Merge "Delete sampler optimization." into jb-mr2-dev
diff --git a/cpu_ref/Android.mk b/cpu_ref/Android.mk
index 142ca6e..685969f 100644
--- a/cpu_ref/Android.mk
+++ b/cpu_ref/Android.mk
@@ -33,8 +33,7 @@
ifeq ($(ARCH_ARM_HAVE_NEON),true)
LOCAL_CFLAGS += -DARCH_ARM_HAVE_NEON
LOCAL_SRC_FILES+= \
- rsCpuIntrinsics_neon.S \
- rsCpuSample_neon.S
+ rsCpuIntrinsics_neon.S
endif
ifeq ($(ARCH_ARM_HAVE_VFP),true)
diff --git a/cpu_ref/rsCpuSample_neon.S b/cpu_ref/rsCpuSample_neon.S
deleted file mode 100644
index 5f1060b..0000000
--- a/cpu_ref/rsCpuSample_neon.S
+++ /dev/null
@@ -1,293 +0,0 @@
-/*
- * Copyright (C) 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-
-
-#include <machine/cpu-features.h>
-#include <machine/asm.h>
-
-/*
- r0 = base pointer
- r1 = image stride
- r2 = w
- r3 = h
- sp = float u
- sp = float v
-*/
-
-ENTRY(rsdCpuLinearClamp2D_RGBA_k2)
- push {r4-r8, r10, r11, lr}
- vpush {q4-q7}
-
- // Load uv
- ldr r4, [sp, #32+64]
- ldr r5, [sp, #32+64+4]
- vmov d18, r4, r5 // d18 = float u, v
-
-
-// float pixelU = (u * w) - 0.5f;
-// float pixelV = (v * h) - 0.5f;
- vmov d16, r2, r3 // d16 = int w, h
- vcvt.f32.s32 d17, d16 // d17 = float w, h
- vmul.f32 d20, d18, d17 // d20 = pixelUV (uv * wh)
-
- vld1.f32 d19, =0x3F000000 // 0.5
- vsub.f32 d20, d20, d19 // d20 = pixelUV (uv * wh) - 0.5f
-
-// int iu = pixelU;
-// int iv = pixelV;
- vcvt.s32.f32 d21, d20 // d21 = iPixelUV
-
-
- //float fracU = pixelU - iu;
- //float fracV = pixelV - iv;
- vcvt.s32.f32 d19, d20 //
- vcvt.f32.s32 d19, d19 // d19 = (float)iuv
- vsub.f32 d0, d20, d19 // d0 = fract = pixelUV - iuv
-
-
- //float oneMinusFracU = 1.0f - fracU;
- //float oneMinusFracV = 1.0f - fracV;
- vld1.f32 d22, =0x3F800000 // 0.5
- vsub.f32 d1, d22, d0 // d1 = oneMinusFrac
-
-
- //float weightsX1 = oneMinusFracU * oneMinusFracV;
- //float weightsY1 = fracU * oneMinusFracV;
- //float weightsX2 = fracV * oneMinusFracU;
- //float weightsY2 = fracU * fracV;
- vmul.f32 d2, d1, d1[1] // d2 = 1mu * 1mv , 1mv * 1mv
- vmul.f32 d3, d0, d1[1] // d3 = u * 1mv , v * 1mv
- vmul.f32 d4, d1, d0[1] // d4 = v * 1mu , v * 1mv
- vmul.f32 d5, d0, d0[1] // d5 = u * v, v * v
-
- //int nextX = rsMax(0, rsMin(iu + 1, w - 1));
- //int nextY = rsMax(0, rsMin(iv + 1, h - 1));
- //int locationX = rsMax(0, rsMin(iu, w - 1));
- //int locationY = rsMax(0, rsMin(iv, h - 1));
- vmov.u32 d6, #1
- vmov.u32 d8, #0
- vsub.s32 d16, d16, d6 // d16 = h -1, w -1
- vadd.s32 d7, d6, d21 // d7 = iuv + 1
-
- vmin.s32 d7, d7, d16
- vmin.s32 d21, d21, d16
- vmax.s32 d7, d7, d8 // d7 = next
- vmax.s32 d21, d21, d8 // d21 = location
-
- mov r2, #4
- vmov d6, r2, r1 // d6 = 4, stride
- vmul.s32 d7, d6 // d7 = nextX*4, nextY * stride
- vmul.s32 d21, d6 // d21 = locationX*4, locationY * stride
-
- //uchar4 *p0c = (uchar4*)&p[(locationY * stride) + (locationX * 4)];
- //uchar4 *p1c = (uchar4*)&p[(locationY * stride) + (nextX * 4)];
- //uchar4 *p2c = (uchar4*)&p[(nextY * stride) + (locationX * 4)];
- //uchar4 *p3c = (uchar4*)&p[(nextY * stride) + (nextX * 4)];
- vmov r2, r3, d7 // r2 = nextX*4, r3 = nextY *stride
- vmov r4, r5, d21 // r4 = locX*4, r5 = locY*Stride
- add r3, r3, r0 // r3 = p + nextY*stride
- add r5, r5, r0 // r5 = p + locY*stride
-
- //float4 p0 = convert_float4(*p0c);
- //float4 p1 = convert_float4(*p1c);
- add r1, r5, r4 // *p0c
- ldr r0, [r1]
- add r1, r5, r2 // *p1c
- ldr r1, [r1]
- vmov d0, r0, r1 // d0 = p0, p1
-
- //float4 p2 = convert_float4(*p2c);
- //float4 p3 = convert_float4(*p3c);
- add r1, r3, r4 // *p2c
- ldr r0, [r1]
- add r1, r3, r2 // *p3c
- ldr r1, [r1]
- vmov d1, r0, r1 // d1 = p0, p1
-
- //return (p0 * weightsX1 + p1 * weightsY1 + p2 * weightsX2 + p3 * weightsY2) * 0.003921569f;
- vmovl.u8 q3, d0
- vmovl.u8 q4, d1
- vmovl.u16 q3, d6
- vmovl.u16 q4, d7
- vmovl.u16 q5, d8
- vmovl.u16 q6, d9
- vcvt.f32.u32 q3, q3
- vcvt.f32.u32 q4, q4
- vcvt.f32.u32 q5, q5
- vcvt.f32.u32 q6, q6
-
- //vmul.f32 q3, q3, d2[0]
- //vmla.f32 q3, q4, d3[0]
- //vmla.f32 q3, q5, d4[0]
- //vmla.f32 q3, q6, d5[0]
-
- vld1.f32 d0, =0x3B808081 // 1.f / 255.f
- vmul.f32 q3, q3, d0[0]
-
- vmov r0, r1, d6
- vmov r2, r3, d7
-
- mov r3, #0x3F800000
-
- /* We're done, bye! */
- vpop {q4-q7}
- pop {r4-r8, r10, r11, lr}
- bx lr
-END(rsdCpuLinearClamp2D_RGBA_k2)
-
-
-
-
-
-
-
-
-
-/*
- r0 = base pointer
- r1 = image stride
- r2 = iu
- r3 = iv
- sp = w
- sp = h
-*/
-
-ENTRY(rsdCpuLinearClamp2D_RGBA_k)
- push {r4-r8, r10, r11, lr}
- vpush {q4-q7}
-
- vmov d2, r2, r3
-
- add r4, sp, #32+64
- vld1.32 d3, [r4]!
