Merge "BufferItemConsumer: add functions to set default buffer format/size" into jb-mr2-dev
diff --git a/cmds/atrace/atrace.cpp b/cmds/atrace/atrace.cpp
index 76ba81f..06e9744 100644
--- a/cmds/atrace/atrace.cpp
+++ b/cmds/atrace/atrace.cpp
@@ -80,6 +80,7 @@
{ "video", "Video", ATRACE_TAG_VIDEO, { } },
{ "camera", "Camera", ATRACE_TAG_CAMERA, { } },
{ "hal", "Hardware Modules", ATRACE_TAG_HAL, { } },
+ { "res", "Resource Loading", ATRACE_TAG_RESOURCES, { } },
{ "sched", "CPU Scheduling", 0, {
{ REQ, "/sys/kernel/debug/tracing/events/sched/sched_switch/enable" },
{ REQ, "/sys/kernel/debug/tracing/events/sched/sched_wakeup/enable" },
diff --git a/cmds/dumpstate/Android.mk b/cmds/dumpstate/Android.mk
index 18685f7..094dbc2 100644
--- a/cmds/dumpstate/Android.mk
+++ b/cmds/dumpstate/Android.mk
@@ -9,7 +9,7 @@
LOCAL_MODULE := dumpstate
-LOCAL_SHARED_LIBRARIES := libcutils
+LOCAL_SHARED_LIBRARIES := libcutils liblog
ifdef BOARD_LIB_DUMPSTATE
LOCAL_STATIC_LIBRARIES := $(BOARD_LIB_DUMPSTATE)
diff --git a/cmds/dumpsys/Android.mk b/cmds/dumpsys/Android.mk
index 42b1b73..9be0901 100644
--- a/cmds/dumpsys/Android.mk
+++ b/cmds/dumpsys/Android.mk
@@ -6,6 +6,7 @@
LOCAL_SHARED_LIBRARIES := \
libutils \
+ liblog \
libbinder
diff --git a/cmds/installd/Android.mk b/cmds/installd/Android.mk
index 1dd4ee5..e11b4f8 100644
--- a/cmds/installd/Android.mk
+++ b/cmds/installd/Android.mk
@@ -30,6 +30,7 @@
LOCAL_SHARED_LIBRARIES := \
libcutils \
+ liblog \
libselinux
LOCAL_STATIC_LIBRARIES := \
diff --git a/cmds/ip-up-vpn/Android.mk b/cmds/ip-up-vpn/Android.mk
index de81889..36bbdf5 100644
--- a/cmds/ip-up-vpn/Android.mk
+++ b/cmds/ip-up-vpn/Android.mk
@@ -18,7 +18,7 @@
include $(CLEAR_VARS)
LOCAL_SRC_FILES := ip-up-vpn.c
-LOCAL_SHARED_LIBRARIES := libcutils
+LOCAL_SHARED_LIBRARIES := libcutils liblog
LOCAL_MODULE := ip-up-vpn
LOCAL_MODULE_PATH := $(TARGET_OUT_ETC)/ppp
LOCAL_MODULE_TAGS := optional
diff --git a/cmds/screenshot/Android.mk b/cmds/screenshot/Android.mk
index 73a8e22..0afb2c5 100644
--- a/cmds/screenshot/Android.mk
+++ b/cmds/screenshot/Android.mk
@@ -5,7 +5,7 @@
LOCAL_MODULE := screenshot
-LOCAL_SHARED_LIBRARIES := libcutils libz
+LOCAL_SHARED_LIBRARIES := libcutils libz liblog
LOCAL_STATIC_LIBRARIES := libpng
LOCAL_C_INCLUDES += external/zlib
diff --git a/include/gui/BufferQueue.h b/include/gui/BufferQueue.h
index 6a86db6..6c1b691 100644
--- a/include/gui/BufferQueue.h
+++ b/include/gui/BufferQueue.h
@@ -48,7 +48,7 @@
// ConsumerListener is the interface through which the BufferQueue notifies
// the consumer of events that the consumer may wish to react to. Because
// the consumer will generally have a mutex that is locked during calls from
- // teh consumer to the BufferQueue, these calls from the BufferQueue to the
+ // the consumer to the BufferQueue, these calls from the BufferQueue to the
// consumer *MUST* be called only when the BufferQueue mutex is NOT locked.
struct ConsumerListener : public virtual RefBase {
// onFrameAvailable is called from queueBuffer each time an additional
@@ -104,66 +104,127 @@
const sp<IGraphicBufferAlloc>& allocator = NULL);
virtual ~BufferQueue();
+ // Query native window attributes. The "what" values are enumerated in
+ // window.h (e.g. NATIVE_WINDOW_FORMAT).
virtual int query(int what, int* value);
- // setBufferCount updates the number of available buffer slots. After
- // calling this all buffer slots are both unallocated and owned by the
- // BufferQueue object (i.e. they are not owned by the client).
+ // setBufferCount updates the number of available buffer slots. If this
+ // method succeeds, buffer slots will be both unallocated and owned by
+ // the BufferQueue object (i.e. they are not owned by the producer or
+ // consumer).
+ //
+ // This will fail if the producer has dequeued any buffers, or if
+ // bufferCount is invalid. bufferCount must generally be a value
+ // between the minimum undequeued buffer count and NUM_BUFFER_SLOTS
+ // (inclusive). It may also be set to zero (the default) to indicate
+ // that the producer does not wish to set a value. The minimum value
+ // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
+ // ...).
+ //
+ // This may only be called by the producer. The consumer will be told
+ // to discard buffers through the onBuffersReleased callback.
virtual status_t setBufferCount(int bufferCount);
+ // requestBuffer returns the GraphicBuffer for slot N.
+ //
+ // In normal operation, this is called the first time slot N is returned
+ // by dequeueBuffer. It must be called again if dequeueBuffer returns
+ // flags indicating that previously-returned buffers are no longer valid.
virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
- // dequeueBuffer gets the next buffer slot index for the client to use. If a
- // buffer slot is available then that slot index is written to the location
- // pointed to by the buf argument and a status of OK is returned. If no
- // slot is available then a status of -EBUSY is returned and buf is
+ // dequeueBuffer gets the next buffer slot index for the producer to use.
+ // If a buffer slot is available then that slot index is written to the
+ // location pointed to by the buf argument and a status of OK is returned.
+ // If no slot is available then a status of -EBUSY is returned and buf is
// unmodified.
//
// The fence parameter will be updated to hold the fence associated with
// the buffer. The contents of the buffer must not be overwritten until the
- // fence signals. If the fence is NULL, the buffer may be written
- // immediately.
+ // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
+ // written immediately.
//
// The width and height parameters must be no greater than the minimum of
// GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
// An error due to invalid dimensions might not be reported until
- // updateTexImage() is called.
+ // updateTexImage() is called. If width and height are both zero, the
+ // default values specified by setDefaultBufferSize() are used instead.
+ //
+ // The pixel formats are enumerated in graphics.h, e.g.
+ // HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format
+ // will be used.
+ //
+ // The usage argument specifies gralloc buffer usage flags. The values
+ // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These
+ // will be merged with the usage flags specified by setConsumerUsageBits.
+ //
+ // The return value may be a negative error value or a non-negative
+ // collection of flags. If the flags are set, the return values are
+ // valid, but additional actions must be performed.
+ //
+ // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
+ // producer must discard cached GraphicBuffer references for the slot
+ // returned in buf.
+ // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
+ // must discard cached GraphicBuffer references for all slots.
+ //
+ // In both cases, the producer will need to call requestBuffer to get a
+ // GraphicBuffer handle for the returned slot.
virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence,
uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
- // queueBuffer returns a filled buffer to the BufferQueue. In addition, a
- // timestamp must be provided for the buffer. The timestamp is in
+ // queueBuffer returns a filled buffer to the BufferQueue.
+ //
+ // Additional data is provided in the QueueBufferInput struct. Notably,
+ // a timestamp must be provided for the buffer. The timestamp is in
// nanoseconds, and must be monotonically increasing. Its other semantics
- // (zero point, etc) are client-dependent and should be documented by the
- // client.
+ // (zero point, etc) are producer-specific and should be documented by the
+ // producer.
+ //
+ // The caller may provide a fence that signals when all rendering
+ // operations have completed. Alternatively, NO_FENCE may be used,
+ // indicating that the buffer is ready immediately.
+ //
+ // Some values are returned in the output struct: the current settings
+ // for default width and height, the current transform hint, and the
+ // number of queued buffers.
virtual status_t queueBuffer(int buf,
const QueueBufferInput& input, QueueBufferOutput* output);
+ // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
+ // queue it for use by the consumer.
+ //
+ // The buffer will not be overwritten until the fence signals. The fence
+ // will usually be the one obtained from dequeueBuffer.
virtual void cancelBuffer(int buf, const sp<Fence>& fence);
- // setSynchronousMode set whether dequeueBuffer is synchronous or
+ // setSynchronousMode sets whether dequeueBuffer is synchronous or
// asynchronous. In synchronous mode, dequeueBuffer blocks until
// a buffer is available, the currently bound buffer can be dequeued and
- // queued buffers will be retired in order.
+ // queued buffers will be acquired in order. In asynchronous mode,
+ // a queued buffer may be replaced by a subsequently queued buffer.
+ //
// The default mode is asynchronous.
virtual status_t setSynchronousMode(bool enabled);
- // connect attempts to connect a producer client API to the BufferQueue.
- // This must be called before any other IGraphicBufferProducer methods are called
- // except for getAllocator.
+ // connect attempts to connect a producer API to the BufferQueue. This
+ // must be called before any other IGraphicBufferProducer methods are
+ // called except for getAllocator. A consumer must already be connected.
//
- // This method will fail if the connect was previously called on the
- // BufferQueue and no corresponding disconnect call was made.
+ // This method will fail if connect was previously called on the
+ // BufferQueue and no corresponding disconnect call was made (i.e. if
+ // it's still connected to a producer).
+ //
+ // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
virtual status_t connect(int api, QueueBufferOutput* output);
- // disconnect attempts to disconnect a producer client API from the
- // BufferQueue. Calling this method will cause any subsequent calls to other
+ // disconnect attempts to disconnect a producer API from the BufferQueue.
+ // Calling this method will cause any subsequent calls to other
// IGraphicBufferProducer methods to fail except for getAllocator and connect.
// Successfully calling connect after this will allow the other methods to
// succeed again.
//
// This method will fail if the the BufferQueue is not currently
- // connected to the specified client API.
+ // connected to the specified producer API.
virtual status_t disconnect(int api);
// dump our state in a String
@@ -181,7 +242,7 @@
mFrameNumber(0),
mBuf(INVALID_BUFFER_SLOT) {
mCrop.makeInvalid();
- }
+ }
// mGraphicBuffer points to the buffer allocated for this slot, or is NULL
// if the buffer in this slot has been acquired in the past (see
// BufferSlot.mAcquireCalled).
@@ -210,7 +271,7 @@
sp<Fence> mFence;
};
- // The following public functions is the consumer facing interface
+ // The following public functions are the consumer-facing interface
// acquireBuffer attempts to acquire ownership of the next pending buffer in
// the BufferQueue. If no buffer is pending then it returns -EINVAL. If a
@@ -222,7 +283,9 @@
status_t acquireBuffer(BufferItem *buffer);
// releaseBuffer releases a buffer slot from the consumer back to the
- // BufferQueue pending a fence sync.
+ // BufferQueue. This may be done while the buffer's contents are still
+ // being accessed. The fence will signal when the buffer is no longer
+ // in use.
//
// If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
// any references to the just-released buffer that it might have, as if it
@@ -238,6 +301,8 @@
// consumer may be connected, and when that consumer disconnects the
// BufferQueue is placed into the "abandoned" state, causing most
// interactions with the BufferQueue by the producer to fail.
+ //
+ // consumer may not be NULL.
status_t consumerConnect(const sp<ConsumerListener>& consumer);
// consumerDisconnect disconnects a consumer from the BufferQueue. All
@@ -247,22 +312,28 @@
status_t consumerDisconnect();
// getReleasedBuffers sets the value pointed to by slotMask to a bit mask
- // indicating which buffer slots the have been released by the BufferQueue
+ // indicating which buffer slots have been released by the BufferQueue
// but have not yet been released by the consumer.
+ //
+ // This should be called from the onBuffersReleased() callback.
status_t getReleasedBuffers(uint32_t* slotMask);
// setDefaultBufferSize is used to set the size of buffers returned by
- // requestBuffers when a with and height of zero is requested.
+ // dequeueBuffer when a width and height of zero is requested. Default
+ // is 1x1.
status_t setDefaultBufferSize(uint32_t w, uint32_t h);
- // setDefaultBufferCount set the buffer count. If the client has requested
- // a buffer count using setBufferCount, the server-buffer count will
- // take effect once the client sets the count back to zero.
+ // setDefaultMaxBufferCount sets the default value for the maximum buffer
+ // count (the initial default is 2). If the producer has requested a
+ // buffer count using setBufferCount, the default buffer count will only
+ // take effect if the producer sets the count back to zero.
+ //
+ // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
status_t setDefaultMaxBufferCount(int bufferCount);
// setMaxAcquiredBufferCount sets the maximum number of buffers that can
- // be acquired by the consumer at one time. This call will fail if a
- // producer is connected to the BufferQueue.
+ // be acquired by the consumer at one time (default 1). This call will
+ // fail if a producer is connected to the BufferQueue.
status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
// isSynchronousMode returns whether the BufferQueue is currently in
@@ -274,41 +345,48 @@
// setDefaultBufferFormat allows the BufferQueue to create
// GraphicBuffers of a defaultFormat if no format is specified
- // in dequeueBuffer
+ // in dequeueBuffer. Formats are enumerated in graphics.h; the
+ // initial default is HAL_PIXEL_FORMAT_RGBA_8888.
status_t setDefaultBufferFormat(uint32_t defaultFormat);
- // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer
+ // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
+ // These are merged with the bits passed to dequeueBuffer. The values are
+ // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
status_t setConsumerUsageBits(uint32_t usage);
- // setTransformHint bakes in rotation to buffers so overlays can be used
+ // setTransformHint bakes in rotation to buffers so overlays can be used.
+ // The values are enumerated in window.h, e.g.
+ // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
status_t setTransformHint(uint32_t hint);
private:
- // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
- // for the given slot.
+ // freeBufferLocked frees the GraphicBuffer and sync resources for the
+ // given slot.
void freeBufferLocked(int index);
- // freeAllBuffersLocked frees the resources (both GraphicBuffer and
- // EGLImage) for all slots.
+ // freeAllBuffersLocked frees the GraphicBuffer and sync resources for
+ // all slots.
void freeAllBuffersLocked();
- // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
- // and EGLImage) for all slots except the head of mQueue
+ // freeAllBuffersExceptHeadLocked frees the GraphicBuffer and sync
+ // resources for all slots except the head of mQueue.
void freeAllBuffersExceptHeadLocked();
- // drainQueueLocked drains the buffer queue if we're in synchronous mode
- // returns immediately otherwise. It returns NO_INIT if the BufferQueue
- // became abandoned or disconnected during this call.
+ // drainQueueLocked waits for the buffer queue to empty if we're in
+ // synchronous mode, or returns immediately otherwise. It returns NO_INIT
+ // if the BufferQueue is abandoned (consumer disconnected) or disconnected
+ // (producer disconnected) during the call.
status_t drainQueueLocked();
// drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
// synchronous mode and free all buffers. In asynchronous mode, all buffers
- // are freed except the current buffer.
+ // are freed except the currently queued buffer (if it exists).
status_t drainQueueAndFreeBuffersLocked();
// setDefaultMaxBufferCountLocked sets the maximum number of buffer slots
// that will be used if the producer does not override the buffer slot
- // count.
+ // count. The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
+ // The initial default is 2.
status_t setDefaultMaxBufferCountLocked(int count);
// getMinBufferCountLocked returns the minimum number of buffers allowed
@@ -352,51 +430,56 @@
// if no buffer has been allocated.
sp<GraphicBuffer> mGraphicBuffer;
- // mEglDisplay is the EGLDisplay used to create mEglImage.
+ // mEglDisplay is the EGLDisplay used to create EGLSyncKHR objects.
EGLDisplay mEglDisplay;
// BufferState represents the different states in which a buffer slot
- // can be.
+ // can be. All slots are initially FREE.
enum BufferState {
- // FREE indicates that the buffer is not currently being used and
- // will not be used in the future until it gets dequeued and
- // subsequently queued by the client.
- // aka "owned by BufferQueue, ready to be dequeued"
+ // FREE indicates that the buffer is available to be dequeued
+ // by the producer. The buffer may be in use by the consumer for
+ // a finite time, so the buffer must not be modified until the
+ // associated fence is signaled.
+ //
+ // The slot is "owned" by BufferQueue. It transitions to DEQUEUED
+ // when dequeueBuffer is called.
FREE = 0,
// DEQUEUED indicates that the buffer has been dequeued by the
- // client, but has not yet been queued or canceled. The buffer is
- // considered 'owned' by the client, and the server should not use
- // it for anything.
+ // producer, but has not yet been queued or canceled. The
+ // producer may modify the buffer's contents as soon as the
+ // associated ready fence is signaled.
//
- // Note that when in synchronous-mode (mSynchronousMode == true),
- // the buffer that's currently attached to the texture may be
- // dequeued by the client. That means that the current buffer can
- // be in either the DEQUEUED or QUEUED state. In asynchronous mode,
- // however, the current buffer is always in the QUEUED state.
- // aka "owned by producer, ready to be queued"
+ // The slot is "owned" by the producer. It can transition to
+ // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer).
DEQUEUED = 1,
- // QUEUED indicates that the buffer has been queued by the client,
- // and has not since been made available for the client to dequeue.
- // Attaching the buffer to the texture does NOT transition the
- // buffer away from the QUEUED state. However, in Synchronous mode
- // the current buffer may be dequeued by the client under some
- // circumstances. See the note about the current buffer in the
- // documentation for DEQUEUED.
- // aka "owned by BufferQueue, ready to be acquired"
+ // QUEUED indicates that the buffer has been filled by the
+ // producer and queued for use by the consumer. The buffer
+ // contents may continue to be modified for a finite time, so
+ // the contents must not be accessed until the associated fence
+ // is signaled.
+ //
+ // The slot is "owned" by BufferQueue. It can transition to
+ // ACQUIRED (via acquireBuffer) or to FREE (if another buffer is
+ // queued in asynchronous mode).
QUEUED = 2,
- // aka "owned by consumer, ready to be released"
+ // ACQUIRED indicates that the buffer has been acquired by the
+ // consumer. As with QUEUED, the contents must not be accessed
+ // by the consumer until the fence is signaled.
+ //
+ // The slot is "owned" by the consumer. It transitions to FREE
+ // when releaseBuffer is called.
ACQUIRED = 3
};
// mBufferState is the current state of this buffer slot.
BufferState mBufferState;
- // mRequestBufferCalled is used for validating that the client did
+ // mRequestBufferCalled is used for validating that the producer did
// call requestBuffer() when told to do so. Technically this is not
- // needed but useful for debugging and catching client bugs.
+ // needed but useful for debugging and catching producer bugs.
bool mRequestBufferCalled;
// mCrop is the current crop rectangle for this buffer slot.
@@ -414,13 +497,16 @@
// to set by queueBuffer each time this slot is queued.
int64_t mTimestamp;
- // mFrameNumber is the number of the queued frame for this slot.
+ // mFrameNumber is the number of the queued frame for this slot. This
+ // is used to dequeue buffers in LRU order (useful because buffers
+ // may be released before their release fence is signaled).
uint64_t mFrameNumber;
// mEglFence is the EGL sync object that must signal before the buffer
// associated with this buffer slot may be dequeued. It is initialized
- // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
- // on a compile-time option) set to a new sync object in updateTexImage.
+ // to EGL_NO_SYNC_KHR when the buffer is created and may be set to a
+ // new sync object in releaseBuffer. (This is deprecated in favor of
+ // mFence, below.)
EGLSyncKHR mEglFence;
// mFence is a fence which will signal when work initiated by the
@@ -431,29 +517,32 @@
// QUEUED, it indicates when the producer has finished filling the
// buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
// passed to the consumer or producer along with ownership of the
- // buffer, and mFence is empty.
+ // buffer, and mFence is set to NO_FENCE.
sp<Fence> mFence;
// Indicates whether this buffer has been seen by a consumer yet
bool mAcquireCalled;
- // Indicates whether this buffer needs to be cleaned up by consumer
+ // Indicates whether this buffer needs to be cleaned up by the
+ // consumer. This is set when a buffer in ACQUIRED state is freed.
+ // It causes releaseBuffer to return STALE_BUFFER_SLOT.
bool mNeedsCleanupOnRelease;
};
- // mSlots is the array of buffer slots that must be mirrored on the client
- // side. This allows buffer ownership to be transferred between the client
- // and server without sending a GraphicBuffer over binder. The entire array
- // is initialized to NULL at construction time, and buffers are allocated
- // for a slot when requestBuffer is called with that slot's index.
