| #ifndef _RS_STRUCTS_H_ |
| #define _RS_STRUCTS_H_ |
| |
| /***************************************************************************** |
| * CAUTION |
| * |
| * The following structure layout provides a more efficient way to access |
| * internal members of the C++ class Allocation owned by librs. Unfortunately, |
| * since this class has virtual members, we can't simply use offsetof() or any |
| * other compiler trickery to dynamically get the appropriate values at |
| * build-time. This layout may need to be updated whenever |
| * frameworks/base/libs/rs/rsAllocation.h is modified. |
| * |
| * Having the layout information available in this file allows us to |
| * accelerate functionality like rsAllocationGetDimX(). Without this |
| * information, we would not be able to inline the bitcode, thus resulting in |
| * potential runtime performance penalties for tight loops operating on |
| * allocations. |
| * |
| *****************************************************************************/ |
| typedef enum { |
| RS_ALLOCATION_MIPMAP_NONE = 0, |
| RS_ALLOCATION_MIPMAP_FULL = 1, |
| RS_ALLOCATION_MIPMAP_ON_SYNC_TO_TEXTURE = 2 |
| } rs_allocation_mipmap_control; |
| |
| typedef struct Allocation { |
| char __pad[28]; |
| struct { |
| void * drv; |
| struct { |
| const void *type; |
| uint32_t usageFlags; |
| rs_allocation_mipmap_control mipmapControl; |
| uint32_t yuv; |
| uint32_t elementSizeBytes; |
| bool hasMipmaps; |
| bool hasFaces; |
| bool hasReferences; |
| void * usrPtr; |
| int32_t surfaceTextureID; |
| void * wndSurface; |
| void * surfaceTexture; |
| } state; |
| |
| struct DrvState { |
| struct LodState { |
| void * mallocPtr; |
| size_t stride; |
| uint32_t dimX; |
| uint32_t dimY; |
| uint32_t dimZ; |
| } lod[16/*android::renderscript::Allocation::MAX_LOD*/]; |
| size_t faceOffset; |
| uint32_t lodCount; |
| uint32_t faceCount; |
| } drvState; |
| } mHal; |
| } Allocation_t; |
| |
| /***************************************************************************** |
| * CAUTION |
| * |
| * The following structure layout provides a more efficient way to access |
| * internal members of the C++ class ProgramStore owned by librs. Unfortunately, |
| * since this class has virtual members, we can't simply use offsetof() or any |
| * other compiler trickery to dynamically get the appropriate values at |
| * build-time. This layout may need to be updated whenever |
| * frameworks/base/libs/rs/rsProgramStore.h is modified. |
| * |
| * Having the layout information available in this file allows us to |
| * accelerate functionality like rsgProgramStoreGetDepthFunc(). Without this |
| * information, we would not be able to inline the bitcode, thus resulting in |
| * potential runtime performance penalties for tight loops operating on |
| * program store. |
| * |
| *****************************************************************************/ |
| typedef struct ProgramStore { |
| char __pad[36]; |
| struct { |
| struct { |
| bool ditherEnable; |
| bool colorRWriteEnable; |
| bool colorGWriteEnable; |
| bool colorBWriteEnable; |
| bool colorAWriteEnable; |
| rs_blend_src_func blendSrc; |
| rs_blend_dst_func blendDst; |
| bool depthWriteEnable; |
| rs_depth_func depthFunc; |
| } state; |
| } mHal; |
| } ProgramStore_t; |
| |
| /***************************************************************************** |
| * CAUTION |
| * |
| * The following structure layout provides a more efficient way to access |
| * internal members of the C++ class ProgramRaster owned by librs. Unfortunately, |
| * since this class has virtual members, we can't simply use offsetof() or any |
| * other compiler trickery to dynamically get the appropriate values at |
| * build-time. This layout may need to be updated whenever |
| * frameworks/base/libs/rs/rsProgramRaster.h is modified. |
| * |
| * Having the layout information available in this file allows us to |
| * accelerate functionality like rsgProgramRasterGetCullMode(). Without this |
| * information, we would not be able to inline the bitcode, thus resulting in |
| * potential runtime performance penalties for tight loops operating on |
| * program raster. |
| * |
| *****************************************************************************/ |
| typedef struct ProgramRaster { |
| char __pad[36]; |
| struct { |
| struct { |
| bool pointSprite; |
| rs_cull_mode cull; |
| } state; |
| } mHal; |
| } ProgramRaster_t; |
| |
| /***************************************************************************** |
| * CAUTION |
| * |
| * The following structure layout provides a more efficient way to access |
| * internal members of the C++ class Sampler owned by librs. Unfortunately, |
| * since this class has virtual members, we can't simply use offsetof() or any |
| * other compiler trickery to dynamically get the appropriate values at |