- vld1.32 {q0}, [r4]!
-
-
- mov r2, #4
- vmov d6, r2, r1 // d6 = 4, stride
- vmul.s32 d30, d6 // d30 = nextX*4, nextY * stride
- vmul.s32 d31, d6 // d31 = locationX*4, locationY * stride
-
- //uchar4 *p0c = (uchar4*)&p[(locationY * stride) + (locationX * 4)];
- //uchar4 *p1c = (uchar4*)&p[(locationY * stride) + (nextX * 4)];
- //uchar4 *p2c = (uchar4*)&p[(nextY * stride) + (locationX * 4)];
- //uchar4 *p3c = (uchar4*)&p[(nextY * stride) + (nextX * 4)];
- vmov r2, r3, d30 // r2 = nextX*4, r3 = nextY *stride
- vmov r4, r5, d31 // r4 = locX*4, r5 = locY*Stride
- add r3, r3, r0 // r3 = p + nextY*stride
- add r5, r5, r0 // r5 = p + locY*stride
-
- //float4 p0 = convert_float4(*p0c);
- //float4 p1 = convert_float4(*p1c);
- add r1, r5, r4 // *p0c
- ldr r0, [r1]
- add r1, r5, r2 // *p1c
- ldr r1, [r1]
- vmov d30, r0, r1 // d0 = p0, p1
-
- //float4 p2 = convert_float4(*p2c);
- //float4 p3 = convert_float4(*p3c);
- add r1, r3, r4 // *p2c
- ldr r0, [r1]
- add r1, r3, r2 // *p3c
- ldr r1, [r1]
- vmov d31, r0, r1 // d1 = p0, p1
-
- //return (p0 * weightsX1 + p1 * weightsY1 + p2 * weightsX2 + p3 * weightsY2) * 0.003921569f;
- vmovl.u8 q2, d30
- vmovl.u8 q3, d31
- vmovl.u16 q8, d4
- vmovl.u16 q9, d5
- vmovl.u16 q10, d6
- vmovl.u16 q11, d7
- vcvt.f32.u32 q8, q8, #8
- vcvt.f32.u32 q9, q9, #8
- vcvt.f32.u32 q10, q10, #8
- vcvt.f32.u32 q11, q11, #8
-
- vmul.f32 q3, q8, d0[0]
- vmla.f32 q3, q9, d0[1]
- vmla.f32 q3, q10, d1[0]
- vmla.f32 q3, q11, d1[1]
-
-/// vld1.f32 d0, =0x3B808081 // 1.f / 255.f
-// vmul.f32 q3, q3, d0[0]
-
- vmov r0, r1, d6
- vmov r2, r3, d7
-
- mov r3, #0x3F800000
-
- /* We're done, bye! */
- vpop {q4-q7}
- pop {r4-r8, r10, r11, lr}
- bx lr
-END(rsdCpuLinearClamp2D_RGBA_k)
-
-
-
-/*
- r0 = uint8_t *ptr
- r1 = image stride
- r2,r3 = iPixel
- sp0,1 = next
- q0 = weights
-*/
-
-ENTRY(rsdCpuGetSample2D_RGBA_k)
- push {r4-r8, lr}
-
- ldr r4, [sp, #24] // next.x
- ldr r5, [sp, #24+4] // next.y
-
- mul r3, r3, r1 // iPixel.y * stride
- mul r5, r5, r1 // next.y * stride
-
- add r2, r0, r2, LSL #2
- add r4, r0, r4, LSL #2
-
- ldr r0, [r2, r3] // r0 = p[(locationY * stride) + (locationX * 4)]
- ldr r1, [r4, r3] // r1 = p[(locationY * stride) + (nextX * 4)]
- ldr r2, [r2, r5] // r2 = p[(nextY * stride) + (locationX * 4)]
- ldr r3, [r4, r5] // r3 = p[(nextY * stride) + (nextX * 4)]
-
- vmov d30, r0, r1 // d30 = p0, p1
- vmov d31, r2, r3 // d31 = p2, p3
-
- vcvt.u32.f32 q0, q0, #8
- vmovn.u32 d0, q0
-
- //return (p0 * weightsX1 + p1 * weightsY1 + p2 * weightsX2 + p3 * weightsY2) * 0.003921569f;
- vmovl.u8 q2, d30
- vmovl.u8 q3, d31
-
- vmull.u16 q8, d4, d0[0]
- vmlal.u16 q8, d5, d0[1]
- vmlal.u16 q8, d6, d0[2]
- vmlal.u16 q8, d7, d0[3]
-
- vcvt.f32.u32 q3, q8, #8
-
- ldr r1, =0x3B808081 // 1.f / 255.f
- vmov.32 d0[0], r1
- vmul.f32 q0, q3, d0[0]
-
- /* We're done, bye! */
- pop {r4-r8, lr}
- bx lr
-END(rsdCpuGetSample2D_RGBA_k)
-
diff --git a/driver/rsdSampler.cpp b/driver/rsdSampler.cpp
index a7923de..095fca1 100644
--- a/driver/rsdSampler.cpp
+++ b/driver/rsdSampler.cpp
@@ -32,933 +32,8 @@
using namespace android;
using namespace android::renderscript;
-#if 0
-
-typedef float float2 __attribute__((ext_vector_type(2)));
-typedef float float3 __attribute__((ext_vector_type(3)));
-typedef float float4 __attribute__((ext_vector_type(4)));
-typedef uint8_t uchar4 __attribute__((ext_vector_type(4)));
-
-
-#if defined(ARCH_ARM_HAVE_VFP)
- #define LOCAL_CALL __attribute__((pcs("aapcs-vfp")))
-#else
- #define LOCAL_CALL
-#endif
-
-extern "C" {
- typedef float4 Sampler2DFn(const uint8_t *p, size_t stride,
- int lx, int ly, int nx, int ny,
- float w0, float w1, float w2, float w3) LOCAL_CALL;
-
- Sampler2DFn rsdCpuGetSample2D_L_k;
- Sampler2DFn rsdCpuGetSample2D_A_k;
- Sampler2DFn rsdCpuGetSample2D_LA_k;
- Sampler2DFn rsdCpuGetSample2D_RGB_k;
- Sampler2DFn rsdCpuGetSample2D_RGBA_k;
-}
-
-// 565 Conversion bits taken from SkBitmap
-#define SK_R16_BITS 5
-#define SK_G16_BITS 6
-#define SK_B16_BITS 5
-
-#define SK_R16_SHIFT (SK_B16_BITS + SK_G16_BITS)
-#define SK_G16_SHIFT (SK_B16_BITS)
-#define SK_B16_SHIFT 0
-
-#define SK_R16_MASK ((1 << SK_R16_BITS) - 1)
-#define SK_G16_MASK ((1 << SK_G16_BITS) - 1)
