Merge "Updated comments" into jb-mr2-dev
diff --git a/include/gui/BufferQueue.h b/include/gui/BufferQueue.h
index 6a86db6..6c1b691 100644
--- a/include/gui/BufferQueue.h
+++ b/include/gui/BufferQueue.h
@@ -48,7 +48,7 @@
// ConsumerListener is the interface through which the BufferQueue notifies
// the consumer of events that the consumer may wish to react to. Because
// the consumer will generally have a mutex that is locked during calls from
- // teh consumer to the BufferQueue, these calls from the BufferQueue to the
+ // the consumer to the BufferQueue, these calls from the BufferQueue to the
// consumer *MUST* be called only when the BufferQueue mutex is NOT locked.
struct ConsumerListener : public virtual RefBase {
// onFrameAvailable is called from queueBuffer each time an additional
@@ -104,66 +104,127 @@
const sp<IGraphicBufferAlloc>& allocator = NULL);
virtual ~BufferQueue();
+ // Query native window attributes. The "what" values are enumerated in
+ // window.h (e.g. NATIVE_WINDOW_FORMAT).
virtual int query(int what, int* value);
- // setBufferCount updates the number of available buffer slots. After
- // calling this all buffer slots are both unallocated and owned by the
- // BufferQueue object (i.e. they are not owned by the client).
+ // setBufferCount updates the number of available buffer slots. If this
+ // method succeeds, buffer slots will be both unallocated and owned by
+ // the BufferQueue object (i.e. they are not owned by the producer or
+ // consumer).
+ //
+ // This will fail if the producer has dequeued any buffers, or if
+ // bufferCount is invalid. bufferCount must generally be a value
+ // between the minimum undequeued buffer count and NUM_BUFFER_SLOTS
+ // (inclusive). It may also be set to zero (the default) to indicate
+ // that the producer does not wish to set a value. The minimum value
+ // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
+ // ...).
+ //
+ // This may only be called by the producer. The consumer will be told
+ // to discard buffers through the onBuffersReleased callback.
virtual status_t setBufferCount(int bufferCount);
+ // requestBuffer returns the GraphicBuffer for slot N.
+ //
+ // In normal operation, this is called the first time slot N is returned
+ // by dequeueBuffer. It must be called again if dequeueBuffer returns
+ // flags indicating that previously-returned buffers are no longer valid.
virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
- // dequeueBuffer gets the next buffer slot index for the client to use. If a
- // buffer slot is available then that slot index is written to the location
- // pointed to by the buf argument and a status of OK is returned. If no
- // slot is available then a status of -EBUSY is returned and buf is
+ // dequeueBuffer gets the next buffer slot index for the producer to use.
+ // If a buffer slot is available then that slot index is written to the
+ // location pointed to by the buf argument and a status of OK is returned.
+ // If no slot is available then a status of -EBUSY is returned and buf is
// unmodified.
//
// The fence parameter will be updated to hold the fence associated with
// the buffer. The contents of the buffer must not be overwritten until the
- // fence signals. If the fence is NULL, the buffer may be written
- // immediately.
+ // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
+ // written immediately.
//
// The width and height parameters must be no greater than the minimum of
// GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
// An error due to invalid dimensions might not be reported until
- // updateTexImage() is called.
+ // updateTexImage() is called. If width and height are both zero, the
+ // default values specified by setDefaultBufferSize() are used instead.
+ //
+ // The pixel formats are enumerated in graphics.h, e.g.
+ // HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format
+ // will be used.
+ //
+ // The usage argument specifies gralloc buffer usage flags. The values
+ // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These
+ // will be merged with the usage flags specified by setConsumerUsageBits.
+ //
+ // The return value may be a negative error value or a non-negative
+ // collection of flags. If the flags are set, the return values are
+ // valid, but additional actions must be performed.
+ //
+ // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
+ // producer must discard cached GraphicBuffer references for the slot
+ // returned in buf.
+ // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
+ // must discard cached GraphicBuffer references for all slots.
+ //
+ // In both cases, the producer will need to call requestBuffer to get a
+ // GraphicBuffer handle for the returned slot.
virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence,
uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
- // queueBuffer returns a filled buffer to the BufferQueue. In addition, a
- // timestamp must be provided for the buffer. The timestamp is in
+ // queueBuffer returns a filled buffer to the BufferQueue.
