| /* |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <ui/DisplayInfo.h> |
| #include <gui/SurfaceComposerClient.h> |
| |
| #include "GLHelper.h" |
| |
| namespace android { |
| |
| GLHelper::GLHelper() : |
| mGraphicBufferAlloc(new GraphicBufferAlloc()), |
| mDisplay(EGL_NO_DISPLAY), |
| mContext(EGL_NO_CONTEXT), |
| mDummySurface(EGL_NO_SURFACE), |
| mConfig(0), |
| mShaderPrograms(NULL), |
| mDitherTexture(0) { |
| } |
| |
| GLHelper::~GLHelper() { |
| } |
| |
| bool GLHelper::setUp(const ShaderDesc* shaderDescs, size_t numShaders) { |
| bool result; |
| |
| mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
| if (mDisplay == EGL_NO_DISPLAY) { |
| fprintf(stderr, "eglGetDisplay error: %#x\n", eglGetError()); |
| return false; |
| } |
| |
| EGLint majorVersion; |
| EGLint minorVersion; |
| result = eglInitialize(mDisplay, &majorVersion, &minorVersion); |
| if (result != EGL_TRUE) { |
| fprintf(stderr, "eglInitialize error: %#x\n", eglGetError()); |
| return false; |
| } |
| |
| EGLint numConfigs = 0; |
| EGLint configAttribs[] = { |
| EGL_SURFACE_TYPE, EGL_WINDOW_BIT, |
| EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
| EGL_RED_SIZE, 8, |
| EGL_GREEN_SIZE, 8, |
| EGL_BLUE_SIZE, 8, |
| EGL_ALPHA_SIZE, 8, |
| EGL_NONE |
| }; |
| result = eglChooseConfig(mDisplay, configAttribs, &mConfig, 1, |
| &numConfigs); |
| if (result != EGL_TRUE) { |
| fprintf(stderr, "eglChooseConfig error: %#x\n", eglGetError()); |
| return false; |
| } |
| |
| EGLint contextAttribs[] = { |
| EGL_CONTEXT_CLIENT_VERSION, 2, |
| EGL_NONE |
| }; |
| mContext = eglCreateContext(mDisplay, mConfig, EGL_NO_CONTEXT, |
| contextAttribs); |
| if (mContext == EGL_NO_CONTEXT) { |
| fprintf(stderr, "eglCreateContext error: %#x\n", eglGetError()); |
| return false; |
| } |
| |
| bool resultb = createNamedSurfaceTexture(0, 1, 1, &mDummyGLConsumer, |
| &mDummySurface); |
| if (!resultb) { |
| return false; |
| } |
| |
| resultb = makeCurrent(mDummySurface); |
| if (!resultb) { |
| return false; |
| } |
| |
| resultb = setUpShaders(shaderDescs, numShaders); |
| if (!resultb) { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| void GLHelper::tearDown() { |
| if (mShaderPrograms != NULL) { |
| delete[] mShaderPrograms; |
| mShaderPrograms = NULL; |
| } |
| |
| if (mSurfaceComposerClient != NULL) { |
| mSurfaceComposerClient->dispose(); |
| mSurfaceComposerClient.clear(); |
| } |
| |
| if (mDisplay != EGL_NO_DISPLAY) { |
| eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, |
| EGL_NO_CONTEXT); |
| } |
| |
| if (mContext != EGL_NO_CONTEXT) { |
| eglDestroyContext(mDisplay, mContext); |
| } |
| |
| if (mDummySurface != EGL_NO_SURFACE) { |
| eglDestroySurface(mDisplay, mDummySurface); |
| } |
| |
| mDisplay = EGL_NO_DISPLAY; |
| mContext = EGL_NO_CONTEXT; |
| mDummySurface = EGL_NO_SURFACE; |
| mDummyGLConsumer.clear(); |
| mConfig = 0; |
| } |
| |
| bool GLHelper::makeCurrent(EGLSurface surface) { |
| EGLint result; |
| |
| result = eglMakeCurrent(mDisplay, surface, surface, mContext); |
| if (result != EGL_TRUE) { |
| fprintf(stderr, "eglMakeCurrent error: %#x\n", eglGetError()); |
| return false; |
| } |
| |
| EGLint w, h; |
| eglQuerySurface(mDisplay, surface, EGL_WIDTH, &w); |
| eglQuerySurface(mDisplay, surface, EGL_HEIGHT, &h); |
| glViewport(0, 0, w, h); |
| |
| return true; |
| } |
| |
| bool GLHelper::createSurfaceTexture(uint32_t w, uint32_t h, |
| sp<GLConsumer>* glConsumer, EGLSurface* surface, |
| GLuint* name) { |
| if (!makeCurrent(mDummySurface)) { |
| return false; |
| } |
| |
| *name = 0; |
| glGenTextures(1, name); |
| if (*name == 0) { |
| fprintf(stderr, "glGenTextures error: %#x\n", glGetError()); |
| return false; |
| } |
| |
| return createNamedSurfaceTexture(*name, w, h, glConsumer, surface); |
| } |
| |
| void GLHelper::destroySurface(EGLSurface* surface) { |
| if (eglGetCurrentSurface(EGL_READ) == *surface || |
| eglGetCurrentSurface(EGL_DRAW) == *surface) { |
| eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, |
| EGL_NO_CONTEXT); |
| } |
| eglDestroySurface(mDisplay, *surface); |
| *surface = EGL_NO_SURFACE; |
| } |
| |
| bool GLHelper::swapBuffers(EGLSurface surface) { |
| EGLint result; |
| result = eglSwapBuffers(mDisplay, surface); |
| if (result != EGL_TRUE) { |
| fprintf(stderr, "eglSwapBuffers error: %#x\n", eglGetError()); |
| return false; |
| } |
| return true; |
| } |
| |
| bool GLHelper::getShaderProgram(const char* name, GLuint* outPgm) { |
| for (size_t i = 0; i < mNumShaders; i++) { |
| if (strcmp(mShaderDescs[i].name, name) == 0) { |
| *outPgm = mShaderPrograms[i]; |
| return true; |
| } |
| } |
| |
| fprintf(stderr, "unknown shader name: \"%s\"\n", name); |
| |
| return false; |
| } |
| |
| bool GLHelper::createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h, |
| sp<GLConsumer>* glConsumer, EGLSurface* surface) { |
| sp<BufferQueue> bq = new BufferQueue(true, mGraphicBufferAlloc); |
| sp<GLConsumer> glc = new GLConsumer(name, true, |
| GL_TEXTURE_EXTERNAL_OES, false, bq); |
| glc->setDefaultBufferSize(w, h); |
| glc->setDefaultMaxBufferCount(3); |
| glc->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER); |
| |
| sp<ANativeWindow> anw = new Surface(bq); |
| EGLSurface s = eglCreateWindowSurface(mDisplay, mConfig, anw.get(), NULL); |
| if (s == EGL_NO_SURFACE) { |
| fprintf(stderr, "eglCreateWindowSurface error: %#x\n", eglGetError()); |
| return false; |
| } |
| |
| *glConsumer = glc; |
| *surface = s; |
| return true; |
| } |
| |
| bool GLHelper::computeWindowScale(uint32_t w, uint32_t h, float* scale) { |
| sp<IBinder> dpy = mSurfaceComposerClient->getBuiltInDisplay(0); |
| if (dpy == NULL) { |
| fprintf(stderr, "SurfaceComposer::getBuiltInDisplay failed.\n"); |
| return false; |
| } |
| |
| DisplayInfo info; |
| status_t err = mSurfaceComposerClient->getDisplayInfo(dpy, &info); |
| if (err != NO_ERROR) { |
| fprintf(stderr, "SurfaceComposer::getDisplayInfo failed: %#x\n", err); |
| return false; |
| } |
| |
| float scaleX = float(info.w) / float(w); |
| float scaleY = float(info.h) / float(h); |
| *scale = scaleX < scaleY ? scaleX : scaleY; |
| |
| return true; |
| } |
| |
| bool GLHelper::createWindowSurface(uint32_t w, uint32_t h, |
| sp<SurfaceControl>* surfaceControl, EGLSurface* surface) { |
| bool result; |
| status_t err; |
| |
| if (mSurfaceComposerClient == NULL) { |
| mSurfaceComposerClient = new SurfaceComposerClient; |
| } |
| err = mSurfaceComposerClient->initCheck(); |
| if (err != NO_ERROR) { |
| fprintf(stderr, "SurfaceComposerClient::initCheck error: %#x\n", err); |
| return false; |
| } |
| |
| sp<SurfaceControl> sc = mSurfaceComposerClient->createSurface( |
| String8("Benchmark"), w, h, PIXEL_FORMAT_RGBA_8888, 0); |
| if (sc == NULL || !sc->isValid()) { |
| fprintf(stderr, "Failed to create SurfaceControl.\n"); |
| return false; |
| } |
| |
| float scale; |
| result = computeWindowScale(w, h, &scale); |
| if (!result) { |
| return false; |
| } |
| |
| SurfaceComposerClient::openGlobalTransaction(); |
| err = sc->setLayer(0x7FFFFFFF); |
| if (err != NO_ERROR) { |
| fprintf(stderr, "SurfaceComposer::setLayer error: %#x\n", err); |
| return false; |
| } |
| err = sc->setMatrix(scale, 0.0f, 0.0f, scale); |
| if (err != NO_ERROR) { |
| fprintf(stderr, "SurfaceComposer::setMatrix error: %#x\n", err); |
| return false; |
| } |
| |
| err = sc->show(); |
| if (err != NO_ERROR) { |
| fprintf(stderr, "SurfaceComposer::show error: %#x\n", err); |
| return false; |
| } |
| SurfaceComposerClient::closeGlobalTransaction(); |
| |
| sp<ANativeWindow> anw = sc->getSurface(); |
| EGLSurface s = eglCreateWindowSurface(mDisplay, mConfig, anw.get(), NULL); |
| if (s == EGL_NO_SURFACE) { |
| fprintf(stderr, "eglCreateWindowSurface error: %#x\n", eglGetError()); |
| return false; |
| } |
| |
| *surfaceControl = sc; |
| *surface = s; |
| return true; |
| } |
| |
| static bool compileShader(GLenum shaderType, const char* src, |