+ // mSlots is the array of buffer slots that must be mirrored on the
+ // producer side. This allows buffer ownership to be transferred between
+ // the producer and consumer without sending a GraphicBuffer over binder.
+ // The entire array is initialized to NULL at construction time, and
+ // buffers are allocated for a slot when requestBuffer is called with
+ // that slot's index.
BufferSlot mSlots[NUM_BUFFER_SLOTS];
// mDefaultWidth holds the default width of allocated buffers. It is used
- // in requestBuffers() if a width and height of zero is specified.
+ // in dequeueBuffer() if a width and height of zero is specified.
uint32_t mDefaultWidth;
// mDefaultHeight holds the default height of allocated buffers. It is used
- // in requestBuffers() if a width and height of zero is specified.
+ // in dequeueBuffer() if a width and height of zero is specified.
uint32_t mDefaultHeight;
// mMaxAcquiredBufferCount is the number of buffers that the consumer may
@@ -490,12 +579,13 @@
// mSynchronousMode whether we're in synchronous mode or not
bool mSynchronousMode;
- // mAllowSynchronousMode whether we allow synchronous mode or not
+ // mAllowSynchronousMode whether we allow synchronous mode or not. Set
+ // when the BufferQueue is created (by the consumer).
const bool mAllowSynchronousMode;
- // mConnectedApi indicates the API that is currently connected to this
- // BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets updated
- // by the connect and disconnect methods.
+ // mConnectedApi indicates the producer API that is currently connected
+ // to this BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets
+ // updated by the connect and disconnect methods.
int mConnectedApi;
// mDequeueCondition condition used for dequeueBuffer in synchronous mode
@@ -506,14 +596,15 @@
Fifo mQueue;
// mAbandoned indicates that the BufferQueue will no longer be used to
- // consume images buffers pushed to it using the IGraphicBufferProducer interface.
- // It is initialized to false, and set to true in the abandon method. A
- // BufferQueue that has been abandoned will return the NO_INIT error from
- // all IGraphicBufferProducer methods capable of returning an error.
+ // consume image buffers pushed to it using the IGraphicBufferProducer
+ // interface. It is initialized to false, and set to true in the
+ // consumerDisconnect method. A BufferQueue that has been abandoned will
+ // return the NO_INIT error from all IGraphicBufferProducer methods
+ // capable of returning an error.
bool mAbandoned;
- // mName is a string used to identify the BufferQueue in log messages.
- // It is set by the setName method.
+ // mConsumerName is a string used to identify the BufferQueue in log
+ // messages. It is set by the setConsumerName method.
String8 mConsumerName;
// mMutex is the mutex used to prevent concurrent access to the member
@@ -521,12 +612,13 @@
// member variables are accessed.
mutable Mutex mMutex;
- // mFrameCounter is the free running counter, incremented for every buffer queued
- // with the surface Texture.
+ // mFrameCounter is the free running counter, incremented on every
+ // successful queueBuffer call.
uint64_t mFrameCounter;
- // mBufferHasBeenQueued is true once a buffer has been queued. It is reset
- // by changing the buffer count.
+ // mBufferHasBeenQueued is true once a buffer has been queued. It is
+ // reset when something causes all buffers to be freed (e.g. changing the
+ // buffer count).
bool mBufferHasBeenQueued;
// mDefaultBufferFormat can be set so it will override
diff --git a/include/gui/ConsumerBase.h b/include/gui/ConsumerBase.h
index 78a3608..8a7545d 100644
--- a/include/gui/ConsumerBase.h
+++ b/include/gui/ConsumerBase.h
@@ -89,6 +89,18 @@
// buffers from the given BufferQueue.
ConsumerBase(const sp<BufferQueue> &bufferQueue);
+ // onLastStrongRef gets called by RefBase just before the dtor of the most
+ // derived class. It is used to clean up the buffers so that ConsumerBase
+ // can coordinate the clean-up by calling into virtual methods implemented
+ // by the derived classes. This would not be possible from the
+ // ConsuemrBase dtor because by the time that gets called the derived
+ // classes have already been destructed.
+ //
+ // This methods should not need to be overridden by derived classes, but
+ // if they are overridden the ConsumerBase implementation must be called
+ // from the derived class.
+ virtual void onLastStrongRef(const void* id);
+
// Implementation of the BufferQueue::ConsumerListener interface. These
// calls are used to notify the ConsumerBase of asynchronous events in the
// BufferQueue. These methods should not need to be overridden by derived
diff --git a/libs/gui/Android.mk b/libs/gui/Android.mk
index 8fcfa7d..c080f47 100644
--- a/libs/gui/Android.mk
+++ b/libs/gui/Android.mk
@@ -36,6 +36,7 @@
libsync \
libui \
libutils \
+ liblog
LOCAL_MODULE:= libgui
diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp
index 75a0296..b4c7231 100644
--- a/libs/gui/BufferQueue.cpp
+++ b/libs/gui/BufferQueue.cpp
@@ -106,7 +106,7 @@
mDefaultMaxBufferCount = count;
mDequeueCondition.broadcast();
- return OK;
+ return NO_ERROR;
}
bool BufferQueue::isSynchronousMode() const {
@@ -122,20 +122,20 @@
status_t BufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) {
Mutex::Autolock lock(mMutex);
mDefaultBufferFormat = defaultFormat;
- return OK;
+ return NO_ERROR;
}
status_t BufferQueue::setConsumerUsageBits(uint32_t usage) {
Mutex::Autolock lock(mMutex);
mConsumerUsageBits = usage;
- return OK;
+ return NO_ERROR;
}
status_t BufferQueue::setTransformHint(uint32_t hint) {
ST_LOGV("setTransformHint: %02x", hint);
Mutex::Autolock lock(mMutex);
mTransformHint = hint;
- return OK;
+ return NO_ERROR;
}
status_t BufferQueue::setBufferCount(int bufferCount) {
@@ -150,7 +150,8 @@
return NO_INIT;
}
if (bufferCount > NUM_BUFFER_SLOTS) {
- ST_LOGE("setBufferCount: bufferCount larger than slots available");
+ ST_LOGE("setBufferCount: bufferCount too large (max %d)",
+ NUM_BUFFER_SLOTS);
return BAD_VALUE;
}
@@ -167,7 +168,7 @@
if (bufferCount == 0) {
mOverrideMaxBufferCount = 0;
mDequeueCondition.broadcast();
- return OK;
+ return NO_ERROR;
}
if (bufferCount < minBufferSlots) {
@@ -191,7 +192,7 @@
listener->onBuffersReleased();
}
- return OK;
+ return NO_ERROR;
}
int BufferQueue::query(int what, int* outValue)
@@ -587,7 +588,7 @@
if (listener != 0) {
listener->onFrameAvailable();
}
- return OK;
+ return NO_ERROR;
}
void BufferQueue::cancelBuffer(int buf, const sp<Fence>& fence) {
@@ -858,7 +859,7 @@
return NO_BUFFER_AVAILABLE;
}
- return OK;
+ return NO_ERROR;
}
status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display,
@@ -889,7 +890,7 @@
}
mDequeueCondition.broadcast();
- return OK;
+ return NO_ERROR;
}
status_t BufferQueue::consumerConnect(const sp<ConsumerListener>& consumerListener) {
@@ -900,10 +901,14 @@
ST_LOGE("consumerConnect: BufferQueue has been abandoned!");
return NO_INIT;
}
+ if (consumerListener == NULL) {
+ ST_LOGE("consumerConnect: consumerListener may not be NULL");
+ return BAD_VALUE;
+ }
mConsumerListener = consumerListener;
- return OK;
+ return NO_ERROR;
}
status_t BufferQueue::consumerDisconnect() {
@@ -920,7 +925,7 @@
mQueue.clear();
freeAllBuffersLocked();
mDequeueCondition.broadcast();
- return OK;
+ return NO_ERROR;
}
status_t BufferQueue::getReleasedBuffers(uint32_t* slotMask) {
@@ -956,7 +961,7 @@
Mutex::Autolock lock(mMutex);
mDefaultWidth = w;
mDefaultHeight = h;
- return OK;
+ return NO_ERROR;
}
status_t BufferQueue::setDefaultMaxBufferCount(int bufferCount) {
@@ -977,7 +982,7 @@
return INVALID_OPERATION;
}
mMaxAcquiredBufferCount = maxAcquiredBuffers;
- return OK;
+ return NO_ERROR;
}
void BufferQueue::freeAllBuffersExceptHeadLocked() {
diff --git a/libs/gui/ConsumerBase.cpp b/libs/gui/ConsumerBase.cpp
index 8694d21..4937b17 100644
--- a/libs/gui/ConsumerBase.cpp
+++ b/libs/gui/ConsumerBase.cpp
@@ -76,7 +76,18 @@
}
ConsumerBase::~ConsumerBase() {
- CB_LOGV("~ConsumerBase");
+ CB_LOGV("~ConsumerBase");
+ Mutex::Autolock lock(mMutex);
+
+ // Verify that abandon() has been called before we get here. This should
+ // be done by ConsumerBase::onLastStrongRef(), but it's possible for a
+ // derived class to override that method and not call
+ // ConsumerBase::onLastStrongRef().
+ LOG_ALWAYS_FATAL_IF(!mAbandoned, "[%s] ~ConsumerBase was called, but the "
+ "consumer is not abandoned!", mName.string());
+}
+
+void ConsumerBase::onLastStrongRef(const void* id) {
abandon();
}
diff --git a/libs/gui/tests/Android.mk b/libs/gui/tests/Android.mk
index 4a6f74f..21bd875 100644
--- a/libs/gui/tests/Android.mk
+++ b/libs/gui/tests/Android.mk
@@ -15,6 +15,7 @@
LOCAL_SHARED_LIBRARIES := \
libEGL \
+ libGLESv1_CM \
libGLESv2 \
libbinder \
libcutils \
diff --git a/libs/gui/tests/SurfaceTextureClient_test.cpp b/libs/gui/tests/SurfaceTextureClient_test.cpp
index ce96036..7376b4c 100644
--- a/libs/gui/tests/SurfaceTextureClient_test.cpp
+++ b/libs/gui/tests/SurfaceTextureClient_test.cpp
@@ -178,21 +178,21 @@
EXPECT_EQ(EGL_SUCCESS, eglGetError());
EGLBoolean success = eglMakeCurrent(mEglDisplay, eglSurface, eglSurface, mEglContext);
- EXPECT_EQ(EGL_TRUE, success);
+ EXPECT_TRUE(success);
glClear(GL_COLOR_BUFFER_BIT);
success = eglSwapBuffers(mEglDisplay, eglSurface);
- EXPECT_EQ(EGL_TRUE, success);
+ EXPECT_TRUE(success);
mST->abandon();
glClear(GL_COLOR_BUFFER_BIT);
success = eglSwapBuffers(mEglDisplay, eglSurface);
- EXPECT_EQ(EGL_FALSE, success);
+ EXPECT_FALSE(success);
EXPECT_EQ(EGL_BAD_SURFACE, eglGetError());
success = eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext);
- ASSERT_EQ(EGL_TRUE, success);
+ ASSERT_TRUE(success);
if (eglSurface != EGL_NO_SURFACE) {
eglDestroySurface(mEglDisplay, eglSurface);
diff --git a/libs/gui/tests/SurfaceTexture_test.cpp b/libs/gui/tests/SurfaceTexture_test.cpp
index 2d30305..47f6df7 100644
--- a/libs/gui/tests/SurfaceTexture_test.cpp
+++ b/libs/gui/tests/SurfaceTexture_test.cpp
@@ -29,10 +29,14 @@
#include <EGL/egl.h>
#include <EGL/eglext.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <ui/FramebufferNativeWindow.h>
+#include <utils/UniquePtr.h>
+#include <android/native_window.h>
namespace android {
@@ -375,6 +379,107 @@
// XXX: Code above this point should live elsewhere
+class MultiTextureConsumerTest : public GLTest {
+protected:
+ enum { TEX_ID = 123 };
+
+ virtual void SetUp() {
+ GLTest::SetUp();
+ mGlConsumer = new GLConsumer(TEX_ID);
+ mSurface = new Surface(mGlConsumer->getBufferQueue());
+ mANW = mSurface.get();
+
+ }
+ virtual void TearDown() {
+ GLTest::TearDown();
+ }
+ virtual EGLint const* getContextAttribs() {
+ return NULL;
+ }
+ virtual EGLint const* getConfigAttribs() {
+ static EGLint sDefaultConfigAttribs[] = {
+ EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_NONE };
+
+ return sDefaultConfigAttribs;
+ }
+ sp<GLConsumer> mGlConsumer;
+ sp<Surface> mSurface;
+ ANativeWindow* mANW;
+};
+
+
+TEST_F(MultiTextureConsumerTest, EGLImageTargetWorks) {
+ ANativeWindow_Buffer buffer;
+
+ ASSERT_EQ(native_window_set_usage(mANW, GRALLOC_USAGE_SW_WRITE_OFTEN), NO_ERROR);
+ ASSERT_EQ(native_window_set_buffers_format(mANW, HAL_PIXEL_FORMAT_RGBA_8888), NO_ERROR);
+
+ glShadeModel(GL_FLAT);
+ glDisable(GL_DITHER);
+ glDisable(GL_CULL_FACE);
+ glViewport(0, 0, getSurfaceWidth(), getSurfaceHeight());
+ glOrthof(0, getSurfaceWidth(), 0, getSurfaceHeight(), 0, 1);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glColor4f(1, 1, 1, 1);
+
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
+ glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ uint32_t texel = 0x80808080;
+ glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
+ glEnable(GL_TEXTURE_2D);
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
+ glEnable(GL_TEXTURE_EXTERNAL_OES);
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ for (int i=0 ; i<8 ; i++) {
+ mSurface->lock(&buffer, NULL);
+ memset(buffer.bits, (i&7) * 0x20, buffer.stride * buffer.height * 4);
+ mSurface->unlockAndPost();
+
+ mGlConsumer->updateTexImage();
+
+ GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} };
+ glVertexPointer(2, GL_FLOAT, 0, vertices);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ ASSERT_EQ( glGetError(), GL_NO_ERROR );
+ }
+ ASSERT_TRUE( eglSwapBuffers(mEglDisplay, mEglSurface) );
+
+ uint32_t* pixels = new uint32_t[8*16*16];
+ glReadPixels(0, 0, 8*16, 16, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+
+ for (int i=0 ; i<8 ; i++) {
+ uint32_t p = pixels[i*16 + 8 + 8*(8*16)]; // center of each square
+ EXPECT_EQ(p, (i&7) * 0x10101010);
+ }
+
+ delete [] pixels;
+}
+
+
+
class SurfaceTextureGLTest : public GLTest {
protected:
enum { TEX_ID = 123 };
@@ -716,18 +821,18 @@
glViewport(0, 0, texWidth, texHeight);
drawTexture();
- EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255));
- EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255));
- EXPECT_TRUE(checkPixel(63, 65, 0, 133, 0, 255));
- EXPECT_TRUE(checkPixel( 0, 65, 255, 127, 255, 255));
+ EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255, 3));
+ EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255, 3));
+ EXPECT_TRUE(checkPixel(63, 65, 0, 133, 0, 255, 3));
+ EXPECT_TRUE(checkPixel( 0, 65, 255, 127, 255, 255, 3));
- EXPECT_TRUE(checkPixel(22, 44, 255, 127, 255, 255));
- EXPECT_TRUE(checkPixel(45, 52, 255, 127, 255, 255));
- EXPECT_TRUE(checkPixel(52, 51, 98, 255, 73, 255));
- EXPECT_TRUE(checkPixel( 7, 31, 155, 0, 118, 255));
- EXPECT_TRUE(checkPixel(31, 9, 107, 24, 87, 255));
- EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255));
- EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255));
+ EXPECT_TRUE(checkPixel(22, 44, 255, 127, 255, 255, 3));
+ EXPECT_TRUE(checkPixel(45, 52, 255, 127, 255, 255, 3));
+ EXPECT_TRUE(checkPixel(52, 51, 98, 255, 73, 255, 3));
+ EXPECT_TRUE(checkPixel( 7, 31, 155, 0, 118, 255, 3));
+ EXPECT_TRUE(checkPixel(31, 9, 107, 24, 87, 255, 3));
+ EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255, 3));
+ EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255, 3));
}
TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferPow2) {
diff --git a/libs/ui/Android.mk b/libs/ui/Android.mk
index 0d2e44c..008446b 100644
--- a/libs/ui/Android.mk
+++ b/libs/ui/Android.mk
@@ -30,7 +30,8 @@
libcutils \
libhardware \
libsync \
- libutils
+ libutils \
+ liblog
ifneq ($(BOARD_FRAMEBUFFER_FORCE_FORMAT),)
LOCAL_CFLAGS += -DFRAMEBUFFER_FORCE_FORMAT=$(BOARD_FRAMEBUFFER_FORCE_FORMAT)
diff --git a/opengl/libagl/Android.mk b/opengl/libagl/Android.mk
index 9b8d3fe..9886bf0 100644
--- a/opengl/libagl/Android.mk
+++ b/opengl/libagl/Android.mk
@@ -26,7 +26,7 @@
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
LOCAL_CFLAGS += -fvisibility=hidden
-LOCAL_SHARED_LIBRARIES := libcutils libhardware libutils libpixelflinger libETC1 libui
+LOCAL_SHARED_LIBRARIES := libcutils libhardware libutils liblog libpixelflinger libETC1 libui
LOCAL_LDLIBS := -lpthread -ldl
ifeq ($(TARGET_ARCH),arm)
diff --git a/opengl/libs/Android.mk b/opengl/libs/Android.mk
index 581c4d4..b4756dd 100644
--- a/opengl/libs/Android.mk
+++ b/opengl/libs/Android.mk
@@ -32,7 +32,7 @@
EGL/Loader.cpp \
#
-LOCAL_SHARED_LIBRARIES += libcutils libutils libGLES_trace
+LOCAL_SHARED_LIBRARIES += libcutils libutils liblog libGLES_trace
LOCAL_LDLIBS := -lpthread -ldl
LOCAL_MODULE:= libEGL
LOCAL_LDFLAGS += -Wl,--exclude-libs=ALL
@@ -85,7 +85,7 @@
GLES_CM/gl.cpp.arm \
#
-LOCAL_SHARED_LIBRARIES += libcutils libEGL
+LOCAL_SHARED_LIBRARIES += libcutils liblog libEGL
LOCAL_LDLIBS := -lpthread -ldl
LOCAL_MODULE:= libGLESv1_CM
@@ -110,7 +110,7 @@
GLES2/gl2.cpp.arm \
#
-LOCAL_SHARED_LIBRARIES += libcutils libutils libEGL
+LOCAL_SHARED_LIBRARIES += libcutils libutils liblog libEGL
LOCAL_LDLIBS := -lpthread -ldl
LOCAL_MODULE:= libGLESv2
diff --git a/opengl/libs/EGL/eglApi.cpp b/opengl/libs/EGL/eglApi.cpp
index f6bc069..9a214c2 100644
--- a/opengl/libs/EGL/eglApi.cpp
+++ b/opengl/libs/EGL/eglApi.cpp
@@ -960,6 +960,13 @@
egl_surface_t const * const s = get_surface(draw);
+ if (CC_UNLIKELY(dp->traceGpuCompletion)) {
+ EGLSyncKHR sync = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL);
+ if (sync != EGL_NO_SYNC_KHR) {
+ FrameCompletionThread::queueSync(sync);
+ }
+ }
+
if (CC_UNLIKELY(dp->finishOnSwap)) {
uint32_t pixel;
egl_context_t * const c = get_context( egl_tls_t::getContext() );
@@ -970,19 +977,7 @@
}
}
- EGLBoolean result = s->cnx->egl.eglSwapBuffers(dp->disp.dpy, s->surface);
-
- if (CC_UNLIKELY(dp->traceGpuCompletion)) {
- EGLSyncKHR sync = EGL_NO_SYNC_KHR;
- {
- sync = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL);
- }
- if (sync != EGL_NO_SYNC_KHR) {
- FrameCompletionThread::queueSync(sync);
- }
- }
-
- return result;
+ return s->cnx->egl.eglSwapBuffers(dp->disp.dpy, s->surface);
}
EGLBoolean eglCopyBuffers( EGLDisplay dpy, EGLSurface surface,
diff --git a/opengl/libs/GLES_trace/Android.mk b/opengl/libs/GLES_trace/Android.mk
index 9dec020..846932d 100644
--- a/opengl/libs/GLES_trace/Android.mk
+++ b/opengl/libs/GLES_trace/Android.mk
@@ -22,7 +22,7 @@
LOCAL_CFLAGS := -DGOOGLE_PROTOBUF_NO_RTTI
LOCAL_STATIC_LIBRARIES := libprotobuf-cpp-2.3.0-lite liblzf
-LOCAL_SHARED_LIBRARIES := libcutils libutils libstlport
+LOCAL_SHARED_LIBRARIES := libcutils libutils liblog libstlport
LOCAL_CFLAGS += -DLOG_TAG=\"libGLES_trace\"
diff --git a/opengl/tests/gl2_jni/Android.mk b/opengl/tests/gl2_jni/Android.mk
index 25187c9..409bd73 100644
--- a/opengl/tests/gl2_jni/Android.mk
+++ b/opengl/tests/gl2_jni/Android.mk
@@ -37,6 +37,7 @@
LOCAL_SHARED_LIBRARIES := \
libutils \
+ liblog \
libEGL \
libGLESv2
diff --git a/opengl/tests/gl_jni/Android.mk b/opengl/tests/gl_jni/Android.mk
index 80b4bac..11b4c8b 100644
--- a/opengl/tests/gl_jni/Android.mk
+++ b/opengl/tests/gl_jni/Android.mk
@@ -37,6 +37,7 @@
LOCAL_SHARED_LIBRARIES := \
libutils \
+ liblog \
libEGL \
libGLESv1_CM
diff --git a/opengl/tests/gl_perf/Android.mk b/opengl/tests/gl_perf/Android.mk
index cfca089..b0f825c 100644
--- a/opengl/tests/gl_perf/Android.mk
+++ b/opengl/tests/gl_perf/Android.mk
@@ -6,7 +6,8 @@
filltest.cpp
LOCAL_SHARED_LIBRARIES := \
- libcutils \
+ libcutils \
+ liblog \
libEGL \
libGLESv2 \
libui
diff --git a/opengl/tests/gl_perfapp/Android.mk b/opengl/tests/gl_perfapp/Android.mk
index 45a5516..854b54f 100644
--- a/opengl/tests/gl_perfapp/Android.mk
+++ b/opengl/tests/gl_perfapp/Android.mk
@@ -40,6 +40,7 @@
LOCAL_SHARED_LIBRARIES := \
libutils \
+ liblog \
libEGL \
libGLESv2
diff --git a/opengl/tests/gldual/Android.mk b/opengl/tests/gldual/Android.mk
index 42094c8..1991ed9 100644
--- a/opengl/tests/gldual/Android.mk
+++ b/opengl/tests/gldual/Android.mk
@@ -37,6 +37,7 @@
LOCAL_SHARED_LIBRARIES := \
libutils \
+ liblog \
libEGL \
libGLESv2
diff --git a/opengl/tests/hwc/Android.mk b/opengl/tests/hwc/Android.mk
index 177eb63..2fdfcf8 100644
--- a/opengl/tests/hwc/Android.mk
+++ b/opengl/tests/hwc/Android.mk
@@ -40,6 +40,7 @@
libEGL \
libGLESv2 \
libutils \
+ liblog \
libui \
libhardware \
@@ -72,6 +73,7 @@
libEGL \
libGLESv2 \
libutils \
+ liblog \
libui \
libhardware \
@@ -102,6 +104,7 @@
libEGL \
libGLESv2 \
libutils \
+ liblog \
libui \
libhardware \
@@ -132,6 +135,7 @@
libEGL \
libGLESv2 \
libutils \
+ liblog \
libui \
libhardware \
diff --git a/opengl/tools/glgen/gen b/opengl/tools/glgen/gen
index 7cb5a2d..29212c0 100755
--- a/opengl/tools/glgen/gen
+++ b/opengl/tools/glgen/gen
@@ -63,7 +63,12 @@
popd > /dev/null
echo "Generating JSR239-like APIs"
-java -classpath src GenerateGL -c specs/jsr239/glspec-1.0 specs/jsr239/glspec-1.0ext specs/jsr239/glspec-1.1 specs/jsr239/glspec-1.1ext specs/jsr239/glspec-1.1extpack specs/jsr239/glspec-checks
+java -classpath src GenerateGL -c specs/jsr239/glspec-1.0 \
+ specs/jsr239/glspec-1.0ext \
+ specs/jsr239/glspec-1.1 \
+ specs/jsr239/glspec-1.1ext \
+ specs/jsr239/glspec-1.1extpack \
+ specs/jsr239/glspec-checks
JAVA_RESULT=$?