+ //
+ // Additional data is provided in the QueueBufferInput struct. Notably,
+ // a timestamp must be provided for the buffer. The timestamp is in
// nanoseconds, and must be monotonically increasing. Its other semantics
- // (zero point, etc) are client-dependent and should be documented by the
- // client.
+ // (zero point, etc) are producer-specific and should be documented by the
+ // producer.
+ //
+ // The caller may provide a fence that signals when all rendering
+ // operations have completed. Alternatively, NO_FENCE may be used,
+ // indicating that the buffer is ready immediately.
+ //
+ // Some values are returned in the output struct: the current settings
+ // for default width and height, the current transform hint, and the
+ // number of queued buffers.
virtual status_t queueBuffer(int buf,
const QueueBufferInput& input, QueueBufferOutput* output);
+ // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
+ // queue it for use by the consumer.
+ //
+ // The buffer will not be overwritten until the fence signals. The fence
+ // will usually be the one obtained from dequeueBuffer.
virtual void cancelBuffer(int buf, const sp<Fence>& fence);
- // setSynchronousMode set whether dequeueBuffer is synchronous or
+ // setSynchronousMode sets whether dequeueBuffer is synchronous or
// asynchronous. In synchronous mode, dequeueBuffer blocks until
// a buffer is available, the currently bound buffer can be dequeued and
- // queued buffers will be retired in order.
+ // queued buffers will be acquired in order. In asynchronous mode,
+ // a queued buffer may be replaced by a subsequently queued buffer.
+ //
// The default mode is asynchronous.
virtual status_t setSynchronousMode(bool enabled);
- // connect attempts to connect a producer client API to the BufferQueue.
- // This must be called before any other IGraphicBufferProducer methods are called
- // except for getAllocator.
+ // connect attempts to connect a producer API to the BufferQueue. This
+ // must be called before any other IGraphicBufferProducer methods are
+ // called except for getAllocator. A consumer must already be connected.
//
- // This method will fail if the connect was previously called on the
- // BufferQueue and no corresponding disconnect call was made.
+ // This method will fail if connect was previously called on the
+ // BufferQueue and no corresponding disconnect call was made (i.e. if
+ // it's still connected to a producer).
+ //
+ // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
virtual status_t connect(int api, QueueBufferOutput* output);
- // disconnect attempts to disconnect a producer client API from the
- // BufferQueue. Calling this method will cause any subsequent calls to other
+ // disconnect attempts to disconnect a producer API from the BufferQueue.
+ // Calling this method will cause any subsequent calls to other
// IGraphicBufferProducer methods to fail except for getAllocator and connect.
// Successfully calling connect after this will allow the other methods to
// succeed again.
//
// This method will fail if the the BufferQueue is not currently
- // connected to the specified client API.
+ // connected to the specified producer API.
virtual status_t disconnect(int api);
// dump our state in a String
@@ -181,7 +242,7 @@
mFrameNumber(0),
mBuf(INVALID_BUFFER_SLOT) {
mCrop.makeInvalid();
- }
+ }
// mGraphicBuffer points to the buffer allocated for this slot, or is NULL
// if the buffer in this slot has been acquired in the past (see
// BufferSlot.mAcquireCalled).
@@ -210,7 +271,7 @@
sp<Fence> mFence;
};
- // The following public functions is the consumer facing interface
+ // The following public functions are the consumer-facing interface
// acquireBuffer attempts to acquire ownership of the next pending buffer in
// the BufferQueue. If no buffer is pending then it returns -EINVAL. If a
@@ -222,7 +283,9 @@
status_t acquireBuffer(BufferItem *buffer);
// releaseBuffer releases a buffer slot from the consumer back to the
- // BufferQueue pending a fence sync.
+ // BufferQueue. This may be done while the buffer's contents are still
+ // being accessed. The fence will signal when the buffer is no longer
+ // in use.
//
// If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
// any references to the just-released buffer that it might have, as if it
@@ -238,6 +301,8 @@
// consumer may be connected, and when that consumer disconnects the
// BufferQueue is placed into the "abandoned" state, causing most
// interactions with the BufferQueue by the producer to fail.
