| // |
| // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Config.h: Defines the egl::Config class, describing the format, type |
| // and size for an egl::Surface. Implements EGLConfig and related functionality. |
| // [EGL 1.4] section 3.4 page 15. |
| |
| #ifndef INCLUDE_CONFIG_H_ |
| #define INCLUDE_CONFIG_H_ |
| |
| #define EGLAPI |
| #include <EGL/egl.h> |
| #include <d3d9.h> |
| |
| #include <set> |
| |
| #include "common/angleutils.h" |
| |
| namespace egl |
| { |
| class Display; |
| |
| class Config |
| { |
| public: |
| Config(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample); |
| |
| void setDefaults(); |
| void set(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample); |
| EGLConfig getHandle() const; |
| |
| const D3DDISPLAYMODE mDisplayMode; |
| const D3DFORMAT mRenderTargetFormat; |
| const D3DFORMAT mDepthStencilFormat; |
| const EGLint mMultiSample; |
| |
| EGLint mBufferSize; // Depth of the color buffer |
| EGLint mRedSize; // Bits of Red in the color buffer |
| EGLint mGreenSize; // Bits of Green in the color buffer |
| EGLint mBlueSize; // Bits of Blue in the color buffer |
| EGLint mLuminanceSize; // Bits of Luminance in the color buffer |
| EGLint mAlphaSize; // Bits of Alpha in the color buffer |
| EGLint mAlphaMaskSize; // Bits of Alpha Mask in the mask buffer |
| EGLBoolean mBindToTextureRGB; // True if bindable to RGB textures. |
| EGLBoolean mBindToTextureRGBA; // True if bindable to RGBA textures. |
| EGLenum mColorBufferType; // Color buffer type |
| EGLenum mConfigCaveat; // Any caveats for the configuration |
| EGLint mConfigID; // Unique EGLConfig identifier |
| EGLint mConformant; // Whether contexts created with this config are conformant |
| EGLint mDepthSize; // Bits of Z in the depth buffer |
| EGLint mLevel; // Frame buffer level |
| EGLBoolean mMatchNativePixmap; // Match the native pixmap format |
| EGLint mMaxPBufferWidth; // Maximum width of pbuffer |
| EGLint mMaxPBufferHeight; // Maximum height of pbuffer |
| EGLint mMaxPBufferPixels; // Maximum size of pbuffer |
| EGLint mMaxSwapInterval; // Maximum swap interval |
| EGLint mMinSwapInterval; // Minimum swap interval |
| EGLBoolean mNativeRenderable; // EGL_TRUE if native rendering APIs can render to surface |
| EGLint mNativeVisualID; // Handle of corresponding native visual |
| EGLint mNativeVisualType; // Native visual type of the associated visual |
| EGLint mRenderableType; // Which client rendering APIs are supported. |
| EGLint mSampleBuffers; // Number of multisample buffers |
| EGLint mSamples; // Number of samples per pixel |
| EGLint mStencilSize; // Bits of Stencil in the stencil buffer |
| EGLint mSurfaceType; // Which types of EGL surfaces are supported. |
| EGLenum mTransparentType; // Type of transparency supported |
| EGLint mTransparentRedValue; // Transparent red value |
| EGLint mTransparentGreenValue; // Transparent green value |
| EGLint mTransparentBlueValue; // Transparent blue value |
| }; |
| |
| // Function object used by STL sorting routines for ordering Configs according to [EGL] section 3.4.1 page 24. |
| class SortConfig |
| { |
| public: |
| explicit SortConfig(const EGLint *attribList); |
| |
| bool operator()(const Config *x, const Config *y) const; |
| bool operator()(const Config &x, const Config &y) const; |
| |
| private: |
| void scanForWantedComponents(const EGLint *attribList); |
| EGLint wantedComponentsSize(const Config &config) const; |
| |
| bool mWantRed; |
| bool mWantGreen; |
| bool mWantBlue; |
| bool mWantAlpha; |
| bool mWantLuminance; |
| }; |
| |
| class ConfigSet |
| { |
| friend Display; |
| |
| public: |
| ConfigSet(); |
| |
| void add(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample); |
| size_t size() const; |
| bool getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig); |
| const egl::Config *get(EGLConfig configHandle); |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(ConfigSet); |
| |
| typedef std::set<Config, SortConfig> Set; |
| typedef Set::iterator Iterator; |
| Set mSet; |
| |
| static const EGLint mSortAttribs[]; |
| }; |
| } |
| |
| #endif // INCLUDE_CONFIG_H_ |