if [ $JAVA_RESULT -ne 0 ]; then
echo "Could not run GenerateGL."
@@ -90,7 +95,19 @@
pushd out > /dev/null
mkdir classes
-javac -d classes android/opengl/EGL14.java com/google/android/gles_jni/GLImpl.java javax/microedition/khronos/opengles/GL10.java javax/microedition/khronos/opengles/GL10Ext.java javax/microedition/khronos/opengles/GL11.java javax/microedition/khronos/opengles/GL11Ext.java javax/microedition/khronos/opengles/GL11ExtensionPack.java android/opengl/GLES10.java android/opengl/GLES10Ext.java android/opengl/GLES11.java android/opengl/GLES11Ext.java android/opengl/GLES20.java
+javac -d classes android/opengl/EGL14.java \
+ com/google/android/gles_jni/GLImpl.java \
+ javax/microedition/khronos/opengles/GL10.java \
+ javax/microedition/khronos/opengles/GL10Ext.java \
+ javax/microedition/khronos/opengles/GL11.java \
+ javax/microedition/khronos/opengles/GL11Ext.java \
+ javax/microedition/khronos/opengles/GL11ExtensionPack.java \
+ android/opengl/GLES10.java \
+ android/opengl/GLES10Ext.java \
+ android/opengl/GLES11.java \
+ android/opengl/GLES11Ext.java \
+ android/opengl/GLES20.java \
+ android/opengl/GLES30.java
popd > /dev/null
JAVA_RESULT=$?
if [ $JAVA_RESULT -ne 0 ]; then
@@ -137,7 +154,7 @@
compareGenerated ../../../../base/opengl/java/javax/microedition/khronos/opengles generated/javax/microedition/khronos/opengles $x
done
-for x in EGL14 GLES10 GLES10Ext GLES11 GLES11Ext GLES20
+for x in EGL14 GLES10 GLES10Ext GLES11 GLES11Ext GLES20 GLES30
do
compareGenerated ../../../../base/opengl/java/android/opengl generated/android/opengl ${x}.java
compareGenerated ../../../../base/core/jni generated/C android_opengl_${x}.cpp
diff --git a/opengl/tools/glgen/specs/gles11/GLES20.spec b/opengl/tools/glgen/specs/gles11/GLES20.spec
index dda746e..68d146e 100644
--- a/opengl/tools/glgen/specs/gles11/GLES20.spec
+++ b/opengl/tools/glgen/specs/gles11/GLES20.spec
@@ -1,144 +1,144 @@
-void glActiveTexture ( GLenum texture )
-void glAttachShader ( GLuint program, GLuint shader )
-void glBindAttribLocation ( GLuint program, GLuint index, const char *name )
-void glBindBuffer ( GLenum target, GLuint buffer )
-void glBindFramebuffer ( GLenum target, GLuint framebuffer )
-void glBindRenderbuffer ( GLenum target, GLuint renderbuffer )
-void glBindTexture ( GLenum target, GLuint texture )
-void glBlendColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
-void glBlendEquation ( GLenum mode )
-void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha )
-void glBlendFunc ( GLenum sfactor, GLenum dfactor )
-void glBlendFuncSeparate ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha )
-void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage )
-void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data )
-GLenum glCheckFramebufferStatus ( GLenum target )
-void glClear ( GLbitfield mask )
-void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
-void glClearDepthf ( GLclampf depth )
-void glClearStencil ( GLint s )
-void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
-void glCompileShader ( GLuint shader )
-void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )
-void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )
-void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
-void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
-GLuint glCreateProgram ( void )
-GLuint glCreateShader ( GLenum type )
-void glCullFace ( GLenum mode )
-void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
-void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers )
-void glDeleteProgram ( GLuint program )
-void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers )
-void glDeleteShader ( GLuint shader )
-void glDeleteTextures ( GLsizei n, const GLuint *textures )
-void glDepthFunc ( GLenum func )
-void glDepthMask ( GLboolean flag )
-void glDepthRangef ( GLclampf zNear, GLclampf zFar )
-void glDetachShader ( GLuint program, GLuint shader )
-void glDisable ( GLenum cap )
-void glDisableVertexAttribArray ( GLuint index )
-void glDrawArrays ( GLenum mode, GLint first, GLsizei count )
-void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset )
-void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
-void glEnable ( GLenum cap )
-void glEnableVertexAttribArray ( GLuint index )
-void glFinish ( void )
-void glFlush ( void )
-void glFramebufferRenderbuffer ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )
-void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
-void glFrontFace ( GLenum mode )
-void glGenBuffers ( GLsizei n, GLuint *buffers )
-void glGenerateMipmap ( GLenum target )
-void glGenFramebuffers ( GLsizei n, GLuint *framebuffers )
-void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers )
-void glGenTextures ( GLsizei n, GLuint *textures )
-void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
-void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
-void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
-GLint glGetAttribLocation ( GLuint program, const char *name )
-void glGetBooleanv ( GLenum pname, GLboolean *params )
-void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )
-GLenum glGetError ( void )
-void glGetFloatv ( GLenum pname, GLfloat *params )
-void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params )
-void glGetIntegerv ( GLenum pname, GLint *params )
-void glGetProgramiv ( GLuint program, GLenum pname, GLint *params )
-void glGetProgramInfoLog ( GLuint program, GLsizei bufsize, GLsizei *length, char *infolog )
-void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params )
-void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )
-void glGetShaderInfoLog ( GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog )
-void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
-void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
-const GLubyte * glGetString ( GLenum name )
-void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
-void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
-void glGetUniformfv ( GLuint program, GLint location, GLfloat *params )
-void glGetUniformiv ( GLuint program, GLint location, GLint *params )
-GLint glGetUniformLocation ( GLuint program, const char *name )
-void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params )
-void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params )
-// void glGetVertexAttribPointerv ( GLuint index, GLenum pname, void **pointer )
-void glHint ( GLenum target, GLenum mode )
-GLboolean glIsBuffer ( GLuint buffer )
-GLboolean glIsEnabled ( GLenum cap )
-GLboolean glIsFramebuffer ( GLuint framebuffer )
-GLboolean glIsProgram ( GLuint program )
-GLboolean glIsRenderbuffer ( GLuint renderbuffer )
-GLboolean glIsShader ( GLuint shader )
-GLboolean glIsTexture ( GLuint texture )
-void glLineWidth ( GLfloat width )
-void glLinkProgram ( GLuint program )
-void glPixelStorei ( GLenum pname, GLint param )
-void glPolygonOffset ( GLfloat factor, GLfloat units )
-void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )
-void glReleaseShaderCompiler ( void )
-void glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height )
-void glSampleCoverage ( GLclampf value, GLboolean invert )
-void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
-void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
-void glShaderSource ( GLuint shader )
-void glStencilFunc ( GLenum func, GLint ref, GLuint mask )
-void glStencilFuncSeparate ( GLenum face, GLenum func, GLint ref, GLuint mask )
-void glStencilMask ( GLuint mask )
-void glStencilMaskSeparate ( GLenum face, GLuint mask )
-void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
-void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass )
-void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
-void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )
-void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )
-void glTexParameteri ( GLenum target, GLenum pname, GLint param )
-void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )
-void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
-void glUniform1f ( GLint location, GLfloat x )
-void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v )
-void glUniform1i ( GLint location, GLint x )
-void glUniform1iv ( GLint location, GLsizei count, const GLint *v )
-void glUniform2f ( GLint location, GLfloat x, GLfloat y )
-void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v )
-void glUniform2i ( GLint location, GLint x, GLint y )
-void glUniform2iv ( GLint location, GLsizei count, const GLint *v )
-void glUniform3f ( GLint location, GLfloat x, GLfloat y, GLfloat z )
-void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v )
-void glUniform3i ( GLint location, GLint x, GLint y, GLint z )
-void glUniform3iv ( GLint location, GLsizei count, const GLint *v )
-void glUniform4f ( GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v )
-void glUniform4i ( GLint location, GLint x, GLint y, GLint z, GLint w )
-void glUniform4iv ( GLint location, GLsizei count, const GLint *v )
-void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
-void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
-void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
-void glUseProgram ( GLuint program )
-void glValidateProgram ( GLuint program )
-void glVertexAttrib1f ( GLuint indx, GLfloat x )
-void glVertexAttrib1fv ( GLuint indx, const GLfloat *values )
-void glVertexAttrib2f ( GLuint indx, GLfloat x, GLfloat y )
-void glVertexAttrib2fv ( GLuint indx, const GLfloat *values )
-void glVertexAttrib3f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z )
-void glVertexAttrib3fv ( GLuint indx, const GLfloat *values )
-void glVertexAttrib4f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-void glVertexAttrib4fv ( GLuint indx, const GLfloat *values )
-void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLint offset )
-void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr )
-void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
+void glActiveTexture ( GLenum texture )
+void glAttachShader ( GLuint program, GLuint shader )
+void glBindAttribLocation ( GLuint program, GLuint index, const char *name )
+void glBindBuffer ( GLenum target, GLuint buffer )
+void glBindFramebuffer ( GLenum target, GLuint framebuffer )
+void glBindRenderbuffer ( GLenum target, GLuint renderbuffer )
+void glBindTexture ( GLenum target, GLuint texture )
+void glBlendColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
+void glBlendEquation ( GLenum mode )
+void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha )
+void glBlendFunc ( GLenum sfactor, GLenum dfactor )
+void glBlendFuncSeparate ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha )
+void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage )
+void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data )
+GLenum glCheckFramebufferStatus ( GLenum target )
+void glClear ( GLbitfield mask )
+void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
+void glClearDepthf ( GLclampf depth )
+void glClearStencil ( GLint s )
+void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
+void glCompileShader ( GLuint shader )
+void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )
+void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )
+void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
+void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
+GLuint glCreateProgram ( void )
+GLuint glCreateShader ( GLenum type )
+void glCullFace ( GLenum mode )
+void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
+void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers )
+void glDeleteProgram ( GLuint program )
+void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers )
+void glDeleteShader ( GLuint shader )
+void glDeleteTextures ( GLsizei n, const GLuint *textures )
+void glDepthFunc ( GLenum func )
+void glDepthMask ( GLboolean flag )
+void glDepthRangef ( GLclampf zNear, GLclampf zFar )
+void glDetachShader ( GLuint program, GLuint shader )
+void glDisable ( GLenum cap )
+void glDisableVertexAttribArray ( GLuint index )
+void glDrawArrays ( GLenum mode, GLint first, GLsizei count )
+void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset )
+void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
+void glEnable ( GLenum cap )
+void glEnableVertexAttribArray ( GLuint index )
+void glFinish ( void )
+void glFlush ( void )
+void glFramebufferRenderbuffer ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )
+void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
+void glFrontFace ( GLenum mode )
+void glGenBuffers ( GLsizei n, GLuint *buffers )
+void glGenerateMipmap ( GLenum target )
+void glGenFramebuffers ( GLsizei n, GLuint *framebuffers )
+void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers )
+void glGenTextures ( GLsizei n, GLuint *textures )
+void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
+void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
+void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
+GLint glGetAttribLocation ( GLuint program, const char *name )
+void glGetBooleanv ( GLenum pname, GLboolean *params )
+void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )
+GLenum glGetError ( void )
+void glGetFloatv ( GLenum pname, GLfloat *params )
+void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params )
+void glGetIntegerv ( GLenum pname, GLint *params )
+void glGetProgramiv ( GLuint program, GLenum pname, GLint *params )
+void glGetProgramInfoLog ( GLuint program, GLsizei bufsize, GLsizei *length, char *infolog )
+void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params )
+void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )
+void glGetShaderInfoLog ( GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog )
+void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
+void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
+const GLubyte * glGetString ( GLenum name )
+void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
+void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
+void glGetUniformfv ( GLuint program, GLint location, GLfloat *params )
+void glGetUniformiv ( GLuint program, GLint location, GLint *params )
+GLint glGetUniformLocation ( GLuint program, const char *name )
+void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params )
+void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params )
+// void glGetVertexAttribPointerv ( GLuint index, GLenum pname, void **pointer )
+void glHint ( GLenum target, GLenum mode )
+GLboolean glIsBuffer ( GLuint buffer )
+GLboolean glIsEnabled ( GLenum cap )
+GLboolean glIsFramebuffer ( GLuint framebuffer )
+GLboolean glIsProgram ( GLuint program )
+GLboolean glIsRenderbuffer ( GLuint renderbuffer )
+GLboolean glIsShader ( GLuint shader )
+GLboolean glIsTexture ( GLuint texture )
+void glLineWidth ( GLfloat width )
+void glLinkProgram ( GLuint program )
+void glPixelStorei ( GLenum pname, GLint param )
+void glPolygonOffset ( GLfloat factor, GLfloat units )
+void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )
+void glReleaseShaderCompiler ( void )
+void glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height )
+void glSampleCoverage ( GLclampf value, GLboolean invert )
+void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
+void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
+void glShaderSource ( GLuint shader )
+void glStencilFunc ( GLenum func, GLint ref, GLuint mask )
+void glStencilFuncSeparate ( GLenum face, GLenum func, GLint ref, GLuint mask )
+void glStencilMask ( GLuint mask )
+void glStencilMaskSeparate ( GLenum face, GLuint mask )
+void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
+void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass )
+void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
+void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )
+void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )
+void glTexParameteri ( GLenum target, GLenum pname, GLint param )
+void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )
+void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
+void glUniform1f ( GLint location, GLfloat x )
+void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v )
+void glUniform1i ( GLint location, GLint x )
+void glUniform1iv ( GLint location, GLsizei count, const GLint *v )
+void glUniform2f ( GLint location, GLfloat x, GLfloat y )
+void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v )
+void glUniform2i ( GLint location, GLint x, GLint y )
+void glUniform2iv ( GLint location, GLsizei count, const GLint *v )
+void glUniform3f ( GLint location, GLfloat x, GLfloat y, GLfloat z )
+void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v )
+void glUniform3i ( GLint location, GLint x, GLint y, GLint z )
+void glUniform3iv ( GLint location, GLsizei count, const GLint *v )
+void glUniform4f ( GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v )
+void glUniform4i ( GLint location, GLint x, GLint y, GLint z, GLint w )
+void glUniform4iv ( GLint location, GLsizei count, const GLint *v )
+void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+void glUseProgram ( GLuint program )
+void glValidateProgram ( GLuint program )
+void glVertexAttrib1f ( GLuint indx, GLfloat x )
+void glVertexAttrib1fv ( GLuint indx, const GLfloat *values )
+void glVertexAttrib2f ( GLuint indx, GLfloat x, GLfloat y )
+void glVertexAttrib2fv ( GLuint indx, const GLfloat *values )
+void glVertexAttrib3f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z )
+void glVertexAttrib3fv ( GLuint indx, const GLfloat *values )
+void glVertexAttrib4f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+void glVertexAttrib4fv ( GLuint indx, const GLfloat *values )
+void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLint offset )
+void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr )
+void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
diff --git a/opengl/tools/glgen/specs/gles11/GLES30.spec b/opengl/tools/glgen/specs/gles11/GLES30.spec
new file mode 100644
index 0000000..a426eb0
--- /dev/null
+++ b/opengl/tools/glgen/specs/gles11/GLES30.spec
@@ -0,0 +1,110 @@
+void glReadBuffer ( GLenum mode )
+void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices )
+void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLsizei offset )
+void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
+void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei offset )
