call into hwcomposer HAL when present
Change-Id: I70f31c69a9436a43860e78977442863ecba6d27b
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 629d993..3720e16 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -35,6 +35,7 @@
#include "Layer.h"
#include "SurfaceFlinger.h"
#include "DisplayHardware/DisplayHardware.h"
+#include "DisplayHardware/HWComposer.h"
#define DEBUG_RESIZE 0
@@ -177,6 +178,62 @@
return NO_ERROR;
}
+void Layer::setGeometry(hwc_layer_t* hwcl)
+{
+ hwcl->compositionType = HWC_FRAMEBUFFER;
+ hwcl->hints = 0;
+ hwcl->flags = 0;
+ hwcl->transform = 0;
+ hwcl->blending = HWC_BLENDING_NONE;
+
+ // we can't do alpha-fade with the hwc HAL
+ const State& s(drawingState());
+ if (s.alpha < 0xFF) {
+ hwcl->flags = HWC_SKIP_LAYER;
+ return;
+ }
+
+ // we can only handle simple transformation
+ if (mOrientation & Transform::ROT_INVALID) {
+ hwcl->flags = HWC_SKIP_LAYER;
+ return;
+ }
+
+ hwcl->transform = mOrientation;
+
+ if (needsBlending()) {
+ hwcl->blending = mPremultipliedAlpha ?
+ HWC_BLENDING_PREMULT : HWC_BLENDING_COVERAGE;
+ }
+
+ hwcl->displayFrame.left = mTransformedBounds.left;
+ hwcl->displayFrame.top = mTransformedBounds.top;
+ hwcl->displayFrame.right = mTransformedBounds.right;
+ hwcl->displayFrame.bottom = mTransformedBounds.bottom;
+
+ hwcl->visibleRegionScreen.rects =
+ reinterpret_cast<hwc_rect_t const *>(
+ visibleRegionScreen.getArray(
+ &hwcl->visibleRegionScreen.numRects));
+}
+
+void Layer::setPerFrameData(hwc_layer_t* hwcl) {
+ sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
+ if (buffer == NULL) {
+ // this situation can happen if we ran out of memory for instance.
+ // not much we can do. continue to use whatever texture was bound
+ // to this context.
+ hwcl->handle = NULL;
+ return;
+ }
+ hwcl->handle = const_cast<native_handle_t*>(buffer->handle);
+ // TODO: set the crop value properly
+ hwcl->sourceCrop.left = 0;
+ hwcl->sourceCrop.top = 0;
+ hwcl->sourceCrop.right = buffer->width;
+ hwcl->sourceCrop.bottom = buffer->height;
+}
+
void Layer::reloadTexture(const Region& dirty)
{
sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());