-#define SK_B16_MASK ((1 << SK_B16_BITS) - 1)
-
-static inline unsigned SkR16ToR32(unsigned r) {
- return (r << (8 - SK_R16_BITS)) | (r >> (2 * SK_R16_BITS - 8));
-}
-
-static inline unsigned SkG16ToG32(unsigned g) {
- return (g << (8 - SK_G16_BITS)) | (g >> (2 * SK_G16_BITS - 8));
-}
-
-static inline unsigned SkB16ToB32(unsigned b) {
- return (b << (8 - SK_B16_BITS)) | (b >> (2 * SK_B16_BITS - 8));
-}
-
-#define SkPacked16ToR32(c) SkR16ToR32(SkGetPackedR16(c))
-#define SkPacked16ToG32(c) SkG16ToG32(SkGetPackedG16(c))
-#define SkPacked16ToB32(c) SkB16ToB32(SkGetPackedB16(c))
-
-#define SkGetPackedR16(color) (((unsigned)(color) >> SK_R16_SHIFT) & SK_R16_MASK)
-#define SkGetPackedG16(color) (((unsigned)(color) >> SK_G16_SHIFT) & SK_G16_MASK)
-#define SkGetPackedB16(color) (((unsigned)(color) >> SK_B16_SHIFT) & SK_B16_MASK)
-
-static float3 getFrom565(uint16_t color) {
- float3 result;
- result.x = (float)SkPacked16ToR32(color);
- result.y = (float)SkPacked16ToG32(color);
- result.z = (float)SkPacked16ToB32(color);
- return result;
-}
-
-
-
-/**
-* Allocation sampling
-*/
-static inline float getElementAt1(const uint8_t *p, int32_t x) {
- float r = p[x];
- return r;
-}
-
-static inline float2 getElementAt2(const uint8_t *p, int32_t x) {
- x *= 2;
- float2 r = {p[x], p[x+1]};
- return r;
-}
-
-static inline float3 getElementAt3(const uint8_t *p, int32_t x) {
- x *= 4;
- float3 r = {p[x], p[x+1], p[x+2]};
- return r;
-}
-
-static inline float4 getElementAt4(const uint8_t *p, int32_t x) {
- x *= 4;
- float4 r = {p[x], p[x+1], p[x+2], p[x+3]};
- return r;
-}
-
-static inline float3 getElementAt565(const uint8_t *p, int32_t x) {
- x *= 2;
- float3 r = getFrom565(((const uint16_t *)p)[0]);
- return r;
-}
-
-static inline float getElementAt1(const uint8_t *p, size_t stride, int32_t x, int32_t y) {
- p += y * stride;
- float r = p[x];
- return r;
-}
-
-static inline float2 getElementAt2(const uint8_t *p, size_t stride, int32_t x, int32_t y) {
- p += y * stride;
- x *= 2;
- float2 r = {p[x], p[x+1]};
- return r;
-}
-
-static inline float3 getElementAt3(const uint8_t *p, size_t stride, int32_t x, int32_t y) {
- p += y * stride;
- x *= 4;
- float3 r = {p[x], p[x+1], p[x+2]};
- return r;
-}
-
-static inline float4 getElementAt4(const uint8_t *p, size_t stride, int32_t x, int32_t y) {
- p += y * stride;
- x *= 4;
- float4 r = {p[x], p[x+1], p[x+2], p[x+3]};
- return r;
-}
-
-static inline float3 getElementAt565(const uint8_t *p, size_t stride, int32_t x, int32_t y) {
- p += y * stride;
- x *= 2;
- float3 r = getFrom565(((const uint16_t *)p)[0]);
- return r;
-}
-
-
-
-
-
-static float4 LOCAL_CALL
- getSample1D_A(const uint8_t *p, int32_t iPixel,
- int32_t next, float w0, float w1) {
- float p0 = getElementAt1(p, iPixel);
- float p1 = getElementAt1(p, next);
- float r = p0 * w0 + p1 * w1;
- r *= (1.f / 255.f);
- float4 ret = {0.f, 0.f, 0.f, r};
- return ret;
-}
-static float4 LOCAL_CALL
- getSample1D_L(const uint8_t *p, int32_t iPixel,
- int32_t next, float w0, float w1) {
- float p0 = getElementAt1(p, iPixel);
- float p1 = getElementAt1(p, next);
- float r = p0 * w0 + p1 * w1;
- r *= (1.f / 255.f);
- float4 ret = {r, r, r, 1.f};
- return ret;
-}
-static float4 LOCAL_CALL
- getSample1D_LA(const uint8_t *p, int32_t iPixel,
- int32_t next, float w0, float w1) {
- float2 p0 = getElementAt2(p, iPixel);
- float2 p1 = getElementAt2(p, next);
- float2 r = p0 * w0 + p1 * w1;
- r *= (1.f / 255.f);
- float4 ret = {r.x, r.x, r.x, r.y};
- return ret;
-}
-static float4 LOCAL_CALL
- getSample1D_RGB(const uint8_t *p, int32_t iPixel,
- int32_t next, float w0, float w1) {
- float3 p0 = getElementAt3(p, iPixel);
- float3 p1 = getElementAt3(p, next);
- float3 r = p0 * w0 + p1 * w1;
- r *= (1.f / 255.f);
- float4 ret = {r.x, r.x, r.z, 1.f};
- return ret;
-}
-static float4 LOCAL_CALL
- getSample1D_565(const uint8_t *p, int32_t iPixel,
- int32_t next, float w0, float w1) {
- float3 p0 = getElementAt565(p, iPixel);
- float3 p1 = getElementAt565(p, next);
- float3 r = p0 * w0 + p1 * w1;
- r *= (1.f / 255.f);
- float4 ret = {r.x, r.x, r.z, 1.f};
- return ret;
-}
-static float4 LOCAL_CALL
- getSample1D_RGBA(const uint8_t *p, int32_t iPixel,
