| /* |
| * Copyright (C) 2010 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of |
| * its contributors may be used to endorse or promote products derived |
| * from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WEB_AUDIO) |
| |
| #include "AudioDestinationChromium.h" |
| |
| #include "AudioSourceProvider.h" |
| #include "WebKit.h" |
| #include "WebKitClient.h" |
| |
| using namespace WebKit; |
| |
| namespace WebCore { |
| |
| // Buffer size that the Chromium audio system will call us back with. |
| #if OS(DARWIN) |
| // For Mac OS X the chromium audio backend uses a low-latency CoreAudio API, so a low buffer size is possible. |
| const unsigned callbackBufferSize = 128; |
| #else |
| // This value may need to be tuned based on the OS. |
| // FIXME: It may be possible to reduce this value once real-time threads |
| // and other Chromium audio improvements are made. |
| const unsigned callbackBufferSize = 2048; |
| #endif |
| |
| // Buffer size at which the web audio engine will render. |
| const unsigned renderBufferSize = 128; |
| |
| const unsigned renderCountPerCallback = callbackBufferSize / renderBufferSize; |
| |
| // FIXME: add support for multi-channel. |
| const unsigned numberOfChannels = 2; |
| |
| // Factory method: Chromium-implementation |
| PassOwnPtr<AudioDestination> AudioDestination::create(AudioSourceProvider& provider, double sampleRate) |
| { |
| return adoptPtr(new AudioDestinationChromium(provider, sampleRate)); |
| } |
| |
| AudioDestinationChromium::AudioDestinationChromium(AudioSourceProvider& provider, double sampleRate) |
| : m_provider(provider) |
| , m_renderBus(numberOfChannels, renderBufferSize, false) |
| , m_sampleRate(sampleRate) |
| , m_isPlaying(false) |
| { |
| m_audioDevice = adoptPtr(webKitClient()->createAudioDevice(callbackBufferSize, numberOfChannels, sampleRate, this)); |
| ASSERT(m_audioDevice.get()); |
| } |
| |
| AudioDestinationChromium::~AudioDestinationChromium() |
| { |
| stop(); |
| } |
| |
| void AudioDestinationChromium::start() |
| { |
| if (!m_isPlaying && m_audioDevice.get()) { |
| m_audioDevice->start(); |
| m_isPlaying = true; |
| } |
| } |
| |
| void AudioDestinationChromium::stop() |
| { |
| if (m_isPlaying && m_audioDevice.get()) { |
| m_audioDevice->stop(); |
| m_isPlaying = false; |
| } |
| } |
| |
| double AudioDestination::hardwareSampleRate() |
| { |
| return webKitClient()->audioHardwareSampleRate(); |
| } |
| |
| // Pulls on our provider to get the rendered audio stream. |
| void AudioDestinationChromium::render(const WebVector<float*>& audioData, size_t numberOfFrames) |
| { |
| bool isNumberOfChannelsGood = audioData.size() == numberOfChannels; |
| if (!isNumberOfChannelsGood) { |
| ASSERT_NOT_REACHED(); |
| return; |
| } |
| |
| bool isBufferSizeGood = numberOfFrames == callbackBufferSize; |
| if (!isBufferSizeGood) { |
| ASSERT_NOT_REACHED(); |
| return; |
| } |
| |
| // Split up the callback buffer into smaller chunks which we'll render one after the other. |
| for (unsigned i = 0; i < renderCountPerCallback; ++i) { |
| m_renderBus.setChannelMemory(0, audioData[0] + i * renderBufferSize, renderBufferSize); |
| m_renderBus.setChannelMemory(1, audioData[1] + i * renderBufferSize, renderBufferSize); |
| m_provider.provideInput(&m_renderBus, renderBufferSize); |
| } |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEB_AUDIO) |