+ //
+ // consumer may not be NULL.
status_t consumerConnect(const sp<ConsumerListener>& consumer);
// consumerDisconnect disconnects a consumer from the BufferQueue. All
@@ -247,22 +312,28 @@
status_t consumerDisconnect();
// getReleasedBuffers sets the value pointed to by slotMask to a bit mask
- // indicating which buffer slots the have been released by the BufferQueue
+ // indicating which buffer slots have been released by the BufferQueue
// but have not yet been released by the consumer.
+ //
+ // This should be called from the onBuffersReleased() callback.
status_t getReleasedBuffers(uint32_t* slotMask);
// setDefaultBufferSize is used to set the size of buffers returned by
- // requestBuffers when a with and height of zero is requested.
+ // dequeueBuffer when a width and height of zero is requested. Default
+ // is 1x1.
status_t setDefaultBufferSize(uint32_t w, uint32_t h);
- // setDefaultBufferCount set the buffer count. If the client has requested
- // a buffer count using setBufferCount, the server-buffer count will
- // take effect once the client sets the count back to zero.
+ // setDefaultMaxBufferCount sets the default value for the maximum buffer
+ // count (the initial default is 2). If the producer has requested a
+ // buffer count using setBufferCount, the default buffer count will only
+ // take effect if the producer sets the count back to zero.
+ //
+ // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
status_t setDefaultMaxBufferCount(int bufferCount);
// setMaxAcquiredBufferCount sets the maximum number of buffers that can
- // be acquired by the consumer at one time. This call will fail if a
- // producer is connected to the BufferQueue.
+ // be acquired by the consumer at one time (default 1). This call will
+ // fail if a producer is connected to the BufferQueue.
status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
// isSynchronousMode returns whether the BufferQueue is currently in
@@ -274,41 +345,48 @@
// setDefaultBufferFormat allows the BufferQueue to create
// GraphicBuffers of a defaultFormat if no format is specified
- // in dequeueBuffer
+ // in dequeueBuffer. Formats are enumerated in graphics.h; the
+ // initial default is HAL_PIXEL_FORMAT_RGBA_8888.
status_t setDefaultBufferFormat(uint32_t defaultFormat);
- // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer
+ // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
+ // These are merged with the bits passed to dequeueBuffer. The values are
+ // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
status_t setConsumerUsageBits(uint32_t usage);
- // setTransformHint bakes in rotation to buffers so overlays can be used
+ // setTransformHint bakes in rotation to buffers so overlays can be used.
+ // The values are enumerated in window.h, e.g.
+ // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
status_t setTransformHint(uint32_t hint);
private:
- // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
- // for the given slot.
+ // freeBufferLocked frees the GraphicBuffer and sync resources for the
+ // given slot.
void freeBufferLocked(int index);
- // freeAllBuffersLocked frees the resources (both GraphicBuffer and
- // EGLImage) for all slots.
+ // freeAllBuffersLocked frees the GraphicBuffer and sync resources for
+ // all slots.
void freeAllBuffersLocked();
- // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
- // and EGLImage) for all slots except the head of mQueue
+ // freeAllBuffersExceptHeadLocked frees the GraphicBuffer and sync
+ // resources for all slots except the head of mQueue.
void freeAllBuffersExceptHeadLocked();
- // drainQueueLocked drains the buffer queue if we're in synchronous mode
- // returns immediately otherwise. It returns NO_INIT if the BufferQueue
- // became abandoned or disconnected during this call.
+ // drainQueueLocked waits for the buffer queue to empty if we're in
+ // synchronous mode, or returns immediately otherwise. It returns NO_INIT
+ // if the BufferQueue is abandoned (consumer disconnected) or disconnected
+ // (producer disconnected) during the call.
status_t drainQueueLocked();
// drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
// synchronous mode and free all buffers. In asynchronous mode, all buffers
- // are freed except the current buffer.
+ // are freed except the currently queued buffer (if it exists).
status_t drainQueueAndFreeBuffersLocked();
// setDefaultMaxBufferCountLocked sets the maximum number of buffer slots
// that will be used if the producer does not override the buffer slot
- // count.