- int32_t next, float w0, float w1) {
- float4 p0 = getElementAt4(p, iPixel);
- float4 p1 = getElementAt4(p, next);
- float4 r = p0 * w0 + p1 * w1;
- r *= (1.f / 255.f);
- return r;
-}
-
-
-#if 1
-static float4 LOCAL_CALL
- getSample2D_A(const uint8_t *p, size_t stride,
- int locX, int locY, int nextX, int nextY,
- float w0, float w1, float w2, float w3) {
- float p0 = getElementAt1(p, stride, locX, locY);
- float p1 = getElementAt1(p, stride, nextX, locY);
- float p2 = getElementAt1(p, stride, locX, nextY);
- float p3 = getElementAt1(p, stride, nextX, nextY);
- float r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
- r *= (1.f / 255.f);
- float4 ret = {0.f, 0.f, 0.f, r};
- return ret;
-}
-static float4 LOCAL_CALL
- getSample2D_L(const uint8_t *p, size_t stride,
- int locX, int locY, int nextX, int nextY,
- float w0, float w1, float w2, float w3) {
- float p0 = getElementAt1(p, stride, locX, locY);
- float p1 = getElementAt1(p, stride, nextX, locY);
- float p2 = getElementAt1(p, stride, locX, nextY);
- float p3 = getElementAt1(p, stride, nextX, nextY);
- float r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
- r *= (1.f / 255.f);
- float4 ret = {r, r, r, 1.f};
- return ret;
-}
-static float4 LOCAL_CALL
- getSample2D_LA(const uint8_t *p, size_t stride,
- int locX, int locY, int nextX, int nextY,
- float w0, float w1, float w2, float w3) {
- float2 p0 = getElementAt2(p, stride, locX, locY);
- float2 p1 = getElementAt2(p, stride, nextX, locY);
- float2 p2 = getElementAt2(p, stride, locX, nextY);
- float2 p3 = getElementAt2(p, stride, nextX, nextY);
- float2 r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
- r *= (1.f / 255.f);
- float4 ret = {r.x, r.x, r.x, r.y};
- return ret;
-}
-static float4 LOCAL_CALL
- getSample2D_RGB(const uint8_t *p, size_t stride,
- int locX, int locY, int nextX, int nextY,
- float w0, float w1, float w2, float w3) {
- float4 p0 = getElementAt4(p, stride, locX, locY);
- float4 p1 = getElementAt4(p, stride, nextX, locY);
- float4 p2 = getElementAt4(p, stride, locX, nextY);
- float4 p3 = getElementAt4(p, stride, nextX, nextY);
- float4 r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
- r *= (1.f / 255.f);
- float4 ret = {r.x, r.y, r.z, 1.f};
- return ret;
-}
-static float4 LOCAL_CALL
- getSample2D_RGBA(const uint8_t *p, size_t stride,
- int locX, int locY, int nextX, int nextY,
- float w0, float w1, float w2, float w3) {
- float4 p0 = getElementAt4(p, stride, locX, locY);
- float4 p1 = getElementAt4(p, stride, nextX, locY);
- float4 p2 = getElementAt4(p, stride, locX, nextY);
- float4 p3 = getElementAt4(p, stride, nextX, nextY);
- float4 r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
- r *= (1.f / 255.f);
- return r;
-}
-#endif
-static float4 getSample2D_565(const uint8_t *p, size_t stride,
- int locX, int locY, int nextX, int nextY,
- float w0, float w1, float w2, float w3) {
- float3 p0 = getElementAt565(p, stride, locX, locY);
- float3 p1 = getElementAt565(p, stride, nextX, locY);
- float3 p2 = getElementAt565(p, stride, locX, nextY);
- float3 p3 = getElementAt565(p, stride, nextX, nextY);
- float3 r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
- r *= (1.f / 255.f);
- float4 ret = {r.x, r.y, r.z, 1.f};
- return ret;
-}
-
-
-#if 0
-static Sampler2DFn* GetBilinearSampleTable2D[] = {
- 0, 0, 0, 0, 0, 0, 0,
- 0,//rsdCpuGetSample2D_L_k,
- 0,//rsdCpuGetSample2D_A_k,
- 0,//rsdCpuGetSample2D_LA_k,
- 0,//rsdCpuGetSample2D_RGB_k,
- rsdCpuGetSample2D_RGBA_k
-};
-
-#else
-static Sampler2DFn* GetBilinearSampleTable2D[] = {
- 0, 0, 0, 0, 0, 0, 0,
- &getSample2D_L,
- &getSample2D_A,
- &getSample2D_LA,
- &getSample2D_RGB,
- &getSample2D_RGBA,
-};
-#endif
-
-
-static int applyWrapMode(RsSamplerValue mode, int coord, int size) {
- switch (mode) {
- case RS_SAMPLER_WRAP:
- coord = coord % size;
- if (coord < 0) {
- coord += size;
- }
- break;
-
- case RS_SAMPLER_CLAMP:
- coord = rsMax(0, rsMin(coord, size - 1));
- break;
-
- case RS_SAMPLER_MIRRORED_REPEAT:
- coord = coord % (size * 2);
- if (coord < 0) {
- coord = (size * 2) + coord;
- }
- if (coord >= size) {
- coord = (size * 2) - coord;
- }
- break;
-
- default:
- coord = 0;
- rsAssert(0);
