Merge "Use hyphenated path for android-support-v8-renderscript." into jb-mr2-dev
diff --git a/scriptc/rs_core.rsh b/scriptc/rs_core.rsh
index 2aab509..9caf355 100644
--- a/scriptc/rs_core.rsh
+++ b/scriptc/rs_core.rsh
@@ -16,27 +16,24 @@
/*! \mainpage notitle
*
- * Renderscript is a high-performance runtime that provides graphics rendering and
- * compute operations at the native level. Renderscript code is compiled on devices
+ * RenderScript is a high-performance runtime that provides
+ * compute operations at the native level. RenderScript code is compiled on devices
* at runtime to allow platform-independence as well.
- * This reference documentation describes the Renderscript runtime APIs, which you
- * can utilize to write Renderscript code in C99. The Renderscript header
- * files are automatically included for you, except for the rs_graphics.rsh header. If
- * you are doing graphics rendering, include the graphics header file like this:
+ * This reference documentation describes the RenderScript runtime APIs, which you
+ * can utilize to write RenderScript code in C99. The RenderScript compute header
+ * files are automatically included for you.
*
- * <code>#include "rs_graphics.rsh"</code>
- *
- * To use Renderscript, you need to utilize the Renderscript runtime APIs documented here
- * as well as the Android framework APIs for Renderscript.
+ * To use RenderScript, you need to utilize the RenderScript runtime APIs documented here
+ * as well as the Android framework APIs for RenderScript.
* For documentation on the Android framework APIs, see the <a target="_parent" href=
* "http://developer.android.com/reference/android/renderscript/package-summary.html">
* android.renderscript</a> package reference.
- * For more information on how to develop with Renderscript and how the runtime and
+ * For more information on how to develop with RenderScript and how the runtime and
* Android framework APIs interact, see the <a target="_parent" href=
- * "http://developer.android.com/guide/topics/renderscript/index.html">Renderscript
+ * "http://developer.android.com/guide/topics/renderscript/index.html">RenderScript
* developer guide</a> and the <a target="_parent" href=
* "http://developer.android.com/resources/samples/RenderScript/index.html">
- * Renderscript samples</a>.
+ * RenderScript samples</a>.
*/
/** @file rs_core.rsh
diff --git a/scriptc/rs_graphics.rsh b/scriptc/rs_graphics.rsh
index 44ee99f..782b27f 100644
--- a/scriptc/rs_graphics.rsh
+++ b/scriptc/rs_graphics.rsh
@@ -15,9 +15,9 @@
*/
/** @file rs_graphics.rsh
- * \brief Renderscript graphics API
+ * \brief RenderScript graphics API
*
- * A set of graphics functions used by Renderscript.
+ * A set of graphics functions used by RenderScript.
*
*/
#ifndef __RS_GRAPHICS_RSH__
@@ -63,7 +63,7 @@
rsgClearAllRenderTargets(void);
/**
- * Force Renderscript to finish all rendering commands
+ * Force RenderScript to finish all rendering commands
*/
extern uint __attribute__((overloadable))
rsgFinish(void);
diff --git a/scriptc/rs_time.rsh b/scriptc/rs_time.rsh
index 60e3dee..1e6ab99 100644
--- a/scriptc/rs_time.rsh
+++ b/scriptc/rs_time.rsh
@@ -15,9 +15,9 @@
*/
/** @file rs_time.rsh
- * \brief Renderscript time routines
+ * \brief RenderScript time routines
*
- * This file contains Renderscript functions relating to time and date
+ * This file contains RenderScript functions relating to time and date
* manipulation.
*/
diff --git a/scriptc/rs_types.rsh b/scriptc/rs_types.rsh
index 57dba37..de09279 100644
--- a/scriptc/rs_types.rsh
+++ b/scriptc/rs_types.rsh
@@ -16,7 +16,7 @@
/** @file rs_types.rsh
*
- * Define the standard Renderscript types
+ * Define the standard RenderScript types
*
* Integers
* 8 bit: char, int8_t
@@ -115,73 +115,73 @@
typedef int32_t ssize_t;
/**
- * \brief Opaque handle to a Renderscript element.
+ * \brief Opaque handle to a RenderScript element.
*
* See: android.renderscript.Element
*/
typedef struct { const int* const p; } __attribute__((packed, aligned(4))) rs_element;
/**
- * \brief Opaque handle to a Renderscript type.
+ * \brief Opaque handle to a RenderScript type.
*
* See: android.renderscript.Type
*/
typedef struct { const int* const p; } __attribute__((packed, aligned(4))) rs_type;
/**
- * \brief Opaque handle to a Renderscript allocation.
+ * \brief Opaque handle to a RenderScript allocation.
*
* See: android.renderscript.Allocation
*/
typedef struct { const int* const p; } __attribute__((packed, aligned(4))) rs_allocation;
/**
- * \brief Opaque handle to a Renderscript sampler object.
+ * \brief Opaque handle to a RenderScript sampler object.
*
* See: android.renderscript.Sampler
*/
typedef struct { const int* const p; } __attribute__((packed, aligned(4))) rs_sampler;
/**
- * \brief Opaque handle to a Renderscript script object.
+ * \brief Opaque handle to a RenderScript script object.
*
* See: android.renderscript.ScriptC
*/
typedef struct { const int* const p; } __attribute__((packed, aligned(4))) rs_script;
/**
- * \brief Opaque handle to a Renderscript mesh object.
+ * \brief Opaque handle to a RenderScript mesh object.
*
* See: android.renderscript.Mesh
*/
typedef struct { const int* const p; } __attribute__((packed, aligned(4))) rs_mesh;
/**
- * \brief Opaque handle to a Renderscript Path object.
+ * \brief Opaque handle to a RenderScript Path object.
*
* See: android.renderscript.Path
*/
typedef struct { const int* const p; } __attribute__((packed, aligned(4))) rs_path;
/**
- * \brief Opaque handle to a Renderscript ProgramFragment object.
+ * \brief Opaque handle to a RenderScript ProgramFragment object.
*
* See: android.renderscript.ProgramFragment
*/
typedef struct { const int* const p; } __attribute__((packed, aligned(4))) rs_program_fragment;
/**
- * \brief Opaque handle to a Renderscript ProgramVertex object.
+ * \brief Opaque handle to a RenderScript ProgramVertex object.
*
* See: android.renderscript.ProgramVertex
*/
typedef struct { const int* const p; } __attribute__((packed, aligned(4))) rs_program_vertex;
/**
- * \brief Opaque handle to a Renderscript ProgramRaster object.
+ * \brief Opaque handle to a RenderScript ProgramRaster object.
*
* See: android.renderscript.ProgramRaster
*/
typedef struct { const int* const p; } __attribute__((packed, aligned(4))) rs_program_raster;
/**
- * \brief Opaque handle to a Renderscript ProgramStore object.
+ * \brief Opaque handle to a RenderScript ProgramStore object.
*
* See: android.renderscript.ProgramStore
*/
typedef struct { const int* const p; } __attribute__((packed, aligned(4))) rs_program_store;
/**
- * \brief Opaque handle to a Renderscript font object.
+ * \brief Opaque handle to a RenderScript font object.
*
* See: android.renderscript.Font
*/