+void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels )
+void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei offset )
+void glCopyTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height )
+void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data )
+void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei offset )
+void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data )
+void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei offset )
+void glGenQueries ( GLsizei n, GLuint *ids )
+void glDeleteQueries ( GLsizei n, const GLuint *ids )
+GLboolean glIsQuery ( GLuint id )
+void glBeginQuery ( GLenum target, GLuint id )
+void glEndQuery ( GLenum target )
+void glGetQueryiv ( GLenum target, GLenum pname, GLint *params )
+void glGetQueryObjectuiv ( GLuint id, GLenum pname, GLuint *params )
+GLboolean glUnmapBuffer ( GLenum target )
+void glGetBufferPointerv ( GLenum target, GLenum pname, GLvoid **params )
+void glDrawBuffers ( GLsizei n, const GLenum *bufs )
+void glUniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+void glUniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+void glUniformMatrix2x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+void glUniformMatrix4x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+void glUniformMatrix3x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+void glUniformMatrix4x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+void glBlitFramebuffer ( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter )
+void glRenderbufferStorageMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height )
+void glFramebufferTextureLayer ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer )
+GLvoid * glMapBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access )
+void glFlushMappedBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length )
+void glBindVertexArray ( GLuint array )
+void glDeleteVertexArrays ( GLsizei n, const GLuint *arrays )
+void glGenVertexArrays ( GLsizei n, GLuint *arrays )
+GLboolean glIsVertexArray ( GLuint array )
+void glGetIntegeri_v ( GLenum target, GLuint index, GLint *data )
+void glBeginTransformFeedback ( GLenum primitiveMode )
+void glEndTransformFeedback ( void )
+void glBindBufferRange ( GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size )
+void glBindBufferBase ( GLenum target, GLuint index, GLuint buffer )
+void glTransformFeedbackVaryings ( GLuint program, GLsizei count, const GLchar *varyings, GLenum bufferMode )
+void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name )
+void glVertexAttribIPointer ( GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
+void glVertexAttribIPointer ( GLuint index, GLint size, GLenum type, GLsizei stride, GLsizei offset )
+void glGetVertexAttribIiv ( GLuint index, GLenum pname, GLint *params )
+void glGetVertexAttribIuiv ( GLuint index, GLenum pname, GLuint *params )
+void glVertexAttribI4i ( GLuint index, GLint x, GLint y, GLint z, GLint w )
+void glVertexAttribI4ui ( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w )
+void glVertexAttribI4iv ( GLuint index, const GLint *v )
+void glVertexAttribI4uiv ( GLuint index, const GLuint *v )
+void glGetUniformuiv ( GLuint program, GLint location, GLuint *params )
+GLint glGetFragDataLocation ( GLuint program, const GLchar *name )
+void glUniform1ui ( GLint location, GLuint v0 )
+void glUniform2ui ( GLint location, GLuint v0, GLuint v1 )
+void glUniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 )
+void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 )
+void glUniform1uiv ( GLint location, GLsizei count, const GLuint *value )
+void glUniform2uiv ( GLint location, GLsizei count, const GLuint *value )
+void glUniform3uiv ( GLint location, GLsizei count, const GLuint *value )
+void glUniform4uiv ( GLint location, GLsizei count, const GLuint *value )
+void glClearBufferiv ( GLenum buffer, GLint drawbuffer, const GLint *value )
+void glClearBufferuiv ( GLenum buffer, GLint drawbuffer, const GLuint *value )
+void glClearBufferfv ( GLenum buffer, GLint drawbuffer, const GLfloat *value )
+void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil )
+const GLubyte * glGetStringi ( GLenum name, GLuint index )
+void glCopyBufferSubData ( GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size )
+void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices )
+void glGetActiveUniformsiv ( GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params )
+GLuint glGetUniformBlockIndex ( GLuint program, const GLchar *uniformBlockName )
+void glGetActiveUniformBlockiv ( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params )
+void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName )
+void glUniformBlockBinding ( GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding )
+void glDrawArraysInstanced ( GLenum mode, GLint first, GLsizei count, GLsizei instanceCount )
+void glDrawElementsInstanced ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount )
+GLsync glFenceSync ( GLenum condition, GLbitfield flags )
+GLboolean glIsSync ( GLsync sync )
+void glDeleteSync ( GLsync sync )
+GLenum glClientWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout )
+void glWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout )
+void glGetInteger64v ( GLenum pname, GLint64 *params )
+void glGetSynciv ( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values )
+void glGetInteger64i_v ( GLenum target, GLuint index, GLint64 *data )
+void glGetBufferParameteri64v ( GLenum target, GLenum pname, GLint64 *params )
+void glGenSamplers ( GLsizei count, GLuint *samplers )
+void glDeleteSamplers ( GLsizei count, const GLuint *samplers )
+GLboolean glIsSampler ( GLuint sampler )
+void glBindSampler ( GLuint unit, GLuint sampler )
+void glSamplerParameteri ( GLuint sampler, GLenum pname, GLint param )
+void glSamplerParameteriv ( GLuint sampler, GLenum pname, const GLint *param )
+void glSamplerParameterf ( GLuint sampler, GLenum pname, GLfloat param )
+void glSamplerParameterfv ( GLuint sampler, GLenum pname, const GLfloat *param )
+void glGetSamplerParameteriv ( GLuint sampler, GLenum pname, GLint *params )
+void glGetSamplerParameterfv ( GLuint sampler, GLenum pname, GLfloat *params )
+void glVertexAttribDivisor ( GLuint index, GLuint divisor )
+void glBindTransformFeedback ( GLenum target, GLuint id )
+void glDeleteTransformFeedbacks ( GLsizei n, const GLuint *ids )
+void glGenTransformFeedbacks ( GLsizei n, GLuint *ids )
+GLboolean glIsTransformFeedback ( GLuint id )
+void glPauseTransformFeedback ( void )
+void glResumeTransformFeedback ( void )
+void glGetProgramBinary ( GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary )
+void glProgramBinary ( GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length )
+void glProgramParameteri ( GLuint program, GLenum pname, GLint value )
+void glInvalidateFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments )
+void glInvalidateSubFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height )
+void glTexStorage2D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height )
+void glTexStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth )
+void glGetInternalformativ ( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params )
diff --git a/opengl/tools/glgen/src/CType.java b/opengl/tools/glgen/src/CType.java
index 92950ea..aba98af 100644
--- a/opengl/tools/glgen/src/CType.java
+++ b/opengl/tools/glgen/src/CType.java
@@ -70,7 +70,8 @@
}
public boolean isConstCharPointer() {
- return isConst && isPointer && baseType.equals("char");
+ return isConst && isPointer &&
+ (baseType.equals("char") || baseType.equals("GLchar"));
}
public boolean isTypedPointer() {
diff --git a/opengl/tools/glgen/src/GenerateGLES.java b/opengl/tools/glgen/src/GenerateGLES.java
index 6f9da5d..c99c45d 100644
--- a/opengl/tools/glgen/src/GenerateGLES.java
+++ b/opengl/tools/glgen/src/GenerateGLES.java
@@ -84,7 +84,7 @@
// Generate files
for(String suffix: new String[] {"GLES10", "GLES10Ext",
- "GLES11", "GLES11Ext", "GLES20"})
+ "GLES11", "GLES11Ext", "GLES20", "GLES30"})
{
BufferedReader spec11Reader =
new BufferedReader(new FileReader("specs/gles11/"
diff --git a/opengl/tools/glgen/src/JType.java b/opengl/tools/glgen/src/JType.java
index 994e609..b10e7e2 100644
--- a/opengl/tools/glgen/src/JType.java
+++ b/opengl/tools/glgen/src/JType.java
@@ -46,7 +46,10 @@
typeMapping.put(new CType("GLubyte", true, true), new JType("String", false, false));
typeMapping.put(new CType("char", false, true), new JType("byte"));
typeMapping.put(new CType("char", true, true), new JType("String", false, false));
+ typeMapping.put(new CType("GLchar", true, true), new JType("String", false, false));
typeMapping.put(new CType("int"), new JType("int"));
+ typeMapping.put(new CType("GLuint64"), new JType("long"));
+ typeMapping.put(new CType("GLsync"), new JType("long"));
// EGL primitive types
typeMapping.put(new CType("EGLint"), new JType("int"));
@@ -80,6 +83,8 @@
new JType("java.nio.IntBuffer", true, false));
typeMapping.put(new CType("GLenum", false, true),
new JType("java.nio.IntBuffer", true, false));
+ typeMapping.put(new CType("GLenum", true, true),
+ new JType("java.nio.IntBuffer", true, false));
typeMapping.put(new CType("GLfixed", false, true),
new JType("java.nio.IntBuffer", true, false));
typeMapping.put(new CType("GLfixed", true, true),
@@ -100,6 +105,8 @@
new JType("java.nio.IntBuffer", true, false));
typeMapping.put(new CType("GLshort", true, true),
new JType("java.nio.ShortBuffer", true, false));
+ typeMapping.put(new CType("GLint64", false, true),
+ new JType("java.nio.LongBuffer", true, false));
// Typed pointers map to arrays + offsets
arrayTypeMapping.put(new CType("char", false, true),
@@ -107,6 +114,7 @@
arrayTypeMapping.put(new CType("GLboolean", false, true),
new JType("boolean", false, true));
arrayTypeMapping.put(new CType("GLenum", false, true), new JType("int", false, true));
+ arrayTypeMapping.put(new CType("GLenum", true, true), new JType("int", false, true));
arrayTypeMapping.put(new CType("GLfixed", true, true), new JType("int", false, true));
arrayTypeMapping.put(new CType("GLfixed", false, true), new JType("int", false, true));
arrayTypeMapping.put(new CType("GLfloat", false, true), new JType("float", false, true));
@@ -120,6 +128,7 @@
arrayTypeMapping.put(new CType("GLuint", true, true), new JType("int", false, true));
arrayTypeMapping.put(new CType("GLintptr"), new JType("int", false, true));
arrayTypeMapping.put(new CType("GLsizeiptr"), new JType("int", false, true));
+ arrayTypeMapping.put(new CType("GLint64", false, true), new JType("long", false, true));
//EGL typed pointers map to arrays + offsets
arrayTypeMapping.put(new CType("EGLint", false, true), new JType("int", false, true));
diff --git a/opengl/tools/glgen/src/JniCodeEmitter.java b/opengl/tools/glgen/src/JniCodeEmitter.java
index ffe3767..d5e2d34 100644
--- a/opengl/tools/glgen/src/JniCodeEmitter.java
+++ b/opengl/tools/glgen/src/JniCodeEmitter.java
@@ -749,10 +749,20 @@
String outName = "android_" + jfunc.getName();
boolean isPointerFunc = isPointerFunc(jfunc);
- boolean isVBOPointerFunc = (outName.endsWith("Pointer") ||
- outName.endsWith("PointerOES") ||
- outName.endsWith("DrawElements") || outName.endsWith("VertexAttribPointer")) &&
- !jfunc.getCFunc().hasPointerArg();
+ boolean isPointerOffsetFunc =
+ (outName.endsWith("Pointer") || outName.endsWith("PointerOES") ||
+ outName.endsWith("glDrawElements") ||
+ outName.endsWith("glDrawRangeElements") ||
+ outName.endsWith("glTexImage2D") ||
+ outName.endsWith("glTexSubImage2D") ||
+ outName.endsWith("glCompressedTexImage2D") ||
+ outName.endsWith("glCompressedTexSubImage2D") ||
+ outName.endsWith("glTexImage3D") ||
+ outName.endsWith("glTexSubImage3D") ||
+ outName.endsWith("glCompressedTexImage3D") ||
+ outName.endsWith("glCompressedTexSubImage3D") ||
+ outName.endsWith("glReadPixels"))
+ && !jfunc.getCFunc().hasPointerArg();
if (isPointerFunc) {
outName += "Bounds";
}
@@ -1271,8 +1281,8 @@
}
for (int i = 0; i < numArgs; i++) {
String typecast;
- if (i == numArgs - 1 && isVBOPointerFunc) {
- typecast = "(const GLvoid *)";
+ if (i == numArgs - 1 && isPointerOffsetFunc) {
+ typecast = "(GLvoid *)";
} else {
typecast = "(" + cfunc.getArgType(i).getDeclaration() + ")";
}
@@ -1421,7 +1431,8 @@
"return toEGLHandle(_env, " + baseType + "Class, " +
baseType + "Constructor, _returnValue);");
} else {
- out.println(indent + "return _returnValue;");
+ out.println(indent + "return (" +
+ getJniType(jfunc.getType()) + ")_returnValue;");
}
}
diff --git a/opengl/tools/glgen/stubs/gles11/GLES20Header.java-if b/opengl/tools/glgen/stubs/gles11/GLES20Header.java-if
index 7a7dccd..9ce6728 100644
--- a/opengl/tools/glgen/stubs/gles11/GLES20Header.java-if
+++ b/opengl/tools/glgen/stubs/gles11/GLES20Header.java-if
@@ -296,6 +296,10 @@
public static final int GL_RGB5_A1 = 0x8057;
public static final int GL_RGB565 = 0x8D62;
public static final int GL_DEPTH_COMPONENT16 = 0x81A5;
+ // GL_STENCIL_INDEX does not appear in gl2.h or gl2ext.h, and there is no
+ // token with value 0x1901.
+ //
+ @Deprecated
public static final int GL_STENCIL_INDEX = 0x1901;
public static final int GL_STENCIL_INDEX8 = 0x8D48;
public static final int GL_RENDERBUFFER_WIDTH = 0x8D42;
@@ -327,5 +331,5 @@
native private static void _nativeClassInit();
static {
- _nativeClassInit();
+ _nativeClassInit();
}
diff --git a/opengl/tools/glgen/stubs/gles11/GLES30Header.java-if b/opengl/tools/glgen/stubs/gles11/GLES30Header.java-if
new file mode 100644
index 0000000..747dbd3
--- /dev/null
+++ b/opengl/tools/glgen/stubs/gles11/GLES30Header.java-if
@@ -0,0 +1,337 @@
+/*
+**
+** Copyright 2013, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+// This source file is automatically generated
+
+package android.opengl;
+
+/** OpenGL ES 3.0
+ */
+public class GLES30 extends GLES20 {
+ public static final int GL_READ_BUFFER = 0x0C02;
+ public static final int GL_UNPACK_ROW_LENGTH = 0x0CF2;
+ public static final int GL_UNPACK_SKIP_ROWS = 0x0CF3;
+ public static final int GL_UNPACK_SKIP_PIXELS = 0x0CF4;
+ public static final int GL_PACK_ROW_LENGTH = 0x0D02;
+ public static final int GL_PACK_SKIP_ROWS = 0x0D03;
+ public static final int GL_PACK_SKIP_PIXELS = 0x0D04;
+ public static final int GL_COLOR = 0x1800;
+ public static final int GL_DEPTH = 0x1801;
+ public static final int GL_STENCIL = 0x1802;
+ public static final int GL_RED = 0x1903;
+ public static final int GL_RGB8 = 0x8051;
+ public static final int GL_RGBA8 = 0x8058;
+ public static final int GL_RGB10_A2 = 0x8059;
+ public static final int GL_TEXTURE_BINDING_3D = 0x806A;
+ public static final int GL_UNPACK_SKIP_IMAGES = 0x806D;
+ public static final int GL_UNPACK_IMAGE_HEIGHT = 0x806E;
+ public static final int GL_TEXTURE_3D = 0x806F;
+ public static final int GL_TEXTURE_WRAP_R = 0x8072;
+ public static final int GL_MAX_3D_TEXTURE_SIZE = 0x8073;
+ public static final int GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368;
+ public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8;
+ public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9;
+ public static final int GL_TEXTURE_MIN_LOD = 0x813A;
+ public static final int GL_TEXTURE_MAX_LOD = 0x813B;
+ public static final int GL_TEXTURE_BASE_LEVEL = 0x813C;
+ public static final int GL_TEXTURE_MAX_LEVEL = 0x813D;
+ public static final int GL_MIN = 0x8007;
+ public static final int GL_MAX = 0x8008;
+ public static final int GL_DEPTH_COMPONENT24 = 0x81A6;
+ public static final int GL_MAX_TEXTURE_LOD_BIAS = 0x84FD;
+ public static final int GL_TEXTURE_COMPARE_MODE = 0x884C;
+ public static final int GL_TEXTURE_COMPARE_FUNC = 0x884D;
+ public static final int GL_CURRENT_QUERY = 0x8865;
+ public static final int GL_QUERY_RESULT = 0x8866;
+ public static final int GL_QUERY_RESULT_AVAILABLE = 0x8867;
+ public static final int GL_BUFFER_MAPPED = 0x88BC;
+ public static final int GL_BUFFER_MAP_POINTER = 0x88BD;
+ public static final int GL_STREAM_READ = 0x88E1;
+ public static final int GL_STREAM_COPY = 0x88E2;
+ public static final int GL_STATIC_READ = 0x88E5;
+ public static final int GL_STATIC_COPY = 0x88E6;
+ public static final int GL_DYNAMIC_READ = 0x88E9;
+ public static final int GL_DYNAMIC_COPY = 0x88EA;
+ public static final int GL_MAX_DRAW_BUFFERS = 0x8824;
+ public static final int GL_DRAW_BUFFER0 = 0x8825;
+ public static final int GL_DRAW_BUFFER1 = 0x8826;
+ public static final int GL_DRAW_BUFFER2 = 0x8827;
+ public static final int GL_DRAW_BUFFER3 = 0x8828;
+ public static final int GL_DRAW_BUFFER4 = 0x8829;
+ public static final int GL_DRAW_BUFFER5 = 0x882A;
+ public static final int GL_DRAW_BUFFER6 = 0x882B;
+ public static final int GL_DRAW_BUFFER7 = 0x882C;
+ public static final int GL_DRAW_BUFFER8 = 0x882D;
+ public static final int GL_DRAW_BUFFER9 = 0x882E;
+ public static final int GL_DRAW_BUFFER10 = 0x882F;
+ public static final int GL_DRAW_BUFFER11 = 0x8830;
+ public static final int GL_DRAW_BUFFER12 = 0x8831;
+ public static final int GL_DRAW_BUFFER13 = 0x8832;
+ public static final int GL_DRAW_BUFFER14 = 0x8833;
+ public static final int GL_DRAW_BUFFER15 = 0x8834;
+ public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49;
+ public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A;
+ public static final int GL_SAMPLER_3D = 0x8B5F;
+ public static final int GL_SAMPLER_2D_SHADOW = 0x8B62;
+ public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B;
+ public static final int GL_PIXEL_PACK_BUFFER = 0x88EB;
+ public static final int GL_PIXEL_UNPACK_BUFFER = 0x88EC;
+ public static final int GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED;
+ public static final int GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF;
+ public static final int GL_FLOAT_MAT2x3 = 0x8B65;
+ public static final int GL_FLOAT_MAT2x4 = 0x8B66;
+ public static final int GL_FLOAT_MAT3x2 = 0x8B67;
+ public static final int GL_FLOAT_MAT3x4 = 0x8B68;
+ public static final int GL_FLOAT_MAT4x2 = 0x8B69;
+ public static final int GL_FLOAT_MAT4x3 = 0x8B6A;
+ public static final int GL_SRGB = 0x8C40;
+ public static final int GL_SRGB8 = 0x8C41;
+ public static final int GL_SRGB8_ALPHA8 = 0x8C43;
+ public static final int GL_COMPARE_REF_TO_TEXTURE = 0x884E;
+ public static final int GL_MAJOR_VERSION = 0x821B;
+ public static final int GL_MINOR_VERSION = 0x821C;
+ public static final int GL_NUM_EXTENSIONS = 0x821D;
+ public static final int GL_RGBA32F = 0x8814;