+ // count. The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
+ // The initial default is 2.
status_t setDefaultMaxBufferCountLocked(int count);
// getMinBufferCountLocked returns the minimum number of buffers allowed
@@ -352,51 +430,56 @@
// if no buffer has been allocated.
sp<GraphicBuffer> mGraphicBuffer;
- // mEglDisplay is the EGLDisplay used to create mEglImage.
+ // mEglDisplay is the EGLDisplay used to create EGLSyncKHR objects.
EGLDisplay mEglDisplay;
// BufferState represents the different states in which a buffer slot
- // can be.
+ // can be. All slots are initially FREE.
enum BufferState {
- // FREE indicates that the buffer is not currently being used and
- // will not be used in the future until it gets dequeued and
- // subsequently queued by the client.
- // aka "owned by BufferQueue, ready to be dequeued"
+ // FREE indicates that the buffer is available to be dequeued
+ // by the producer. The buffer may be in use by the consumer for
+ // a finite time, so the buffer must not be modified until the
+ // associated fence is signaled.
+ //
+ // The slot is "owned" by BufferQueue. It transitions to DEQUEUED
+ // when dequeueBuffer is called.
FREE = 0,
// DEQUEUED indicates that the buffer has been dequeued by the
- // client, but has not yet been queued or canceled. The buffer is
- // considered 'owned' by the client, and the server should not use
- // it for anything.
+ // producer, but has not yet been queued or canceled. The
+ // producer may modify the buffer's contents as soon as the
+ // associated ready fence is signaled.
//
- // Note that when in synchronous-mode (mSynchronousMode == true),
- // the buffer that's currently attached to the texture may be
- // dequeued by the client. That means that the current buffer can
- // be in either the DEQUEUED or QUEUED state. In asynchronous mode,
- // however, the current buffer is always in the QUEUED state.
- // aka "owned by producer, ready to be queued"
+ // The slot is "owned" by the producer. It can transition to
+ // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer).
DEQUEUED = 1,
- // QUEUED indicates that the buffer has been queued by the client,
- // and has not since been made available for the client to dequeue.
- // Attaching the buffer to the texture does NOT transition the
- // buffer away from the QUEUED state. However, in Synchronous mode
- // the current buffer may be dequeued by the client under some
- // circumstances. See the note about the current buffer in the
- // documentation for DEQUEUED.
- // aka "owned by BufferQueue, ready to be acquired"
+ // QUEUED indicates that the buffer has been filled by the
+ // producer and queued for use by the consumer. The buffer
+ // contents may continue to be modified for a finite time, so
+ // the contents must not be accessed until the associated fence
+ // is signaled.
+ //
+ // The slot is "owned" by BufferQueue. It can transition to
+ // ACQUIRED (via acquireBuffer) or to FREE (if another buffer is
+ // queued in asynchronous mode).
QUEUED = 2,
- // aka "owned by consumer, ready to be released"
+ // ACQUIRED indicates that the buffer has been acquired by the
+ // consumer. As with QUEUED, the contents must not be accessed
+ // by the consumer until the fence is signaled.
+ //
+ // The slot is "owned" by the consumer. It transitions to FREE
+ // when releaseBuffer is called.
ACQUIRED = 3
};
// mBufferState is the current state of this buffer slot.
BufferState mBufferState;
- // mRequestBufferCalled is used for validating that the client did
+ // mRequestBufferCalled is used for validating that the producer did
// call requestBuffer() when told to do so. Technically this is not
- // needed but useful for debugging and catching client bugs.
+ // needed but useful for debugging and catching producer bugs.
bool mRequestBufferCalled;
// mCrop is the current crop rectangle for this buffer slot.
@@ -414,13 +497,16 @@
// to set by queueBuffer each time this slot is queued.
int64_t mTimestamp;
- // mFrameNumber is the number of the queued frame for this slot.
+ // mFrameNumber is the number of the queued frame for this slot. This
+ // is used to dequeue buffers in LRU order (useful because buffers
+ // may be released before their release fence is signaled).
uint64_t mFrameNumber;
// mEglFence is the EGL sync object that must signal before the buffer
// associated with this buffer slot may be dequeued. It is initialized
- // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
- // on a compile-time option) set to a new sync object in updateTexImage.
