| /* |
| * Copyright 2006, The Android Open Source Project |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef RenderSkinAndroid_h |
| #define RenderSkinAndroid_h |
| |
| namespace android { |
| class AssetManager; |
| } |
| |
| class SkBitmap; |
| |
| namespace WebCore { |
| class Node; |
| class PlatformGraphicsContext; |
| |
| /* RenderSkinAndroid is the base class for all RenderSkins. Form elements each have a |
| * subclass for drawing themselves. |
| */ |
| class RenderSkinAndroid |
| { |
| public: |
| RenderSkinAndroid(); |
| virtual ~RenderSkinAndroid() {} |
| |
| enum State { |
| kDisabled, |
| kNormal, |
| kFocused, |
| kPressed, |
| |
| kNumStates |
| }; |
| |
| /** |
| * Initialize the Android skinning system. The AssetManager may be used to find resources used |
| * in rendering. |
| */ |
| static void Init(android::AssetManager*); |
| |
| /* DecodeBitmap determines which file to use, with the given fileName of the form |
| * "images/bitmap.png", and uses the asset manager to select the exact one. It |
| * returns true if it successfully decoded the bitmap, false otherwise. |
| */ |
| static bool DecodeBitmap(android::AssetManager* am, const char* fileName, SkBitmap* bitmap); |
| |
| /* draw() tells the skin to draw itself, and returns true if the skin needs |
| * a redraw to animations, false otherwise |
| */ |
| virtual bool draw(PlatformGraphicsContext*) { return false; } |
| |
| /* notifyState() checks to see if the element is checked, focused, and enabled |
| * it must be implemented in the subclass |
| */ |
| virtual void notifyState(Node* element) { } |
| |
| /* setDim() tells the skin its width and height |
| */ |
| virtual void setDim(int width, int height) { m_width = width; m_height = height; } |
| |
| protected: |
| int m_height; |
| int m_width; |
| |
| }; |
| |
| } // WebCore |
| |
| #endif |
| |