+ public static final int GL_RGB32F = 0x8815;
+ public static final int GL_RGBA16F = 0x881A;
+ public static final int GL_RGB16F = 0x881B;
+ public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD;
+ public static final int GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF;
+ public static final int GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904;
+ public static final int GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905;
+ public static final int GL_MAX_VARYING_COMPONENTS = 0x8B4B;
+ public static final int GL_TEXTURE_2D_ARRAY = 0x8C1A;
+ public static final int GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D;
+ public static final int GL_R11F_G11F_B10F = 0x8C3A;
+ public static final int GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B;
+ public static final int GL_RGB9_E5 = 0x8C3D;
+ public static final int GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E;
+ public static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76;
+ public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F;
+ public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80;
+ public static final int GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83;
+ public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84;
+ public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85;
+ public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88;
+ public static final int GL_RASTERIZER_DISCARD = 0x8C89;
+ public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A;
+ public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B;
+ public static final int GL_INTERLEAVED_ATTRIBS = 0x8C8C;
+ public static final int GL_SEPARATE_ATTRIBS = 0x8C8D;
+ public static final int GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E;
+ public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F;
+ public static final int GL_RGBA32UI = 0x8D70;
+ public static final int GL_RGB32UI = 0x8D71;
+ public static final int GL_RGBA16UI = 0x8D76;
+ public static final int GL_RGB16UI = 0x8D77;
+ public static final int GL_RGBA8UI = 0x8D7C;
+ public static final int GL_RGB8UI = 0x8D7D;
+ public static final int GL_RGBA32I = 0x8D82;
+ public static final int GL_RGB32I = 0x8D83;
+ public static final int GL_RGBA16I = 0x8D88;
+ public static final int GL_RGB16I = 0x8D89;
+ public static final int GL_RGBA8I = 0x8D8E;
+ public static final int GL_RGB8I = 0x8D8F;
+ public static final int GL_RED_INTEGER = 0x8D94;
+ public static final int GL_RGB_INTEGER = 0x8D98;
+ public static final int GL_RGBA_INTEGER = 0x8D99;
+ public static final int GL_SAMPLER_2D_ARRAY = 0x8DC1;
+ public static final int GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4;
+ public static final int GL_SAMPLER_CUBE_SHADOW = 0x8DC5;
+ public static final int GL_UNSIGNED_INT_VEC2 = 0x8DC6;
+ public static final int GL_UNSIGNED_INT_VEC3 = 0x8DC7;
+ public static final int GL_UNSIGNED_INT_VEC4 = 0x8DC8;
+ public static final int GL_INT_SAMPLER_2D = 0x8DCA;
+ public static final int GL_INT_SAMPLER_3D = 0x8DCB;
+ public static final int GL_INT_SAMPLER_CUBE = 0x8DCC;
+ public static final int GL_INT_SAMPLER_2D_ARRAY = 0x8DCF;
+ public static final int GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2;
+ public static final int GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3;
+ public static final int GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4;
+ public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7;
+ public static final int GL_BUFFER_ACCESS_FLAGS = 0x911F;
+ public static final int GL_BUFFER_MAP_LENGTH = 0x9120;
+ public static final int GL_BUFFER_MAP_OFFSET = 0x9121;
+ public static final int GL_DEPTH_COMPONENT32F = 0x8CAC;
+ public static final int GL_DEPTH32F_STENCIL8 = 0x8CAD;
+ public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD;
+ public static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210;
+ public static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211;
+ public static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212;
+ public static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213;
+ public static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214;
+ public static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215;
+ public static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216;
+ public static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217;
+ public static final int GL_FRAMEBUFFER_DEFAULT = 0x8218;
+ public static final int GL_FRAMEBUFFER_UNDEFINED = 0x8219;
+ public static final int GL_DEPTH_STENCIL_ATTACHMENT = 0x821A;
+ public static final int GL_DEPTH_STENCIL = 0x84F9;
+ public static final int GL_UNSIGNED_INT_24_8 = 0x84FA;
+ public static final int GL_DEPTH24_STENCIL8 = 0x88F0;
+ public static final int GL_UNSIGNED_NORMALIZED = 0x8C17;
+ public static final int GL_DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING;
+ public static final int GL_READ_FRAMEBUFFER = 0x8CA8;
+ public static final int GL_DRAW_FRAMEBUFFER = 0x8CA9;
+ public static final int GL_READ_FRAMEBUFFER_BINDING = 0x8CAA;
+ public static final int GL_RENDERBUFFER_SAMPLES = 0x8CAB;
+ public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4;
+ public static final int GL_MAX_COLOR_ATTACHMENTS = 0x8CDF;
+ public static final int GL_COLOR_ATTACHMENT1 = 0x8CE1;
+ public static final int GL_COLOR_ATTACHMENT2 = 0x8CE2;
+ public static final int GL_COLOR_ATTACHMENT3 = 0x8CE3;
+ public static final int GL_COLOR_ATTACHMENT4 = 0x8CE4;
+ public static final int GL_COLOR_ATTACHMENT5 = 0x8CE5;
+ public static final int GL_COLOR_ATTACHMENT6 = 0x8CE6;
+ public static final int GL_COLOR_ATTACHMENT7 = 0x8CE7;
+ public static final int GL_COLOR_ATTACHMENT8 = 0x8CE8;
+ public static final int GL_COLOR_ATTACHMENT9 = 0x8CE9;
+ public static final int GL_COLOR_ATTACHMENT10 = 0x8CEA;
+ public static final int GL_COLOR_ATTACHMENT11 = 0x8CEB;
+ public static final int GL_COLOR_ATTACHMENT12 = 0x8CEC;
+ public static final int GL_COLOR_ATTACHMENT13 = 0x8CED;
+ public static final int GL_COLOR_ATTACHMENT14 = 0x8CEE;
+ public static final int GL_COLOR_ATTACHMENT15 = 0x8CEF;
+ public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56;
+ public static final int GL_MAX_SAMPLES = 0x8D57;
+ public static final int GL_HALF_FLOAT = 0x140B;
+ public static final int GL_MAP_READ_BIT = 0x0001;
+ public static final int GL_MAP_WRITE_BIT = 0x0002;
+ public static final int GL_MAP_INVALIDATE_RANGE_BIT = 0x0004;
+ public static final int GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008;
+ public static final int GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010;
+ public static final int GL_MAP_UNSYNCHRONIZED_BIT = 0x0020;
+ public static final int GL_RG = 0x8227;
+ public static final int GL_RG_INTEGER = 0x8228;
+ public static final int GL_R8 = 0x8229;
+ public static final int GL_RG8 = 0x822B;
+ public static final int GL_R16F = 0x822D;
+ public static final int GL_R32F = 0x822E;
+ public static final int GL_RG16F = 0x822F;
+ public static final int GL_RG32F = 0x8230;
+ public static final int GL_R8I = 0x8231;
+ public static final int GL_R8UI = 0x8232;
+ public static final int GL_R16I = 0x8233;
+ public static final int GL_R16UI = 0x8234;
+ public static final int GL_R32I = 0x8235;
+ public static final int GL_R32UI = 0x8236;
+ public static final int GL_RG8I = 0x8237;
+ public static final int GL_RG8UI = 0x8238;
+ public static final int GL_RG16I = 0x8239;
+ public static final int GL_RG16UI = 0x823A;
+ public static final int GL_RG32I = 0x823B;
+ public static final int GL_RG32UI = 0x823C;
+ public static final int GL_VERTEX_ARRAY_BINDING = 0x85B5;
+ public static final int GL_R8_SNORM = 0x8F94;
+ public static final int GL_RG8_SNORM = 0x8F95;
+ public static final int GL_RGB8_SNORM = 0x8F96;
+ public static final int GL_RGBA8_SNORM = 0x8F97;
+ public static final int GL_SIGNED_NORMALIZED = 0x8F9C;
+ public static final int GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69;
+ public static final int GL_COPY_READ_BUFFER = 0x8F36;
+ public static final int GL_COPY_WRITE_BUFFER = 0x8F37;
+ public static final int GL_COPY_READ_BUFFER_BINDING = GL_COPY_READ_BUFFER;
+ public static final int GL_COPY_WRITE_BUFFER_BINDING = GL_COPY_WRITE_BUFFER;
+ public static final int GL_UNIFORM_BUFFER = 0x8A11;
+ public static final int GL_UNIFORM_BUFFER_BINDING = 0x8A28;
+ public static final int GL_UNIFORM_BUFFER_START = 0x8A29;
+ public static final int GL_UNIFORM_BUFFER_SIZE = 0x8A2A;
+ public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B;
+ public static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D;
+ public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E;
+ public static final int GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F;
+ public static final int GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30;
+ public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31;
+ public static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33;
+ public static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34;
+ public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35;
+ public static final int GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36;
+ public static final int GL_UNIFORM_TYPE = 0x8A37;
+ public static final int GL_UNIFORM_SIZE = 0x8A38;
+ public static final int GL_UNIFORM_NAME_LENGTH = 0x8A39;
+ public static final int GL_UNIFORM_BLOCK_INDEX = 0x8A3A;
+ public static final int GL_UNIFORM_OFFSET = 0x8A3B;
+ public static final int GL_UNIFORM_ARRAY_STRIDE = 0x8A3C;
+ public static final int GL_UNIFORM_MATRIX_STRIDE = 0x8A3D;
+ public static final int GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E;
+ public static final int GL_UNIFORM_BLOCK_BINDING = 0x8A3F;
+ public static final int GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40;
+ public static final int GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41;
+ public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42;
+ public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43;
+ public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44;
+ public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46;
+ // GL_INVALID_INDEX is defined as 0xFFFFFFFFu in C.
+ public static final int GL_INVALID_INDEX = -1;
+ public static final int GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122;
+ public static final int GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125;
+ public static final int GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111;
+ public static final int GL_OBJECT_TYPE = 0x9112;
+ public static final int GL_SYNC_CONDITION = 0x9113;
+ public static final int GL_SYNC_STATUS = 0x9114;
+ public static final int GL_SYNC_FLAGS = 0x9115;
+ public static final int GL_SYNC_FENCE = 0x9116;
+ public static final int GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117;
+ public static final int GL_UNSIGNALED = 0x9118;
+ public static final int GL_SIGNALED = 0x9119;
+ public static final int GL_ALREADY_SIGNALED = 0x911A;
+ public static final int GL_TIMEOUT_EXPIRED = 0x911B;
+ public static final int GL_CONDITION_SATISFIED = 0x911C;
+ public static final int GL_WAIT_FAILED = 0x911D;
+ public static final int GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001;
+ // GL_TIMEOUT_IGNORED is defined as 0xFFFFFFFFFFFFFFFFull in C.
+ public static final long GL_TIMEOUT_IGNORED = -1;
+ public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE;
+ public static final int GL_ANY_SAMPLES_PASSED = 0x8C2F;
+ public static final int GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A;
+ public static final int GL_SAMPLER_BINDING = 0x8919;
+ public static final int GL_RGB10_A2UI = 0x906F;
+ public static final int GL_TEXTURE_SWIZZLE_R = 0x8E42;
+ public static final int GL_TEXTURE_SWIZZLE_G = 0x8E43;
+ public static final int GL_TEXTURE_SWIZZLE_B = 0x8E44;
+ public static final int GL_TEXTURE_SWIZZLE_A = 0x8E45;
+ public static final int GL_GREEN = 0x1904;
+ public static final int GL_BLUE = 0x1905;
+ public static final int GL_INT_2_10_10_10_REV = 0x8D9F;
+ public static final int GL_TRANSFORM_FEEDBACK = 0x8E22;
+ public static final int GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23;
+ public static final int GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24;
+ public static final int GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25;
+ public static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257;
+ public static final int GL_PROGRAM_BINARY_LENGTH = 0x8741;
+ public static final int GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE;
+ public static final int GL_PROGRAM_BINARY_FORMATS = 0x87FF;
+ public static final int GL_COMPRESSED_R11_EAC = 0x9270;
+ public static final int GL_COMPRESSED_SIGNED_R11_EAC = 0x9271;
+ public static final int GL_COMPRESSED_RG11_EAC = 0x9272;
+ public static final int GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273;
+ public static final int GL_COMPRESSED_RGB8_ETC2 = 0x9274;
+ public static final int GL_COMPRESSED_SRGB8_ETC2 = 0x9275;
+ public static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276;
+ public static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277;
+ public static final int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278;
+ public static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279;
+ public static final int GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F;
+ public static final int GL_MAX_ELEMENT_INDEX = 0x8D6B;
+ public static final int GL_NUM_SAMPLE_COUNTS = 0x9380;
+ public static final int GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF;
+
+ native private static void _nativeClassInit();
+ static {
+ _nativeClassInit();
+ }
+
diff --git a/opengl/tools/glgen/stubs/gles11/GLES30cHeader.cpp b/opengl/tools/glgen/stubs/gles11/GLES30cHeader.cpp
new file mode 100644
index 0000000..f5ec455
--- /dev/null
+++ b/opengl/tools/glgen/stubs/gles11/GLES30cHeader.cpp
@@ -0,0 +1,22 @@
+/*
+**
+** Copyright 2013, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+// This source file is automatically generated
+
+#include <GLES3/gl3.h>
+#include <GLES3/gl3ext.h>
+
diff --git a/opengl/tools/glgen/stubs/gles11/common.cpp b/opengl/tools/glgen/stubs/gles11/common.cpp
index 106dbdc..579d573 100644
--- a/opengl/tools/glgen/stubs/gles11/common.cpp
+++ b/opengl/tools/glgen/stubs/gles11/common.cpp
@@ -41,6 +41,12 @@
glVertexAttribPointer(indx, size, type, normalized, stride, pointer);
}
#endif
+#ifdef GL_ES_VERSION_3_0
+static void glVertexAttribIPointerBounds(GLuint indx, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *pointer, GLsizei count) {
+ glVertexAttribIPointer(indx, size, type, stride, pointer);
+}
+#endif
}
/* Cache method IDs each time the class is loaded. */
diff --git a/opengl/tools/glgen/stubs/gles11/glDrawElementsInstanced.cpp b/opengl/tools/glgen/stubs/gles11/glDrawElementsInstanced.cpp
new file mode 100644
index 0000000..41df486
--- /dev/null
+++ b/opengl/tools/glgen/stubs/gles11/glDrawElementsInstanced.cpp
@@ -0,0 +1,39 @@
+/* void glDrawElementsInstanced ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount ) */
+static void
+android_glDrawElementsInstanced__IIILjava_nio_Buffer_2I
+ (JNIEnv *_env, jobject _this, jint mode, jint count, jint type, jobject indices_buf, jint instanceCount) {
+ jarray _array = (jarray) 0;
+ jint _bufferOffset = (jint) 0;
+ jint _remaining;
+ GLvoid *indices = (GLvoid *) 0;
+
+ indices = (GLvoid *)getPointer(_env, indices_buf, &_array, &_remaining, &_bufferOffset);
+ if (indices == NULL) {
+ char * _indicesBase = (char *)_env->GetPrimitiveArrayCritical(_array, (jboolean *) 0);
+ indices = (GLvoid *) (_indicesBase + _bufferOffset);
+ }
+ glDrawElementsInstanced(
+ (GLenum)mode,
+ (GLsizei)count,
+ (GLenum)type,
+ (GLvoid *)indices,
+ (GLsizei)instanceCount
+ );
+ if (_array) {
+ releasePointer(_env, _array, indices, JNI_FALSE);
+ }
+}
+
+/* void glDrawElementsInstanced ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount ) */
+static void
+android_glDrawElementsInstanced__IIIII
+ (JNIEnv *_env, jobject _this, jint mode, jint count, jint type, jint indicesOffset, jint instanceCount) {
+ glDrawElementsInstanced(
+ (GLenum)mode,
+ (GLsizei)count,
+ (GLenum)type,
+ (GLvoid *)indicesOffset,
+ (GLsizei)instanceCount
+ );
+}
+
diff --git a/opengl/tools/glgen/stubs/gles11/glDrawElementsInstanced.java b/opengl/tools/glgen/stubs/gles11/glDrawElementsInstanced.java
new file mode 100644
index 0000000..53651ce
--- /dev/null
+++ b/opengl/tools/glgen/stubs/gles11/glDrawElementsInstanced.java
@@ -0,0 +1,20 @@
+ // C function void glDrawElementsInstanced ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount )
+
+ public static native void glDrawElementsInstanced(
+ int mode,
+ int count,
+ int type,
+ java.nio.Buffer indices,
+ int instanceCount
+ );
+
+ // C function void glDrawElementsInstanced ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount )
+
+ public static native void glDrawElementsInstanced(
+ int mode,
+ int count,
+ int type,
+ int indicesOffset,
+ int instanceCount
+ );
+
diff --git a/opengl/tools/glgen/stubs/gles11/glDrawElementsInstanced.nativeReg b/opengl/tools/glgen/stubs/gles11/glDrawElementsInstanced.nativeReg
new file mode 100644
index 0000000..3b7424c
--- /dev/null
+++ b/opengl/tools/glgen/stubs/gles11/glDrawElementsInstanced.nativeReg
@@ -0,0 +1,2 @@
+{"glDrawElementsInstanced", "(IIILjava/nio/Buffer;I)V", (void *) android_glDrawElementsInstanced__IIILjava_nio_Buffer_2I },
+{"glDrawElementsInstanced", "(IIIII)V", (void *) android_glDrawElementsInstanced__IIIII },
diff --git a/opengl/tools/glgen/stubs/gles11/glGetActiveUniformBlockName.cpp b/opengl/tools/glgen/stubs/gles11/glGetActiveUniformBlockName.cpp
new file mode 100644
index 0000000..bb6ae7c
--- /dev/null
+++ b/opengl/tools/glgen/stubs/gles11/glGetActiveUniformBlockName.cpp
@@ -0,0 +1,127 @@
+/* void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) */
+static void
+android_glGetActiveUniformBlockName_III_3II_3BI
+ (JNIEnv* _env, jobject _this, jint program, jint uniformBlockIndex, int bufSize, jintArray length_ref, jint lengthOffset, jbyteArray name_ref, jint nameOffset) {
+ jint _exception = 0;
+ const char* _exceptionType;
+ const char* _exceptionMessage;
+ GLsizei* _length_base = (GLsizei*)0;
+ jint _lengthRemaining;
+ GLsizei* _length = (GLsizei*)0;
+ GLchar* _name_base = (GLchar*)0;
+ jint _nameRemaining;
+ GLchar* _name = (GLchar*)0;
+