- }
- return coord;
-}
-
-static float4
- sample_LOD_LinearPixel(Allocation *a, const Type *type,
- RsDataKind dk, RsDataType dt,
- Sampler *s,
- float uv, int32_t lod) {
- RsSamplerValue wrapS = s->mHal.state.wrapS;
- int32_t sourceW = type->mHal.state.lodDimX[lod];
- float pixelUV = uv * (float)(sourceW);
- int32_t iPixel = (int32_t)(pixelUV);
- float frac = pixelUV - (float)iPixel;
-
- if (frac < 0.5f) {
- iPixel -= 1;
- frac += 0.5f;
- } else {
- frac -= 0.5f;
- }
-
- float oneMinusFrac = 1.0f - frac;
-
- int32_t next = applyWrapMode(wrapS, iPixel + 1, sourceW);
- int32_t loc = applyWrapMode(wrapS, iPixel, sourceW);
-
- const uint8_t *ptr = (const uint8_t *)a->mHal.drvState.lod[lod].mallocPtr;
-
- if (dt == RS_TYPE_UNSIGNED_5_6_5) {
- return getSample1D_565(ptr, loc, next, next, frac);
- }
-
- switch(dk) {
- case RS_KIND_PIXEL_L:
- return getSample1D_L(ptr, loc, next, next, frac);
- case RS_KIND_PIXEL_A:
- return getSample1D_A(ptr, loc, next, next, frac);
- case RS_KIND_PIXEL_LA:
- return getSample1D_LA(ptr, loc, next, next, frac);
- case RS_KIND_PIXEL_RGB:
- return getSample1D_RGB(ptr, loc, next, next, frac);
- case RS_KIND_PIXEL_RGBA:
- return getSample1D_RGBA(ptr, loc, next, next, frac);
-
- case RS_KIND_PIXEL_YUV:
- case RS_KIND_USER:
- case RS_KIND_INVALID:
- case RS_KIND_PIXEL_DEPTH:
- rsAssert(0);
- break;
- }
-
- return 0.f;
-}
-
-static float4
- sample_LOD_NearestPixel(Allocation *a, const Type *type,
- RsDataKind dk, RsDataType dt,
- Sampler *s, float uv, int32_t lod) {
- RsSamplerValue wrapS = s->mHal.state.wrapS;
- int32_t sourceW = type->mHal.state.lodDimX[lod];
- int32_t iPixel = (int32_t)(uv * (float)(sourceW));
- int32_t location = applyWrapMode(wrapS, iPixel, sourceW);
-
-
- const uint8_t *ptr = (const uint8_t *)a->mHal.drvState.lod[lod].mallocPtr;
-
- float4 result = {0.f, 0.f, 0.f, 1.f};
- if (dt == RS_TYPE_UNSIGNED_5_6_5) {
- result.xyz = getElementAt565(ptr, iPixel);
- return result;
- }
-
- switch(dk) {
- case RS_KIND_PIXEL_L:
- {
- float t = getElementAt1(ptr, iPixel);
- result.xyz = t;
- }
- break;
- case RS_KIND_PIXEL_A:
- result.w = getElementAt1(ptr, iPixel);
- break;
- case RS_KIND_PIXEL_LA:
- {
- float2 t = getElementAt2(ptr, iPixel);
- result.xyz = t.x;
- result.w = t.y;
- }
- break;
- case RS_KIND_PIXEL_RGB:
- result.xyz = getElementAt3(ptr, iPixel);
- break;
- case RS_KIND_PIXEL_RGBA:
- result = getElementAt4(ptr, iPixel);
- break;
-
- case RS_KIND_PIXEL_YUV:
- case RS_KIND_USER:
- case RS_KIND_INVALID:
- case RS_KIND_PIXEL_DEPTH:
- rsAssert(0);
- break;
- }
-
- return result * (1.f / 255.f);
-}
-
-
-static float4
- sample_LOD_LinearPixel(Allocation *a, const Type *type,
- RsDataKind dk, RsDataType dt,
- Sampler *s, float u, float v, int32_t lod) {
- const RsSamplerValue wrapS = s->mHal.state.wrapS;
- const RsSamplerValue wrapT = s->mHal.state.wrapT;
- const int sourceW = type->mHal.state.lodDimX[lod];
- const int sourceH = type->mHal.state.lodDimY[lod];
-
- float pixelU = u * (float)sourceW;
- float pixelV = v * (float)sourceH;
- int iPixelU = (int)pixelU;
- int iPixelV = (int)pixelV;
-
- float fracU = pixelU - iPixelU;
- float fracV = pixelV - iPixelV;
-
- if (fracU < 0.5f) {
- iPixelU -= 1;
- fracU += 0.5f;
- } else {
- fracU -= 0.5f;
- }
- if (fracV < 0.5f) {
- iPixelV -= 1;
- fracV += 0.5f;
- } else {
- fracV -= 0.5f;
- }
- float oneMinusFracU = 1.0f - fracU;
- float oneMinusFracV = 1.0f - fracV;
-
- float w1 = oneMinusFracU * oneMinusFracV;
- float w2 = fracU * oneMinusFracV;
- float w3 = oneMinusFracU * fracV;
- float w4 = fracU * fracV;
-
- int nextX = applyWrapMode(wrapS, iPixelU + 1, sourceW);
- int nextY = applyWrapMode(wrapT, iPixelV + 1, sourceH);
- int locX = applyWrapMode(wrapS, iPixelU, sourceW);
- int locY = applyWrapMode(wrapT, iPixelV, sourceH);
-
- const uint8_t *ptr = (const uint8_t *)a->mHal.drvState.lod[lod].mallocPtr;
- size_t stride = a->mHal.drvState.lod[lod].stride;
-
- if (dt == RS_TYPE_UNSIGNED_5_6_5) {
- return getSample2D_565(ptr, stride, locX, locY, nextX, nextY, w1, w2, w3, w4);
- }
-
- return GetBilinearSampleTable2D[dk](ptr, stride, locX, locY, nextX, nextY, w1, w2, w3, w4);
-}
-
-static float4