| GLuint* outShader) { |
| GLuint shader = glCreateShader(shaderType); |
| if (shader == 0) { |
| fprintf(stderr, "glCreateShader error: %#x\n", glGetError()); |
| return false; |
| } |
| |
| glShaderSource(shader, 1, &src, NULL); |
| glCompileShader(shader); |
| |
| GLint compiled = 0; |
| glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); |
| if (!compiled) { |
| GLint infoLen = 0; |
| glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); |
| if (infoLen) { |
| char* buf = new char[infoLen]; |
| if (buf) { |
| glGetShaderInfoLog(shader, infoLen, NULL, buf); |
| fprintf(stderr, "Shader compile log:\n%s\n", buf); |
| delete[] buf; |
| } |
| } |
| glDeleteShader(shader); |
| return false; |
| } |
| *outShader = shader; |
| return true; |
| } |
| |
| static void printShaderSource(const char* const* src) { |
| for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) { |
| fprintf(stderr, "%3d: %s\n", i+1, src[i]); |
| } |
| } |
| |
| static const char* makeShaderString(const char* const* src) { |
| size_t len = 0; |
| for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) { |
| // The +1 is for the '\n' that will be added. |
| len += strlen(src[i]) + 1; |
| } |
| |
| char* result = new char[len+1]; |
| char* end = result; |
| for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) { |
| strcpy(end, src[i]); |
| end += strlen(src[i]); |
| *end = '\n'; |
| end++; |
| } |
| *end = '\0'; |
| |
| return result; |
| } |
| |
| static bool compileShaderLines(GLenum shaderType, const char* const* lines, |
| GLuint* outShader) { |
| const char* src = makeShaderString(lines); |
| bool result = compileShader(shaderType, src, outShader); |
| if (!result) { |
| fprintf(stderr, "Shader source:\n"); |
| printShaderSource(lines); |
| return false; |
| } |
| delete[] src; |
| |
| return true; |
| } |
| |
| static bool linkShaderProgram(GLuint vs, GLuint fs, GLuint* outPgm) { |
| GLuint program = glCreateProgram(); |
| if (program == 0) { |
| fprintf(stderr, "glCreateProgram error: %#x\n", glGetError()); |
| return false; |
| } |
| |
| glAttachShader(program, vs); |
| glAttachShader(program, fs); |
| glLinkProgram(program); |
| GLint linkStatus = GL_FALSE; |
| glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); |
| if (linkStatus != GL_TRUE) { |
| GLint bufLength = 0; |
| glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); |
| if (bufLength) { |
| char* buf = new char[bufLength]; |
| if (buf) { |
| glGetProgramInfoLog(program, bufLength, NULL, buf); |
| fprintf(stderr, "Program link log:\n%s\n", buf); |
| delete[] buf; |
| } |
| } |
| glDeleteProgram(program); |
| program = 0; |
| } |
| |
| *outPgm = program; |
| return program != 0; |
| } |
| |
| bool GLHelper::setUpShaders(const ShaderDesc* shaderDescs, size_t numShaders) { |
| mShaderPrograms = new GLuint[numShaders]; |
| bool result = true; |
| |
| for (size_t i = 0; i < numShaders && result; i++) { |
| GLuint vs, fs; |
| |
| result = compileShaderLines(GL_VERTEX_SHADER, |
| shaderDescs[i].vertexShader, &vs); |
| if (!result) { |
| return false; |
| } |
| |
| result = compileShaderLines(GL_FRAGMENT_SHADER, |
| shaderDescs[i].fragmentShader, &fs); |
| if (!result) { |
| glDeleteShader(vs); |
| return false; |
| } |
| |
| result = linkShaderProgram(vs, fs, &mShaderPrograms[i]); |
| glDeleteShader(vs); |
| glDeleteShader(fs); |
| } |
| |
| mNumShaders = numShaders; |
| mShaderDescs = shaderDescs; |
| |
| return result; |
| } |
| |
| bool GLHelper::getDitherTexture(GLuint* outTexName) { |
| if (mDitherTexture == 0) { |
| const uint8_t pattern[] = { |
| 0, 8, 2, 10, |
| 12, 4, 14, 6, |
| 3, 11, 1, 9, |
| 15, 7, 13, 5 |
| }; |
| |
| glGenTextures(1, &mDitherTexture); |
| glBindTexture(GL_TEXTURE_2D, mDitherTexture); |
| |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE, |
| DITHER_KERNEL_SIZE, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &pattern); |
| } |
| |
| *outTexName = mDitherTexture; |
| |
| return true; |
| } |
| |
| } |