+ if (!length_ref) {
+ _exception = 1;
+ _exceptionType = "java/lang/IllegalArgumentException";
+ _exceptionMessage = "length == null";
+ goto exit;
+ }
+ if (lengthOffset < 0) {
+ _exception = 1;
+ _exceptionType = "java/lang/IllegalArgumentException";
+ _exceptionMessage = "lengthOffset < 0";
+ goto exit;
+ }
+ _lengthRemaining = _env->GetArrayLength(length_ref) - lengthOffset;
+ _length_base = (GLsizei*)_env->GetPrimitiveArrayCritical(
+ length_ref, (jboolean*)0);
+ _length = _length_base + lengthOffset;
+
+ if (!name_ref) {
+ _exception = 1;
+ _exceptionType = "java/lang/IllegalArgumentException";
+ _exceptionMessage = "uniformBlockName == null";
+ goto exit;
+ }
+ if (nameOffset < 0) {
+ _exception = 1;
+ _exceptionType = "java/lang/IllegalArgumentException";
+ _exceptionMessage = "uniformBlockNameOffset < 0";
+ goto exit;
+ }
+ _nameRemaining = _env->GetArrayLength(name_ref) - nameOffset;
+ _name_base = (GLchar*)_env->GetPrimitiveArrayCritical(
+ name_ref, (jboolean*)0);
+ _name = _name_base + nameOffset;
+
+ glGetActiveUniformBlockName(
+ (GLuint)program,
+ (GLuint)uniformBlockIndex,
+ (GLsizei)bufSize,
+ (GLsizei*)_length,
+ (GLchar*)_name
+ );
+
+exit:
+ if (_name_base) {
+ _env->ReleasePrimitiveArrayCritical(name_ref, _name_base,
+ _exception ? JNI_ABORT: 0);
+ }
+ if (_length_base) {
+ _env->ReleasePrimitiveArrayCritical(length_ref, _length_base,
+ _exception ? JNI_ABORT: 0);
+ }
+ if (_exception) {
+ jniThrowException(_env, _exceptionType, _exceptionMessage);
+ }
+}
+
+/* void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) */
+static void
+android_glGetActiveUniformBlockName_IILjava_nio_Buffer_2Ljava_nio_Buffer_2
+ (JNIEnv* _env, jobject _this, jint program, jint uniformBlockIndex, jobject length_buf, jobject uniformBlockName_buf) {
+ jint _exception = 0;
+ const char* _exceptionType;
+ const char* _exceptionMessage;
+ jarray _lengthArray = (jarray)0;
+ jint _lengthBufferOffset = (jint)0;
+ GLsizei* _length = (GLsizei*)0;
+ jint _lengthRemaining;
+ jarray _nameArray = (jarray)0;
+ jint _nameBufferOffset = (jint)0;
+ GLchar* _name = (GLchar*)0;
+ jint _nameRemaining;
+
+ _length = (GLsizei*)getPointer(_env, length_buf, &_lengthArray, &_lengthRemaining, &_lengthBufferOffset);
+ if (_length == NULL) {
+ GLsizei* _lengthBase = (GLsizei*)_env->GetPrimitiveArrayCritical(_lengthArray, (jboolean*)0);
+ _length = (GLsizei*)(_lengthBase + _lengthBufferOffset);
+ }
+
+ _name = (GLchar*)getPointer(_env, uniformBlockName_buf, &_nameArray, &_nameRemaining, &_nameBufferOffset);
+ if (_name == NULL) {
+ GLchar* _nameBase = (GLchar*)_env->GetPrimitiveArrayCritical(_nameArray, (jboolean*)0);
+ _name = (GLchar*)(_nameBase + _nameBufferOffset);
+ }
+
+ glGetActiveUniformBlockName(
+ (GLuint)program,
+ (GLuint)uniformBlockIndex,
+ (GLsizei)_nameRemaining,
+ _length, _name
+ );
+ if (_nameArray) {
+ releasePointer(_env, _nameArray, _name, JNI_TRUE);
+ }
+ if (_lengthArray) {
+ releasePointer(_env, _lengthArray, _length, JNI_TRUE);
+ }
+}
+
+/* void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) */
+static jstring
+android_glGetActiveUniformBlockName_II
+ (JNIEnv *_env, jobject _this, jint program, jint uniformBlockIndex) {
+ GLint len = 0;
+ glGetActiveUniformBlockiv((GLuint)program, (GLuint)uniformBlockIndex,
+ GL_UNIFORM_BLOCK_NAME_LENGTH, &len);
+ GLchar* name = (GLchar*)malloc(len);
+ glGetActiveUniformBlockName((GLuint)program, (GLuint)uniformBlockIndex,
+ len, NULL, name);
+ jstring result = _env->NewStringUTF(name);
+ free(name);
+ return result;
+}
+
diff --git a/opengl/tools/glgen/stubs/gles11/glGetActiveUniformBlockName.java b/opengl/tools/glgen/stubs/gles11/glGetActiveUniformBlockName.java
new file mode 100644
index 0000000..3d9ed0f
--- /dev/null
+++ b/opengl/tools/glgen/stubs/gles11/glGetActiveUniformBlockName.java
@@ -0,0 +1,28 @@
+ // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName )
+
+ public static native void glGetActiveUniformBlockName(
+ int program,
+ int uniformBlockIndex,
+ int bufSize,
+ int[] length,
+ int lengthOffset,
+ byte[] uniformBlockName,
+ int uniformBlockNameOffset
+ );
+
+ // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName )
+
+ public static native void glGetActiveUniformBlockName(
+ int program,
+ int uniformBlockIndex,
+ java.nio.Buffer length,
+ java.nio.Buffer uniformBlockName
+ );
+
+ // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName )
+
+ public static native String glGetActiveUniformBlockName(
+ int program,
+ int uniformBlockIndex
+ );
+
diff --git a/opengl/tools/glgen/stubs/gles11/glGetActiveUniformBlockName.nativeReg b/opengl/tools/glgen/stubs/gles11/glGetActiveUniformBlockName.nativeReg
new file mode 100644
index 0000000..fb37689
--- /dev/null
+++ b/opengl/tools/glgen/stubs/gles11/glGetActiveUniformBlockName.nativeReg
@@ -0,0 +1,3 @@
+{"glGetActiveUniformBlockName", "(III[II[BI)V", (void *) android_glGetActiveUniformBlockName_III_3II_3BI },
+{"glGetActiveUniformBlockName", "(IILjava/nio/Buffer;Ljava/nio/Buffer;)V", (void *) android_glGetActiveUniformBlockName_IILjava_nio_Buffer_2Ljava_nio_Buffer_2 },
+{"glGetActiveUniformBlockName", "(II)Ljava/lang/String;", (void *) android_glGetActiveUniformBlockName_II },
\ No newline at end of file
diff --git a/opengl/tools/glgen/stubs/gles11/glGetBufferPointerv.cpp b/opengl/tools/glgen/stubs/gles11/glGetBufferPointerv.cpp
new file mode 100644
index 0000000..7016c4b
--- /dev/null
+++ b/opengl/tools/glgen/stubs/gles11/glGetBufferPointerv.cpp
@@ -0,0 +1,11 @@
+/* void glGetBufferPointerv ( GLenum target, GLenum pname, GLvoid** params ) */
+static jobject
+android_glGetBufferPointerv__II
+ (JNIEnv *_env, jobject _this, jint target, jint pname) {
+ GLint64 _mapLength;
+ GLvoid* _p;
+ glGetBufferParameteri64v((GLenum)target, GL_BUFFER_MAP_LENGTH, &_mapLength);
+ glGetBufferPointerv((GLenum)target, (GLenum)pname, &_p);
+ return _env->NewDirectByteBuffer(_p, _mapLength);
+}
+
diff --git a/opengl/tools/glgen/stubs/gles11/glGetBufferPointerv.java b/opengl/tools/glgen/stubs/gles11/glGetBufferPointerv.java
new file mode 100644
index 0000000..c966e11
--- /dev/null
+++ b/opengl/tools/glgen/stubs/gles11/glGetBufferPointerv.java
@@ -0,0 +1,7 @@
+ // C function void glGetBufferPointerv ( GLenum target, GLenum pname, GLvoid** params )
+
+ public static native java.nio.Buffer glGetBufferPointerv(
+ int target,
+ int pname
+ );
+
diff --git a/opengl/tools/glgen/stubs/gles11/glGetBufferPointerv.nativeReg b/opengl/tools/glgen/stubs/gles11/glGetBufferPointerv.nativeReg
new file mode 100644
index 0000000..7886451
--- /dev/null
+++ b/opengl/tools/glgen/stubs/gles11/glGetBufferPointerv.nativeReg
@@ -0,0 +1 @@
+{"glGetBufferPointerv", "(II)Ljava/nio/Buffer;", (void *) android_glGetBufferPointerv__II },
\ No newline at end of file
diff --git a/opengl/tools/glgen/stubs/gles11/glGetProgramInfoLog.java b/opengl/tools/glgen/stubs/gles11/glGetProgramInfoLog.java
index 19504f2..da0a1fd 100644
--- a/opengl/tools/glgen/stubs/gles11/glGetProgramInfoLog.java
+++ b/opengl/tools/glgen/stubs/gles11/glGetProgramInfoLog.java
@@ -1,5 +1,5 @@
// C function void glGetProgramInfoLog( GLuint program, GLsizei maxLength, GLsizei * length,
- // GLchar * infoLog);
+ // GLchar * infoLog);
public static native String glGetProgramInfoLog(
int program
diff --git a/opengl/tools/glgen/stubs/gles11/glGetShaderInfoLog.java b/opengl/tools/glgen/stubs/gles11/glGetShaderInfoLog.java
index 1fac6be..dc1db5b 100644
--- a/opengl/tools/glgen/stubs/gles11/glGetShaderInfoLog.java
+++ b/opengl/tools/glgen/stubs/gles11/glGetShaderInfoLog.java
@@ -1,5 +1,5 @@
// C function void glGetShaderInfoLog( GLuint shader, GLsizei maxLength, GLsizei * length,
- // GLchar * infoLog);
+ // GLchar * infoLog);
public static native String glGetShaderInfoLog(
int shader
diff --git a/opengl/tools/glgen/stubs/gles11/glGetStringi.cpp b/opengl/tools/glgen/stubs/gles11/glGetStringi.cpp
new file mode 100644
index 0000000..1611539
--- /dev/null
+++ b/opengl/tools/glgen/stubs/gles11/glGetStringi.cpp
@@ -0,0 +1,8 @@
+/* const GLubyte * glGetStringi ( GLenum name, GLuint index ) */
+static jstring
+android_glGetStringi__II
+ (JNIEnv *_env, jobject _this, jint name, jint index) {
+ const GLubyte* _chars = glGetStringi((GLenum)name, (GLuint)index);
+ return _env->NewStringUTF((const char*)_chars);
+}
+
diff --git a/opengl/tools/glgen/stubs/gles11/glGetStringi.java b/opengl/tools/glgen/stubs/gles11/glGetStringi.java
new file mode 100644
index 0000000..523d4c7
--- /dev/null
+++ b/opengl/tools/glgen/stubs/gles11/glGetStringi.java
@@ -0,0 +1,7 @@
+ // C function const GLubyte * glGetStringi ( GLenum name, GLuint index )
+
+ public static native String glGetStringi(
+ int name,
+ int index
+ );
+
diff --git a/opengl/tools/glgen/stubs/gles11/glGetStringi.nativeReg b/opengl/tools/glgen/stubs/gles11/glGetStringi.nativeReg
new file mode 100644
index 0000000..e7ee353
--- /dev/null
+++ b/opengl/tools/glgen/stubs/gles11/glGetStringi.nativeReg
@@ -0,0 +1 @@
+{"glGetStringi", "(II)Ljava/lang/String;", (void *) android_glGetStringi__II },
\ No newline at end of file
diff --git a/opengl/tools/glgen/stubs/gles11/glGetTransformFeedbackVarying.cpp b/opengl/tools/glgen/stubs/gles11/glGetTransformFeedbackVarying.cpp
new file mode 100644
index 0000000..0514fe9
--- /dev/null
+++ b/opengl/tools/glgen/stubs/gles11/glGetTransformFeedbackVarying.cpp
@@ -0,0 +1,328 @@
+/* void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ) */
+static void
+android_glGetTransformFeedbackVarying__III_3II_3II_3II_3BI
+ (JNIEnv *_env, jobject _this, jint program, jint index, jint bufsize, jintArray length_ref, jint lengthOffset, jintArray size_ref, jint sizeOffset, jintArray type_ref, jint typeOffset, jbyteArray name_ref, jint nameOffset) {
+ jint _exception = 0;
+ const char * _exceptionType;
+ const char * _exceptionMessage;
+ GLsizei *length_base = (GLsizei *) 0;
+ jint _lengthRemaining;
+ GLsizei *length = (GLsizei *) 0;
+ GLint *size_base = (GLint *) 0;
+ jint _sizeRemaining;
+ GLint *size = (GLint *) 0;
+ GLenum *type_base = (GLenum *) 0;
+ jint _typeRemaining;
+ GLenum *type = (GLenum *) 0;
+ char *name_base = (char *) 0;
+ jint _nameRemaining;
+ char *name = (char *) 0;
+
+ if (!length_ref) {
+ _exception = 1;
+ _exceptionType = "java/lang/IllegalArgumentException";
+ _exceptionMessage = "length == null";
+ goto exit;
+ }
+ if (lengthOffset < 0) {
+ _exception = 1;
+ _exceptionType = "java/lang/IllegalArgumentException";
+ _exceptionMessage = "lengthOffset < 0";
+ goto exit;
+ }
+ _lengthRemaining = _env->GetArrayLength(length_ref) - lengthOffset;
+ length_base = (GLsizei *)
+ _env->GetPrimitiveArrayCritical(length_ref, (jboolean *)0);
+ length = length_base + lengthOffset;
+
+ if (!size_ref) {
+ _exception = 1;
+ _exceptionType = "java/lang/IllegalArgumentException";
+ _exceptionMessage = "size == null";
+ goto exit;
+ }
+ if (sizeOffset < 0) {
+ _exception = 1;
+ _exceptionType = "java/lang/IllegalArgumentException";
+ _exceptionMessage = "sizeOffset < 0";
+ goto exit;
+ }
+ _sizeRemaining = _env->GetArrayLength(size_ref) - sizeOffset;
+ size_base = (GLint *)
+ _env->GetPrimitiveArrayCritical(size_ref, (jboolean *)0);
+ size = size_base + sizeOffset;
+
+ if (!type_ref) {
+ _exception = 1;
+ _exceptionType = "java/lang/IllegalArgumentException";
+ _exceptionMessage = "type == null";
+ goto exit;
+ }
+ if (typeOffset < 0) {
+ _exception = 1;
+ _exceptionType = "java/lang/IllegalArgumentException";
+ _exceptionMessage = "typeOffset < 0";
+ goto exit;
+ }
+ _typeRemaining = _env->GetArrayLength(type_ref) - typeOffset;
+ type_base = (GLenum *)
+ _env->GetPrimitiveArrayCritical(type_ref, (jboolean *)0);
+ type = type_base + typeOffset;
+
+ if (!name_ref) {
+ _exception = 1;
+ _exceptionType = "java/lang/IllegalArgumentException";
+ _exceptionMessage = "name == null";
+ goto exit;
+ }
+ if (nameOffset < 0) {
+ _exception = 1;
+ _exceptionType = "java/lang/IllegalArgumentException";
+ _exceptionMessage = "nameOffset < 0";
+ goto exit;
+ }
+ _nameRemaining = _env->GetArrayLength(name_ref) - nameOffset;
+ name_base = (char *)
+ _env->GetPrimitiveArrayCritical(name_ref, (jboolean *)0);
+ name = name_base + nameOffset;
+
+ glGetTransformFeedbackVarying(
+ (GLuint)program,
+ (GLuint)index,
+ (GLsizei)bufsize,
+ (GLsizei *)length,
+ (GLint *)size,
+ (GLenum *)type,
+ (char *)name
+ );
+
+exit:
+ if (name_base) {
+ _env->ReleasePrimitiveArrayCritical(name_ref, name_base,
+ _exception ? JNI_ABORT: 0);
+ }
+ if (type_base) {
+ _env->ReleasePrimitiveArrayCritical(type_ref, type_base,
+ _exception ? JNI_ABORT: 0);
+ }
+ if (size_base) {
+ _env->ReleasePrimitiveArrayCritical(size_ref, size_base,
+ _exception ? JNI_ABORT: 0);
+ }
+ if (length_base) {
+ _env->ReleasePrimitiveArrayCritical(length_ref, length_base,
+ _exception ? JNI_ABORT: 0);
+ }
+ if (_exception) {
+ jniThrowException(_env, _exceptionType, _exceptionMessage);
+ }
+}
+
+/* void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ) */
+static void
+android_glGetTransformFeedbackVarying__IIILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2Ljava_nio_IntBuffer_2B
+ (JNIEnv *_env, jobject _this, jint program, jint index, jint bufsize, jobject length_buf, jobject size_buf, jobject type_buf, jbyte name) {
+ jarray _lengthArray = (jarray) 0;
+ jint _lengthBufferOffset = (jint) 0;
+ jarray _sizeArray = (jarray) 0;
+ jint _sizeBufferOffset = (jint) 0;
+ jarray _typeArray = (jarray) 0;
+ jint _typeBufferOffset = (jint) 0;
+ jint _lengthRemaining;
+ GLsizei *length = (GLsizei *) 0;
+ jint _sizeRemaining;
+ GLint *size = (GLint *) 0;
+ jint _typeRemaining;
+ GLenum *type = (GLenum *) 0;
+
+ length = (GLsizei *)getPointer(_env, length_buf, &_lengthArray, &_lengthRemaining, &_lengthBufferOffset);
+ size = (GLint *)getPointer(_env, size_buf, &_sizeArray, &_sizeRemaining, &_sizeBufferOffset);
+ type = (GLenum *)getPointer(_env, type_buf, &_typeArray, &_typeRemaining, &_typeBufferOffset);
+ if (length == NULL) {
+ char * _lengthBase = (char *)_env->GetPrimitiveArrayCritical(_lengthArray, (jboolean *) 0);
+ length = (GLsizei *) (_lengthBase + _lengthBufferOffset);
+ }
+ if (size == NULL) {
+ char * _sizeBase = (char *)_env->GetPrimitiveArrayCritical(_sizeArray, (jboolean *) 0);
+ size = (GLint *) (_sizeBase + _sizeBufferOffset);
+ }
+ if (type == NULL) {
+ char * _typeBase = (char *)_env->GetPrimitiveArrayCritical(_typeArray, (jboolean *) 0);
+ type = (GLenum *) (_typeBase + _typeBufferOffset);
+ }
+ glGetTransformFeedbackVarying(
+ (GLuint)program,
+ (GLuint)index,
+ (GLsizei)bufsize,
+ (GLsizei *)length,
+ (GLint *)size,
+ (GLenum *)type,
+ (char *)name
+ );
+ if (_typeArray) {
+ releasePointer(_env, _typeArray, type, JNI_TRUE);
+ }
+ if (_sizeArray) {
+ releasePointer(_env, _sizeArray, size, JNI_TRUE);
+ }
+ if (_lengthArray) {
+ releasePointer(_env, _lengthArray, length, JNI_TRUE);
+ }
+}
+
+/* void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ) */
+static jstring
+android_glGetTransformFeedbackVarying1
+ (JNIEnv *_env, jobject _this, jint program, jint index, jintArray size_ref, jint sizeOffset, jintArray type_ref, jint typeOffset) {
+ jint _exception = 0;
+ const char * _exceptionType;
+ const char * _exceptionMessage;
+ GLint *size_base = (GLint *) 0;
+ jint _sizeRemaining;
+ GLint *size = (GLint *) 0;
+ GLenum *type_base = (GLenum *) 0;
+ jint _typeRemaining;
+ GLenum *type = (GLenum *) 0;
+
+ jstring result = 0;
+
+ GLint len = 0;
+ glGetProgramiv((GLuint)program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &len);
+ if (!len) {
+ return _env->NewStringUTF("");
+ }
+ char* buf = (char*) malloc(len);
+
+ if (buf == NULL) {
+ jniThrowException(_env, "java/lang/IllegalArgumentException", "out of memory");
+ return NULL;
+ }
+ if (!size_ref) {
+ _exception = 1;
+ _exceptionType = "java/lang/IllegalArgumentException";
+ _exceptionMessage = "size == null";
+ goto exit;
+ }
+ if (sizeOffset < 0) {
+ _exception = 1;
+ _exceptionType = "java/lang/IllegalArgumentException";
+ _exceptionMessage = "sizeOffset < 0";
+ goto exit;
+ }
+ _sizeRemaining = _env->GetArrayLength(size_ref) - sizeOffset;
+ size_base = (GLint *)
+ _env->GetPrimitiveArrayCritical(size_ref, (jboolean *)0);
+ size = size_base + sizeOffset;
+
+ if (!type_ref) {
+ _exception = 1;
+ _exceptionType = "java/lang/IllegalArgumentException";
+ _exceptionMessage = "type == null";
+ goto exit;
+ }
+ if (typeOffset < 0) {
+ _exception = 1;
+ _exceptionType = "java/lang/IllegalArgumentException";
+ _exceptionMessage = "typeOffset < 0";
+ goto exit;
+ }
+ _typeRemaining = _env->GetArrayLength(type_ref) - typeOffset;
+ type_base = (GLenum *)
+ _env->GetPrimitiveArrayCritical(type_ref, (jboolean *)0);
+ type = type_base + typeOffset;
+
+ glGetTransformFeedbackVarying(
+ (GLuint)program,
+ (GLuint)index,
+ (GLsizei)len,
+ NULL,
+ (GLint *)size,
+ (GLenum *)type,
+ (char *)buf
+ );
+exit:
+ if (type_base) {
+ _env->ReleasePrimitiveArrayCritical(type_ref, type_base,
+ _exception ? JNI_ABORT: 0);
+ }
+ if (size_base) {
+ _env->ReleasePrimitiveArrayCritical(size_ref, size_base,
+ _exception ? JNI_ABORT: 0);
+ }
+ if (_exception != 1) {
+ result = _env->NewStringUTF(buf);
+ }
+ if (buf) {
+ free(buf);
+ }
+ if (_exception) {
+ jniThrowException(_env, _exceptionType, _exceptionMessage);
+ }
+ if (result == 0) {
+ result = _env->NewStringUTF("");
+ }
+
+ return result;
+}
+
+/* void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ) */
+static jstring
+android_glGetTransformFeedbackVarying2
+ (JNIEnv *_env, jobject _this, jint program, jint index, jobject size_buf, jobject type_buf) {
+ jarray _sizeArray = (jarray) 0;
+ jint _sizeBufferOffset = (jint) 0;
+ jarray _typeArray = (jarray) 0;
+ jint _typeBufferOffset = (jint) 0;
+ jint _lengthRemaining;
+ GLsizei *length = (GLsizei *) 0;
+ jint _sizeRemaining;
+ GLint *size = (GLint *) 0;
+ jint _typeRemaining;
+ GLenum *type = (GLenum *) 0;
+
+ jstring result = 0;
+
+ GLint len = 0;
+ glGetProgramiv((GLuint)program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &len);
+ if (!len) {
+ return _env->NewStringUTF("");
+ }
+ char* buf = (char*) malloc(len);
+
+ if (buf == NULL) {
+ jniThrowException(_env, "java/lang/IllegalArgumentException", "out of memory");
+ return NULL;
+ }
+
+ size = (GLint *)getPointer(_env, size_buf, &_sizeArray, &_sizeRemaining, &_sizeBufferOffset);
+ type = (GLenum *)getPointer(_env, type_buf, &_typeArray, &_typeRemaining, &_typeBufferOffset);
+ if (size == NULL) {
+ char * _sizeBase = (char *)_env->GetPrimitiveArrayCritical(_sizeArray, (jboolean *) 0);