- sample_LOD_LinearPixel_Clamp(Allocation *a, const Type *type,
- RsDataKind dk, RsDataType dt,
- Sampler *s, float u, float v, int32_t lod) {
- const RsSamplerValue wrapS = s->mHal.state.wrapS;
- const RsSamplerValue wrapT = s->mHal.state.wrapT;
- const int sourceW = type->mHal.state.lodDimX[lod];
- const int sourceH = type->mHal.state.lodDimY[lod];
-
- float pixelU = u * (float)sourceW;
- float pixelV = v * (float)sourceH;
- int iPixelU = (int)pixelU;
- int iPixelV = (int)pixelV;
-
- float fracU = pixelU - iPixelU;
- float fracV = pixelV - iPixelV;
-
- if (fracU < 0.5f) {
- iPixelU -= 1;
- fracU += 0.5f;
- } else {
- fracU -= 0.5f;
- }
- if (fracV < 0.5f) {
- iPixelV -= 1;
- fracV += 0.5f;
- } else {
- fracV -= 0.5f;
- }
- float oneMinusFracU = 1.0f - fracU;
- float oneMinusFracV = 1.0f - fracV;
-
- float w1 = oneMinusFracU * oneMinusFracV;
- float w2 = fracU * oneMinusFracV;
- float w3 = oneMinusFracU * fracV;
- float w4 = fracU * fracV;
-
- int nextX = rsMax(0, rsMin(iPixelU + 1, sourceW - 1));
- int nextY = rsMax(0, rsMin(iPixelV + 1, sourceH - 1));
- int locX = rsMax(0, rsMin(iPixelU, sourceW - 1));
- int locY = rsMax(0, rsMin(iPixelV, sourceH - 1));
-
- const uint8_t *ptr = (const uint8_t *)a->mHal.drvState.lod[lod].mallocPtr;
- size_t stride = a->mHal.drvState.lod[lod].stride;
-
- return GetBilinearSampleTable2D[dk](ptr, stride, locX, locY, nextX, nextY, w1, w2, w3, w4);
-}
-
-static float4
- sample_LOD_NearestPixel(Allocation *a, const Type *type,
- RsDataKind dk, RsDataType dt,
- Sampler *s,
- float u, float v, int32_t lod) {
- RsSamplerValue wrapS = s->mHal.state.wrapS;
- RsSamplerValue wrapT = s->mHal.state.wrapT;
-
- int32_t sourceW = type->mHal.state.lodDimX[lod];
- int32_t sourceH = type->mHal.state.lodDimY[lod];
-
- int locX = applyWrapMode(wrapS, u * sourceW, sourceW);
- int locY = applyWrapMode(wrapT, v * sourceH, sourceH);
-
-
- const uint8_t *ptr = (const uint8_t *)a->mHal.drvState.lod[lod].mallocPtr;
- size_t stride = a->mHal.drvState.lod[lod].stride;
-
- float4 result = {0.f, 0.f, 0.f, 1.f};
- if (dt == RS_TYPE_UNSIGNED_5_6_5) {
- result.xyz = getElementAt565(ptr, stride, locX, locY);
- return result;
- }
-
- switch(dk) {
- case RS_KIND_PIXEL_L:
- {
- float t = getElementAt1(ptr, stride, locX, locY);
- result.xyz = t;
- }
- break;
- case RS_KIND_PIXEL_A:
- result.w = getElementAt1(ptr, stride, locX, locY);
- break;
- case RS_KIND_PIXEL_LA:
- {
- float2 t = getElementAt2(ptr, stride, locX, locY);
- result.xyz = t.x;
- result.w = t.y;
- }
- break;
- case RS_KIND_PIXEL_RGB:
- result.xyz = getElementAt3(ptr, stride, locX, locY);
- break;
- case RS_KIND_PIXEL_RGBA:
- result = getElementAt4(ptr, stride, locX, locY);
- break;
-
-
- case RS_KIND_PIXEL_YUV:
- case RS_KIND_USER:
- case RS_KIND_INVALID:
- case RS_KIND_PIXEL_DEPTH:
- rsAssert(0);
- break;
- }
-
- return result * (1.f / 255.f);
-}
-
-
-
-static float4 GenericSample1D(Allocation *a, Sampler *s, float u, float lod) {
- const Type *type = a->getType();
- const Element *elem = type->getElement();
- const RsDataKind dk = elem->getKind();
- const RsDataType dt = elem->getType();
-
- if (dk == RS_KIND_USER || (dt != RS_TYPE_UNSIGNED_8 && dt != RS_TYPE_UNSIGNED_5_6_5)) {
- return 0.f;
- }
-
- if (!(a->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE)) {
- const Context *rsc = RsdCpuReference::getTlsContext();
- rsc->setError(RS_ERROR_BAD_VALUE, "Sampling from texture witout USAGE_GRAPHICS_TEXTURE.");
- return 0.f;
- }
-
- if (lod <= 0.0f) {
- if (s->mHal.state.magFilter == RS_SAMPLER_NEAREST) {
- return sample_LOD_NearestPixel(a, type, dk, dt, s, u, 0);
- }
- return sample_LOD_LinearPixel(a, type, dk, dt, s, u, 0);
- }
-
- if (s->mHal.state.minFilter == RS_SAMPLER_LINEAR_MIP_NEAREST) {
- int32_t maxLOD = type->mHal.state.lodCount - 1;
- lod = rsMin(lod, (float)maxLOD);
- int32_t nearestLOD = (int32_t)round(lod);
- return sample_LOD_LinearPixel(a, type, dk, dt, s, u, nearestLOD);
- }
-
- if (s->mHal.state.minFilter == RS_SAMPLER_LINEAR_MIP_LINEAR) {
- int32_t lod0 = (int32_t)floor(lod);
- int32_t lod1 = (int32_t)ceil(lod);
- int32_t maxLOD = type->mHal.state.lodCount - 1;
- lod0 = rsMin(lod0, maxLOD);
- lod1 = rsMin(lod1, maxLOD);
