SurfaceFlinger doesn't rely on having a custom RefBase destructor

we just use a message to the main thread to
destroy our GLES state.
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 505c843..55b354d 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -65,14 +65,9 @@
     glGenTextures(1, &mTextureName);
 }
 
-void Layer::destroy(RefBase const* base) {
-    mFlinger->destroyLayer(static_cast<LayerBase const*>(base));
-}
-
 void Layer::onFirstRef()
 {
     LayerBaseClient::onFirstRef();
-    setDestroyer(this);
 
     struct FrameQueuedListener : public SurfaceTexture::FrameAvailableListener {
         FrameQueuedListener(Layer* layer) : mLayer(layer) { }
@@ -93,7 +88,16 @@
 
 Layer::~Layer()
 {
-    glDeleteTextures(1, &mTextureName);
+    class MessageDestroyGLState : public MessageBase {
+        GLuint texture;
+    public:
+        MessageDestroyGLState(GLuint texture) : texture(texture) { }
+        virtual bool handler() {
+            glDeleteTextures(1, &texture);
+            return true;
+        }
+    };
+    mFlinger->postMessageAsync( new MessageDestroyGLState(mTextureName) );
 }
 
 void Layer::onFrameQueued() {
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index ddfc666..d3ddab4 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -45,7 +45,7 @@
 
 // ---------------------------------------------------------------------------
 
-class Layer : public LayerBaseClient, private RefBase::Destroyer
+class Layer : public LayerBaseClient
 {
 public:
             Layer(SurfaceFlinger* flinger, DisplayID display,
@@ -78,7 +78,6 @@
     inline const sp<FreezeLock>&  getFreezeLock() const { return mFreezeLock; }
 
 protected:
-    virtual void destroy(RefBase const* base);
     virtual void onFirstRef();
     virtual void dump(String8& result, char* scratch, size_t size) const;
 
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 4a27701..082effe 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -402,9 +402,6 @@
 {
     waitForEvent();
 
-    // call Layer's destructor
-    handleDestroyLayers();
-
     // check for transactions
     if (UNLIKELY(mConsoleSignals)) {
         handleConsoleEvents();
@@ -597,31 +594,6 @@
     commitTransaction();
 }
 
-void SurfaceFlinger::destroyLayer(LayerBase const* layer)
-{
-    Mutex::Autolock _l(mDestroyedLayerLock);
-    mDestroyedLayers.add(layer);
-    signalEvent();
-}
-
-void SurfaceFlinger::handleDestroyLayers()
-{
-    Vector<LayerBase const *> destroyedLayers;
-
-    { // scope for the lock
-        Mutex::Autolock _l(mDestroyedLayerLock);
-        destroyedLayers = mDestroyedLayers;
-        mDestroyedLayers.clear();
-    }
-
-    // call destructors without a lock held
-    const size_t count = destroyedLayers.size();
-    for (size_t i=0 ; i<count ; i++) {
-        //LOGD("destroying %s", destroyedLayers[i]->getName().string());
-        delete destroyedLayers[i];
-    }
-}
-
 sp<FreezeLock> SurfaceFlinger::getFreezeLock() const
 {
     return new FreezeLock(const_cast<SurfaceFlinger *>(this));
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 15661f0..6f93f5b 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -189,7 +189,6 @@
     status_t addLayer(const sp<LayerBase>& layer);
     status_t invalidateLayerVisibility(const sp<LayerBase>& layer);
     void invalidateHwcGeometry();
-    void destroyLayer(LayerBase const* layer);
 
     sp<Layer> getLayer(const sp<ISurface>& sur) const;
 
@@ -266,7 +265,6 @@
             void        handleConsoleEvents();
             void        handleTransaction(uint32_t transactionFlags);
             void        handleTransactionLocked(uint32_t transactionFlags);
-            void        handleDestroyLayers();
 
             void        computeVisibleRegions(
                             const LayerVector& currentLayers,