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/*
* Copyright 2010, The Android Open Source Project
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ANPOpenGL_npapi_h
#define ANPOpenGL_npapi_h
#include "android_npapi.h"
#include <EGL/egl.h>
#include <GLES2/gl2.h>
/**
* TODO should we not use EGL and GL data types for ABI safety?
*/
struct ANPTextureInfo {
GLuint textureId;
uint32_t width;
uint32_t height;
GLenum internalFormat;
};
struct ANPOpenGLInterfaceV0 : ANPInterface {
/**
*/
EGLContext (*acquireContext)(NPP instance);
/**
*/
ANPTextureInfo (*lockTexture)(NPP instance);
/**
*/
void (*releaseTexture)(NPP instance, const ANPTextureInfo*);
/**
* Invert the contents of the plugin on the y-axis.
* default is to not be inverted (i.e. use OpenGL coordinates)
*/
void (*invertPluginContent)(NPP instance, bool isContentInverted);
};
#endif // ANPOpenGL_npapi_h