- float4 sample0 = sample_LOD_LinearPixel(a, type, dk, dt, s, u, lod0);
- float4 sample1 = sample_LOD_LinearPixel(a, type, dk, dt, s, u, lod1);
- float frac = lod - (float)lod0;
- return sample0 * (1.0f - frac) + sample1 * frac;
- }
-
- return sample_LOD_NearestPixel(a, type, dk, dt, s, u, 0);
-}
-
-static float4 GenericSample2D(Allocation *a, Sampler *s, float u, float v, float lod) {
- const Type *type = a->getType();
- const Element *elem = type->getElement();
- const RsDataKind dk = elem->getKind();
- const RsDataType dt = elem->getType();
-
- if (dk == RS_KIND_USER || (dt != RS_TYPE_UNSIGNED_8 && dt != RS_TYPE_UNSIGNED_5_6_5)) {
- return 0.f;
- }
-
- if (!(a->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE)) {
- const Context *rsc = RsdCpuReference::getTlsContext();
- rsc->setError(RS_ERROR_BAD_VALUE, "Sampling from texture witout USAGE_GRAPHICS_TEXTURE.");
- return 0.f;
- }
-
- if (lod <= 0.0f) {
- if (s->mHal.state.magFilter == RS_SAMPLER_NEAREST) {
- return sample_LOD_NearestPixel(a, type, dk, dt, s, u, v, 0);
- }
- return sample_LOD_LinearPixel(a, type, dk, dt, s, u, v, 0);
- }
-
- if (s->mHal.state.minFilter == RS_SAMPLER_LINEAR_MIP_NEAREST) {
- int32_t maxLOD = type->mHal.state.lodCount - 1;
- lod = rsMin(lod, (float)maxLOD);
- int32_t nearestLOD = (int32_t)round(lod);
- return sample_LOD_LinearPixel(a, type, dk, dt, s, u, v, nearestLOD);
- }
-
- if (s->mHal.state.minFilter == RS_SAMPLER_LINEAR_MIP_LINEAR) {
- int32_t lod0 = (int32_t)floor(lod);
- int32_t lod1 = (int32_t)ceil(lod);
- int32_t maxLOD = type->mHal.state.lodCount - 1;
- lod0 = rsMin(lod0, maxLOD);
- lod1 = rsMin(lod1, maxLOD);
- float4 sample0 = sample_LOD_LinearPixel(a, type, dk, dt, s, u, v, lod0);
- float4 sample1 = sample_LOD_LinearPixel(a, type, dk, dt, s, u, v, lod1);
- float frac = lod - (float)lod0;
- return sample0 * (1.0f - frac) + sample1 * frac;
- }
-
- return sample_LOD_NearestPixel(a, type, dk, dt, s, u, v, 0);
-}
-
-
-static float4 GenericSample2D_Clamp(Allocation *a, Sampler *s, float u, float v, float lod) {
- const Type *type = a->getType();
- const Element *elem = type->getElement();
- const RsDataKind dk = elem->getKind();
- const RsDataType dt = elem->getType();
-
- if (!(a->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE)) {
- const Context *rsc = RsdCpuReference::getTlsContext();
- rsc->setError(RS_ERROR_BAD_VALUE, "Sampling from texture witout USAGE_GRAPHICS_TEXTURE.");
- return 0.f;
- }
-
- if (lod <= 0.0f) {
- if (s->mHal.state.magFilter == RS_SAMPLER_NEAREST) {
- return sample_LOD_NearestPixel(a, type, dk, dt, s, u, v, 0);
- }
- return sample_LOD_LinearPixel_Clamp(a, type, dk, dt, s, u, v, 0);
- }
-
- if (s->mHal.state.minFilter == RS_SAMPLER_LINEAR_MIP_NEAREST) {
- int32_t maxLOD = type->mHal.state.lodCount - 1;
- lod = rsMin(lod, (float)maxLOD);
- int32_t nearestLOD = (int32_t)round(lod);
- return sample_LOD_LinearPixel_Clamp(a, type, dk, dt, s, u, v, nearestLOD);
- }
-
- if (s->mHal.state.minFilter == RS_SAMPLER_LINEAR_MIP_LINEAR) {
- int32_t lod0 = (int32_t)floor(lod);
- int32_t lod1 = (int32_t)ceil(lod);
- int32_t maxLOD = type->mHal.state.lodCount - 1;
- lod0 = rsMin(lod0, maxLOD);
- lod1 = rsMin(lod1, maxLOD);
- float4 sample0 = sample_LOD_LinearPixel_Clamp(a, type, dk, dt, s, u, v, lod0);
- float4 sample1 = sample_LOD_LinearPixel_Clamp(a, type, dk, dt, s, u, v, lod1);
- float frac = lod - (float)lod0;
- return sample0 * (1.0f - frac) + sample1 * frac;
- }
-
- return sample_LOD_NearestPixel(a, type, dk, dt, s, u, v, 0);
-}
-
-
-
-// Must match pixel kind in rsDefines.h
-static void * NearestWrap[] = {
- (void *) GenericSample1D, // L,
- (void *) GenericSample1D, // A,
- (void *) GenericSample1D, // LA,
- (void *) GenericSample1D, // RGB,
- (void *) GenericSample1D, // RGBA,
- 0,
- (void *) GenericSample1D, // YUV
-
- (void *) GenericSample2D, // L,
- (void *) GenericSample2D, // A,
- (void *) GenericSample2D, // LA,
- (void *) GenericSample2D, // RGB,
- (void *) GenericSample2D, // RGBA,
- 0,
- (void *) GenericSample2D, // YUV
-};
-
-static void * NearestClamp[] = {
- (void *) GenericSample1D, // L,
- (void *) GenericSample1D, // A,
- (void *) GenericSample1D, // LA,