| * build-time. This layout may need to be updated whenever |
| * frameworks/base/libs/rs/rsSampler.h is modified. |
| * |
| * Having the layout information available in this file allows us to |
| * accelerate functionality like rsgProgramRasterGetMagFilter(). Without this |
| * information, we would not be able to inline the bitcode, thus resulting in |
| * potential runtime performance penalties for tight loops operating on |
| * samplers. |
| * |
| *****************************************************************************/ |
| typedef struct Sampler { |
| char __pad[28]; |
| |
| struct { |
| void *drv; |
| struct { |
| rs_sampler_value magFilter; |
| rs_sampler_value minFilter; |
| rs_sampler_value wrapS; |
| rs_sampler_value wrapT; |
| rs_sampler_value wrapR; |
| float aniso; |
| } state; |
| } mHal; |
| } Sampler_t; |
| |
| /***************************************************************************** |
| * CAUTION |
| * |
| * The following structure layout provides a more efficient way to access |
| * internal members of the C++ class Element owned by librs. Unfortunately, |
| * since this class has virtual members, we can't simply use offsetof() or any |
| * other compiler trickery to dynamically get the appropriate values at |
| * build-time. This layout may need to be updated whenever |
| * frameworks/base/libs/rs/rsElement.h is modified. |
| * |
| * Having the layout information available in this file allows us to |
| * accelerate functionality like rsElementGetSubElementCount(). Without this |
| * information, we would not be able to inline the bitcode, thus resulting in |
| * potential runtime performance penalties for tight loops operating on |
| * elements. |
| * |
| *****************************************************************************/ |
| typedef struct Element { |
| char __pad[28]; |
| struct { |
| void *drv; |
| struct { |
| rs_data_type dataType; |
| rs_data_kind dataKind; |
| uint32_t vectorSize; |
| uint32_t elementSizeBytes; |
| |
| // Subelements |
| const void **fields; |
| uint32_t *fieldArraySizes; |
| const char **fieldNames; |
| uint32_t *fieldNameLengths; |
| uint32_t *fieldOffsetBytes; |
| uint32_t fieldsCount; |
| } state; |
| } mHal; |
| } Element_t; |
| |
| /***************************************************************************** |
| * CAUTION |
| * |
| * The following structure layout provides a more efficient way to access |
| * internal members of the C++ class Type owned by librs. Unfortunately, |
| * since this class has virtual members, we can't simply use offsetof() or any |
| * other compiler trickery to dynamically get the appropriate values at |
| * build-time. This layout may need to be updated whenever |
| * frameworks/base/libs/rs/rsType.h is modified. |
| * |
| * Having the layout information available in this file allows us to |
| * accelerate functionality like rsAllocationGetElement(). Without this |
| * information, we would not be able to inline the bitcode, thus resulting in |
| * potential runtime performance penalties for tight loops operating on |
| * types. |
| * |
| *****************************************************************************/ |
| typedef struct Type { |
| char __pad[28]; |
| struct { |
| void *drv; |
| struct { |
| const void * element; |
| uint32_t dimX; |
| uint32_t dimY; |
| uint32_t dimZ; |
| uint32_t *lodDimX; |
| uint32_t *lodDimY; |
| uint32_t *lodDimZ; |
| uint32_t *lodOffset; |
| uint32_t lodCount; |
| bool faces; |
| } state; |
| } mHal; |
| } Type_t; |
| |
| /***************************************************************************** |
| * CAUTION |
| * |
| * The following structure layout provides a more efficient way to access |
| * internal members of the C++ class Mesh owned by librs. Unfortunately, |
| * since this class has virtual members, we can't simply use offsetof() or any |
| * other compiler trickery to dynamically get the appropriate values at |
| * build-time. This layout may need to be updated whenever |
| * frameworks/base/libs/rs/rsMesh.h is modified. |
| * |
| * Having the layout information available in this file allows us to |
| * accelerate functionality like rsMeshGetVertexAllocationCount(). Without this |
| * information, we would not be able to inline the bitcode, thus resulting in |
| * potential runtime performance penalties for tight loops operating on |
| * meshes. |
| * |
| *****************************************************************************/ |
| typedef struct Mesh { |
| char __pad[28]; |
| struct { |
| void *drv; |
| struct { |
| void **vertexBuffers; |
| uint32_t vertexBuffersCount; |
| |
| // indexBuffers[i] could be NULL, in which case only primitives[i] is used |
| void **indexBuffers; |
| uint32_t indexBuffersCount; |
| rs_primitive *primitives; |
| uint32_t primitivesCount; |
| } state; |
| } mHal; |
| } Mesh_t; |
| #endif // _RS_CORE_H_ |