+ // to EGL_NO_SYNC_KHR when the buffer is created and may be set to a
+ // new sync object in releaseBuffer. (This is deprecated in favor of
+ // mFence, below.)
EGLSyncKHR mEglFence;
// mFence is a fence which will signal when work initiated by the
@@ -431,29 +517,32 @@
// QUEUED, it indicates when the producer has finished filling the
// buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
// passed to the consumer or producer along with ownership of the
- // buffer, and mFence is empty.
+ // buffer, and mFence is set to NO_FENCE.
sp<Fence> mFence;
// Indicates whether this buffer has been seen by a consumer yet
bool mAcquireCalled;
- // Indicates whether this buffer needs to be cleaned up by consumer
+ // Indicates whether this buffer needs to be cleaned up by the
+ // consumer. This is set when a buffer in ACQUIRED state is freed.
+ // It causes releaseBuffer to return STALE_BUFFER_SLOT.
bool mNeedsCleanupOnRelease;
};
- // mSlots is the array of buffer slots that must be mirrored on the client
- // side. This allows buffer ownership to be transferred between the client
- // and server without sending a GraphicBuffer over binder. The entire array
- // is initialized to NULL at construction time, and buffers are allocated
- // for a slot when requestBuffer is called with that slot's index.
+ // mSlots is the array of buffer slots that must be mirrored on the
+ // producer side. This allows buffer ownership to be transferred between
+ // the producer and consumer without sending a GraphicBuffer over binder.
+ // The entire array is initialized to NULL at construction time, and
+ // buffers are allocated for a slot when requestBuffer is called with
+ // that slot's index.
BufferSlot mSlots[NUM_BUFFER_SLOTS];
// mDefaultWidth holds the default width of allocated buffers. It is used
- // in requestBuffers() if a width and height of zero is specified.
+ // in dequeueBuffer() if a width and height of zero is specified.
uint32_t mDefaultWidth;
// mDefaultHeight holds the default height of allocated buffers. It is used
- // in requestBuffers() if a width and height of zero is specified.
+ // in dequeueBuffer() if a width and height of zero is specified.
uint32_t mDefaultHeight;
// mMaxAcquiredBufferCount is the number of buffers that the consumer may
@@ -490,12 +579,13 @@
// mSynchronousMode whether we're in synchronous mode or not
bool mSynchronousMode;
- // mAllowSynchronousMode whether we allow synchronous mode or not
+ // mAllowSynchronousMode whether we allow synchronous mode or not. Set
+ // when the BufferQueue is created (by the consumer).
const bool mAllowSynchronousMode;
- // mConnectedApi indicates the API that is currently connected to this
- // BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets updated
- // by the connect and disconnect methods.
+ // mConnectedApi indicates the producer API that is currently connected
+ // to this BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets
+ // updated by the connect and disconnect methods.
int mConnectedApi;
// mDequeueCondition condition used for dequeueBuffer in synchronous mode
@@ -506,14 +596,15 @@
Fifo mQueue;
// mAbandoned indicates that the BufferQueue will no longer be used to
- // consume images buffers pushed to it using the IGraphicBufferProducer interface.
- // It is initialized to false, and set to true in the abandon method. A
- // BufferQueue that has been abandoned will return the NO_INIT error from
- // all IGraphicBufferProducer methods capable of returning an error.
+ // consume image buffers pushed to it using the IGraphicBufferProducer
+ // interface. It is initialized to false, and set to true in the
+ // consumerDisconnect method. A BufferQueue that has been abandoned will
+ // return the NO_INIT error from all IGraphicBufferProducer methods
+ // capable of returning an error.
bool mAbandoned;
- // mName is a string used to identify the BufferQueue in log messages.
- // It is set by the setName method.
+ // mConsumerName is a string used to identify the BufferQueue in log
+ // messages. It is set by the setConsumerName method.
String8 mConsumerName;
// mMutex is the mutex used to prevent concurrent access to the member
@@ -521,12 +612,13 @@
// member variables are accessed.
mutable Mutex mMutex;
- // mFrameCounter is the free running counter, incremented for every buffer queued
- // with the surface Texture.
