; // Did dispatch an event
}
return false; // Did not dispatch an event
}
void KeyframeAnimation::overrideAnimations()
{
// This will override implicit animations that match the properties in the keyframe animation
HashSet<int>::const_iterator end = m_keyframes.endProperties();
for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != end; ++it)
compositeAnimation()->overrideImplicitAnimations(*it);
}
void KeyframeAnimation::resumeOverriddenAnimations()
{
// This will resume overridden implicit animations
HashSet<int>::const_iterator end = m_keyframes.endProperties();
for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != end; ++it)
compositeAnimation()->resumeOverriddenImplicitAnimations(*it);
}
bool KeyframeAnimation::affectsProperty(int property) const
{
HashSet<int>::const_iterator end = m_keyframes.endProperties();
for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != end; ++it) {
if (*it == property)
return true;
}
return false;
}
void KeyframeAnimation::validateTransformFunctionList()
{
m_transformFunctionListValid = false;
if (m_keyframes.size() < 2 || !m_keyframes.containsProperty(CSSPropertyWebkitTransform))
return;
Vector<KeyframeValue>::const_iterator end = m_keyframes.endKeyframes();
// Empty transforms match anything, so find the first non-empty entry as the reference
size_t firstIndex = 0;
Vector<KeyframeValue>::const_iterator firstIt = end;
for (Vector<KeyframeValue>::const_iterator it = m_keyframes.beginKeyframes(); it != end; ++it, ++firstIndex) {
if (it->style()->transform().operations().size() > 0) {
firstIt = it;
break;
}
}
if (firstIt == end)
return;
const TransformOperations* firstVal = &firstIt->style()->transform();
// See if the keyframes are valid
for (Vector<KeyframeValue>::const_iterator it = firstIt+1; it != end; ++it) {
const TransformOperations* val = &it->style()->transform();
// A null transform matches anything
if (val->operations().isEmpty())
continue;
// If the sizes of the function lists don't match, the lists don't match
if (firstVal->operations().size() != val->operations().size())
return;
// If the types of each function are not the same, the lists don't match
for (size_t j = 0; j < firstVal->operations().size(); ++j) {
if (!firstVal->operations()[j]->isSameType(*val->operations()[j]))
return;
}
}
// Keyframes are valid
m_transformFunctionListValid = true;
}
} // namespace WebCore