- (void *) GenericSample1D, // RGB,
- (void *) GenericSample1D, // RGBA,
- 0,
- (void *) GenericSample1D, // YUV
-
- (void *) GenericSample2D, // L,
- (void *) GenericSample2D, // A,
- (void *) GenericSample2D, // LA,
- (void *) GenericSample2D, // RGB,
- (void *) GenericSample2D, // RGBA,
- 0,
- (void *) GenericSample2D, // YUV
-};
-
-static void * NearestMirroredRepeat[] = {
- (void *) GenericSample1D, // L,
- (void *) GenericSample1D, // A,
- (void *) GenericSample1D, // LA,
- (void *) GenericSample1D, // RGB,
- (void *) GenericSample1D, // RGBA,
- 0,
- (void *) GenericSample1D, // YUV
-
- (void *) GenericSample2D, // L,
- (void *) GenericSample2D, // A,
- (void *) GenericSample2D, // LA,
- (void *) GenericSample2D, // RGB,
- (void *) GenericSample2D, // RGBA,
- 0,
- (void *) GenericSample2D, // YUV
-};
-
-// Must match pixel kind in rsDefines.h
-static void * LinearWrap[] = {
- (void *) GenericSample1D, // L,
- (void *) GenericSample1D, // A,
- (void *) GenericSample1D, // LA,
- (void *) GenericSample1D, // RGB,
- (void *) GenericSample1D, // RGBA,
- 0,
- (void *) GenericSample1D, // YUV
-
- (void *) GenericSample2D, // L,
- (void *) GenericSample2D, // A,
- (void *) GenericSample2D, // LA,
- (void *) GenericSample2D, // RGB,
- (void *) GenericSample2D, // RGBA,
- 0,
- (void *) GenericSample2D, // YUV
-};
-
-// Must match pixel kind in rsDefines.h
-static void * LinearClamp[] = {
- (void *) GenericSample1D, // L,
- (void *) GenericSample1D, // A,
- (void *) GenericSample1D, // LA,
- (void *) GenericSample1D, // RGB,
- (void *) GenericSample1D, // RGBA,
- 0,
- (void *) GenericSample1D, // YUV
-
- (void *) GenericSample2D_Clamp, // L,
- (void *) GenericSample2D_Clamp, // A,
- (void *) GenericSample2D_Clamp, // LA,
- (void *) GenericSample2D, // RGB,
- (void *) GenericSample2D_Clamp, // RGBA,
- 0,
- (void *) GenericSample2D, // YUV
-};
-
-// Must match pixel kind in rsDefines.h
-static void * LinearMirroredRepeat[] = {
- (void *) GenericSample1D, // L,
- (void *) GenericSample1D, // A,
- (void *) GenericSample1D, // LA,
- (void *) GenericSample1D, // RGB,
- (void *) GenericSample1D, // RGBA,
- 0,
- (void *) GenericSample1D, // YUV
-
- (void *) GenericSample2D, // L,
- (void *) GenericSample2D, // A,
- (void *) GenericSample2D, // LA,
- (void *) GenericSample2D, // RGB,
- (void *) GenericSample2D, // RGBA,
- 0,
- (void *) GenericSample2D, // YUV
-};
-
-// Must match pixel kind in rsDefines.h
-static void * Generic[] = {
- (void *) GenericSample1D, // L,
- (void *) GenericSample1D, // A,
- (void *) GenericSample1D, // LA,
- (void *) GenericSample1D, // RGB,
- (void *) GenericSample1D, // RGBA,
- 0,
- (void *) GenericSample1D, // YUV
-
- (void *) GenericSample2D, // L,
- (void *) GenericSample2D, // A,
- (void *) GenericSample2D, // LA,
- (void *) GenericSample2D, // RGB,
- (void *) GenericSample2D, // RGBA,
- 0,
- (void *) GenericSample2D, // YUV
-};
-#endif
bool rsdSamplerInit(const Context *, const Sampler *s) {
-#if 0
- s->mHal.drv = Generic;
-
- if ((s->mHal.state.minFilter == s->mHal.state.magFilter) &&
- (s->mHal.state.wrapS == s->mHal.state.wrapT)) {
- // We have fast paths for these.
-
- switch(s->mHal.state.minFilter) {
- case RS_SAMPLER_NEAREST:
- switch(s->mHal.state.wrapS) {
- case RS_SAMPLER_WRAP:
- s->mHal.drv = NearestWrap;
- break;
- case RS_SAMPLER_CLAMP:
- s->mHal.drv = NearestClamp;
- break;
- case RS_SAMPLER_MIRRORED_REPEAT:
- s->mHal.drv = NearestMirroredRepeat;
- break;
- default:
- break;
- }
- break;
- case RS_SAMPLER_LINEAR:
- switch(s->mHal.state.wrapS) {
- case RS_SAMPLER_WRAP:
- s->mHal.drv = LinearWrap;
- break;
- case RS_SAMPLER_CLAMP:
- s->mHal.drv = LinearClamp;
- break;
- case RS_SAMPLER_MIRRORED_REPEAT:
- s->mHal.drv = LinearMirroredRepeat;
- break;
- default:
- break;
- }
- break;
- case RS_SAMPLER_LINEAR_MIP_LINEAR:
- switch(s->mHal.state.wrapS) {
- case RS_SAMPLER_WRAP:
- s->mHal.drv = LinearWrap;
- break;
- case RS_SAMPLER_CLAMP:
- s->mHal.drv = LinearClamp;
- break;
- case RS_SAMPLER_MIRRORED_REPEAT:
- s->mHal.drv = LinearMirroredRepeat;
- break;
- default:
- break;
- }
- break;
- default:
- rsAssert(0);
- break;
- }
-
- }
-#endif
return true;
}