+ size = (GLint *) (_sizeBase + _sizeBufferOffset);
+ }
+ if (type == NULL) {
+ char * _typeBase = (char *)_env->GetPrimitiveArrayCritical(_typeArray, (jboolean *) 0);
+ type = (GLenum *) (_typeBase + _typeBufferOffset);
+ }
+ glGetTransformFeedbackVarying(
+ (GLuint)program,
+ (GLuint)index,
+ (GLsizei)len,
+ NULL,
+ (GLint *)size,
+ (GLenum *)type,
+ (char *)buf
+ );
+
+ if (_typeArray) {
+ releasePointer(_env, _typeArray, type, JNI_TRUE);
+ }
+ if (_sizeArray) {
+ releasePointer(_env, _sizeArray, size, JNI_TRUE);
+ }
+ result = _env->NewStringUTF(buf);
+ if (buf) {
+ free(buf);
+ }
+ return result;
+}
diff --git a/opengl/tools/glgen/stubs/gles11/glGetTransformFeedbackVarying.java b/opengl/tools/glgen/stubs/gles11/glGetTransformFeedbackVarying.java
new file mode 100644
index 0000000..f73bbfe
--- /dev/null
+++ b/opengl/tools/glgen/stubs/gles11/glGetTransformFeedbackVarying.java
@@ -0,0 +1,48 @@
+ // C function void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name )
+
+ public static native void glGetTransformFeedbackVarying(
+ int program,
+ int index,
+ int bufsize,
+ int[] length,
+ int lengthOffset,
+ int[] size,
+ int sizeOffset,
+ int[] type,
+ int typeOffset,
+ byte[] name,
+ int nameOffset
+ );
+
+ // C function void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name )
+
+ public static native void glGetTransformFeedbackVarying(
+ int program,
+ int index,
+ int bufsize,
+ java.nio.IntBuffer length,
+ java.nio.IntBuffer size,
+ java.nio.IntBuffer type,
+ byte name
+ );
+
+ // C function void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name )
+
+ public static native String glGetTransformFeedbackVarying(
+ int program,
+ int index,
+ int[] size,
+ int sizeOffset,
+ int[] type,
+ int typeOffset
+ );
+
+ // C function void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name )
+
+ public static native String glGetTransformFeedbackVarying(
+ int program,
+ int index,
+ java.nio.IntBuffer size,
+ java.nio.IntBuffer type
+ );
+
diff --git a/opengl/tools/glgen/stubs/gles11/glGetTransformFeedbackVarying.nativeReg b/opengl/tools/glgen/stubs/gles11/glGetTransformFeedbackVarying.nativeReg
new file mode 100644
index 0000000..412d04c
--- /dev/null
+++ b/opengl/tools/glgen/stubs/gles11/glGetTransformFeedbackVarying.nativeReg
@@ -0,0 +1,4 @@
+{"glGetTransformFeedbackVarying", "(III[II[II[II[BI)V", (void *) android_glGetTransformFeedbackVarying__III_3II_3II_3II_3BI },
+{"glGetTransformFeedbackVarying", "(IIILjava/nio/IntBuffer;Ljava/nio/IntBuffer;Ljava/nio/IntBuffer;B)V", (void *) android_glGetTransformFeedbackVarying__IIILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2Ljava_nio_IntBuffer_2B },
+{"glGetTransformFeedbackVarying", "(II[II[II)Ljava/lang/String;", (void *) android_glGetTransformFeedbackVarying1 },
+{"glGetTransformFeedbackVarying", "(IILjava/nio/IntBuffer;Ljava/nio/IntBuffer;)Ljava/lang/String;", (void *) android_glGetTransformFeedbackVarying2 },
diff --git a/opengl/tools/glgen/stubs/gles11/glGetUniformIndices.cpp b/opengl/tools/glgen/stubs/gles11/glGetUniformIndices.cpp
new file mode 100644
index 0000000..fb137ab
--- /dev/null
+++ b/opengl/tools/glgen/stubs/gles11/glGetUniformIndices.cpp
@@ -0,0 +1,154 @@
+/* void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices ) */
+static
+void
+android_glGetUniformIndices_array
+ (JNIEnv *_env, jobject _this, jint program, jobjectArray uniformNames_ref, jintArray uniformIndices_ref, jint uniformIndicesOffset) {
+ jint _exception = 0;
+ const char* _exceptionType = NULL;
+ const char* _exceptionMessage = NULL;
+ jint _count = 0;
+ jint _i;
+ const char** _names = NULL;
+ GLuint* _indices_base = NULL;
+ GLuint* _indices = NULL;
+
+ if (!uniformNames_ref) {
+ _exception = 1;
+ _exceptionType = "java/lang/IllegalArgumentException";
+ _exceptionMessage = "uniformNames == null";
+ goto exit;
+ }
+ _count = _env->GetArrayLength(uniformNames_ref);
+ _names = (const char**)calloc(_count, sizeof(const char*));
+ for (_i = 0; _i < _count; _i++) {
+ jstring _name = (jstring)_env->GetObjectArrayElement(uniformNames_ref, _i);
+ if (!_name) {
+ _exception = 1;
+ _exceptionType = "java/lang/IllegalArgumentException";
+ _exceptionMessage = "null uniformNames element";
+ goto exit;
+ }
+ _names[_i] = _env->GetStringUTFChars(_name, 0);
+ }
+
+ if (!uniformIndices_ref) {
+ _exception = 1;
+ _exceptionType = "java/lang/IllegalArgumentException";
+ _exceptionMessage = "uniformIndices == null";
+ goto exit;
+ }
+ if (uniformIndicesOffset < 0) {
+ _exception = 1;
+ _exceptionType = "java/lang/IllegalArgumentException";
+ _exceptionMessage = "uniformIndicesOffset < 0";
+ goto exit;
+ }
+ if (_env->GetArrayLength(uniformIndices_ref) - uniformIndicesOffset < _count) {
+ _exception = 1;
+ _exceptionType = "java/lang/IllegalArgumentException";
+ _exceptionMessage = "not enough space in uniformIndices";
+ goto exit;
+ }
+ _indices_base = (GLuint*)_env->GetPrimitiveArrayCritical(
+ uniformIndices_ref, 0);
+ _indices = _indices_base + uniformIndicesOffset;
+
+ glGetUniformIndices(program, _count, _names, _indices);
+
+exit:
+ if (_indices_base) {
+ _env->ReleasePrimitiveArrayCritical(uniformIndices_ref, _indices_base,
+ _exception ? JNI_ABORT : 0);
+ }
+ for (_i = _count - 1; _i >= 0; _i--) {
+ if (_names[_i]) {
+ jstring _name = (jstring)_env->GetObjectArrayElement(uniformNames_ref, _i);
+ if (_name) {
+ _env->ReleaseStringUTFChars(_name, _names[_i]);
+ }
+ }
+ }
+ free(_names);
+ if (_exception) {
+ jniThrowException(_env, _exceptionType, _exceptionMessage);
+ }
+}
+
+/* void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices ) */
+static
+void
+android_glGetUniformIndices_buffer
+ (JNIEnv *_env, jobject _this, jint program, jobjectArray uniformNames_ref, jobject uniformIndices_buf) {
+ jint _exception = 0;
+ const char* _exceptionType = NULL;
+ const char* _exceptionMessage = NULL;
+ jint _count = 0;
+ jint _i;
+ const char** _names = NULL;
+ jarray _uniformIndicesArray = (jarray)0;
+ jint _uniformIndicesRemaining;
+ jint _uniformIndicesOffset = 0;
+ GLuint* _indices = NULL;
+ char* _indicesBase = NULL;
+
+ if (!uniformNames_ref) {
+ _exception = 1;
+ _exceptionType = "java/lang/IllegalArgumentException";
+ _exceptionMessage = "uniformNames == null";
+ goto exit;
+ }
+ if (!uniformIndices_buf) {
+ _exception = 1;
+ _exceptionType = "java/lang/IllegalArgumentException";
+ _exceptionMessage = "uniformIndices == null";
+ goto exit;
+ }
+
+ _count = _env->GetArrayLength(uniformNames_ref);
+ _names = (const char**)calloc(_count, sizeof(const char*));
+ for (_i = 0; _i < _count; _i++) {
+ jstring _name = (jstring)_env->GetObjectArrayElement(uniformNames_ref, _i);
+ if (!_name) {
+ _exception = 1;
+ _exceptionType = "java/lang/IllegalArgumentException";
+ _exceptionMessage = "null uniformNames element";
+ goto exit;
+ }
+ _names[_i] = _env->GetStringUTFChars(_name, 0);
+ }
+
+ _indices = (GLuint*)getPointer(_env, uniformIndices_buf,
+ &_uniformIndicesArray, &_uniformIndicesRemaining,
+ &_uniformIndicesOffset);
+ if (!_indices) {
+ _indicesBase = (char*)_env->GetPrimitiveArrayCritical(
+ _uniformIndicesArray, 0);
+ _indices = (GLuint*)(_indicesBase + _uniformIndicesOffset);
+ }
+ if (_uniformIndicesRemaining < _count) {
+ _exception = 1;
+ _exceptionType = "java/lang/IllegalArgumentException";
+ _exceptionMessage = "not enough space in uniformIndices";
+ goto exit;
+ }
+
+ glGetUniformIndices(program, _count, _names, _indices);
+
+exit:
+ if (_uniformIndicesArray) {
+ releasePointer(_env, _uniformIndicesArray, _indicesBase, JNI_TRUE);
+ }
+ for (_i = _count - 1; _i >= 0; _i--) {
+ if (_names[_i]) {
+ jstring _name = (jstring)_env->GetObjectArrayElement(uniformNames_ref, _i);
+ if (_name) {
+ _env->ReleaseStringUTFChars(_name, _names[_i]);
+ }
+ }
+ }
+ free(_names);
+ if (_exception) {
+ jniThrowException(_env, _exceptionType, _exceptionMessage);
+ }
+}
+
diff --git a/opengl/tools/glgen/stubs/gles11/glGetUniformIndices.java b/opengl/tools/glgen/stubs/gles11/glGetUniformIndices.java
new file mode 100644
index 0000000..719429b
--- /dev/null
+++ b/opengl/tools/glgen/stubs/gles11/glGetUniformIndices.java
@@ -0,0 +1,17 @@
+ // C function void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices )
+
+ public static native void glGetUniformIndices(
+ int program,
+ String[] uniformNames,
+ int[] uniformIndices,
+ int uniformIndicesOffset
+ );
+
+ // C function void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices )
+
+ public static native void glGetUniformIndices(
+ int program,
+ String[] uniformNames,
+ java.nio.IntBuffer uniformIndices
+ );
+
diff --git a/opengl/tools/glgen/stubs/gles11/glGetUniformIndices.nativeReg b/opengl/tools/glgen/stubs/gles11/glGetUniformIndices.nativeReg
new file mode 100644
index 0000000..c711307
--- /dev/null
+++ b/opengl/tools/glgen/stubs/gles11/glGetUniformIndices.nativeReg
@@ -0,0 +1,2 @@
+{"glGetUniformIndices", "(I[Ljava/lang/String;[II)V", (void *) android_glGetUniformIndices_array },
+{"glGetUniformIndices", "(I[Ljava/lang/String;[Ljava/nio/IntBuffer)V", (void *) android_glGetUniformIndices_buffer },
diff --git a/opengl/tools/glgen/stubs/gles11/glMapBufferRange.cpp b/opengl/tools/glgen/stubs/gles11/glMapBufferRange.cpp
new file mode 100644
index 0000000..2485642
--- /dev/null
+++ b/opengl/tools/glgen/stubs/gles11/glMapBufferRange.cpp
@@ -0,0 +1,13 @@
+/* GLvoid * glMapBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access ) */
+static jobject
+android_glMapBufferRange__IIII
+ (JNIEnv *_env, jobject _this, jint target, jint offset, jint length, jint access) {
+ GLvoid* _p = glMapBufferRange((GLenum)target,
+ (GLintptr)offset, (GLsizeiptr)length, (GLbitfield)access);
+ jobject _buf = (jobject)0;
+ if (_p) {
+ _buf = _env->NewDirectByteBuffer(_p, length);
+ }
+ return _buf;
+}
+
diff --git a/opengl/tools/glgen/stubs/gles11/glMapBufferRange.java b/opengl/tools/glgen/stubs/gles11/glMapBufferRange.java
new file mode 100644
index 0000000..482ea99
--- /dev/null
+++ b/opengl/tools/glgen/stubs/gles11/glMapBufferRange.java
@@ -0,0 +1,9 @@
+ // C function GLvoid * glMapBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access )
+
+ public static native java.nio.Buffer glMapBufferRange(
+ int target,
+ int offset,
+ int length,
+ int access
+ );
+
diff --git a/opengl/tools/glgen/stubs/gles11/glMapBufferRange.nativeReg b/opengl/tools/glgen/stubs/gles11/glMapBufferRange.nativeReg
new file mode 100644
index 0000000..ad5c077
--- /dev/null
+++ b/opengl/tools/glgen/stubs/gles11/glMapBufferRange.nativeReg
@@ -0,0 +1 @@
+{"glMapBufferRange", "(IIII)Ljava/nio/Buffer;", (void *) android_glMapBufferRange__IIII },
\ No newline at end of file
diff --git a/opengl/tools/glgen/stubs/gles11/glTransformFeedbackVaryings.cpp b/opengl/tools/glgen/stubs/gles11/glTransformFeedbackVaryings.cpp
new file mode 100644
index 0000000..0dedd0f
--- /dev/null
+++ b/opengl/tools/glgen/stubs/gles11/glTransformFeedbackVaryings.cpp
@@ -0,0 +1,49 @@
+/* void glTransformFeedbackVaryings ( GLuint program, GLsizei count, const GLchar *varyings, GLenum bufferMode ) */
+static
+void
+android_glTransformFeedbackVaryings
+ (JNIEnv *_env, jobject _this, jint program, jobjectArray varyings_ref, jint bufferMode) {
+ jint _exception = 0;
+ const char* _exceptionType = NULL;
+ const char* _exceptionMessage = NULL;
+ jint _count = 0, _i;
+ const char** _varyings = NULL;
+ const char* _varying = NULL;
+
+ if (!varyings_ref) {
+ _exception = 1;
+ _exceptionType = "java/lang/IllegalArgumentException";
+ _exceptionMessage = "varyings == null";
+ goto exit;
+ }
+
+ _count = _env->GetArrayLength(varyings_ref);
+ _varyings = (const char**)calloc(_count, sizeof(const char*));
+ for (_i = 0; _i < _count; _i++) {
+ jstring _varying = (jstring)_env->GetObjectArrayElement(varyings_ref, _i);
+ if (!_varying) {
+ _exception = 1;
+ _exceptionType = "java/lang/IllegalArgumentException";
+ _exceptionMessage = "null varyings element";
+ goto exit;
+ }
+ _varyings[_i] = _env->GetStringUTFChars(_varying, 0);
+ }
+
+ glTransformFeedbackVaryings(program, _count, _varyings, bufferMode);
+
+exit:
+ for (_i = _count - 1; _i >= 0; _i--) {
+ if (_varyings[_i]) {
+ jstring _varying = (jstring)_env->GetObjectArrayElement(varyings_ref, _i);
+ if (_varying) {
+ _env->ReleaseStringUTFChars(_varying, _varyings[_i]);
+ }
+ }
+ }
+ free(_varyings);
+ if (_exception) {
+ jniThrowException(_env, _exceptionType, _exceptionMessage);
+ }
+}
+
diff --git a/opengl/tools/glgen/stubs/gles11/glTransformFeedbackVaryings.java b/opengl/tools/glgen/stubs/gles11/glTransformFeedbackVaryings.java
new file mode 100644
index 0000000..c824344
--- /dev/null
+++ b/opengl/tools/glgen/stubs/gles11/glTransformFeedbackVaryings.java
@@ -0,0 +1,8 @@
+ // C function void glTransformFeedbackVaryings ( GLuint program, GLsizei count, const GLchar *varyings, GLenum bufferMode )
+
+ public static native void glTransformFeedbackVaryings(
+ int program,
+ String[] varyings,
+ int bufferMode
+ );
+
diff --git a/opengl/tools/glgen/stubs/gles11/glTransformFeedbackVaryings.nativeReg b/opengl/tools/glgen/stubs/gles11/glTransformFeedbackVaryings.nativeReg
new file mode 100644
index 0000000..24f2b77
--- /dev/null
+++ b/opengl/tools/glgen/stubs/gles11/glTransformFeedbackVaryings.nativeReg
@@ -0,0 +1 @@
+{"glTransformFeedbackVaryings", "(I[Ljava/lang/String;I)V", (void *) android_glTransformFeedbackVaryings },
diff --git a/services/sensorservice/Android.mk b/services/sensorservice/Android.mk
index e0cfaa6..dd698c5 100644
--- a/services/sensorservice/Android.mk
+++ b/services/sensorservice/Android.mk
@@ -20,7 +20,9 @@
LOCAL_SHARED_LIBRARIES := \
libcutils \
libhardware \
+ libhardware_legacy \
libutils \
+ liblog \
libbinder \
libui \
libgui
diff --git a/services/sensorservice/SensorDevice.cpp b/services/sensorservice/SensorDevice.cpp
index a9e3ef4..b256cce 100644
--- a/services/sensorservice/SensorDevice.cpp
+++ b/services/sensorservice/SensorDevice.cpp
@@ -181,6 +181,12 @@
return mSensorDevice->setDelay(mSensorDevice, handle, ns);
}
+int SensorDevice::getHalDeviceVersion() const {
+ if (!mSensorDevice) return -1;
+
+ return mSensorDevice->common.version;
+}
+
// ---------------------------------------------------------------------------
status_t SensorDevice::Info::setDelayForIdent(void* ident, int64_t ns)
diff --git a/services/sensorservice/SensorDevice.h b/services/sensorservice/SensorDevice.h
index 728b6cb..b423f40 100644
--- a/services/sensorservice/SensorDevice.h
+++ b/services/sensorservice/SensorDevice.h
@@ -52,6 +52,7 @@
public:
ssize_t getSensorList(sensor_t const** list);
status_t initCheck() const;
+ int getHalDeviceVersion() const;
ssize_t poll(sensors_event_t* buffer, size_t count);
status_t activate(void* ident, int handle, int enabled);
status_t setDelay(void* ident, int handle, int64_t ns);
diff --git a/services/sensorservice/SensorService.cpp b/services/sensorservice/SensorService.cpp
index e3dcd02..9ca6b45 100644
--- a/services/sensorservice/SensorService.cpp
+++ b/services/sensorservice/SensorService.cpp
@@ -38,6 +38,7 @@
#include <gui/SensorEventQueue.h>
#include <hardware/sensors.h>
+#include <hardware_legacy/power.h>
#include "BatteryService.h"
#include "CorrectedGyroSensor.h"
@@ -60,6 +61,8 @@
*
*/
+const char* SensorService::WAKE_LOCK_NAME = "SensorService";
+
SensorService::SensorService()
: mInitCheck(NO_INIT)
{
@@ -237,6 +240,18 @@
return NO_ERROR;
}
+void SensorService::cleanupAutoDisabledSensor(const sp<SensorEventConnection>& connection,
+ sensors_event_t const* buffer, const int count) {
+ for (int i=0 ; i<count ; i++) {
+ int handle = buffer[i].sensor;
+ if (getSensorType(handle) == SENSOR_TYPE_SIGNIFICANT_MOTION) {
+ if (connection->hasSensor(handle)) {
+ cleanupWithoutDisable(connection, handle);
+ }
+ }
+ }
+}
+
bool SensorService::threadLoop()
{
ALOGD("nuSensorService thread starting...");
@@ -249,6 +264,8 @@
const size_t vcount = mVirtualSensorList.size();
ssize_t count;
+ bool wakeLockAcquired = false;
+ const int halVersion = device.getHalDeviceVersion();
do {
count = device.poll(buffer, numEventMax);
if (count<0) {
@@ -256,6 +273,17 @@
break;
}
+ // Poll has returned. Hold a wakelock.
+ // Todo(): add a flag to the sensors definitions to indicate
+ // the sensors which can wake up the AP
+ for (int i = 0; i < count; i++) {
+ if (getSensorType(buffer[i].sensor) == SENSOR_TYPE_SIGNIFICANT_MOTION) {
+ acquire_wake_lock(PARTIAL_WAKE_LOCK, WAKE_LOCK_NAME);
+ wakeLockAcquired = true;
+ break;
+ }
+ }
+
recordLastValue(buffer, count);
// handle virtual sensors
@@ -298,6 +326,17 @@
}
}
+ // handle backward compatibility for RotationVector sensor
+ if (halVersion < SENSORS_DEVICE_API_VERSION_1_0) {
+ for (int i = 0; i < count; i++) {
+ if (getSensorType(buffer[i].sensor) == SENSOR_TYPE_ROTATION_VECTOR) {
+ // All the 4 components of the quaternion should be available
+ // No heading accuracy. Set it to -1
+ buffer[i].data[4] = -1;
+ }
+ }
+ }
+
// send our events to clients...
const SortedVector< wp<SensorEventConnection> > activeConnections(
getActiveConnections());
@@ -307,8 +346,14 @@
activeConnections[i].promote());
if (connection != 0) {
connection->sendEvents(buffer, count, scratch);
+ // Some sensors need to be auto disabled after the trigger
+ cleanupAutoDisabledSensor(connection, buffer, count);
}
}
+
+ // We have read the data, upper layers should hold the wakelock.
+ if (wakeLockAcquired) release_wake_lock(WAKE_LOCK_NAME);
+
} while (count >= 0 || Thread::exitPending());
ALOGW("Exiting SensorService::threadLoop => aborting...");
@@ -372,6 +417,18 @@
return result;
}
+int SensorService::getSensorType(int handle) const {
+ size_t count = mUserSensorList.size();
+ for (size_t i=0 ; i<count ; i++) {
+ const Sensor& sensor(mUserSensorList[i]);
+ if (sensor.getHandle() == handle) {
+ return sensor.getType();
+ }
+ }
+ return -1;
+}
+
+
Vector<Sensor> SensorService::getSensorList()
{
char value[PROPERTY_VALUE_MAX];
@@ -433,44 +490,48 @@
Mutex::Autolock _l(mLock);
SensorInterface* sensor = mSensorMap.valueFor(handle);
+ SensorRecord* rec = mActiveSensors.valueFor(handle);
+ if (rec == 0) {
+ rec = new SensorRecord(connection);
+ mActiveSensors.add(handle, rec);
+ if (sensor->isVirtual()) {
+ mActiveVirtualSensors.add(handle, sensor);
+ }
+ } else {
+ if (rec->addConnection(connection)) {
+ // this sensor is already activated, but we are adding a
+ // connection that uses it. Immediately send down the last
+ // known value of the requested sensor if it's not a
+ // "continuous" sensor.