+ // mFrameCounter is the free running counter, incremented on every
+ // successful queueBuffer call.
uint64_t mFrameCounter;
- // mBufferHasBeenQueued is true once a buffer has been queued. It is reset
- // by changing the buffer count.
+ // mBufferHasBeenQueued is true once a buffer has been queued. It is
+ // reset when something causes all buffers to be freed (e.g. changing the
+ // buffer count).
bool mBufferHasBeenQueued;
// mDefaultBufferFormat can be set so it will override
diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp
index 75a0296..b4c7231 100644
--- a/libs/gui/BufferQueue.cpp
+++ b/libs/gui/BufferQueue.cpp
@@ -106,7 +106,7 @@
mDefaultMaxBufferCount = count;
mDequeueCondition.broadcast();
- return OK;
+ return NO_ERROR;
}
bool BufferQueue::isSynchronousMode() const {
@@ -122,20 +122,20 @@
status_t BufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) {
Mutex::Autolock lock(mMutex);
mDefaultBufferFormat = defaultFormat;
- return OK;
+ return NO_ERROR;
}
status_t BufferQueue::setConsumerUsageBits(uint32_t usage) {
Mutex::Autolock lock(mMutex);
mConsumerUsageBits = usage;
- return OK;
+ return NO_ERROR;
}
status_t BufferQueue::setTransformHint(uint32_t hint) {
ST_LOGV("setTransformHint: %02x", hint);
Mutex::Autolock lock(mMutex);
mTransformHint = hint;
- return OK;
+ return NO_ERROR;
}
status_t BufferQueue::setBufferCount(int bufferCount) {
@@ -150,7 +150,8 @@
return NO_INIT;
}
if (bufferCount > NUM_BUFFER_SLOTS) {
- ST_LOGE("setBufferCount: bufferCount larger than slots available");
+ ST_LOGE("setBufferCount: bufferCount too large (max %d)",
+ NUM_BUFFER_SLOTS);
return BAD_VALUE;
}
@@ -167,7 +168,7 @@
if (bufferCount == 0) {
mOverrideMaxBufferCount = 0;
mDequeueCondition.broadcast();
- return OK;
+ return NO_ERROR;
}
if (bufferCount < minBufferSlots) {
@@ -191,7 +192,7 @@
listener->onBuffersReleased();
}
- return OK;
+ return NO_ERROR;
}
int BufferQueue::query(int what, int* outValue)
@@ -587,7 +588,7 @@
if (listener != 0) {
listener->onFrameAvailable();
}
- return OK;
+ return NO_ERROR;
}
void BufferQueue::cancelBuffer(int buf, const sp<Fence>& fence) {
@@ -858,7 +859,7 @@
return NO_BUFFER_AVAILABLE;
}
- return OK;
+ return NO_ERROR;
}
status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display,
@@ -889,7 +890,7 @@
}
mDequeueCondition.broadcast();
- return OK;
+ return NO_ERROR;
}
status_t BufferQueue::consumerConnect(const sp<ConsumerListener>& consumerListener) {
@@ -900,10 +901,14 @@
ST_LOGE("consumerConnect: BufferQueue has been abandoned!");
return NO_INIT;
}
+ if (consumerListener == NULL) {
+ ST_LOGE("consumerConnect: consumerListener may not be NULL");
+ return BAD_VALUE;
+ }
mConsumerListener = consumerListener;
- return OK;
+ return NO_ERROR;
}
status_t BufferQueue::consumerDisconnect() {
@@ -920,7 +925,7 @@
mQueue.clear();
freeAllBuffersLocked();
mDequeueCondition.broadcast();
- return OK;
+ return NO_ERROR;
}
status_t BufferQueue::getReleasedBuffers(uint32_t* slotMask) {
@@ -956,7 +961,7 @@
Mutex::Autolock lock(mMutex);
mDefaultWidth = w;
mDefaultHeight = h;
- return OK;
+ return NO_ERROR;
}
status_t BufferQueue::setDefaultMaxBufferCount(int bufferCount) {
@@ -977,7 +982,7 @@
return INVALID_OPERATION;
}
mMaxAcquiredBufferCount = maxAcquiredBuffers;
- return OK;
+ return NO_ERROR;
}
void BufferQueue::freeAllBuffersExceptHeadLocked() {