+ if (sensor->getSensor().getMinDelay() == 0) {
+ sensors_event_t scratch;
+ sensors_event_t& event(mLastEventSeen.editValueFor(handle));
+ if (event.version == sizeof(sensors_event_t)) {
+ connection->sendEvents(&event, 1);
+ }
+ }
+ }
+ }
+
+ if (connection->addSensor(handle)) {
+ BatteryService::enableSensor(connection->getUid(), handle);
+ // the sensor was added (which means it wasn't already there)
+ // so, see if this connection becomes active
+ if (mActiveConnections.indexOf(connection) < 0) {
+ mActiveConnections.add(connection);
+ }
+ } else {
+ ALOGW("sensor %08x already enabled in connection %p (ignoring)",
+ handle, connection.get());
+ }
+
+
+ // we are setup, now enable the sensor.
status_t err = sensor ? sensor->activate(connection.get(), true) : status_t(BAD_VALUE);
- if (err == NO_ERROR) {
- SensorRecord* rec = mActiveSensors.valueFor(handle);
- if (rec == 0) {
- rec = new SensorRecord(connection);
- mActiveSensors.add(handle, rec);
- if (sensor->isVirtual()) {
- mActiveVirtualSensors.add(handle, sensor);
- }
- } else {
- if (rec->addConnection(connection)) {
- // this sensor is already activated, but we are adding a
- // connection that uses it. Immediately send down the last
- // known value of the requested sensor if it's not a
- // "continuous" sensor.
- if (sensor->getSensor().getMinDelay() == 0) {
- sensors_event_t scratch;
- sensors_event_t& event(mLastEventSeen.editValueFor(handle));
- if (event.version == sizeof(sensors_event_t)) {
- connection->sendEvents(&event, 1);
- }
- }
- }
- }
- if (err == NO_ERROR) {
- // connection now active
- if (connection->addSensor(handle)) {
- BatteryService::enableSensor(connection->getUid(), handle);
- // the sensor was added (which means it wasn't already there)
- // so, see if this connection becomes active
- if (mActiveConnections.indexOf(connection) < 0) {
- mActiveConnections.add(connection);
- }
- } else {
- ALOGW("sensor %08x already enabled in connection %p (ignoring)",
- handle, connection.get());
- }
- }
+
+ if (err != NO_ERROR) {
+ // enable has failed, reset our state.
+ cleanupWithoutDisable(connection, handle);
}
return err;
}
@@ -481,7 +542,16 @@
if (mInitCheck != NO_ERROR)
return mInitCheck;
- status_t err = NO_ERROR;
+ status_t err = cleanupWithoutDisable(connection, handle);
+ if (err == NO_ERROR) {
+ SensorInterface* sensor = mSensorMap.valueFor(handle);
+ err = sensor ? sensor->activate(connection.get(), false) : status_t(BAD_VALUE);
+ }
+ return err;
+}
+
+status_t SensorService::cleanupWithoutDisable(const sp<SensorEventConnection>& connection,
+ int handle) {
Mutex::Autolock _l(mLock);
SensorRecord* rec = mActiveSensors.valueFor(handle);
if (rec) {
@@ -498,10 +568,9 @@
mActiveVirtualSensors.removeItem(handle);
delete rec;
}
- SensorInterface* sensor = mSensorMap.valueFor(handle);
- err = sensor ? sensor->activate(connection.get(), false) : status_t(BAD_VALUE);
+ return NO_ERROR;
}
- return err;
+ return BAD_VALUE;
}
status_t SensorService::setEventRate(const sp<SensorEventConnection>& connection,
diff --git a/services/sensorservice/SensorService.h b/services/sensorservice/SensorService.h
index 18591bf..25e5f76 100644
--- a/services/sensorservice/SensorService.h
+++ b/services/sensorservice/SensorService.h
@@ -53,6 +53,7 @@
friend class BinderService<SensorService>;
static const nsecs_t MINIMUM_EVENTS_PERIOD = 1000000; // 1000 Hz
+ static const char* WAKE_LOCK_NAME;
SensorService();
virtual ~SensorService();
@@ -109,10 +110,15 @@
DefaultKeyedVector<int, SensorInterface*> getActiveVirtualSensors() const;
String8 getSensorName(int handle) const;
+ int getSensorType(int handle) const;
void recordLastValue(sensors_event_t const * buffer, size_t count);
static void sortEventBuffer(sensors_event_t* buffer, size_t count);
void registerSensor(SensorInterface* sensor);
void registerVirtualSensor(SensorInterface* sensor);
+ status_t cleanupWithoutDisable(const sp<SensorEventConnection>& connection,
+ int handle);
+ void cleanupAutoDisabledSensor(const sp<SensorEventConnection>& connection,
+ sensors_event_t const* buffer, const int count);
// constants
Vector<Sensor> mSensorList;
diff --git a/services/surfaceflinger/Android.mk b/services/surfaceflinger/Android.mk
index 30a01be..f36e1bf 100644
--- a/services/surfaceflinger/Android.mk
+++ b/services/surfaceflinger/Android.mk
@@ -44,6 +44,7 @@
LOCAL_SHARED_LIBRARIES := \
libcutils \
+ liblog \
libdl \
libhardware \
libutils \
@@ -68,6 +69,7 @@
LOCAL_SHARED_LIBRARIES := \
libcutils \
+ liblog \
libdl
LOCAL_MODULE:= libsurfaceflinger_ddmconnection
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 2302367..4779804 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -1067,6 +1067,16 @@
if (!front.activeTransparentRegion.isTriviallyEqual(
front.requestedTransparentRegion)) {
front.activeTransparentRegion = front.requestedTransparentRegion;
+
+ // We also need to update the current state so that
+ // we don't end-up overwriting the drawing state with
+ // this stale current state during the next transaction
+ //
+ // NOTE: We don't need to hold the transaction lock here
+ // because State::active is only accessed from this thread.
+ current.activeTransparentRegion = front.activeTransparentRegion;
+
+ // recompute visible region
recomputeVisibleRegions = true;
}
diff --git a/services/surfaceflinger/MessageQueue.cpp b/services/surfaceflinger/MessageQueue.cpp
index 3f77f74..c9c7b96 100644
--- a/services/surfaceflinger/MessageQueue.cpp
+++ b/services/surfaceflinger/MessageQueue.cpp
@@ -61,6 +61,12 @@
}
}
+void MessageQueue::Handler::dispatchTransaction() {
+ if ((android_atomic_or(eventMaskTransaction, &mEventMask) & eventMaskTransaction) == 0) {
+ mQueue.mLooper->sendMessage(this, Message(MessageQueue::TRANSACTION));
+ }
+}
+
void MessageQueue::Handler::handleMessage(const Message& message) {
switch (message.what) {
case INVALIDATE:
@@ -71,6 +77,10 @@
android_atomic_and(~eventMaskRefresh, &mEventMask);
mQueue.mFlinger->onMessageReceived(message.what);
break;
+ case TRANSACTION:
+ android_atomic_and(~eventMaskTransaction, &mEventMask);
+ mQueue.mFlinger->onMessageReceived(message.what);
+ break;
}
}
@@ -132,6 +142,7 @@
return NO_ERROR;
}
+
/* when INVALIDATE_ON_VSYNC is set SF only processes
* buffer updates on VSYNC and performs a refresh immediately
* after.
@@ -143,6 +154,10 @@
*/
#define INVALIDATE_ON_VSYNC 1
+void MessageQueue::invalidateTransactionNow() {
+ mHandler->dispatchTransaction();
+}
+
void MessageQueue::invalidate() {
#if INVALIDATE_ON_VSYNC
mEvents->requestNextVsync();
diff --git a/services/surfaceflinger/MessageQueue.h b/services/surfaceflinger/MessageQueue.h
index 710b2c2..b77e08e 100644
--- a/services/surfaceflinger/MessageQueue.h
+++ b/services/surfaceflinger/MessageQueue.h
@@ -62,8 +62,9 @@
class MessageQueue {
class Handler : public MessageHandler {
enum {
- eventMaskInvalidate = 0x1,
- eventMaskRefresh = 0x2
+ eventMaskInvalidate = 0x1,
+ eventMaskRefresh = 0x2,
+ eventMaskTransaction = 0x4
};
MessageQueue& mQueue;
int32_t mEventMask;
@@ -72,6 +73,7 @@
virtual void handleMessage(const Message& message);
void dispatchRefresh();
void dispatchInvalidate();
+ void dispatchTransaction();
};
friend class Handler;
@@ -89,8 +91,9 @@
public:
enum {
- INVALIDATE = 0,
- REFRESH = 1,
+ INVALIDATE = 0,
+ REFRESH = 1,
+ TRANSACTION = 2
};
MessageQueue();
@@ -100,8 +103,13 @@
void waitMessage();
status_t postMessage(const sp<MessageBase>& message, nsecs_t reltime=0);
+
+ // sends INVALIDATE message at next VSYNC
void invalidate();
+ // sends REFRESH message at next VSYNC
void refresh();
+ // sends TRANSACTION message immediately
+ void invalidateTransactionNow();
};
// ---------------------------------------------------------------------------
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index a4426cd..dc29e48 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -744,6 +744,9 @@
void SurfaceFlinger::onMessageReceived(int32_t what) {
ATRACE_CALL();
switch (what) {
+ case MessageQueue::TRANSACTION:
+ handleMessageTransaction();
+ break;
case MessageQueue::INVALIDATE:
handleMessageTransaction();
handleMessageInvalidate();
@@ -1242,17 +1245,22 @@
if (disp == NULL) {
disp = hw;
} else {
- disp = getDefaultDisplayDevice();
+ disp = NULL;
break;
}
}
}
}
- if (disp != NULL) {
- // presumably this means this layer is using a layerStack
- // that is not visible on any display
- layer->updateTransformHint(disp);
+ if (disp == NULL) {
+ // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to
+ // redraw after transform hint changes. See bug 8508397.
+
+ // could be null when this layer is using a layerStack
+ // that is not visible on any display. Also can occur at
+ // screen off/on times.
+ disp = getDefaultDisplayDevice();
}
+ layer->updateTransformHint(disp);
}
}
@@ -2626,6 +2634,13 @@
}
};
+ // make sure to process transactions before screenshots -- a transaction
+ // might already be pending but scheduled for VSYNC; this guarantees we
+ // will handle it before the screenshot. When VSYNC finally arrives
+ // the scheduled transaction will be a no-op. If no transactions are
+ // scheduled at this time, this will end-up being a no-op as well.
+ mEventQueue.invalidateTransactionNow();
+
sp<MessageBase> msg = new MessageCaptureScreen(this,
display, producer, reqWidth, reqHeight, minLayerZ, maxLayerZ,
isCpuConsumer);
@@ -2636,6 +2651,61 @@
return res;
}
+
+void SurfaceFlinger::renderScreenImplLocked(
+ const sp<const DisplayDevice>& hw,
+ uint32_t reqWidth, uint32_t reqHeight,
+ uint32_t minLayerZ, uint32_t maxLayerZ,
+ bool yswap)
+{
+ ATRACE_CALL();
+
+ // get screen geometry
+ const uint32_t hw_w = hw->getWidth();
+ const uint32_t hw_h = hw->getHeight();
+
+ const bool filtering = reqWidth != hw_w || reqWidth != hw_h;
+
+ // make sure to clear all GL error flags
+ while ( glGetError() != GL_NO_ERROR ) ;
+
+ // set-up our viewport
+ glViewport(0, 0, reqWidth, reqHeight);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (yswap) glOrthof(0, hw_w, hw_h, 0, 0, 1);
+ else glOrthof(0, hw_w, 0, hw_h, 0, 1);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ // redraw the screen entirely...
+ glDisable(GL_SCISSOR_TEST);
+ glClearColor(0,0,0,1);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glDisable(GL_TEXTURE_EXTERNAL_OES);
+ glDisable(GL_TEXTURE_2D);
+
+ const LayerVector& layers( mDrawingState.layersSortedByZ );
+ const size_t count = layers.size();
+ for (size_t i=0 ; i<count ; ++i) {
+ const sp<Layer>& layer(layers[i]);
+ const Layer::State& state(layer->drawingState());
+ if (state.layerStack == hw->getLayerStack()) {
+ if (state.z >= minLayerZ && state.z <= maxLayerZ) {
+ if (layer->isVisible()) {
+ if (filtering) layer->setFiltering(true);
+ layer->draw(hw);
+ if (filtering) layer->setFiltering(false);
+ }
+ }
+ }
+ }
+
+ // compositionComplete is needed for older driver
+ hw->compositionComplete();
+}
+
+
status_t SurfaceFlinger::captureScreenImplLocked(
const sp<const DisplayDevice>& hw,
const sp<IGraphicBufferProducer>& producer,
@@ -2662,7 +2732,6 @@
reqWidth = (!reqWidth) ? hw_w : reqWidth;
reqHeight = (!reqHeight) ? hw_h : reqHeight;
- const bool filtering = reqWidth != hw_w || reqWidth != hw_h;
// Create a surface to render into
sp<Surface> surface = new Surface(producer);
@@ -2687,41 +2756,7 @@
return BAD_VALUE;
}
- // make sure to clear all GL error flags
- while ( glGetError() != GL_NO_ERROR ) ;
-
- // set-up our viewport
- glViewport(0, 0, reqWidth, reqHeight);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrthof(0, hw_w, 0, hw_h, 0, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- // redraw the screen entirely...
- glDisable(GL_TEXTURE_EXTERNAL_OES);
- glDisable(GL_TEXTURE_2D);
- glClearColor(0,0,0,1);
- glClear(GL_COLOR_BUFFER_BIT);
-
- const LayerVector& layers( mDrawingState.layersSortedByZ );
- const size_t count = layers.size();
- for (size_t i=0 ; i<count ; ++i) {
- const sp<Layer>& layer(layers[i]);
- const Layer::State& state(layer->drawingState());
- if (state.layerStack == hw->getLayerStack()) {
- if (state.z >= minLayerZ && state.z <= maxLayerZ) {
- if (layer->isVisible()) {
- if (filtering) layer->setFiltering(true);
- layer->draw(hw);
- if (filtering) layer->setFiltering(false);
- }
- }
- }
- }
-
- // compositionComplete is needed for older driver
- hw->compositionComplete();
+ renderScreenImplLocked(hw, reqWidth, reqHeight, minLayerZ, maxLayerZ, false);
// and finishing things up...
if (eglSwapBuffers(mEGLDisplay, eglSurface) != EGL_TRUE) {
@@ -2749,102 +2784,87 @@
return INVALID_OPERATION;
}
- // create the texture that will receive the screenshot, later we'll
- // attach a FBO to it so we can call glReadPixels().
- GLuint tname;
- glGenTextures(1, &tname);
- glBindTexture(GL_TEXTURE_2D, tname);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ // get screen geometry
+ const uint32_t hw_w = hw->getWidth();
+ const uint32_t hw_h = hw->getHeight();
- // the GLConsumer will provide the BufferQueue
- sp<GLConsumer> consumer = new GLConsumer(tname, true, GL_TEXTURE_2D);
- consumer->getBufferQueue()->setDefaultBufferFormat(HAL_PIXEL_FORMAT_RGBA_8888);
-
- // call the new screenshot taking code, passing a BufferQueue to it
- status_t result = captureScreenImplLocked(hw,
- consumer->getBufferQueue(), reqWidth, reqHeight, minLayerZ, maxLayerZ);
-
- if (result == NO_ERROR) {
- result = consumer->updateTexImage();
- if (result == NO_ERROR) {
- // create a FBO
- GLuint name;
- glGenFramebuffersOES(1, &name);
- glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
- glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
- GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
-
- reqWidth = consumer->getCurrentBuffer()->getWidth();
- reqHeight = consumer->getCurrentBuffer()->getHeight();
-
- {
- // in this block we render the screenshot into the
- // CpuConsumer using glReadPixels from our GLConsumer,
- // Some older drivers don't support the GL->CPU path so
- // have to wrap it with a CPU->CPU path, which is what
- // glReadPixels essentially is
-
- sp<Surface> sur = new Surface(producer);
- ANativeWindow* window = sur.get();
- ANativeWindowBuffer* buffer;
- void* vaddr;
-
- if (native_window_api_connect(window,
- NATIVE_WINDOW_API_CPU) == NO_ERROR) {
- int err = 0;
- err = native_window_set_buffers_dimensions(window,
- reqWidth, reqHeight);
- err |= native_window_set_buffers_format(window,
- HAL_PIXEL_FORMAT_RGBA_8888);
- err |= native_window_set_usage(window,
- GRALLOC_USAGE_SW_READ_OFTEN |
- GRALLOC_USAGE_SW_WRITE_OFTEN);
-
- if (err == NO_ERROR) {
- if (native_window_dequeue_buffer_and_wait(window,
- &buffer) == NO_ERROR) {
- sp<GraphicBuffer> buf =
- static_cast<GraphicBuffer*>(buffer);
- if (buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN,
- &vaddr) == NO_ERROR) {
- if (buffer->stride != int(reqWidth)) {
- // we're unlucky here, glReadPixels is
- // not able to deal with a stride not
- // equal to the width.
- uint32_t* tmp = new uint32_t[reqWidth*reqHeight];
- if (tmp != NULL) {
- glReadPixels(0, 0, reqWidth, reqHeight,
- GL_RGBA, GL_UNSIGNED_BYTE, tmp);
- for (size_t y=0 ; y<reqHeight ; y++) {
- memcpy((uint32_t*)vaddr + y*buffer->stride,
- tmp + y*reqWidth, reqWidth*4);
- }
- delete [] tmp;
- }
- } else {
- glReadPixels(0, 0, reqWidth, reqHeight,
- GL_RGBA, GL_UNSIGNED_BYTE, vaddr);
- }
- buf->unlock();
- }
- window->queueBuffer(window, buffer, -1);
- }
- }
- native_window_api_disconnect(window, NATIVE_WINDOW_API_CPU);
- }
- }
-
- // back to main framebuffer
- glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
- glDeleteFramebuffersOES(1, &name);
- }
+ // if we have secure windows on this display, never allow the screen capture
+ if (hw->getSecureLayerVisible()) {
+ ALOGW("FB is protected: PERMISSION_DENIED");
+ return PERMISSION_DENIED;
}
- glDeleteTextures(1, &tname);
+ if ((reqWidth > hw_w) || (reqHeight > hw_h)) {
+ ALOGE("size mismatch (%d, %d) > (%d, %d)",
+ reqWidth, reqHeight, hw_w, hw_h);
+ return BAD_VALUE;
+ }
- DisplayDevice::makeCurrent(mEGLDisplay,
- getDefaultDisplayDevice(), mEGLContext);
+ reqWidth = (!reqWidth) ? hw_w : reqWidth;
+ reqHeight = (!reqHeight) ? hw_h : reqHeight;
+
+ GLuint tname;
+ glGenRenderbuffersOES(1, &tname);
+ glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname);
+ glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, reqWidth, reqHeight);
+
+ // create a FBO
+ GLuint name;
+ glGenFramebuffersOES(1, &name);
+ glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
+ glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES,
+ GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname);
+
+ GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
+
+ status_t result = NO_ERROR;
+ if (status == GL_FRAMEBUFFER_COMPLETE_OES) {
+
+ renderScreenImplLocked(hw, reqWidth, reqHeight, minLayerZ, maxLayerZ, true);
+
+ // Below we render the screenshot into the
+ // CpuConsumer using glReadPixels from our FBO.
+ // Some older drivers don't support the GL->CPU path so we
+ // have to wrap it with a CPU->CPU path, which is what
+ // glReadPixels essentially is.
+
+ sp<Surface> sur = new Surface(producer);
+ ANativeWindow* window = sur.get();
+
+ if (native_window_api_connect(window, NATIVE_WINDOW_API_CPU) == NO_ERROR) {
+ int err = 0;
+ err = native_window_set_buffers_dimensions(window, reqWidth, reqHeight);
+ err |= native_window_set_buffers_format(window, HAL_PIXEL_FORMAT_RGBA_8888);
+ err |= native_window_set_usage(window,
+ GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN);
+
+ if (err == NO_ERROR) {
+ ANativeWindowBuffer* buffer;
+ if (native_window_dequeue_buffer_and_wait(window, &buffer) == NO_ERROR) {
+ sp<GraphicBuffer> buf = static_cast<GraphicBuffer*>(buffer);
+ void* vaddr;
+ if (buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, &vaddr) == NO_ERROR) {
+ glReadPixels(0, 0, buffer->stride, reqHeight,
+ GL_RGBA, GL_UNSIGNED_BYTE, vaddr);
+ buf->unlock();
+ }
+ window->queueBuffer(window, buffer, -1);
+ }
+ }
+ native_window_api_disconnect(window, NATIVE_WINDOW_API_CPU);
+ }
+
+ } else {
+ ALOGE("got GL_FRAMEBUFFER_COMPLETE_OES while taking screenshot");
+ result = INVALID_OPERATION;
+ }
+
+ // back to main framebuffer
+ glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
+ glDeleteRenderbuffersOES(1, &tname);
+ glDeleteFramebuffersOES(1, &name);
+
+ DisplayDevice::setViewportAndProjection(hw);
return result;
}
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 57ee8b9..739099c 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -288,6 +288,12 @@
void startBootAnim();
+ void renderScreenImplLocked(
+ const sp<const DisplayDevice>& hw,
+ uint32_t reqWidth, uint32_t reqHeight,
+ uint32_t minLayerZ, uint32_t maxLayerZ,
+ bool yswap);
+
status_t captureScreenImplLocked(
const sp<const DisplayDevice>& hw,
const sp<IGraphicBufferProducer>& producer,